Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.

#implement #issue[38]
This commit is contained in:
Calum
2017-08-13 18:38:24 +12:00
parent 30a6cb98ec
commit 2093e79b6a
11 changed files with 95 additions and 78 deletions
@@ -4,7 +4,7 @@ import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
import seng302.gameServer.server.messages.BoatActionType; import seng302.gameServer.server.messages.BoatAction;
import seng302.model.Player; import seng302.model.Player;
import seng302.model.Yacht; import seng302.model.Yacht;
@@ -119,7 +119,7 @@ public class GameState implements Runnable {
return yachts; return yachts;
} }
public static void updateBoat(Integer sourceId, BoatActionType actionType) { public static void updateBoat(Integer sourceId, BoatAction actionType) {
Yacht playerYacht = yachts.get(sourceId); Yacht playerYacht = yachts.get(sourceId);
// System.out.println("-----------------------"); // System.out.println("-----------------------");
switch (actionType) { switch (actionType) {
@@ -42,7 +42,6 @@ public class HeartbeatThread extends Thread{
*/ */
private void sendHeartbeatToAllPlayers(){ private void sendHeartbeatToAllPlayers(){
Message heartbeat = new Heartbeat(seqNum); Message heartbeat = new Heartbeat(seqNum);
System.out.println(GameState.getPlayers());
for (Player player : GameState.getPlayers()){ for (Player player : GameState.getPlayers()){
if (!player.getSocket().isConnected()) { if (!player.getSocket().isConnected()) {
playerLostConnection(player); playerLostConnection(player);
@@ -54,7 +53,6 @@ public class HeartbeatThread extends Thread{
playerLostConnection(player); playerLostConnection(player);
} }
} }
updateDelegate(); updateDelegate();
seqNum++; seqNum++;
} }
@@ -71,7 +69,6 @@ public class HeartbeatThread extends Thread{
public void run(){ public void run(){
Timer t = new Timer(); Timer t = new Timer();
t.schedule(new TimerTask() { t.schedule(new TimerTask() {
@Override @Override
public void run() { public void run() {
@@ -2,17 +2,17 @@ package seng302.gameServer;
import java.util.Arrays; import java.util.Arrays;
import seng302.model.stream.packets.StreamPacket; import seng302.model.stream.packets.StreamPacket;
import seng302.gameServer.server.messages.BoatActionType; import seng302.gameServer.server.messages.BoatAction;
public class ServerPacketParser { public class ServerPacketParser {
public static BoatActionType extractBoatAction(StreamPacket packet) { public static BoatAction extractBoatAction(StreamPacket packet) {
byte[] payload = packet.getPayload(); byte[] payload = packet.getPayload();
int messageVersionNo = payload[0]; int messageVersionNo = payload[0];
long actionTypeValue = bytesToLong(Arrays.copyOfRange(payload, 0, 1)); long actionTypeValue = bytesToLong(Arrays.copyOfRange(payload, 0, 1));
return BoatActionType.getType((int) actionTypeValue); return BoatAction.getType((int) actionTypeValue);
} }
/** /**
@@ -25,7 +25,7 @@ import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.Race; import seng302.model.stream.xml.generator.Race;
import seng302.model.stream.xml.generator.Regatta; import seng302.model.stream.xml.generator.Regatta;
import seng302.utilities.XMLGenerator; import seng302.utilities.XMLGenerator;
import seng302.gameServer.server.messages.BoatActionType; import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatLocationMessage; import seng302.gameServer.server.messages.BoatLocationMessage;
import seng302.gameServer.server.messages.BoatStatus; import seng302.gameServer.server.messages.BoatStatus;
import seng302.gameServer.server.messages.BoatSubMessage; import seng302.gameServer.server.messages.BoatSubMessage;
@@ -168,7 +168,7 @@ public class ServerToClientThread implements Runnable, Observer {
//System.out.println("RECEIVED A PACKET"); //System.out.println("RECEIVED A PACKET");
switch (PacketType.assignPacketType(type, payload)) { switch (PacketType.assignPacketType(type, payload)) {
case BOAT_ACTION: case BOAT_ACTION:
BoatActionType actionType = ServerPacketParser BoatAction actionType = ServerPacketParser
.extractBoatAction( .extractBoatAction(
new StreamPacket(type, payloadLength, timeStamp, payload)); new StreamPacket(type, payloadLength, timeStamp, payload));
GameState.updateBoat(sourceId, actionType); GameState.updateBoat(sourceId, actionType);
@@ -6,7 +6,7 @@ import java.util.Map;
/** /**
* Created by kre39 on 12/07/17. * Created by kre39 on 12/07/17.
*/ */
public enum BoatActionType { public enum BoatAction {
VMG(1), VMG(1),
SAILS_IN(2), SAILS_IN(2),
@@ -17,19 +17,19 @@ public enum BoatActionType {
MAINTAIN_HEADING(7); MAINTAIN_HEADING(7);
private final int type; private final int type;
private static final Map<Integer, BoatActionType> intToTypeMap = new HashMap<>(); private static final Map<Integer, BoatAction> intToTypeMap = new HashMap<>();
static { static {
for (BoatActionType type : BoatActionType.values()) { for (BoatAction type : BoatAction.values()) {
intToTypeMap.put(type.getValue(), type); intToTypeMap.put(type.getValue(), type);
} }
} }
BoatActionType(int type){ BoatAction(int type){
this.type = type; this.type = type;
} }
public static BoatActionType getType(int value) { public static BoatAction getType(int value) {
return intToTypeMap.get(value); return intToTypeMap.get(value);
} }
@@ -6,9 +6,9 @@ package seng302.gameServer.server.messages;
public class BoatActionMessage extends Message{ public class BoatActionMessage extends Message{
private final MessageType MESSAGE_TYPE = MessageType.BOAT_ACTION; private final MessageType MESSAGE_TYPE = MessageType.BOAT_ACTION;
private final int MESSAGE_SIZE = 1; private final int MESSAGE_SIZE = 1;
private BoatActionType actionType; private BoatAction actionType;
public BoatActionMessage(BoatActionType actionType) { public BoatActionMessage(BoatAction actionType) {
this.actionType = actionType; this.actionType = actionType;
setHeader(new Header(MessageType.BOAT_ACTION, 0, (short) 1)); // the second variable is the source id setHeader(new Header(MessageType.BOAT_ACTION, 0, (short) 1)); // the second variable is the source id
allocateBuffer(); allocateBuffer();
+1 -1
View File
@@ -48,7 +48,7 @@ public class Yacht {
private Integer legNumber = 0; private Integer legNumber = 0;
//SERVER SIDE //SERVER SIDE
public static final Double TURN_STEP = 1.0; //This should be in some utils class somewhere 2bh. Public for tests sake. public static final Double TURN_STEP = 5.0; //This should be in some utils class somewhere 2bh. Public for tests sake.
private Double lastHeading; private Double lastHeading;
private Boolean sailIn; private Boolean sailIn;
private GeoPoint location; private GeoPoint location;
@@ -17,10 +17,10 @@ import java.util.zip.Checksum;
import javafx.application.Platform; import javafx.application.Platform;
import javafx.scene.control.Alert; import javafx.scene.control.Alert;
import javafx.scene.control.Alert.AlertType; import javafx.scene.control.Alert.AlertType;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.model.stream.packets.StreamPacket;
import seng302.gameServer.server.messages.BoatActionMessage; import seng302.gameServer.server.messages.BoatActionMessage;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.Message; import seng302.gameServer.server.messages.Message;
import seng302.model.stream.packets.StreamPacket;
/** /**
* A class describing a single connection to a Server for the purposes of sending and receiving on * A class describing a single connection to a Server for the purposes of sending and receiving on
@@ -53,10 +53,10 @@ public class ClientToServerThread implements Runnable {
//Output stream //Output stream
private OutputStream os; private OutputStream os;
private Timer osTimer = new Timer(); private Timer upWindPacketTimer = new Timer();
private Queue<BoatActionType> eventQueue = new ConcurrentLinkedQueue<>(); private Timer downWindPacketTimer = new Timer();
private boolean upwindFlag = false, downwindFlag = false; private boolean upwindTimerFlag = false, downwindTimerFlag = false;
static public final int PACKET_SENDING_INTERVAL_MS = 20; static public final int PACKET_SENDING_INTERVAL_MS = 100;
private int clientId; private int clientId;
private ByteArrayOutputStream crcBuffer; private ByteArrayOutputStream crcBuffer;
@@ -90,15 +90,6 @@ public class ClientToServerThread implements Runnable {
thread = new Thread(this); thread = new Thread(this);
thread.start(); thread.start();
osTimer.scheduleAtFixedRate(
new TimerTask() {
@Override
public void run() {
processBoatActionQueue();
}
}, 0, PACKET_SENDING_INTERVAL_MS
);
} }
/** /**
@@ -163,7 +154,6 @@ public class ClientToServerThread implements Runnable {
clientLog(e.getMessage(), 1); clientLog(e.getMessage(), 1);
return; return;
} }
// System.out.println("streamPackets = " + streamPackets.size());
} }
closeSocket(); closeSocket();
clientLog("Closed connection to Server", 0); clientLog("Closed connection to Server", 0);
@@ -195,30 +185,66 @@ public class ClientToServerThread implements Runnable {
} }
} }
/**
* Sends packets for the given boat action. Special cases are: \n
* - DOWNWIND = Packets are sent every ClientToServerThread.PACKET_SENDING_INTERVAL_MS
* - UPWIND = Packets are sent every ClientToServerThread.PACKET_SENDING_INTERVAL_MS
* - MAINTAIN_HEADING = DOWNWIND and UPWIND packets stop being sent.
* @param actionType The boat action that will dictate packets sent.
*/
public void sendBoatAction(BoatAction actionType) {
switch (actionType) {
case MAINTAIN_HEADING:
if (upwindTimerFlag) {
cancelTimer(upWindPacketTimer);
upwindTimerFlag = false;
upWindPacketTimer = new Timer();
}
if (downwindTimerFlag) {
cancelTimer(downWindPacketTimer);
downwindTimerFlag = false;
downWindPacketTimer = new Timer();
}
break;
case DOWNWIND:
if (!downwindTimerFlag) {
downwindTimerFlag = true;
downWindPacketTimer.scheduleAtFixedRate(
new TimerTask() {
@Override
public void run() {
sendBoatAction(new BoatActionMessage(BoatAction.DOWNWIND));
}
}, 0, PACKET_SENDING_INTERVAL_MS
);
}
break;
case UPWIND:
if (!upwindTimerFlag) {
upwindTimerFlag = true;
upWindPacketTimer.scheduleAtFixedRate(
new TimerTask() {
@Override
public void run() {
sendBoatAction(new BoatActionMessage(BoatAction.UPWIND));
}
}, 0, PACKET_SENDING_INTERVAL_MS
);
}
break;
default:
sendBoatAction(new BoatActionMessage(actionType));
break;
}
}
/** /**
* Processes next element in the queue of events to send. * Cancels a packet sending timer.
* @param timer The timer to cancel.
*/ */
private void processBoatActionQueue() { private void cancelTimer (Timer timer) {
BoatActionType action = eventQueue.poll(); timer.cancel();
if (action != null) { timer.purge();
switch (action) {
case MAINTAIN_HEADING:
downwindFlag = upwindFlag = false; break;
case DOWNWIND:
downwindFlag = true; break;
case UPWIND:
upwindFlag = true; break;
default:
sendBoatAction(new BoatActionMessage(action)); break;
}
}
if (downwindFlag) {
sendBoatAction(new BoatActionMessage(BoatActionType.DOWNWIND));
}
if (upwindFlag) {
sendBoatAction(new BoatActionMessage(BoatActionType.UPWIND));
}
} }
/** /**
@@ -289,7 +315,4 @@ public class ClientToServerThread implements Runnable {
return clientId; return clientId;
} }
public void sendBoatEvent(BoatActionType actionType) {
eventQueue.add(actionType);
}
} }
@@ -13,7 +13,7 @@ import javafx.scene.Node;
import javafx.scene.input.KeyEvent; import javafx.scene.input.KeyEvent;
import javafx.scene.layout.Pane; import javafx.scene.layout.Pane;
import seng302.gameServer.MainServerThread; import seng302.gameServer.MainServerThread;
import seng302.gameServer.server.messages.BoatActionType; import seng302.gameServer.server.messages.BoatAction;
import seng302.model.RaceState; import seng302.model.RaceState;
import seng302.model.Yacht; import seng302.model.Yacht;
import seng302.model.stream.packets.StreamPacket; import seng302.model.stream.packets.StreamPacket;
@@ -274,13 +274,13 @@ public class GameClient {
private void keyPressed(KeyEvent e) { private void keyPressed(KeyEvent e) {
switch (e.getCode()) { switch (e.getCode()) {
case SPACE: // align with vmg case SPACE: // align with vmg
socketThread.sendBoatEvent(BoatActionType.VMG); break; socketThread.sendBoatAction(BoatAction.VMG); break;
case PAGE_UP: // upwind case PAGE_UP: // upwind
socketThread.sendBoatEvent(BoatActionType.UPWIND); break; socketThread.sendBoatAction(BoatAction.UPWIND); break;
case PAGE_DOWN: // downwind case PAGE_DOWN: // downwind
socketThread.sendBoatEvent(BoatActionType.DOWNWIND); break; socketThread.sendBoatAction(BoatAction.DOWNWIND); break;
case ENTER: // tack/gybe case ENTER: // tack/gybe
socketThread.sendBoatEvent(BoatActionType.TACK_GYBE); break; socketThread.sendBoatAction(BoatAction.TACK_GYBE); break;
//TODO Allow a zoom in and zoom out methods //TODO Allow a zoom in and zoom out methods
case Z: // zoom in case Z: // zoom in
System.out.println("Zoom in"); System.out.println("Zoom in");
@@ -295,10 +295,10 @@ public class GameClient {
switch (e.getCode()) { switch (e.getCode()) {
//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet) //TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
case SHIFT: // sails in/sails out case SHIFT: // sails in/sails out
socketThread.sendBoatEvent(BoatActionType.SAILS_IN); break; socketThread.sendBoatAction(BoatAction.SAILS_IN); break;
case PAGE_UP: case PAGE_UP:
case PAGE_DOWN: case PAGE_DOWN:
socketThread.sendBoatEvent(BoatActionType.MAINTAIN_HEADING); break; socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING); break;
} }
} }
} }
@@ -492,7 +492,6 @@ public class GameView extends Pane {
distanceFromReference = GeoUtility.getDistance( distanceFromReference = GeoUtility.getDistance(
minLatPoint, new GeoPoint(unscaledLat, unscaledLon) minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
); );
// System.out.println("distanceFromReference = " + distanceFromReference);
if (angleFromReference >= 0 && angleFromReference <= Math.PI / 2) { if (angleFromReference >= 0 && angleFromReference <= Math.PI / 2) {
xAxisLocation += Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference); xAxisLocation += Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
yAxisLocation -= Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference); yAxisLocation -= Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
@@ -512,8 +511,6 @@ public class GameView extends Pane {
if(horizontalInversion) { if(horizontalInversion) {
xAxisLocation = canvasWidth - bufferSize - (xAxisLocation - bufferSize); xAxisLocation = canvasWidth - bufferSize - (xAxisLocation - bufferSize);
} }
// System.out.println("yAxisLocation = " + yAxisLocation + " " + unscaledLat);
// System.out.println("xAxisLocation = " + xAxisLocation + " " + unscaledLon);
return new Point2D(xAxisLocation, yAxisLocation); return new Point2D(xAxisLocation, yAxisLocation);
} }
@@ -4,20 +4,18 @@ import java.util.ArrayList;
import org.junit.After; import org.junit.After;
import org.junit.Assert; import org.junit.Assert;
import org.junit.Before; import org.junit.Before;
import org.junit.FixMethodOrder;
import org.junit.Test; import org.junit.Test;
import org.junit.runners.MethodSorters;
import seng302.gameServer.GameStages; import seng302.gameServer.GameStages;
import seng302.gameServer.GameState; import seng302.gameServer.GameState;
import seng302.gameServer.MainServerThread; import seng302.gameServer.MainServerThread;
import seng302.gameServer.server.messages.BoatActionType; import seng302.gameServer.server.messages.BoatAction;
import seng302.model.Yacht; import seng302.model.Yacht;
import seng302.visualiser.ClientToServerThread; import seng302.visualiser.ClientToServerThread;
/** /**
* Test for checking how regularly packets are sent from ClientToServer Thread. * Test for checking how regularly packets are sent from ClientToServer Thread.
*/ */
@FixMethodOrder(MethodSorters.NAME_ASCENDING) //@FixMethodOrder(MethodSorters.NAME_ASCENDING)
public class RegularPacketsTest { public class RegularPacketsTest {
private MainServerThread serverThread; private MainServerThread serverThread;
@@ -39,12 +37,12 @@ public class RegularPacketsTest {
Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0); Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
double startAngle = yacht.getHeading(); double startAngle = yacht.getHeading();
long startTime = System.currentTimeMillis(); long startTime = System.currentTimeMillis();
clientThread.sendBoatEvent(BoatActionType.UPWIND); clientThread.sendBoatAction(BoatAction.UPWIND);
Thread.sleep(200); Thread.sleep(200);
while (Math.abs(yacht.getHeading() - startAngle) < TEST_DISTANCE) { while (Math.abs(yacht.getHeading() - startAngle) < TEST_DISTANCE) {
//Wait for yacht to move Thread.sleep(1);
} }
clientThread.sendBoatEvent(BoatActionType.MAINTAIN_HEADING); clientThread.sendBoatAction(BoatAction.MAINTAIN_HEADING);
long endTime = System.currentTimeMillis(); long endTime = System.currentTimeMillis();
SleepThreadMaxDelay(); SleepThreadMaxDelay();
//Allowed to be two loops of delay due to loop delay and processing delay at client + server ends. //Allowed to be two loops of delay due to loop delay and processing delay at client + server ends.
@@ -58,7 +56,7 @@ public class RegularPacketsTest {
SleepThreadMaxDelay(); SleepThreadMaxDelay();
Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0); Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
boolean startState = yacht.getSailIn(); boolean startState = yacht.getSailIn();
clientThread.sendBoatEvent(BoatActionType.SAILS_IN); clientThread.sendBoatAction(BoatAction.SAILS_IN);
SleepThreadMaxDelay(); SleepThreadMaxDelay();
Assert.assertEquals(startState, !yacht.getSailIn()); Assert.assertEquals(startState, !yacht.getSailIn());
} }
@@ -73,7 +71,7 @@ public class RegularPacketsTest {
Yacht testYacht = new Yacht("", 0, "", "", "", ""); Yacht testYacht = new Yacht("", 0, "", "", "", "");
testYacht.setHeading(heading); testYacht.setHeading(heading);
testYacht.tackGybe(windDirection); testYacht.tackGybe(windDirection);
clientThread.sendBoatEvent(BoatActionType.TACK_GYBE); clientThread.sendBoatAction(BoatAction.TACK_GYBE);
SleepThreadMaxDelay(); SleepThreadMaxDelay();
Assert.assertEquals(testYacht.getHeading(), yacht.getHeading(), 1); Assert.assertEquals(testYacht.getHeading(), yacht.getHeading(), 1);
} }
@@ -88,9 +86,11 @@ public class RegularPacketsTest {
} }
@After @After
public void teardown () { public void teardown () throws Exception {
serverThread.terminate(); serverThread.terminate();
clientThread.setSocketToClose(); clientThread.setSocketToClose();
GameState.setCurrentStage(GameStages.LOBBYING); GameState.setCurrentStage(GameStages.LOBBYING);
SleepThreadMaxDelay(); //Make sure socket is closed.
SleepThreadMaxDelay();
} }
} }