- Lobby Disconnection works.

tags : #story[1245]
This commit is contained in:
Alistair McIntyre
2017-09-12 18:26:25 +12:00
parent c8dc448a52
commit 1e74321aab
3 changed files with 52 additions and 32 deletions
@@ -9,12 +9,12 @@ import java.util.Map;
import java.util.Random;
import java.util.Set;
import javafx.scene.paint.Color;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.w3c.dom.Document;
import org.xml.sax.InputSource;
import seng302.gameServer.messages.*;
import seng302.model.*;
import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.BoatStatus;
import seng302.gameServer.messages.ChatterMessage;
@@ -38,10 +38,6 @@ import seng302.model.token.TokenType;
import seng302.utilities.GeoUtility;
import seng302.utilities.XMLParser;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import java.util.*;
/**
* A Static class to hold information about the current state of the game (model)
* Also contains logic for updating itself on regular time intervals on its own thread
@@ -77,6 +73,7 @@ public class GameState implements Runnable {
private static Double speedMultiplier = 1d;
private static Boolean customizationFlag; // dirty flag to tell if a player has customized their boat.
private static Boolean playerHasLeftFlag;
private static String hostIpAddress;
private static List<Player> players;
@@ -106,6 +103,7 @@ public class GameState implements Runnable {
players = new ArrayList<>();
GameState.hostIpAddress = hostIpAddress;
customizationFlag = false;
playerHasLeftFlag = false;
speedMultiplier = 1.0;
currentStage = GameStages.LOBBYING;
isRaceStarted = false;
@@ -839,6 +837,14 @@ public class GameState implements Runnable {
customizationFlag = false;
}
public static void setPlayerHasLeftFlag(Boolean flag) {
playerHasLeftFlag = flag;
}
public static Boolean getPlayerHasLeftFlag() {
return playerHasLeftFlag;
}
public static Integer getNumberOfPlayers(){
Integer numPlayers = 1;
@@ -1,5 +1,15 @@
package seng302.gameServer;
import java.io.IOException;
import java.io.StringReader;
import java.net.ServerSocket;
import java.util.ArrayList;
import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import javax.xml.parsers.ParserConfigurationException;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.w3c.dom.Document;
@@ -16,17 +26,6 @@ import seng302.utilities.GeoUtility;
import seng302.utilities.XMLGenerator;
import seng302.utilities.XMLParser;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import javax.xml.parsers.ParserConfigurationException;
import java.io.IOException;
import java.io.StringReader;
import java.net.ServerSocket;
import java.util.ArrayList;
import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;
/**
* A class describing the overall server, which creates and collects server threads for each client
* Created by wmu16 on 13/07/17.
@@ -115,6 +114,20 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
while (!terminated) {
if (GameState.getPlayerHasLeftFlag()) {
for (ServerToClientThread stc : serverToClientThreads) {
if (!stc.isSocketOpen()) {
GameState.getYachts().remove(stc.getSourceId());
sendSetupMessages();
try {
stc.getSocket().close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
GameState.setPlayerHasLeftFlag(false);
}
try {
Thread.sleep(1000 / CLIENT_UPDATES_PER_SECOND);
} catch (InterruptedException e) {
@@ -1,17 +1,12 @@
package seng302.gameServer;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.messages.*;
import seng302.model.Player;
import seng302.model.ServerYacht;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.RaceXMLTemplate;
import seng302.utilities.XMLGenerator;
import java.io.*;
import java.io.BufferedReader;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.net.Socket;
import java.net.SocketException;
import java.util.ArrayList;
@@ -24,7 +19,6 @@ import java.util.zip.Checksum;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.BoatLocationMessage;
import seng302.gameServer.messages.ChatterMessage;
import seng302.gameServer.messages.ClientType;
import seng302.gameServer.messages.CustomizeRequestType;
@@ -33,14 +27,11 @@ import seng302.gameServer.messages.RegistrationResponseMessage;
import seng302.gameServer.messages.RegistrationResponseStatus;
import seng302.gameServer.messages.XMLMessage;
import seng302.gameServer.messages.XMLMessageSubType;
import seng302.gameServer.messages.YachtEventCodeMessage;
import seng302.model.Player;
import seng302.model.ServerYacht;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.RaceXMLTemplate;
import seng302.model.stream.xml.generator.RegattaXMLTemplate;
import seng302.model.token.Token;
import seng302.utilities.XMLGenerator;
/**
@@ -104,6 +95,10 @@ public class ServerToClientThread implements Runnable {
thread.start();
}
public Integer getSourceId() {
return sourceId;
}
private void setUpPlayer(){
BufferedReader fn;
String fName = "";
@@ -228,9 +223,11 @@ public class ServerToClientThread implements Runnable {
}
} catch (Exception e) {
closeSocket();
GameState.setPlayerHasLeftFlag(true);
return;
}
}
GameState.setPlayerHasLeftFlag(true);
logger.warn("Closed serverToClientThread" + thread, 1);
}
@@ -264,6 +261,10 @@ public class ServerToClientThread implements Runnable {
}
}
public Boolean isSocketOpen() {
return !socket.isClosed();
}
private int readByte() throws Exception {
int currentByte = -1;
try {