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Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.
#implement #issue[38]
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@@ -492,7 +492,6 @@ public class GameView extends Pane {
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distanceFromReference = GeoUtility.getDistance(
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minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
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);
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// System.out.println("distanceFromReference = " + distanceFromReference);
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if (angleFromReference >= 0 && angleFromReference <= Math.PI / 2) {
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xAxisLocation += Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
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yAxisLocation -= Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
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@@ -512,8 +511,6 @@ public class GameView extends Pane {
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if(horizontalInversion) {
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xAxisLocation = canvasWidth - bufferSize - (xAxisLocation - bufferSize);
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}
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// System.out.println("yAxisLocation = " + yAxisLocation + " " + unscaledLat);
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// System.out.println("xAxisLocation = " + xAxisLocation + " " + unscaledLon);
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return new Point2D(xAxisLocation, yAxisLocation);
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}
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