Made chat history transparent.

#story[1246]
This commit is contained in:
Kusal Ekanayake
2017-09-07 17:02:42 +12:00
parent 0b61dffe71
commit 3364f8b516
5 changed files with 17 additions and 8 deletions
@@ -105,6 +105,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
private Timer timer = new Timer();
private List<Series<String, Double>> sparkLineData = new ArrayList<>();
private ImportantAnnotationsState importantAnnotations;
private boolean done = false;
public void initialize() {
Sounds.stopMusic();
@@ -140,6 +141,8 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
// chatHistory.textProperty().addListener((obs, oldValue, newValue) -> {
// chatHistory.setScrollTop(Double.MAX_VALUE);
// });
done = true;
}
public void loadRace (
@@ -574,9 +577,8 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
* for the combobox to take action upon selection
*/
private void initialiseBoatSelectionComboBox() {
yachtSelectionComboBox.setItems(
FXCollections.observableArrayList(participants.values())
);
ObservableList<ClientYacht> selectables = FXCollections.observableArrayList(participants.values());
yachtSelectionComboBox.setItems(selectables);
yachtSelectionComboBox.valueProperty().addListener((obs, lastSelection, selectedBoat) -> {
if (selectedBoat != null) {
gameView.selectBoat(selectedBoat);
@@ -4,6 +4,8 @@ import java.util.Arrays;
import javafx.collections.ListChangeListener;
import javafx.scene.Node;
import javafx.scene.control.ScrollPane;
import javafx.scene.layout.Background;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.text.Text;
import javafx.scene.text.TextFlow;
@@ -22,8 +24,13 @@ public class ChatHistory extends ScrollPane {
this.setFitToHeight(true);
this.setMaxHeight(Double.MAX_VALUE);
this.setMaxWidth(Double.MAX_VALUE);
this.setVbarPolicy(ScrollBarPolicy.ALWAYS);
this.setVbarPolicy(ScrollBarPolicy.AS_NEEDED);
this.setHbarPolicy(ScrollBarPolicy.NEVER);
this.lookup(".scroll-pane").setStyle("-fx-background: rgba(255, 255, 255, 0.1); -fx-background-color: rgba(255, 255, 255, 0.1);");
this.textFlow.setStyle(
"-fx-background: rgba(255, 255, 255, 0.1); -fx-background-color: rgba(255, 255, 255, 0.1);"
);
//This makes the window auto scroll.
textFlow.getChildren().addListener((ListChangeListener<Node>) c ->
this.setVvalue(1.0)
+1 -1
View File
@@ -23,7 +23,7 @@
<children>
<AnchorPane fx:id="contentAnchorPane" prefHeight="200.0" prefWidth="200.0" GridPane.columnSpan="2" GridPane.rowSpan="2">
<children>
<AnchorPane layoutX="799.0" layoutY="770.0" prefHeight="214.0" prefWidth="468.0">
<AnchorPane layoutX="799.0" layoutY="702.0" prefHeight="214.0" prefWidth="468.0">
<children>
<VBox prefHeight="214.0" prefWidth="468.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<children>
+1 -1
View File
@@ -1,5 +1,5 @@
Feature: SendChat
Scenario: User send chat to another client
Given There are two games running
When the user has pressed sends the message "Hello world" in a text box
When the first client has sent the message "Hello world"
Then the other client should receive the message "Hello world"
+2 -2
View File
@@ -21,7 +21,7 @@ public class SendChatSteps {
private MainServerThread mst;
//TODO Need to mock the controller pane in order to run the full game client
//TODO Need to mock the controller pane in order to run the full game client
@Given("^There are two games running$")
public void the_are_two_games_running() throws Throwable {
mst = new MainServerThread();
@@ -42,7 +42,7 @@ public class SendChatSteps {
}
@When("^the user has pressed sends the message \"([^\"]*)\" in a text box$")
@When("^the first client has sent the message \"([^\"]*)\"$")
public void the_user_has_pressed_sends_the_message_in_a_text_box(String arg1) throws Throwable {
client.sendChatterMessage("[time_prefix] <name_prefix> " + arg1);
}