Files
Party-Parrots-At-Sea/src/main/java/seng302/gameServer/ServerToClientThread.java
T
Zhi You Tan e11ceed28c Merge remote-tracking branch 'origin/Story62_Creating_Game_Loop' into Story1055_Lobby_View_Update
# Conflicts:
#	src/main/java/seng302/controllers/StartScreenController.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
2017-07-23 19:59:30 +12:00

220 lines
7.4 KiB
Java

package seng302.gameServer;
import java.util.Random;
import seng302.client.ClientPacketParser;
import seng302.models.Player;
import seng302.models.Yacht;
import seng302.models.stream.packets.PacketType;
import seng302.models.stream.packets.StreamPacket;
import seng302.server.messages.Heartbeat;
import seng302.server.messages.BoatActionType;
import seng302.server.messages.Message;
import java.io.*;
import java.net.Socket;
import java.util.zip.CRC32;
import java.util.zip.Checksum;
import seng302.utilities.GeoPoint;
/**
* A class describing a single connection to a Client for the purposes of sending and receiving on its own thread.
* All server threads created and owned by the server thread handler which can trigger client updates on its threads
* Created by wmu16 on 13/07/17.
*/
public class ServerToClientThread implements Runnable {
private static final Integer LOG_LEVEL = 1;
private static final Integer MAX_ID_ATTEMPTS = 10;
private Thread thread;
private InputStream is;
private OutputStream os;
private Socket socket;
private ByteArrayOutputStream crcBuffer;
private Boolean userIdentified = false;
private Boolean connected = true;
private Boolean updateClient = true;
private Integer sourceId;
public ServerToClientThread(Socket socket) {
this.socket = socket;
try {
is = socket.getInputStream();
os = socket.getOutputStream();
} catch (IOException e) {
System.out.println("IO error in server thread upon grabbing streams");
}
//Attempt threeway handshake with connection
sourceId = GameState.getUniquePlayerID();
if (threeWayHandshake(sourceId)) {
serverLog("Successful handshake. Client allocated id: " + sourceId, 1);
GameState.addYacht(sourceId,
new Yacht("Kappa", "Kap", new GeoPoint(0.0, 0.0), 0.0));
GameState.addPlayer(new Player(socket)); //Is this neccesary???
} else {
serverLog("Unsuccessful handshake. Connection rejected", 1);
closeSocket();
return;
}
thread = new Thread(this);
thread.start();
}
static void serverLog(String message, int logLevel){
if(logLevel <= LOG_LEVEL){
System.out.println("[SERVER] " + message);
}
}
public void run() {
int sync1;
int sync2;
// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
while(true) {
try {
//Perform a write if it is time to as delegated by the MainServerThread
if (updateClient) {
// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
// try {
// GameState.outputState(os);
// } catch (IOException e) {
// System.out.println("IO error in server thread upon writing to output stream");
// }
updateClient = false;
}
crcBuffer = new ByteArrayOutputStream();
sync1 = readByte();
sync2 = readByte();
//checking if it is the start of the packet
if(sync1 == 0x47 && sync2 == 0x83) {
int type = readByte();
//No. of milliseconds since Jan 1st 1970
long timeStamp = Message.bytesToLong(getBytes(6));
skipBytes(4);
long payloadLength = Message.bytesToLong(getBytes(2));
byte[] payload = getBytes((int) payloadLength);
Checksum checksum = new CRC32();
checksum.update(crcBuffer.toByteArray(), 0, crcBuffer.size());
long computedCrc = checksum.getValue();
long packetCrc = Message.bytesToLong(getBytes(4));
if (computedCrc == packetCrc) {
//System.out.println("RECEIVED A PACKET");
switch (PacketType.assignPacketType(type)) {
case BOAT_ACTION:
BoatActionType actionType = ServerPacketParser
.extractBoatAction(
new StreamPacket(type, payloadLength, timeStamp, payload));
GameState.updateBoat(sourceId, actionType);
break;
}
} else {
System.err.println("Packet has been dropped");
}
}
} catch (Exception e) {
serverLog("ERROR OCCURRED, CLOSING SERVER CONNECTION: " + socket.getRemoteSocketAddress().toString(), 1);
closeSocket();
return;
}
}
}
public void updateClient() {
updateClient = true;
}
/**
* Tries to confirm the connection just accepted.
* Sends ID, expects that ID echoed for confirmation,
* if so, sends a confirmation packet back to that connection
* Creates a player instance with that ID and this thread and adds it to the GameState
* If not, close the socket and end the threads execution
* @param id the id to try and assign to the connection
* @return A boolean indicating if it was a successful handshake
*/
private Boolean threeWayHandshake(Integer id) {
Integer confirmationID = null;
Integer identificationAttempt = 0;
while (!userIdentified) {
try {
os.write(id); //Send out new ID looking for echo
confirmationID = is.read();
} catch (IOException e) {
e.printStackTrace();
}
if (id.equals(confirmationID)) { //ID is echoed back. Connection is a client
return true;
} else if (identificationAttempt > MAX_ID_ATTEMPTS) { //No response. not a client. tidy up and go home.
return false;
}
identificationAttempt++;
}
return true;
}
private void closeSocket() {
try {
socket.close();
} catch (IOException e) {
System.out.println("IO error in server thread upon trying to close socket");
}
}
private int readByte() throws Exception {
int currentByte = -1;
try {
// @TODO @FIX ConnectionReset Exception when a client disconnects before it is garbage collected
currentByte = is.read();
crcBuffer.write(currentByte);
} catch (IOException e) {
e.printStackTrace();
}
if (currentByte == -1){
throw new Exception();
}
return currentByte;
}
private byte[] getBytes(int n) throws Exception{
byte[] bytes = new byte[n];
for (int i = 0; i < n; i++){
bytes[i] = (byte) readByte();
}
return bytes;
}
private void skipBytes(long n) throws Exception{
for (int i=0; i < n; i++){
readByte();
}
}
public Thread getThread() {
return thread;
}
public void sendMessage(Message message){
try {
os.write(message.getBuffer());
} catch (IOException e) {
e.printStackTrace();
}
}
}