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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.
#implement #issue[38]
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+5
-5
@@ -6,7 +6,7 @@ import java.util.Map;
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/**
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* Created by kre39 on 12/07/17.
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*/
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public enum BoatActionType {
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public enum BoatAction {
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VMG(1),
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SAILS_IN(2),
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@@ -17,19 +17,19 @@ public enum BoatActionType {
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MAINTAIN_HEADING(7);
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private final int type;
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private static final Map<Integer, BoatActionType> intToTypeMap = new HashMap<>();
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private static final Map<Integer, BoatAction> intToTypeMap = new HashMap<>();
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static {
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for (BoatActionType type : BoatActionType.values()) {
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for (BoatAction type : BoatAction.values()) {
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intToTypeMap.put(type.getValue(), type);
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}
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}
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BoatActionType(int type){
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BoatAction(int type){
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this.type = type;
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}
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public static BoatActionType getType(int value) {
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public static BoatAction getType(int value) {
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return intToTypeMap.get(value);
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}
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@@ -6,9 +6,9 @@ package seng302.gameServer.server.messages;
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public class BoatActionMessage extends Message{
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private final MessageType MESSAGE_TYPE = MessageType.BOAT_ACTION;
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private final int MESSAGE_SIZE = 1;
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private BoatActionType actionType;
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private BoatAction actionType;
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public BoatActionMessage(BoatActionType actionType) {
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public BoatActionMessage(BoatAction actionType) {
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this.actionType = actionType;
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setHeader(new Header(MessageType.BOAT_ACTION, 0, (short) 1)); // the second variable is the source id
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allocateBuffer();
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