Merge remote-tracking branch 'origin/develop' into Story66_Collision

# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/mark/MarkOrder.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
This commit is contained in:
Zhi You Tan
2017-08-15 14:30:01 +12:00
42 changed files with 1106 additions and 477 deletions
+41 -8
View File
@@ -21,6 +21,9 @@ import javafx.geometry.Point2D;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.ScrollEvent;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
@@ -64,6 +67,8 @@ public class GameView extends Pane {
private double referencePointX, referencePointY;
private double metersPerPixelX, metersPerPixelY;
final double SCALE_DELTA = 1.1;
private Text fpsDisplay = new Text();
private Polygon raceBorder = new CourseBoundary();
@@ -91,6 +96,26 @@ public class GameView extends Pane {
private Double frameRate = 60.0;
private int frameTimeIndex = 0;
private boolean arrayFilled = false;
private Yacht playerYacht;
private double windDir = 0.0;
double scaleFactor = 1;
public void zoomOut() {
scaleFactor = 0.95;
for (Node child : getChildren()) {
child.setScaleX(child.getScaleX() * scaleFactor);
child.setScaleY(child.getScaleY() * scaleFactor);
}
}
public void zoomIn() {
scaleFactor = 1.05;
for (Node child : getChildren()) {
child.setScaleX(child.getScaleX() * scaleFactor);
child.setScaleY(child.getScaleY() * scaleFactor);
}
}
private enum ScaleDirection {
HORIZONTAL,
@@ -125,8 +150,7 @@ public class GameView extends Pane {
if (lastTime == 0) {
lastTime = now;
} else {
if (now - lastTime >= (1e8
/ 60)) { //Fix for framerate going above 60 when minimized
if (now - lastTime >= (1e8 / 60)) { //Fix for framerate going above 60 when minimized
long oldFrameTime = frameTimes[frameTimeIndex];
frameTimes[frameTimeIndex] = now;
frameTimeIndex = (frameTimeIndex + 1) % frameTimes.length;
@@ -147,7 +171,7 @@ public class GameView extends Pane {
}
}
// Platform.runLater(() ->
// boatObjects.forEach((boat, boatObject) -> boatObject.updateLocation())
boatObjects.forEach((boat, boatObject) -> boatObject.updateLocation());
// );
}
};
@@ -337,10 +361,10 @@ public class GameView extends Pane {
boatObjectGroup.getChildren().add(newBoat);
trails.getChildren().add(newBoat.getTrail());
// TODO: 1/08/17 Make this less vile to look at.
yacht.addLocationListener((boat, lat, lon, heading, velocity) -> {
yacht.addLocationListener((boat, lat, lon, heading, velocity, sailIn) ->{
BoatObject bo = boatObjects.get(boat);
Point2D p2d = findScaledXY(lat, lon);
bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity);
bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
// annotations.get(boat).setLayoutX(p2d.getX());
// annotations.get(boat).setLayoutY(p2d.getY());
// annotations.get(boat).setLocation(100d, 100d);
@@ -512,7 +536,6 @@ public class GameView extends Pane {
distanceFromReference = GeoUtility.getDistance(
minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
);
// System.out.println("distanceFromReference = " + distanceFromReference);
if (angleFromReference >= 0 && angleFromReference <= Math.PI / 2) {
xAxisLocation += Math
.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
@@ -540,8 +563,6 @@ public class GameView extends Pane {
if (horizontalInversion) {
xAxisLocation = canvasWidth - bufferSize - (xAxisLocation - bufferSize);
}
// System.out.println("yAxisLocation = " + yAxisLocation + " " + unscaledLat);
// System.out.println("xAxisLocation = " + xAxisLocation + " " + unscaledLon);
return new Point2D(xAxisLocation, yAxisLocation);
}
@@ -593,11 +614,23 @@ public class GameView extends Pane {
timer.stop();
}
public void setWindDir(double windDir) {
this.windDir = windDir;
}
public void startRace() {
timer.start();
}
public void setBoatAsPlayer(Yacht playerYacht) {
public Yacht getPlayerYacht() {
return playerYacht;
}
public void setBoatAsPlayer (Yacht playerYacht) {
this.playerYacht = playerYacht;
this.playerYacht.toggleClientSail();
boatObjects.get(playerYacht).setAsPlayer();
annotations.get(playerYacht).addAnnotation(
"velocity",