mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merge remote-tracking branch 'origin/develop' into Story66_Collision
# Conflicts: # src/main/java/seng302/gameServer/GameState.java # src/main/java/seng302/gameServer/MainServerThread.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/model/Yacht.java # src/main/java/seng302/model/mark/MarkOrder.java # src/main/java/seng302/visualiser/GameView.java # src/main/java/seng302/visualiser/controllers/RaceViewController.java
This commit is contained in:
@@ -12,8 +12,6 @@ import java.net.SocketException;
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import java.time.LocalDateTime;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Observable;
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import java.util.Observer;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.stream.Collectors;
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import java.util.zip.CRC32;
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@@ -26,23 +24,41 @@ import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.Race;
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import seng302.model.stream.xml.generator.Regatta;
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import seng302.utilities.XMLGenerator;
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import seng302.gameServer.server.messages.BoatActionType;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.BoatLocationMessage;
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import seng302.gameServer.server.messages.BoatStatus;
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import seng302.gameServer.server.messages.BoatSubMessage;
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import seng302.gameServer.server.messages.ClientType;
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import seng302.gameServer.server.messages.Message;
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import seng302.gameServer.server.messages.RaceStatus;
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import seng302.gameServer.server.messages.RaceStatusMessage;
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import seng302.gameServer.server.messages.RaceType;
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import seng302.gameServer.server.messages.RegistrationResponseMessage;
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import seng302.gameServer.server.messages.RegistrationResponseStatus;
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import seng302.gameServer.server.messages.XMLMessage;
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import seng302.gameServer.server.messages.XMLMessageSubType;
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import seng302.model.Player;
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import seng302.model.Yacht;
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import seng302.model.stream.packets.PacketType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.Race;
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import seng302.model.stream.xml.generator.Regatta;
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import seng302.utilities.XMLGenerator;
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/**
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* A class describing a single connection to a Client for the purposes of sending and receiving on
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* its own thread. All server threads created and owned by the server thread handler which can
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* trigger client updates on its threads Created by wmu16 on 13/07/17.
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*/
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public class ServerToClientThread implements Runnable, Observer {
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public class ServerToClientThread implements Runnable {
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/**
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* Called to notify listeners when this thread receives a connection correctly.
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*/
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@FunctionalInterface
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interface ConnectionListener {
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void notifyConnection ();
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}
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private static final Integer LOG_LEVEL = 1;
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private static final Integer MAX_ID_ATTEMPTS = 10;
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@@ -55,41 +71,55 @@ public class ServerToClientThread implements Runnable, Observer {
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private ByteArrayOutputStream crcBuffer;
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private Boolean userIdentified = false;
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private Boolean connected = true;
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private Boolean updateClient = true;
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// private Boolean initialisedRace = true;
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private Integer seqNo;
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private Integer sourceId;
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private ClientType clientType;
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private Boolean isRegistered = false;
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private XMLGenerator xml;
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private List<ConnectionListener> connectionListeners = new ArrayList<>();
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private Yacht yacht;
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public ServerToClientThread(Socket socket) {
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this.socket = socket;
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seqNo = 0;
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try{
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is = socket.getInputStream();
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os = socket.getOutputStream();
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} catch (IOException e) {
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return;
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}
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thread = new Thread(this);
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thread.start();
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}
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private void setUpPlayer(){
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BufferedReader fn;
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String fName = "";
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BufferedReader ln;
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String lName = "";
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try {
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is = socket.getInputStream();
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os = socket.getOutputStream();
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fn = new BufferedReader(
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fn = new BufferedReader(
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new InputStreamReader(
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_First_Names.csv"
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)
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_First_Names.csv"
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)
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)
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);
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List<String> all = fn.lines().collect(Collectors.toList());
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fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
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ln = new BufferedReader(
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);
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List<String> all = fn.lines().collect(Collectors.toList());
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fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
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ln = new BufferedReader(
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new InputStreamReader(
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_Last_Names.csv"
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)
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_Last_Names.csv"
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)
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)
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);
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all = ln.lines().collect(Collectors.toList());
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@@ -102,20 +132,16 @@ public class ServerToClientThread implements Runnable, Observer {
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if (threeWayHandshake(sourceId)) {
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serverLog("Successful handshake. Client allocated id: " + sourceId, 0);
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yacht = new Yacht(
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"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
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);
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// Yacht yacht = new Yacht("Kappa", "Kap", new GeoPoint(57.6708220, 11.8321340), 90.0);
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GameState.addYacht(sourceId, yacht);
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GameState.addPlayer(new Player(socket, yacht));
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} else {
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serverLog("Unsuccessful handshake. Connection rejected", 1);
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closeSocket();
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return;
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}
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);
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all = ln.lines().collect(Collectors.toList());
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lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
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seqNo = 0;
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thread = new Thread(this);
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thread.start();
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Yacht yacht = new Yacht(
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"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
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);
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GameState.addYacht(sourceId, yacht);
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GameState.addPlayer(new Player(socket, yacht));
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}
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static void serverLog(String message, int logLevel) {
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@@ -132,6 +158,35 @@ public class ServerToClientThread implements Runnable, Observer {
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}
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}
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private void completeRegistration(ClientType clientType) throws IOException {
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// Fail if not a player
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if (!clientType.equals(ClientType.PLAYER)){
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RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(0, RegistrationResponseStatus.FAILURE_GENERAL);
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os.write(responseMessage.getBuffer());
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return;
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}
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if (GameState.getPlayers().size() >= GameState.MAX_PLAYERS){
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RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(0, RegistrationResponseStatus.FAILURE_FULL);
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os.write(responseMessage.getBuffer());
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return;
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}
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Integer sourceId = GameState.getUniquePlayerID();
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RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(sourceId, RegistrationResponseStatus.SUCCESS_PLAYING);
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this.clientType = clientType;
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this.sourceId = sourceId;
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isRegistered = true;
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os.write(responseMessage.getBuffer());
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setUpPlayer();
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for (ConnectionListener listener : connectionListeners) {
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listener.notifyConnection();
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}
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}
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public void run() {
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int sync1;
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int sync2;
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@@ -140,20 +195,6 @@ public class ServerToClientThread implements Runnable, Observer {
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while (socket.isConnected()) {
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try {
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//Perform a write if it is time to as delegated by the MainServerThread
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if (updateClient) {
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// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
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// ChatterMessage chatterMessage = new ChatterMessage(4, 14, "Hello, it's me");
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// sendMessage(chatterMessage);
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// try {
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// GameState.outputState(os);
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// } catch (IOException e) {
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// System.out.println("IO error in server thread upon writing to output stream");
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// }
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// sendBoatLocationPackets();
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updateClient = false;
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}
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crcBuffer = new ByteArrayOutputStream();
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sync1 = readByte();
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sync2 = readByte();
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@@ -173,11 +214,18 @@ public class ServerToClientThread implements Runnable, Observer {
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//System.out.println("RECEIVED A PACKET");
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switch (PacketType.assignPacketType(type, payload)) {
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case BOAT_ACTION:
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BoatActionType actionType = ServerPacketParser
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.extractBoatAction(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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BoatAction actionType = ServerPacketParser
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.extractBoatAction(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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GameState.updateBoat(sourceId, actionType);
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break;
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case RACE_REGISTRATION_REQUEST:
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ClientType requestedType = ServerPacketParser.extractClientType(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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completeRegistration(requestedType);
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break;
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}
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} else {
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serverLog("Packet has been dropped", 1);
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@@ -192,7 +240,7 @@ public class ServerToClientThread implements Runnable, Observer {
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}
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}
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private void sendSetupMessages() {
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public void sendSetupMessages() {
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xml = new XMLGenerator();
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Race race = new Race();
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@@ -220,40 +268,6 @@ public class ServerToClientThread implements Runnable, Observer {
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public void updateClient() {
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sendBoatLocationPackets();
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updateClient = true;
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}
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/**
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* Tries to confirm the connection just accepted.
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* Sends ID, expects that ID echoed for confirmation,
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* if so, sends a confirmation packet back to that connection
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* Creates a player instance with that ID and this thread and adds it to the GameState
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* If not, close the socket and end the threads execution
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*
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* @param id the id to try and assign to the connection
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* @return A boolean indicating if it was a successful handshake
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*/
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private Boolean threeWayHandshake(Integer id) {
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Integer confirmationID = null;
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Integer identificationAttempt = 0;
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while (!userIdentified) {
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try {
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os.write(id); //Send out new ID looking for echo
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confirmationID = is.read();
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} catch (IOException e) {
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serverLog("Three way handshake failed", 1);
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}
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if (id.equals(confirmationID)) { //ID is echoed back. Connection is a client
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return true;
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} else if (identificationAttempt > MAX_ID_ATTEMPTS) { //No response. not a client. tidy up and go home.
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return false;
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}
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identificationAttempt++;
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}
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return true;
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}
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private void closeSocket() {
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@@ -264,7 +278,6 @@ public class ServerToClientThread implements Runnable, Observer {
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}
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}
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private int readByte() throws Exception {
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int currentByte = -1;
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try {
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@@ -314,7 +327,6 @@ public class ServerToClientThread implements Runnable, Observer {
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private void sendBoatLocationPackets() {
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ArrayList<Yacht> yachts = new ArrayList<>(GameState.getYachts().values());
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for (Yacht yacht : yachts) {
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// System.out.println("[SERVER] Lat: " + yacht.getLocation().getLat() + " Lon: " + yacht.getLocation().getLng());
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BoatLocationMessage boatLocationMessage =
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new BoatLocationMessage(
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yacht.getSourceId(),
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@@ -335,7 +347,6 @@ public class ServerToClientThread implements Runnable, Observer {
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public void sendRaceStatusMessage() {
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// variables taken from GameServerThread
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List<BoatSubMessage> boatSubMessages = new ArrayList<>();
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BoatStatus boatStatus;
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RaceStatus raceStatus;
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@@ -378,4 +389,12 @@ public class ServerToClientThread implements Runnable, Observer {
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public void sendCollisionMessage(Integer yachtId) {
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sendMessage(new YachtEventCodeMessage(yachtId));
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}
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public void addConnectionListener(ConnectionListener listener) {
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connectionListeners.add(listener);
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}
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public void removeConnectionListener(ConnectionListener listener) {
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connectionListeners.remove(listener);
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}
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}
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