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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
- Chase Camera:
- Has panning bounds, zoom bounds, and general tidy up. - Now correctly observes the boat object rather than getting information from both the boat object AND the client yacht model. Top Down Camera: - Can only pan within certain bounds now, and will continue to follow the boat regardless. - Can only zoom within certain bounds now. Isometric Camera: - Nothing changed. #tags [1273]
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@@ -3,6 +3,7 @@ package seng302.visualiser.fxObjects.assets_3D;
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import java.util.ArrayList;
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import java.util.List;
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import javafx.application.Platform;
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import javafx.beans.property.ReadOnlyDoubleWrapper;
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import javafx.geometry.Point3D;
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import javafx.scene.Group;
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import javafx.scene.paint.Color;
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@@ -30,12 +31,15 @@ public class BoatObject extends Group {
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private Boolean isSelected = false;
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private Rotate rotation = new Rotate(0, new Point3D(0,0,1));
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private ReadOnlyDoubleWrapper rotationProperty;
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private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
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/**
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* Creates a BoatGroup with the default triangular boat polygon.
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*/
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public BoatObject(BoatMeshType boatMeshType) {
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rotationProperty = new ReadOnlyDoubleWrapper(0.0);
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boatAssets = ModelFactory.boatGameView(boatMeshType, colour);
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boatAssets.hideSail();
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boatAssets.getAssets().getTransforms().addAll(
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@@ -83,6 +87,7 @@ public class BoatObject extends Group {
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private void rotateTo(double heading, boolean sailsIn, double windDir) {
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rotationProperty.set(heading);
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rotation.setAngle(heading);
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wake.getTransforms().setAll(new Rotate(heading, new Point3D(0,0,1)));
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if (sailsIn) {
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@@ -130,4 +135,8 @@ public class BoatObject extends Group {
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public void addSelectedBoatListener(SelectedBoatListener sbl) {
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selectedBoatListenerListeners.add(sbl);
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}
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public ReadOnlyDoubleWrapper getRotationProperty() {
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return rotationProperty;
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}
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}
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