mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merge remote-tracking branch 'origin/develop' into Story66_Collision
# Conflicts: # src/main/java/seng302/gameServer/GameState.java # src/main/java/seng302/gameServer/MainServerThread.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/model/Yacht.java # src/main/java/seng302/model/mark/MarkOrder.java # src/main/java/seng302/visualiser/GameView.java # src/main/java/seng302/visualiser/controllers/RaceViewController.java
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@@ -21,6 +21,9 @@ import javafx.geometry.Point2D;
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import javafx.scene.Group;
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import javafx.scene.Node;
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import javafx.scene.image.ImageView;
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import javafx.scene.input.KeyCode;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.input.ScrollEvent;
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import javafx.scene.layout.AnchorPane;
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import javafx.scene.layout.Pane;
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import javafx.scene.paint.Color;
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@@ -64,6 +67,8 @@ public class GameView extends Pane {
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private double referencePointX, referencePointY;
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private double metersPerPixelX, metersPerPixelY;
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final double SCALE_DELTA = 1.1;
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private Text fpsDisplay = new Text();
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private Polygon raceBorder = new CourseBoundary();
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@@ -91,6 +96,26 @@ public class GameView extends Pane {
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private Double frameRate = 60.0;
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private int frameTimeIndex = 0;
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private boolean arrayFilled = false;
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private Yacht playerYacht;
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private double windDir = 0.0;
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double scaleFactor = 1;
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public void zoomOut() {
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scaleFactor = 0.95;
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for (Node child : getChildren()) {
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child.setScaleX(child.getScaleX() * scaleFactor);
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child.setScaleY(child.getScaleY() * scaleFactor);
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}
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}
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public void zoomIn() {
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scaleFactor = 1.05;
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for (Node child : getChildren()) {
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child.setScaleX(child.getScaleX() * scaleFactor);
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child.setScaleY(child.getScaleY() * scaleFactor);
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}
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}
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private enum ScaleDirection {
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HORIZONTAL,
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@@ -125,8 +150,7 @@ public class GameView extends Pane {
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if (lastTime == 0) {
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lastTime = now;
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} else {
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if (now - lastTime >= (1e8
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/ 60)) { //Fix for framerate going above 60 when minimized
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if (now - lastTime >= (1e8 / 60)) { //Fix for framerate going above 60 when minimized
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long oldFrameTime = frameTimes[frameTimeIndex];
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frameTimes[frameTimeIndex] = now;
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frameTimeIndex = (frameTimeIndex + 1) % frameTimes.length;
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@@ -147,7 +171,7 @@ public class GameView extends Pane {
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}
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}
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// Platform.runLater(() ->
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// boatObjects.forEach((boat, boatObject) -> boatObject.updateLocation())
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boatObjects.forEach((boat, boatObject) -> boatObject.updateLocation());
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// );
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}
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};
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@@ -337,10 +361,10 @@ public class GameView extends Pane {
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boatObjectGroup.getChildren().add(newBoat);
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trails.getChildren().add(newBoat.getTrail());
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// TODO: 1/08/17 Make this less vile to look at.
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yacht.addLocationListener((boat, lat, lon, heading, velocity) -> {
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yacht.addLocationListener((boat, lat, lon, heading, velocity, sailIn) ->{
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BoatObject bo = boatObjects.get(boat);
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Point2D p2d = findScaledXY(lat, lon);
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bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity);
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bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
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// annotations.get(boat).setLayoutX(p2d.getX());
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// annotations.get(boat).setLayoutY(p2d.getY());
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// annotations.get(boat).setLocation(100d, 100d);
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@@ -512,7 +536,6 @@ public class GameView extends Pane {
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distanceFromReference = GeoUtility.getDistance(
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minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
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);
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// System.out.println("distanceFromReference = " + distanceFromReference);
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if (angleFromReference >= 0 && angleFromReference <= Math.PI / 2) {
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xAxisLocation += Math
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.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
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@@ -540,8 +563,6 @@ public class GameView extends Pane {
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if (horizontalInversion) {
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xAxisLocation = canvasWidth - bufferSize - (xAxisLocation - bufferSize);
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}
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// System.out.println("yAxisLocation = " + yAxisLocation + " " + unscaledLat);
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// System.out.println("xAxisLocation = " + xAxisLocation + " " + unscaledLon);
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return new Point2D(xAxisLocation, yAxisLocation);
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}
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@@ -593,11 +614,23 @@ public class GameView extends Pane {
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timer.stop();
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}
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public void setWindDir(double windDir) {
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this.windDir = windDir;
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}
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public void startRace() {
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timer.start();
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}
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public void setBoatAsPlayer(Yacht playerYacht) {
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public Yacht getPlayerYacht() {
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return playerYacht;
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}
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public void setBoatAsPlayer (Yacht playerYacht) {
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this.playerYacht = playerYacht;
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this.playerYacht.toggleClientSail();
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boatObjects.get(playerYacht).setAsPlayer();
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annotations.get(playerYacht).addAnnotation(
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"velocity",
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