Files
Party-Parrots-At-Sea/src/main/java/seng302/gameServer/MainServerThread.java
T
Michael Rausch 8b7407bf89 Various bug fixes
- Closed socket when discovery server crashes, so it can be restarted
- Flattened water on terrain mesh
- Added checks to ensure server is started before connecting
- Added a check to ensure client has started  before connecting to the server
- Fixed concurrency issue in server-> client thread list

Tags: #story[1281]
2017-09-28 01:58:49 +13:00

463 lines
17 KiB
Java

package seng302.gameServer;
import java.io.IOException;
import java.net.ServerSocket;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.messages.Message;
import seng302.model.GeoPoint;
import seng302.model.Player;
import seng302.model.PolarTable;
import seng302.model.ServerYacht;
import seng302.model.stream.xml.parser.RaceXMLData;
import seng302.model.stream.xml.parser.RegattaXMLData;
import seng302.utilities.GeoUtility;
import java.io.IOException;
import java.net.ServerSocket;
import java.util.ArrayList;
import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;
/**
* A class describing the overall server, which creates and collects server threads for each client
* Created by wmu16 on 13/07/17.
*/
public class MainServerThread implements Runnable, ClientConnectionDelegate {
private Logger logger = LoggerFactory.getLogger(MainServerThread.class);
private static final int PORT = 4942;
private static final Integer CLIENT_UPDATES_PER_SECOND = 60;
private boolean terminated;
private Thread thread;
private boolean hasStarted = false;
private ServerSocket serverSocket = null;
private ArrayList<ServerToClientThread> serverToClientThreads = new ArrayList<>();
private static Integer capacity;
private RaceXMLData raceXMLData;
private RegattaXMLData regattaXMLData;
private boolean serverStarted = false;
private void startAdvertisingServer() {
Integer capacity = GameState.getCapacity();
Integer numPlayers = GameState.getNumberOfPlayers();
Integer spacesLeft = capacity - numPlayers;
// No spaces left on server
if (spacesLeft < 1) {
return;
}
// Start advertising server
try {
ServerAdvertiser.getInstance()
.setMapName(regattaXMLData.getCourseName())
.setCapacity(capacity)
.setNumberOfPlayers(numPlayers - 1)
.registerGame(PORT, regattaXMLData.getRegattaName());
} catch (IOException e) {
logger.warn("Could not register server");
}
}
public MainServerThread() {
new GameState();
try {
serverSocket = new ServerSocket(PORT);
} catch (IOException e) {
logger.trace("IO error in server thread handler upon trying to make new server socket",
0);
}
terminated = false;
thread = new Thread(this, "MainServer");
thread.start();
}
private void startServer() {
PolarTable.parsePolarFile(getClass().getResourceAsStream("/server_config/acc_polars.csv"));
MessageFactory.updateXMLGenerator(raceXMLData, regattaXMLData);
GameState.setRace(raceXMLData);
MessageFactory.updateBoats(new ArrayList<>(GameState.getYachts().values()));
startAdvertisingServer();
GameState.addMessageEventListener(this::broadcastMessage);
sendSetupMessages();
}
public void run() {
new HeartbeatThread(this);
new ServerListenThread(serverSocket, this);
hasStarted = true;
//You should handle interrupts in some way, so that the thread won't keep on forever if you exit the app.
while (!terminated) {
if (GameState.getPlayerHasLeftFlag()) {
for (ServerToClientThread stc : serverToClientThreads) {
if (!stc.isSocketOpen()) {
GameState.getYachts().remove(stc.getSourceId());
sendSetupMessages();
try {
stc.getSocket().close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
GameState.setPlayerHasLeftFlag(false);
}
try {
Thread.sleep(1000 / CLIENT_UPDATES_PER_SECOND);
} catch (InterruptedException e) {
logger.trace("Interrupted exception in Main Server Thread thread sleep", 1);
}
if (GameState.getCurrentStage() == GameStages.LOBBYING && GameState.getCustomizationFlag()) {
MessageFactory.updateBoats(new ArrayList<>(GameState.getYachts().values()));
sendSetupMessages();
GameState.resetCustomizationFlag();
}
if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
sendBoatLocations();
}
//RACING
if (GameState.getCurrentStage() == GameStages.RACING) {
sendBoatLocations();
}
//FINISHED
else if (GameState.getCurrentStage() == GameStages.FINISHED) {
broadcastMessage(MessageFactory.getRaceStatusMessage());
try {
Thread.sleep(1000); //Hackish fix to make sure all threads have sent closing RaceStatus
terminate();
} catch (InterruptedException ie) {
logger.trace("Thread interrupted while waiting to terminate clients", 1);
}
}
}
try {
synchronized (this){
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.terminate();
}
}
serverSocket.close();
} catch (IOException e) {
System.out.println("IO error in server thread handler upon closing socket");
}
}
private void sendBoatLocations() {
for (ServerYacht serverYacht : GameState.getYachts().values()) {
broadcastMessage(MessageFactory.getBoatLocationMessage(serverYacht));
}
}
private void sendSetupMessages() {
MessageFactory.updateBoats(new ArrayList<>(GameState.getYachts().values()));
broadcastMessage(MessageFactory.getRaceXML());
broadcastMessage(MessageFactory.getRegattaXML());
broadcastMessage(MessageFactory.getBoatXML());
}
private void broadcastMessage(Message message) {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.sendMessage(message);
}
}
/**
* A client has tried to connect to the server
*
* @param serverToClientThread The player that connected
*/
@Override
public void clientConnected(ServerToClientThread serverToClientThread) {
logger.debug("Player Connected From " + serverToClientThread.getThread().getName(), 0);
if (serverToClientThreads.size() == 0) { //Sets first client as host.
serverToClientThread.setAsHost();
serverToClientThread.raceXMLProperty().addListener((obs, oldVal, race) -> {
if (race != null) {
raceXMLData = race;
}
if (regattaXMLData != null) {
startServer();
}
});
serverToClientThread.regattaXMLProperty().addListener((obs, oldVal, regatta) -> {
if (regatta != null) {
regattaXMLData = regatta;
}
if (raceXMLData != null) {
startServer();
}
});
} else {
//serverToClientThread.addConnectionListener(this::sendSetupMessages);
}
serverToClientThreads.add(serverToClientThread);
try {
ServerAdvertiser.getInstance().setNumberOfPlayers(GameState.getNumberOfPlayers());
} catch (IOException e) {
logger.warn("Couldn't update advertisement");
}
while (regattaXMLData == null && raceXMLData == null){
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
serverToClientThread.addConnectionListener(this::sendSetupMessages);
serverToClientThread.addDisconnectListener(this::clientDisconnected);
}
/**
* A player has left the game, remove the player from the GameState
*
* @param player The player that left
*/
@Override
public void clientDisconnected(Player player) {
logger.debug("Player " + player.getYacht().getSourceId() + "'s socket disconnected", 0);
GameState.removeYacht(player.getYacht().getSourceId());
GameState.removePlayer(player);
ServerToClientThread closedConnection = null;
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
if (serverToClientThread.getSocket() == player.getSocket()) {
closedConnection = serverToClientThread;
} else if (GameState.getCurrentStage() != GameStages.RACING){
serverToClientThread.sendSetupMessages();
}
}
serverToClientThreads.remove(closedConnection);
try {
ServerAdvertiser.getInstance().setNumberOfPlayers(GameState.getNumberOfPlayers());
} catch (IOException e) {
logger.warn("Couldn't update advertisement");
}
closedConnection.terminate();
}
public void startGame() {
try {
ServerAdvertiser.getInstance().unregister();
} catch (IOException e) {
logger.warn("Error unregistering server");
}
initialiseBoatPositions();
Timer t = new Timer();
t.schedule(new TimerTask() {
@Override
public void run() {
broadcastMessage(MessageFactory.getRaceStatusMessage());
if (GameState.getCurrentStage() == GameStages.PRE_RACE
|| GameState.getCurrentStage() == GameStages.LOBBYING) {
broadcastMessage(MessageFactory.getRaceStartStatusMessage());
}
}
}, 0, 500);
// if (GameState.getCurrentStage() == GameStages.LOBBYING) {
// sendSetupMessages();
// }
}
public void terminate() {
terminated = true;
}
/**
* Initialise boats to specific spaced out geopoints behind starting line.
*/
private void initialiseBoatPositions() {
// CompoundMark cm = GameState.getMarkOrder().getMarkOrder().get(0);
// GeoPoint startMark1 = cm.getSubMark(1);
// GeoPoint startMark2 = cm.getSubMark(2);
//
// // Calculating midpoint
// Double perpendicularAngle = GeoUtility.getBearing(startMark1, startMark2);
// Double length = GeoUtility.getDistance(startMark1, startMark2);
// GeoPoint midpoint = GeoUtility.getGeoCoordinate(startMark1, perpendicularAngle, length / 2);
//
// // Setting each boats position side by side
// final double SEPARATION = 50.0; // distance apart in meters
//
// int boatIndex = 0;
// for (ServerYacht yacht : GameState.getYachts().values()) {
// int distanceApart = boatIndex / 2;
//
// if (boatIndex % 2 == 1 && boatIndex != 0) {
// distanceApart++;
// distanceApart *= -1;
// }
//
// GeoPoint spawnMark = GeoUtility
// .getGeoCoordinate(midpoint, perpendicularAngle, distanceApart * SEPARATION);
//
// if (yacht.getHeading() < perpendicularAngle) {
// spawnMark = GeoUtility
// .getGeoCoordinate(spawnMark, perpendicularAngle + 90, SEPARATION);
// } else {
// spawnMark = GeoUtility
// .getGeoCoordinate(spawnMark, perpendicularAngle + 270, SEPARATION);
// }
//
// yacht.setLocation(spawnMark);
// boatIndex++;
// }
// final double SEPARATION = 50.0; // distance apart in meters
//
// //Reverse of the angle from start to first mark
// double angleToFirstMark = 360 - GeoUtility.getBearing(
// GameState.getMarkOrder().getMarkOrder().get(0).getMidPoint(),
// GameState.getMarkOrder().getMarkOrder().get(1).getMidPoint()
// );
//
// //Length of start line
// double startLineLength = GeoUtility.getDistance(
// GameState.getMarkOrder().getMarkOrder().get(0).getSubMark(1),
// GameState.getMarkOrder().getMarkOrder().get(0).getSubMark(2)
// );
//
// //Angle of start line
// double startMarkToMarkAngle = GeoUtility.getBearing(
// GameState.getMarkOrder().getMarkOrder().get(0).getSubMark(1),
// GameState.getMarkOrder().getMarkOrder().get(0).getSubMark(2)
// );
//
// //How many yachts can fit along the start line
// int spacesAlongLine = (int) Math.round(startLineLength / SEPARATION);
// //The free space left by the boats.
// double buffer = (startLineLength % SEPARATION) / 2;
//
// //Randomize starting order.
// List<ServerYacht> serverYachtList = new ArrayList<>(GameState.getYachts().values());
// Collections.shuffle(serverYachtList);
//
// //set the starting point away from start line.
// GeoPoint startingPoint = GeoUtility.getGeoCoordinate(
// GameState.getMarkOrder().getMarkOrder().get(0).getSubMark(1),
// angleToFirstMark, SEPARATION
// );
//
// //Move it along the start line
// startingPoint = GeoUtility.getGeoCoordinate(
// startingPoint, startMarkToMarkAngle, buffer
// );
//
// int yachtCount = 0;
// int repeats = 0;
//
// GeoPoint yachtLocation;
//
// for (ServerYacht serverYacht : serverYachtList) {
//
// //Move away from start line
// yachtLocation = GeoUtility.getGeoCoordinate(
// startingPoint, angleToFirstMark,repeats * SEPARATION
// );
// //Move along start line
// yachtLocation = GeoUtility.getGeoCoordinate(
// yachtLocation, startMarkToMarkAngle, yachtCount * SEPARATION
// );
// serverYacht.setLocation(yachtLocation);
// serverYacht.setHeading(GeoUtility.getBearing(
// yachtLocation, GameState.getMarkOrder().getMarkOrder().get(1).getMidPoint()
// ));
// //Set location for next yacht
// yachtCount++;
// if (yachtCount > spacesAlongLine) {
// yachtCount = 0;
// repeats++;
// }
// }
final double DISTANCE_TO_START = 75d;
final double YACHT_SEPARATION = 20d;
//Length of start line
double startLineLength = GeoUtility.getDistance(
GameState.getMarkOrder().getMarkOrder().get(0).getSubMark(1),
GameState.getMarkOrder().getMarkOrder().get(0).getSubMark(2)
);
//How many yachts can fit along the start line
int spacesAlongLine = (int) Math.round(startLineLength / YACHT_SEPARATION);
//Angle of start line
double startMarkToMarkAngle = GeoUtility.getBearing(
GameState.getMarkOrder().getMarkOrder().get(0).getSubMark(1),
GameState.getMarkOrder().getMarkOrder().get(0).getSubMark(2)
);
//angle from first mark to the start
double angleToStart = GeoUtility.getBearing(
GameState.getMarkOrder().getMarkOrder().get(1).getMidPoint(),
GameState.getMarkOrder().getMarkOrder().get(0).getMidPoint()
);
double angleFromStart = GeoUtility.getBearing(
GameState.getMarkOrder().getMarkOrder().get(0).getMidPoint(),
GameState.getMarkOrder().getMarkOrder().get(1).getMidPoint()
);
GeoPoint startingPoint = GeoUtility.getGeoCoordinate(
GameState.getMarkOrder().getMarkOrder().get(0).getMidPoint(),
angleToStart, DISTANCE_TO_START
);
List<ServerYacht> randomisedYachts = new ArrayList<>(GameState.getYachts().values());
Collections.shuffle(randomisedYachts);
while (randomisedYachts.size() > 0) {
int numYachtsInLine = spacesAlongLine > randomisedYachts.size() ? randomisedYachts.size() : spacesAlongLine;
double yachtSpace = numYachtsInLine * YACHT_SEPARATION / 2;
GeoPoint firstYachtPoint = GeoUtility.getGeoCoordinate(
startingPoint, startMarkToMarkAngle + 180, yachtSpace
);
for (int i=0; i<numYachtsInLine; i++){
randomisedYachts.get(0).setHeading(angleFromStart);
randomisedYachts.get(0).setLocation(firstYachtPoint);
firstYachtPoint = GeoUtility.getGeoCoordinate(
firstYachtPoint, startMarkToMarkAngle, yachtSpace
);
randomisedYachts.remove(0);
}
startingPoint = GeoUtility.getGeoCoordinate(
startingPoint, angleToStart, DISTANCE_TO_START
);
}
}
public boolean hasStarted() {
return hasStarted;
}
}