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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Merge remote-tracking branch 'origin/develop' into Story66_Collision
# Conflicts: # src/main/java/seng302/gameServer/GameState.java # src/main/java/seng302/gameServer/MainServerThread.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/model/Yacht.java # src/main/java/seng302/model/mark/MarkOrder.java # src/main/java/seng302/visualiser/GameView.java # src/main/java/seng302/visualiser/controllers/RaceViewController.java
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@@ -1,17 +1,17 @@
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package seng302.gameServer;
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import java.util.*;
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import seng302.gameServer.server.messages.BoatAction;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.util.*;
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import seng302.model.Player;
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import seng302.model.Yacht;
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import seng302.model.mark.MarkOrder;
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import javafx.application.Platform;
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import javafx.collections.FXCollections;
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import javafx.collections.ObservableList;
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import seng302.model.GeoPoint;
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import seng302.gameServer.server.messages.BoatActionType;
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import seng302.model.Player;
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import seng302.model.Yacht;
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import seng302.model.mark.MarkOrder;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.utilities.GeoUtility;
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@@ -25,6 +25,7 @@ public class GameState implements Runnable {
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private Logger logger = LoggerFactory.getLogger(MarkOrder.class);
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private static Integer STATE_UPDATES_PER_SECOND = 60;
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public static Integer MAX_PLAYERS = 8;
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private static Long previousUpdateTime;
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public static Double windDirection;
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@@ -61,10 +62,8 @@ public class GameState implements Runnable {
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players = new ArrayList<>();
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currentStage = GameStages.LOBBYING;
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isRaceStarted = false;
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yachts = new HashMap<>();
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//set this when game stage changes to prerace
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previousUpdateTime = System.currentTimeMillis();
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yachts = new HashMap<>();
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markOrder = new MarkOrder(); //This could be instantiated at some point with a select map?
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new Thread(this).start(); //Run the auto updates on the game state
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@@ -86,7 +85,8 @@ public class GameState implements Runnable {
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public static void addPlayer(Player player) {
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players.add(player);
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String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName() + " " + player.getYacht().getCountry();
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String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName()
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+ " " + player.getYacht().getCountry();
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playerStringMap.put(player, playerText);
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}
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@@ -143,7 +143,7 @@ public class GameState implements Runnable {
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return yachts;
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}
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public static void updateBoat(Integer sourceId, BoatActionType actionType) {
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public static void updateBoat(Integer sourceId, BoatAction actionType) {
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Yacht playerYacht = yachts.get(sourceId);
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// System.out.println("-----------------------");
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switch (actionType) {
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