mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.
#implement #issue[38]
This commit is contained in:
@@ -4,7 +4,7 @@ import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import seng302.gameServer.server.messages.BoatActionType;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.model.Player;
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import seng302.model.Player;
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import seng302.model.Yacht;
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import seng302.model.Yacht;
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@@ -119,7 +119,7 @@ public class GameState implements Runnable {
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return yachts;
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return yachts;
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}
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}
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public static void updateBoat(Integer sourceId, BoatActionType actionType) {
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public static void updateBoat(Integer sourceId, BoatAction actionType) {
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Yacht playerYacht = yachts.get(sourceId);
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Yacht playerYacht = yachts.get(sourceId);
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// System.out.println("-----------------------");
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// System.out.println("-----------------------");
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switch (actionType) {
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switch (actionType) {
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@@ -42,7 +42,6 @@ public class HeartbeatThread extends Thread{
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*/
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*/
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private void sendHeartbeatToAllPlayers(){
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private void sendHeartbeatToAllPlayers(){
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Message heartbeat = new Heartbeat(seqNum);
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Message heartbeat = new Heartbeat(seqNum);
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System.out.println(GameState.getPlayers());
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for (Player player : GameState.getPlayers()){
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for (Player player : GameState.getPlayers()){
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if (!player.getSocket().isConnected()) {
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if (!player.getSocket().isConnected()) {
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playerLostConnection(player);
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playerLostConnection(player);
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@@ -54,7 +53,6 @@ public class HeartbeatThread extends Thread{
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playerLostConnection(player);
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playerLostConnection(player);
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}
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}
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}
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}
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updateDelegate();
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updateDelegate();
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seqNum++;
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seqNum++;
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}
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}
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@@ -71,7 +69,6 @@ public class HeartbeatThread extends Thread{
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public void run(){
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public void run(){
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Timer t = new Timer();
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Timer t = new Timer();
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t.schedule(new TimerTask() {
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t.schedule(new TimerTask() {
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@Override
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@Override
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public void run() {
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public void run() {
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@@ -2,17 +2,17 @@ package seng302.gameServer;
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import java.util.Arrays;
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import java.util.Arrays;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.gameServer.server.messages.BoatActionType;
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import seng302.gameServer.server.messages.BoatAction;
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public class ServerPacketParser {
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public class ServerPacketParser {
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public static BoatActionType extractBoatAction(StreamPacket packet) {
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public static BoatAction extractBoatAction(StreamPacket packet) {
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byte[] payload = packet.getPayload();
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byte[] payload = packet.getPayload();
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int messageVersionNo = payload[0];
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int messageVersionNo = payload[0];
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long actionTypeValue = bytesToLong(Arrays.copyOfRange(payload, 0, 1));
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long actionTypeValue = bytesToLong(Arrays.copyOfRange(payload, 0, 1));
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return BoatActionType.getType((int) actionTypeValue);
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return BoatAction.getType((int) actionTypeValue);
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}
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}
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/**
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/**
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@@ -25,7 +25,7 @@ import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.Race;
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import seng302.model.stream.xml.generator.Race;
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import seng302.model.stream.xml.generator.Regatta;
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import seng302.model.stream.xml.generator.Regatta;
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import seng302.utilities.XMLGenerator;
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import seng302.utilities.XMLGenerator;
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import seng302.gameServer.server.messages.BoatActionType;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.BoatLocationMessage;
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import seng302.gameServer.server.messages.BoatLocationMessage;
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import seng302.gameServer.server.messages.BoatStatus;
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import seng302.gameServer.server.messages.BoatStatus;
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import seng302.gameServer.server.messages.BoatSubMessage;
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import seng302.gameServer.server.messages.BoatSubMessage;
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@@ -168,7 +168,7 @@ public class ServerToClientThread implements Runnable, Observer {
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//System.out.println("RECEIVED A PACKET");
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//System.out.println("RECEIVED A PACKET");
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switch (PacketType.assignPacketType(type, payload)) {
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switch (PacketType.assignPacketType(type, payload)) {
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case BOAT_ACTION:
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case BOAT_ACTION:
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BoatActionType actionType = ServerPacketParser
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BoatAction actionType = ServerPacketParser
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.extractBoatAction(
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.extractBoatAction(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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new StreamPacket(type, payloadLength, timeStamp, payload));
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GameState.updateBoat(sourceId, actionType);
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GameState.updateBoat(sourceId, actionType);
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+5
-5
@@ -6,7 +6,7 @@ import java.util.Map;
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/**
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/**
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* Created by kre39 on 12/07/17.
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* Created by kre39 on 12/07/17.
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*/
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*/
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public enum BoatActionType {
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public enum BoatAction {
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VMG(1),
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VMG(1),
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SAILS_IN(2),
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SAILS_IN(2),
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@@ -17,19 +17,19 @@ public enum BoatActionType {
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MAINTAIN_HEADING(7);
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MAINTAIN_HEADING(7);
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private final int type;
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private final int type;
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private static final Map<Integer, BoatActionType> intToTypeMap = new HashMap<>();
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private static final Map<Integer, BoatAction> intToTypeMap = new HashMap<>();
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static {
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static {
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for (BoatActionType type : BoatActionType.values()) {
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for (BoatAction type : BoatAction.values()) {
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intToTypeMap.put(type.getValue(), type);
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intToTypeMap.put(type.getValue(), type);
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}
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}
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}
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}
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BoatActionType(int type){
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BoatAction(int type){
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this.type = type;
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this.type = type;
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}
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}
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public static BoatActionType getType(int value) {
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public static BoatAction getType(int value) {
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return intToTypeMap.get(value);
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return intToTypeMap.get(value);
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}
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}
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@@ -6,9 +6,9 @@ package seng302.gameServer.server.messages;
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public class BoatActionMessage extends Message{
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public class BoatActionMessage extends Message{
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private final MessageType MESSAGE_TYPE = MessageType.BOAT_ACTION;
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private final MessageType MESSAGE_TYPE = MessageType.BOAT_ACTION;
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private final int MESSAGE_SIZE = 1;
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private final int MESSAGE_SIZE = 1;
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private BoatActionType actionType;
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private BoatAction actionType;
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public BoatActionMessage(BoatActionType actionType) {
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public BoatActionMessage(BoatAction actionType) {
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this.actionType = actionType;
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this.actionType = actionType;
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setHeader(new Header(MessageType.BOAT_ACTION, 0, (short) 1)); // the second variable is the source id
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setHeader(new Header(MessageType.BOAT_ACTION, 0, (short) 1)); // the second variable is the source id
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allocateBuffer();
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allocateBuffer();
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@@ -48,7 +48,7 @@ public class Yacht {
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private Integer legNumber = 0;
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private Integer legNumber = 0;
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//SERVER SIDE
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//SERVER SIDE
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public static final Double TURN_STEP = 1.0; //This should be in some utils class somewhere 2bh. Public for tests sake.
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public static final Double TURN_STEP = 5.0; //This should be in some utils class somewhere 2bh. Public for tests sake.
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private Double lastHeading;
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private Double lastHeading;
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private Boolean sailIn;
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private Boolean sailIn;
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private GeoPoint location;
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private GeoPoint location;
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@@ -17,10 +17,10 @@ import java.util.zip.Checksum;
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import javafx.application.Platform;
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import javafx.application.Platform;
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import javafx.scene.control.Alert;
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import javafx.scene.control.Alert;
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import javafx.scene.control.Alert.AlertType;
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import javafx.scene.control.Alert.AlertType;
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import seng302.gameServer.server.messages.BoatActionType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.gameServer.server.messages.BoatActionMessage;
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import seng302.gameServer.server.messages.BoatActionMessage;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.Message;
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import seng302.gameServer.server.messages.Message;
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import seng302.model.stream.packets.StreamPacket;
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/**
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/**
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* A class describing a single connection to a Server for the purposes of sending and receiving on
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* A class describing a single connection to a Server for the purposes of sending and receiving on
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@@ -53,10 +53,10 @@ public class ClientToServerThread implements Runnable {
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//Output stream
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//Output stream
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private OutputStream os;
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private OutputStream os;
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private Timer osTimer = new Timer();
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private Timer upWindPacketTimer = new Timer();
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private Queue<BoatActionType> eventQueue = new ConcurrentLinkedQueue<>();
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private Timer downWindPacketTimer = new Timer();
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private boolean upwindFlag = false, downwindFlag = false;
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private boolean upwindTimerFlag = false, downwindTimerFlag = false;
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static public final int PACKET_SENDING_INTERVAL_MS = 20;
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static public final int PACKET_SENDING_INTERVAL_MS = 100;
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private int clientId;
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private int clientId;
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private ByteArrayOutputStream crcBuffer;
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private ByteArrayOutputStream crcBuffer;
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@@ -90,15 +90,6 @@ public class ClientToServerThread implements Runnable {
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thread = new Thread(this);
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thread = new Thread(this);
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thread.start();
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thread.start();
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osTimer.scheduleAtFixedRate(
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new TimerTask() {
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@Override
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public void run() {
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processBoatActionQueue();
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}
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}, 0, PACKET_SENDING_INTERVAL_MS
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);
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}
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}
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/**
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/**
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@@ -163,7 +154,6 @@ public class ClientToServerThread implements Runnable {
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clientLog(e.getMessage(), 1);
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clientLog(e.getMessage(), 1);
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return;
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return;
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}
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}
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// System.out.println("streamPackets = " + streamPackets.size());
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}
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}
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closeSocket();
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closeSocket();
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clientLog("Closed connection to Server", 0);
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clientLog("Closed connection to Server", 0);
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@@ -195,30 +185,66 @@ public class ClientToServerThread implements Runnable {
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}
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}
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}
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}
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/**
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* Sends packets for the given boat action. Special cases are: \n
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* - DOWNWIND = Packets are sent every ClientToServerThread.PACKET_SENDING_INTERVAL_MS
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* - UPWIND = Packets are sent every ClientToServerThread.PACKET_SENDING_INTERVAL_MS
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* - MAINTAIN_HEADING = DOWNWIND and UPWIND packets stop being sent.
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* @param actionType The boat action that will dictate packets sent.
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*/
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public void sendBoatAction(BoatAction actionType) {
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switch (actionType) {
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case MAINTAIN_HEADING:
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if (upwindTimerFlag) {
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cancelTimer(upWindPacketTimer);
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upwindTimerFlag = false;
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upWindPacketTimer = new Timer();
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}
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if (downwindTimerFlag) {
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cancelTimer(downWindPacketTimer);
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downwindTimerFlag = false;
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downWindPacketTimer = new Timer();
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}
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break;
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case DOWNWIND:
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if (!downwindTimerFlag) {
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downwindTimerFlag = true;
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downWindPacketTimer.scheduleAtFixedRate(
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new TimerTask() {
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@Override
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public void run() {
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sendBoatAction(new BoatActionMessage(BoatAction.DOWNWIND));
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}
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}, 0, PACKET_SENDING_INTERVAL_MS
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);
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}
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break;
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case UPWIND:
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if (!upwindTimerFlag) {
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upwindTimerFlag = true;
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upWindPacketTimer.scheduleAtFixedRate(
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new TimerTask() {
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@Override
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public void run() {
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sendBoatAction(new BoatActionMessage(BoatAction.UPWIND));
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}
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}, 0, PACKET_SENDING_INTERVAL_MS
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);
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}
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break;
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default:
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sendBoatAction(new BoatActionMessage(actionType));
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break;
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}
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}
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/**
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/**
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* Processes next element in the queue of events to send.
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* Cancels a packet sending timer.
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* @param timer The timer to cancel.
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*/
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*/
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private void processBoatActionQueue() {
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private void cancelTimer (Timer timer) {
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BoatActionType action = eventQueue.poll();
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timer.cancel();
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if (action != null) {
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timer.purge();
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switch (action) {
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case MAINTAIN_HEADING:
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downwindFlag = upwindFlag = false; break;
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case DOWNWIND:
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downwindFlag = true; break;
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case UPWIND:
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upwindFlag = true; break;
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default:
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sendBoatAction(new BoatActionMessage(action)); break;
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}
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}
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if (downwindFlag) {
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sendBoatAction(new BoatActionMessage(BoatActionType.DOWNWIND));
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}
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if (upwindFlag) {
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sendBoatAction(new BoatActionMessage(BoatActionType.UPWIND));
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}
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}
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}
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/**
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/**
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@@ -289,7 +315,4 @@ public class ClientToServerThread implements Runnable {
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return clientId;
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return clientId;
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}
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}
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public void sendBoatEvent(BoatActionType actionType) {
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eventQueue.add(actionType);
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}
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}
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}
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@@ -13,7 +13,7 @@ import javafx.scene.Node;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.layout.Pane;
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import javafx.scene.layout.Pane;
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import seng302.gameServer.MainServerThread;
|
import seng302.gameServer.MainServerThread;
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import seng302.gameServer.server.messages.BoatActionType;
|
import seng302.gameServer.server.messages.BoatAction;
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import seng302.model.RaceState;
|
import seng302.model.RaceState;
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import seng302.model.Yacht;
|
import seng302.model.Yacht;
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import seng302.model.stream.packets.StreamPacket;
|
import seng302.model.stream.packets.StreamPacket;
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@@ -274,13 +274,13 @@ public class GameClient {
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private void keyPressed(KeyEvent e) {
|
private void keyPressed(KeyEvent e) {
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switch (e.getCode()) {
|
switch (e.getCode()) {
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case SPACE: // align with vmg
|
case SPACE: // align with vmg
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socketThread.sendBoatEvent(BoatActionType.VMG); break;
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socketThread.sendBoatAction(BoatAction.VMG); break;
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case PAGE_UP: // upwind
|
case PAGE_UP: // upwind
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socketThread.sendBoatEvent(BoatActionType.UPWIND); break;
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socketThread.sendBoatAction(BoatAction.UPWIND); break;
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case PAGE_DOWN: // downwind
|
case PAGE_DOWN: // downwind
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socketThread.sendBoatEvent(BoatActionType.DOWNWIND); break;
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socketThread.sendBoatAction(BoatAction.DOWNWIND); break;
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case ENTER: // tack/gybe
|
case ENTER: // tack/gybe
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socketThread.sendBoatEvent(BoatActionType.TACK_GYBE); break;
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socketThread.sendBoatAction(BoatAction.TACK_GYBE); break;
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//TODO Allow a zoom in and zoom out methods
|
//TODO Allow a zoom in and zoom out methods
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case Z: // zoom in
|
case Z: // zoom in
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System.out.println("Zoom in");
|
System.out.println("Zoom in");
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@@ -295,10 +295,10 @@ public class GameClient {
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switch (e.getCode()) {
|
switch (e.getCode()) {
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//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
|
//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
|
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case SHIFT: // sails in/sails out
|
case SHIFT: // sails in/sails out
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socketThread.sendBoatEvent(BoatActionType.SAILS_IN); break;
|
socketThread.sendBoatAction(BoatAction.SAILS_IN); break;
|
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case PAGE_UP:
|
case PAGE_UP:
|
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case PAGE_DOWN:
|
case PAGE_DOWN:
|
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socketThread.sendBoatEvent(BoatActionType.MAINTAIN_HEADING); break;
|
socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING); break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -492,7 +492,6 @@ public class GameView extends Pane {
|
|||||||
distanceFromReference = GeoUtility.getDistance(
|
distanceFromReference = GeoUtility.getDistance(
|
||||||
minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
|
minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
|
||||||
);
|
);
|
||||||
// System.out.println("distanceFromReference = " + distanceFromReference);
|
|
||||||
if (angleFromReference >= 0 && angleFromReference <= Math.PI / 2) {
|
if (angleFromReference >= 0 && angleFromReference <= Math.PI / 2) {
|
||||||
xAxisLocation += Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
|
xAxisLocation += Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
|
||||||
yAxisLocation -= Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
|
yAxisLocation -= Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
|
||||||
@@ -512,8 +511,6 @@ public class GameView extends Pane {
|
|||||||
if(horizontalInversion) {
|
if(horizontalInversion) {
|
||||||
xAxisLocation = canvasWidth - bufferSize - (xAxisLocation - bufferSize);
|
xAxisLocation = canvasWidth - bufferSize - (xAxisLocation - bufferSize);
|
||||||
}
|
}
|
||||||
// System.out.println("yAxisLocation = " + yAxisLocation + " " + unscaledLat);
|
|
||||||
// System.out.println("xAxisLocation = " + xAxisLocation + " " + unscaledLon);
|
|
||||||
return new Point2D(xAxisLocation, yAxisLocation);
|
return new Point2D(xAxisLocation, yAxisLocation);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -4,20 +4,18 @@ import java.util.ArrayList;
|
|||||||
import org.junit.After;
|
import org.junit.After;
|
||||||
import org.junit.Assert;
|
import org.junit.Assert;
|
||||||
import org.junit.Before;
|
import org.junit.Before;
|
||||||
import org.junit.FixMethodOrder;
|
|
||||||
import org.junit.Test;
|
import org.junit.Test;
|
||||||
import org.junit.runners.MethodSorters;
|
|
||||||
import seng302.gameServer.GameStages;
|
import seng302.gameServer.GameStages;
|
||||||
import seng302.gameServer.GameState;
|
import seng302.gameServer.GameState;
|
||||||
import seng302.gameServer.MainServerThread;
|
import seng302.gameServer.MainServerThread;
|
||||||
import seng302.gameServer.server.messages.BoatActionType;
|
import seng302.gameServer.server.messages.BoatAction;
|
||||||
import seng302.model.Yacht;
|
import seng302.model.Yacht;
|
||||||
import seng302.visualiser.ClientToServerThread;
|
import seng302.visualiser.ClientToServerThread;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Test for checking how regularly packets are sent from ClientToServer Thread.
|
* Test for checking how regularly packets are sent from ClientToServer Thread.
|
||||||
*/
|
*/
|
||||||
@FixMethodOrder(MethodSorters.NAME_ASCENDING)
|
//@FixMethodOrder(MethodSorters.NAME_ASCENDING)
|
||||||
public class RegularPacketsTest {
|
public class RegularPacketsTest {
|
||||||
|
|
||||||
private MainServerThread serverThread;
|
private MainServerThread serverThread;
|
||||||
@@ -39,12 +37,12 @@ public class RegularPacketsTest {
|
|||||||
Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
|
Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
|
||||||
double startAngle = yacht.getHeading();
|
double startAngle = yacht.getHeading();
|
||||||
long startTime = System.currentTimeMillis();
|
long startTime = System.currentTimeMillis();
|
||||||
clientThread.sendBoatEvent(BoatActionType.UPWIND);
|
clientThread.sendBoatAction(BoatAction.UPWIND);
|
||||||
Thread.sleep(200);
|
Thread.sleep(200);
|
||||||
while (Math.abs(yacht.getHeading() - startAngle) < TEST_DISTANCE) {
|
while (Math.abs(yacht.getHeading() - startAngle) < TEST_DISTANCE) {
|
||||||
//Wait for yacht to move
|
Thread.sleep(1);
|
||||||
}
|
}
|
||||||
clientThread.sendBoatEvent(BoatActionType.MAINTAIN_HEADING);
|
clientThread.sendBoatAction(BoatAction.MAINTAIN_HEADING);
|
||||||
long endTime = System.currentTimeMillis();
|
long endTime = System.currentTimeMillis();
|
||||||
SleepThreadMaxDelay();
|
SleepThreadMaxDelay();
|
||||||
//Allowed to be two loops of delay due to loop delay and processing delay at client + server ends.
|
//Allowed to be two loops of delay due to loop delay and processing delay at client + server ends.
|
||||||
@@ -58,7 +56,7 @@ public class RegularPacketsTest {
|
|||||||
SleepThreadMaxDelay();
|
SleepThreadMaxDelay();
|
||||||
Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
|
Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
|
||||||
boolean startState = yacht.getSailIn();
|
boolean startState = yacht.getSailIn();
|
||||||
clientThread.sendBoatEvent(BoatActionType.SAILS_IN);
|
clientThread.sendBoatAction(BoatAction.SAILS_IN);
|
||||||
SleepThreadMaxDelay();
|
SleepThreadMaxDelay();
|
||||||
Assert.assertEquals(startState, !yacht.getSailIn());
|
Assert.assertEquals(startState, !yacht.getSailIn());
|
||||||
}
|
}
|
||||||
@@ -73,7 +71,7 @@ public class RegularPacketsTest {
|
|||||||
Yacht testYacht = new Yacht("", 0, "", "", "", "");
|
Yacht testYacht = new Yacht("", 0, "", "", "", "");
|
||||||
testYacht.setHeading(heading);
|
testYacht.setHeading(heading);
|
||||||
testYacht.tackGybe(windDirection);
|
testYacht.tackGybe(windDirection);
|
||||||
clientThread.sendBoatEvent(BoatActionType.TACK_GYBE);
|
clientThread.sendBoatAction(BoatAction.TACK_GYBE);
|
||||||
SleepThreadMaxDelay();
|
SleepThreadMaxDelay();
|
||||||
Assert.assertEquals(testYacht.getHeading(), yacht.getHeading(), 1);
|
Assert.assertEquals(testYacht.getHeading(), yacht.getHeading(), 1);
|
||||||
}
|
}
|
||||||
@@ -88,9 +86,11 @@ public class RegularPacketsTest {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@After
|
@After
|
||||||
public void teardown () {
|
public void teardown () throws Exception {
|
||||||
serverThread.terminate();
|
serverThread.terminate();
|
||||||
clientThread.setSocketToClose();
|
clientThread.setSocketToClose();
|
||||||
GameState.setCurrentStage(GameStages.LOBBYING);
|
GameState.setCurrentStage(GameStages.LOBBYING);
|
||||||
|
SleepThreadMaxDelay(); //Make sure socket is closed.
|
||||||
|
SleepThreadMaxDelay();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user