mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
- Chase Camera:
- Has panning bounds, zoom bounds, and general tidy up. - Now correctly observes the boat object rather than getting information from both the boat object AND the client yacht model. Top Down Camera: - Can only pan within certain bounds now, and will continue to follow the boat regardless. - Can only zoom within certain bounds now. Isometric Camera: - Nothing changed. #tags [1273]
This commit is contained in:
@@ -1,6 +1,7 @@
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package seng302.visualiser;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.List;
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@@ -9,6 +10,7 @@ import javafx.animation.AnimationTimer;
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import javafx.application.Platform;
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import javafx.geometry.Point2D;
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import javafx.geometry.Point3D;
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import javafx.scene.Camera;
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import javafx.scene.Group;
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import javafx.scene.Node;
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import javafx.scene.PerspectiveCamera;
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@@ -53,12 +55,13 @@ public class GameView3D {
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private Group root3D;
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private SubScene view;
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// ParallelCamera camera;
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private PerspectiveCamera camera;
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private PerspectiveCamera camera2;
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private PerspectiveCamera camera3;
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private Group gameObjects;
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// Cameras
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private PerspectiveCamera isometricCam;
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private PerspectiveCamera topDownCam;
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private PerspectiveCamera chaseCam;
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private double bufferSize = 0;
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private double canvasWidth = 200;
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private double canvasHeight = 200;
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@@ -93,28 +96,25 @@ public class GameView3D {
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}
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public GameView3D () {
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camera = new IsometricCamera(DEFAULT_CAMERA_X, DEFAULT_CAMERA_Y, DEFAULT_CAMERA_DEPTH);
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camera.setFarClip(600);
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camera.setNearClip(0.1);
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camera.setFieldOfView(FOV);
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isometricCam = new IsometricCamera(DEFAULT_CAMERA_X, DEFAULT_CAMERA_Y,
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DEFAULT_CAMERA_DEPTH);
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topDownCam = new TopDownCamera();
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chaseCam = new ChaseCamera();
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camera2 = new TopDownCamera();
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camera2.setFarClip(600);
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camera2.setNearClip(0.1);
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camera2.setFieldOfView(FOV);
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camera3 = new ChaseCamera();
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camera3.setFarClip(600);
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camera3.setNearClip(0.1);
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camera3.setFieldOfView(FOV);
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for (PerspectiveCamera pc : Arrays.asList(isometricCam, topDownCam, chaseCam)) {
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pc.setFarClip(600);
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pc.setNearClip(0.1);
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pc.setFieldOfView(FOV);
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}
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gameObjects = new Group();
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root3D = new Group(camera, gameObjects);
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root3D = new Group(isometricCam, gameObjects);
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view = new SubScene(
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root3D, 1000, 1000, true, SceneAntialiasing.BALANCED
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);
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view.setCamera(camera);
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camera.getTransforms().add(new Rotate(30, new Point3D(1,0,0)));
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view.setCamera(isometricCam);
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isometricCam.getTransforms()
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.add(new Rotate(30, new Point3D(1, 0, 0))); //todo: move this into isometric cam?
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gameObjects.getChildren().addAll(
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ModelFactory.importModel(ModelType.OCEAN).getAssets(),
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@@ -449,16 +449,20 @@ public class GameView3D {
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((RaceCamera) view.getCamera()).panRight();
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break;
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case F1:
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if (view.getCamera().equals(camera)) {
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view.setCamera(camera2);
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if (view.getCamera() instanceof TopDownCamera) {
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((RaceCamera) view.getCamera()).zoomIn();
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}
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} else if (view.getCamera().equals(camera2)) {
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view.setCamera(camera3);
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} else {
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view.setCamera(camera);
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}
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toggleCamera();
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break;
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}
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}
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private void toggleCamera() {
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Camera currCamera = view.getCamera();
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if (currCamera.equals(isometricCam)) {
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view.setCamera(topDownCam);
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} else if (currCamera.equals(topDownCam)) {
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view.setCamera(chaseCam);
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} else {
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view.setCamera(isometricCam);
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}
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}
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@@ -498,8 +502,8 @@ public class GameView3D {
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if (clientYacht.getSourceId().equals(
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ViewManager.getInstance().getGameClient().getServerThread().getClientId())) {
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((ChaseCamera) camera3).setPlayerBoat(newBoat, clientYacht);
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((TopDownCamera) camera2).setPlayerBoat(newBoat);
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((ChaseCamera) chaseCam).setPlayerBoat(newBoat);
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((TopDownCamera) topDownCam).setPlayerBoat(newBoat);
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}
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}
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Platform.runLater(() -> {
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@@ -1,22 +1,25 @@
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package seng302.visualiser.cameras;
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import javafx.beans.value.ChangeListener;
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import javafx.beans.value.ObservableValue;
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import java.util.Arrays;
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import javafx.beans.property.DoubleProperty;
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import javafx.collections.ObservableList;
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import javafx.geometry.Point3D;
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import javafx.scene.PerspectiveCamera;
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import javafx.scene.transform.Rotate;
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import javafx.scene.transform.Transform;
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import javafx.scene.transform.Translate;
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import seng302.model.ClientYacht;
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import seng302.visualiser.fxObjects.assets_3D.BoatObject;
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public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
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private final Double VERTICAL_PAN_LIMIT = 20.0;
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private final Double NEAR_ZOOM_LIMIT = -15.0;
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private final Double FAR_ZOOM_LIMIT = -125.0;
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private ObservableList<Transform> transforms;
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private BoatObject playerBoat;
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private ClientYacht playerYacht;
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private Double zoomFactor;
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private Double horizontalPan;
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private Double verticalPan;
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@@ -25,43 +28,27 @@ public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
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public ChaseCamera() {
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super(true);
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transforms = this.getTransforms();
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this.zoomFactor = -75.0;
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zoomFactor = (FAR_ZOOM_LIMIT + NEAR_ZOOM_LIMIT) / 2.0;
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this.horizontalPan = 0.0;
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this.verticalPan = 0.0;
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}
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public void setPlayerBoat(BoatObject playerBoat, ClientYacht playerYacht) {
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public void setPlayerBoat(BoatObject playerBoat) {
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this.playerBoat = playerBoat;
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this.playerYacht = playerYacht;
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this.playerYacht.getHeadingProperty().addListener(new ChangeListener<Number>() {
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@Override
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public void changed(ObservableValue<? extends Number> observable, Number oldValue,
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Number newValue) {
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repositionCamera();
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}
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});
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this.playerBoat.layoutXProperty().addListener(new ChangeListener<Number>() {
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@Override
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public void changed(ObservableValue<? extends Number> observable, Number oldValue,
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Number newValue) {
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repositionCamera();
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}
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});
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this.playerBoat.layoutYProperty().addListener(new ChangeListener<Number>() {
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@Override
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public void changed(ObservableValue<? extends Number> observable, Number oldValue,
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Number newValue) {
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repositionCamera();
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}
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});
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for (DoubleProperty o : Arrays
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.asList(playerBoat.getRotationProperty(), playerBoat.layoutYProperty(),
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playerBoat.layoutXProperty())) {
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o.addListener((obs, oldVal, newVal) -> repositionCamera());
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}
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}
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private void repositionCamera() {
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transforms.clear();
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transforms.addAll(
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new Translate(playerBoat.getLayoutX(), playerBoat.getLayoutY(), 0),
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new Rotate(playerYacht.getHeadingProperty().getValue() + horizontalPan,
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new Rotate(playerBoat.getRotationProperty().getValue() + horizontalPan,
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new Point3D(0, 0, 1)),
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new Rotate(60 + verticalPan, new Point3D(1, 0, 0)),
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new Translate(0, 0, zoomFactor)
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@@ -69,19 +56,25 @@ public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
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}
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private void adjustZoomFactor(Double adjustment) {
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if (zoomFactor + adjustment < -15.0 && zoomFactor + adjustment > -125.0) {
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if (zoomFactor + adjustment < NEAR_ZOOM_LIMIT && zoomFactor + adjustment > FAR_ZOOM_LIMIT) {
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zoomFactor = zoomFactor + adjustment;
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repositionCamera();
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}
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}
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private void adjustVerticalPan(Double adjustment) {
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if (verticalPan + adjustment >= -20 && verticalPan + adjustment <= 20) {
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if (verticalPan + adjustment >= -VERTICAL_PAN_LIMIT
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&& verticalPan + adjustment <= VERTICAL_PAN_LIMIT) {
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verticalPan += adjustment;
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repositionCamera();
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}
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}
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private void adjustHorizontalPan(Double adjustment) {
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this.horizontalPan += adjustment;
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repositionCamera();
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}
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@Override
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public void zoomIn() {
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adjustZoomFactor(5.0);
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@@ -92,21 +85,14 @@ public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
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adjustZoomFactor(-5.0);
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}
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/*
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These have been left intentionally empty for now. it would be cool to be able to pan around the boat and have the camera move around the boat though.
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*/
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@Override
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public void panLeft() {
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this.horizontalPan -= 5;
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repositionCamera();
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adjustHorizontalPan(-5.0);
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}
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@Override
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public void panRight() {
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this.horizontalPan += 5;
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repositionCamera();
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adjustHorizontalPan(5.0);
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}
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@Override
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@@ -7,6 +7,13 @@ import javafx.scene.transform.Translate;
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public class IsometricCamera extends PerspectiveCamera implements RaceCamera {
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private final Double PAN_LIMIT = 50.0;
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private final Double NEAR_ZOOM_LIMIT = -15.0;
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private final Double FAR_ZOOM_LIMIT = -125.0;
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private Double horizontalAdjustment;
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private Double verticalAdjustment;
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ObservableList<Transform> transforms;
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public IsometricCamera(Double cameraStartX, Double cameraStartY, Double cameraDepth) {
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@@ -1,8 +1,8 @@
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package seng302.visualiser.cameras;
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import javafx.beans.value.ChangeListener;
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import javafx.beans.value.ObservableValue;
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import java.util.Arrays;
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import javafx.beans.property.DoubleProperty;
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import javafx.collections.ObservableList;
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import javafx.scene.PerspectiveCamera;
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import javafx.scene.transform.Transform;
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@@ -11,75 +11,93 @@ import seng302.visualiser.fxObjects.assets_3D.BoatObject;
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public class TopDownCamera extends PerspectiveCamera implements RaceCamera {
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private final Double PAN_LIMIT = 30.0;
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private final Double NEAR_ZOOM_LIMIT = -30.0;
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private final Double FAR_ZOOM_LIMIT = -130.0;
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private final Double ZOOM_STEP = 2.5;
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private ObservableList<Transform> transforms;
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private BoatObject playerBoat;
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private Double zoomFactor;
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private Double horizontalPan;
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private Double verticalPan;
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public TopDownCamera() {
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super(true);
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transforms = this.getTransforms();
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transforms.add(new Translate(0, 0, -125));
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zoomFactor = (FAR_ZOOM_LIMIT + NEAR_ZOOM_LIMIT) / 2.0;
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horizontalPan = 0.0;
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verticalPan = 0.0;
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}
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public void setPlayerBoat(BoatObject playerBoat) {
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this.playerBoat = playerBoat;
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this.playerBoat.layoutXProperty().addListener(new ChangeListener<Number>() {
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@Override
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public void changed(ObservableValue<? extends Number> observable, Number oldValue,
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Number newValue) {
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updateCameraX((Double) oldValue, (Double) newValue);
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}
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});
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this.playerBoat.layoutYProperty().addListener(new ChangeListener<Number>() {
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@Override
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public void changed(ObservableValue<? extends Number> observable, Number oldValue,
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Number newValue) {
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updateCameraY((Double) oldValue, (Double) newValue);
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}
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});
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}
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private void updateCameraX(Double oldXValue, Double newXValue) {
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if (transforms.size() == 0) { // boat is placed and then moved at start,
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transforms.addAll(
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new Translate(playerBoat.getLayoutX(), playerBoat.getLayoutY(), -125)
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);
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} else {
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transforms.addAll(new Translate(newXValue - oldXValue, 0, 0));
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for (DoubleProperty o : Arrays
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.asList(playerBoat.layoutXProperty(), playerBoat.layoutYProperty())) {
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o.addListener((obs, oldVal, newVal) -> updateCamera());
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}
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}
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private void updateCameraY(Double oldYValue, Double newYValue) {
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transforms.addAll(new Translate(0, (newYValue - oldYValue), 0));
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private void updateCamera() {
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transforms.clear();
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transforms.addAll(
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new Translate(playerBoat.getLayoutX() + horizontalPan,
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playerBoat.getLayoutY() + verticalPan, zoomFactor)
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);
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}
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private void adjustZoomFactor(Double adjustment) {
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if (zoomFactor + adjustment < NEAR_ZOOM_LIMIT && zoomFactor + adjustment > FAR_ZOOM_LIMIT) {
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zoomFactor = zoomFactor + adjustment;
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updateCamera();
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}
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}
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private void adjustVerticalPan(Double adjustment) {
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if (verticalPan + adjustment >= -PAN_LIMIT && verticalPan + adjustment <= PAN_LIMIT) {
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verticalPan += adjustment;
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updateCamera();
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}
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}
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private void adjustHorizontalPan(Double adjustment) {
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if (horizontalPan + adjustment >= -PAN_LIMIT && horizontalPan + adjustment <= PAN_LIMIT) {
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horizontalPan += adjustment;
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updateCamera();
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}
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}
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@Override
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public void zoomIn() {
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transforms.addAll(new Translate(0, 0, 1.5));
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adjustZoomFactor(ZOOM_STEP);
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}
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@Override
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public void zoomOut() {
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transforms.addAll(new Translate(0, 0, -1.5));
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adjustZoomFactor(-ZOOM_STEP);
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}
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@Override
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public void panLeft() {
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transforms.addAll(new Translate(-1, 0, 0));
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adjustHorizontalPan(-1.0);
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}
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@Override
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public void panRight() {
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transforms.addAll(new Translate(1, 0, 0));
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adjustHorizontalPan(1.0);
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}
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@Override
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public void panUp() {
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transforms.addAll(new Translate(0, -1, 0));
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adjustVerticalPan(-1.0);
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}
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@Override
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public void panDown() {
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transforms.addAll(new Translate(0, 1, 0));
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adjustVerticalPan(1.0);
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}
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}
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@@ -3,6 +3,7 @@ package seng302.visualiser.fxObjects.assets_3D;
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import java.util.ArrayList;
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import java.util.List;
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import javafx.application.Platform;
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import javafx.beans.property.ReadOnlyDoubleWrapper;
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import javafx.geometry.Point3D;
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import javafx.scene.Group;
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import javafx.scene.paint.Color;
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@@ -30,12 +31,15 @@ public class BoatObject extends Group {
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private Boolean isSelected = false;
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private Rotate rotation = new Rotate(0, new Point3D(0,0,1));
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private ReadOnlyDoubleWrapper rotationProperty;
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private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
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/**
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* Creates a BoatGroup with the default triangular boat polygon.
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*/
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public BoatObject(BoatMeshType boatMeshType) {
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rotationProperty = new ReadOnlyDoubleWrapper(0.0);
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boatAssets = ModelFactory.boatGameView(boatMeshType, colour);
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boatAssets.hideSail();
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boatAssets.getAssets().getTransforms().addAll(
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@@ -83,6 +87,7 @@ public class BoatObject extends Group {
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private void rotateTo(double heading, boolean sailsIn, double windDir) {
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rotationProperty.set(heading);
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rotation.setAngle(heading);
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wake.getTransforms().setAll(new Rotate(heading, new Point3D(0,0,1)));
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if (sailsIn) {
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@@ -130,4 +135,8 @@ public class BoatObject extends Group {
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public void addSelectedBoatListener(SelectedBoatListener sbl) {
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selectedBoatListenerListeners.add(sbl);
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}
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public ReadOnlyDoubleWrapper getRotationProperty() {
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return rotationProperty;
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}
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}
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