Files
Party-Parrots-At-Sea/src/main/java/seng302/models/Yacht.java
T
William Muir a56dac1e87 Polar velocities should now work as intended.
Snapping to VMG still needs to be implemented.
Still an issue of not being able to pass the total upwind or downwind point

tags: #story[986]
2017-07-25 22:19:03 +12:00

355 lines
9.5 KiB
Java

package seng302.models;
import static seng302.utilities.GeoUtility.getGeoCoordinate;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.ArrayList;
import javafx.scene.paint.Color;
import seng302.client.ClientPacketParser;
import seng302.controllers.RaceViewController;
import seng302.gameServer.GameState;
import seng302.models.mark.Mark;
import seng302.utilities.GeoPoint;
/**
* Yacht class for the racing boat.
*
* Class created to store more variables (eg. boat statuses) compared to the XMLParser boat class,
* also done outside Boat class because some old variables are not used anymore.
*/
public class Yacht {
private final Double TURN_STEP = 5.0;
private Double lastHeading;
private Boolean sailIn;
// Used in boat group
private Color colour;
private String boatType;
private Integer sourceId;
private String hullID; //matches HullNum in the XML spec.
private String shortName;
private String boatName;
private String country;
// Situational data
// Boat status
private Integer boatStatus;
private Integer legNumber;
private Integer penaltiesAwarded;
private Integer penaltiesServed;
private Long estimateTimeAtFinish;
private String position;
private GeoPoint location;
private Double heading;
private Double velocity;
private Long timeTillNext;
private Long markRoundTime;
// Mark rounding
private Mark lastMarkRounded;
private Mark nextMark;
/**
* @param location latlon location of the boat stored in a geopoint
* @param heading heading of the boat in degrees from 0 to 365 with 0 being north
*/
public Yacht(GeoPoint location, Double heading) {
this.location = location;
this.heading = heading;
this.velocity = 0.0;
this.sailIn = false;
}
/**
* Used in EventTest and RaceTest.
*
* @param boatName Create a yacht object with name.
*/
public Yacht(String boatName, String shortName, GeoPoint location, Double heading) {
this.boatName = boatName;
this.shortName = shortName;
this.location = location;
this.heading = heading;
this.velocity = 0.0;
this.sailIn = false;
}
/**
* Used in BoatGroupTest.
*
* @param boatName The name of the team sailing the boat
* @param boatVelocity The speed of the boat in meters/second
* @param shortName A shorter version of the teams name
*/
public Yacht(String boatName, double boatVelocity, String shortName, int id) {
this.boatName = boatName;
this.velocity = boatVelocity;
this.shortName = shortName;
this.sourceId = id;
this.sailIn = false;
}
public Yacht(String boatType, Integer sourceId, String hullID, String shortName,
String boatName, String country) {
this.boatType = boatType;
this.sourceId = sourceId;
this.hullID = hullID;
this.shortName = shortName;
this.boatName = boatName;
this.country = country;
this.position = "-";
this.sailIn = false;
this.location = new GeoPoint(57.670341, 11.826856);
this.heading = 120.0; //In degrees
this.velocity = 0d; //in mms-1
}
/**
* @param timeInterval since last update in milliseconds
*/
public void update(Long timeInterval) {
if (sailIn) {
Double secondsElapsed = timeInterval / 1000000.0;
Double windSpeedKnots = GameState.getWindSpeedKnots();
Double trueWindAngle = Math.abs(GameState.getWindDirection() - heading);
Double boatSpeedInKnots = PolarTable.getBoatSpeed(windSpeedKnots, trueWindAngle);
velocity = boatSpeedInKnots / ClientPacketParser.MS_TO_KNOTS * 1000;
Double metersCovered = velocity * secondsElapsed;
location = getGeoCoordinate(location, heading, metersCovered);
} else {
velocity = 0d;
}
}
public Double getHeading() {
return heading;
}
public void adjustHeading(Double amount) {
Double newVal = heading + amount;
lastHeading = heading;
// TODO: 24/07/17 wmu16 - '%' in java does remainder, we need modulo. All this must be changed here, this is why we have neg values!
heading = (double) Math.floorMod(newVal.longValue(), 360L);
}
public void tackGybe(Double windDirection) {
Double normalizedHeading = heading - GameState.windDirection;
normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360);
adjustHeading(-2 * normalizedHeading);
}
public void toggleSailIn() {
sailIn = !sailIn;
}
public void turnUpwind() {
Double normalizedHeading = heading - GameState.windDirection;
normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360);
if (normalizedHeading == 0) {
if (lastHeading < 180) {
adjustHeading(-TURN_STEP);
} else {
adjustHeading(TURN_STEP);
}
} else if (normalizedHeading == 180) {
if (lastHeading < 180) {
adjustHeading(TURN_STEP);
} else {
adjustHeading(-TURN_STEP);
}
} else if (normalizedHeading < 180) {
adjustHeading(-TURN_STEP);
} else {
adjustHeading(TURN_STEP);
}
}
public void turnDownwind() {
Double normalizedHeading = heading - GameState.windDirection;
normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360);
if (normalizedHeading == 0) {
if (lastHeading < 180) {
adjustHeading(TURN_STEP);
} else {
adjustHeading(-TURN_STEP);
}
} else if (normalizedHeading == 180) {
if (lastHeading < 180) {
adjustHeading(-TURN_STEP);
} else {
adjustHeading(TURN_STEP);
}
} else if (normalizedHeading < 180) {
adjustHeading(TURN_STEP);
} else {
adjustHeading(-TURN_STEP);
}
}
public void turnToVMG() {
// TODO: 25/07/17 wmu16 - Fix this so it grabs the optimal value from the optimal Polar
}
public String getBoatType() {
return boatType;
}
public Integer getSourceId() {
//@TODO Remove and merge with Creating Game Loop
if (sourceId == null) return 0;
return sourceId;
}
public String getHullID() {
if (hullID == null) return "";
return hullID;
}
public String getShortName() {
return shortName;
}
public String getBoatName() {
return boatName;
}
public String getCountry() {
if (country == null) return "";
return country;
}
public Integer getBoatStatus() {
return boatStatus;
}
public void setBoatStatus(Integer boatStatus) {
this.boatStatus = boatStatus;
}
public Integer getLegNumber() {
return legNumber;
}
public void setLegNumber(Integer legNumber) {
if (colour != null && position != "-" && legNumber != this.legNumber&& RaceViewController.sparkLineStatus(
sourceId)) {
RaceViewController.updateYachtPositionSparkline(this, legNumber);
}
this.legNumber = legNumber;
}
public Integer getPenaltiesAwarded() {
return penaltiesAwarded;
}
public void setPenaltiesAwarded(Integer penaltiesAwarded) {
this.penaltiesAwarded = penaltiesAwarded;
}
public Integer getPenaltiesServed() {
return penaltiesServed;
}
public void setPenaltiesServed(Integer penaltiesServed) {
this.penaltiesServed = penaltiesServed;
}
public void setEstimateTimeAtNextMark(Long estimateTimeAtNextMark) {
timeTillNext = estimateTimeAtNextMark;
}
public String getEstimateTimeAtFinish() {
DateFormat format = new SimpleDateFormat("dd/MM/yyyy HH:mm:ss");
return format.format(estimateTimeAtFinish);
}
public void setEstimateTimeAtFinish(Long estimateTimeAtFinish) {
this.estimateTimeAtFinish = estimateTimeAtFinish;
}
public String getPosition() {
return position;
}
public void setPosition(String position) {
this.position = position;
}
public Color getColour() {
return colour;
}
public void setColour(Color colour) {
this.colour = colour;
}
public void setVelocity(double velocity) {
this.velocity = velocity;
}
public void setMarkRoundingTime(Long markRoundingTime) {
this.markRoundTime = markRoundingTime;
}
public double getVelocityMMS() {
return velocity;
}
public Double getVelocityKnots() {
return velocity / 1000 * ClientPacketParser.MS_TO_KNOTS;
}
public Long getTimeTillNext() {
return timeTillNext;
}
public Long getMarkRoundTime() {
return markRoundTime;
}
public Mark getLastMarkRounded() {
return lastMarkRounded;
}
public void setLastMarkRounded(Mark lastMarkRounded) {
this.lastMarkRounded = lastMarkRounded;
}
public void setNextMark(Mark nextMark) {
this.nextMark = nextMark;
}
public Mark getNextMark(){
return nextMark;
}
public Boolean getSailIn() {
return sailIn;
}
@Override
public String toString() {
return boatName;
}
public GeoPoint getLocation() {
return location;
}
}