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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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- Lobby Disconnection works.
tags : #story[1245]
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@@ -1,5 +1,15 @@
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package seng302.gameServer;
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import java.io.IOException;
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import java.io.StringReader;
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import java.net.ServerSocket;
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import java.util.ArrayList;
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import java.util.Random;
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import java.util.Timer;
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import java.util.TimerTask;
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import javax.xml.parsers.DocumentBuilder;
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import javax.xml.parsers.DocumentBuilderFactory;
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import javax.xml.parsers.ParserConfigurationException;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import org.w3c.dom.Document;
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@@ -16,17 +26,6 @@ import seng302.utilities.GeoUtility;
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import seng302.utilities.XMLGenerator;
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import seng302.utilities.XMLParser;
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import javax.xml.parsers.DocumentBuilder;
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import javax.xml.parsers.DocumentBuilderFactory;
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import javax.xml.parsers.ParserConfigurationException;
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import java.io.IOException;
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import java.io.StringReader;
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import java.net.ServerSocket;
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import java.util.ArrayList;
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import java.util.Random;
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import java.util.Timer;
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import java.util.TimerTask;
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/**
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* A class describing the overall server, which creates and collects server threads for each client
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* Created by wmu16 on 13/07/17.
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@@ -115,6 +114,20 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
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while (!terminated) {
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if (GameState.getPlayerHasLeftFlag()) {
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for (ServerToClientThread stc : serverToClientThreads) {
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if (!stc.isSocketOpen()) {
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GameState.getYachts().remove(stc.getSourceId());
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sendSetupMessages();
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try {
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stc.getSocket().close();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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GameState.setPlayerHasLeftFlag(false);
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}
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try {
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Thread.sleep(1000 / CLIENT_UPDATES_PER_SECOND);
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} catch (InterruptedException e) {
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