- Lobby Disconnection works.

tags : #story[1245]
This commit is contained in:
Alistair McIntyre
2017-09-12 18:26:25 +12:00
parent c8dc448a52
commit 1e74321aab
3 changed files with 52 additions and 32 deletions
@@ -1,5 +1,15 @@
package seng302.gameServer;
import java.io.IOException;
import java.io.StringReader;
import java.net.ServerSocket;
import java.util.ArrayList;
import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import javax.xml.parsers.ParserConfigurationException;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.w3c.dom.Document;
@@ -16,17 +26,6 @@ import seng302.utilities.GeoUtility;
import seng302.utilities.XMLGenerator;
import seng302.utilities.XMLParser;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import javax.xml.parsers.ParserConfigurationException;
import java.io.IOException;
import java.io.StringReader;
import java.net.ServerSocket;
import java.util.ArrayList;
import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;
/**
* A class describing the overall server, which creates and collects server threads for each client
* Created by wmu16 on 13/07/17.
@@ -115,6 +114,20 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
while (!terminated) {
if (GameState.getPlayerHasLeftFlag()) {
for (ServerToClientThread stc : serverToClientThreads) {
if (!stc.isSocketOpen()) {
GameState.getYachts().remove(stc.getSourceId());
sendSetupMessages();
try {
stc.getSocket().close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
GameState.setPlayerHasLeftFlag(false);
}
try {
Thread.sleep(1000 / CLIENT_UPDATES_PER_SECOND);
} catch (InterruptedException e) {