mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
e83eaa38e1
Took the send method out of the Message class as it didnt make sense to have it there. This meant taking it out of all subclasses too tags: #story[1055] pair[wmu16, zyt10]
369 lines
12 KiB
Java
369 lines
12 KiB
Java
package seng302.gameServer;
|
|
|
|
import seng302.models.Player;
|
|
import seng302.models.Yacht;
|
|
import seng302.server.messages.*;
|
|
import seng302.server.simulator.Boat;
|
|
import seng302.server.simulator.Simulator;
|
|
|
|
import java.io.IOException;
|
|
import java.io.InputStream;
|
|
import java.net.InetSocketAddress;
|
|
import java.net.SocketOption;
|
|
import java.net.SocketOptions;
|
|
import java.nio.channels.ServerSocketChannel;
|
|
import java.nio.channels.SocketChannel;
|
|
import java.util.*;
|
|
|
|
public class GameServerThread implements Runnable, Observer, ClientConnectionDelegate{
|
|
|
|
private static final Integer MAX_NUM_PLAYERS = 10;
|
|
public static final int PORT_NUMBER = 4950;
|
|
|
|
private Boolean hosting = true;
|
|
|
|
private ServerSocketChannel server;
|
|
private long startTime;
|
|
private short seqNum;
|
|
|
|
private final int RACE_STATUS_PERIOD = 1000/2;
|
|
private final int RACE_START_STATUS_PERIOD = 1000;
|
|
private final int BOAT_LOCATION_PERIOD = 1000/5;
|
|
private final int TIME_TILL_RACE_START = 20*1000;
|
|
private static final int LOG_LEVEL = 1;
|
|
|
|
public GameServerThread(String threadName){
|
|
Thread runner = new Thread(this, threadName);
|
|
runner.setDaemon(true);
|
|
seqNum = 0;
|
|
|
|
runner.start();
|
|
}
|
|
|
|
static void serverLog(String message, int logLevel){
|
|
if(logLevel <= LOG_LEVEL){
|
|
System.out.println("[SERVER] " + message);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Creates and returns an XML Message from the file specified
|
|
* @param fileName The source XML file
|
|
* @param type The XML Message type
|
|
* @return The XML Message
|
|
*/
|
|
private Message getXmlMessage(String fileName, XMLMessageSubType type){
|
|
String fileContents = null;
|
|
|
|
try {
|
|
InputStream thisStream = this.getClass().getResourceAsStream(fileName);
|
|
fileContents = new String(org.apache.commons.io.IOUtils.toByteArray(thisStream));
|
|
} catch (IOException e) {
|
|
e.printStackTrace();
|
|
} catch (NullPointerException e){
|
|
return null;
|
|
}
|
|
|
|
if (fileContents != null){
|
|
return new XMLMessage(fileContents, type, seqNum);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* @return Get a race status message for the current race
|
|
*/
|
|
private Message getRaceStatusMessage(){
|
|
|
|
List<BoatSubMessage> boatSubMessages = new ArrayList<>();
|
|
BoatStatus boatStatus;
|
|
RaceStatus raceStatus;
|
|
boolean thereAreBoatsNotFinished = false;
|
|
|
|
for (Player player : GameState.getPlayers()){
|
|
Yacht y = player.getYacht();
|
|
|
|
if (GameState.getCurrentStage() == GameStages.PRE_RACE){
|
|
boatStatus = BoatStatus.PRESTART;
|
|
thereAreBoatsNotFinished = true;
|
|
}
|
|
else if(false){ //@TODO if boat has finished
|
|
boatStatus = BoatStatus.FINISHED;
|
|
}
|
|
else{
|
|
boatStatus = BoatStatus.PRESTART;
|
|
thereAreBoatsNotFinished = true;
|
|
}
|
|
|
|
BoatSubMessage m = new BoatSubMessage(y.getSourceID(), boatStatus, y.getLastMarkRounded().getId(), 0, 0, 1234l, 1234l);
|
|
boatSubMessages.add(m);
|
|
}
|
|
|
|
if (thereAreBoatsNotFinished){
|
|
if (GameState.getCurrentStage() == GameStages.RACING){
|
|
raceStatus = RaceStatus.STARTED;
|
|
}
|
|
else{
|
|
long currentTime = System.currentTimeMillis();
|
|
long timeDifference = startTime - currentTime;
|
|
|
|
if (timeDifference > 60*3){
|
|
raceStatus = RaceStatus.PRESTART;
|
|
}
|
|
else if (timeDifference > 60){
|
|
raceStatus = RaceStatus.WARNING;
|
|
}
|
|
else{
|
|
raceStatus = RaceStatus.PREPARATORY;
|
|
}
|
|
}
|
|
}
|
|
else{
|
|
raceStatus = RaceStatus.TERMINATED;
|
|
}
|
|
|
|
return new RaceStatusMessage(1, raceStatus, startTime, WindDirection.SOUTH,
|
|
100, GameState.getPlayers().size(), RaceType.MATCH_RACE, 1, boatSubMessages);
|
|
}
|
|
|
|
/**
|
|
* Start sending race start status messages until race starts
|
|
*/
|
|
private void startSendingRaceStartStatusMessages(){
|
|
Timer t = new Timer();
|
|
t.schedule(new TimerTask() {
|
|
@Override
|
|
public void run() {
|
|
Message raceStartStatusMessage = new RaceStartStatusMessage(seqNum, startTime , 1,
|
|
RaceStartNotificationType.SET_RACE_START_TIME);
|
|
try {
|
|
if (startTime < System.currentTimeMillis() && GameState.getCurrentStage() != GameStages.RACING){
|
|
}
|
|
else{
|
|
broadcast(raceStartStatusMessage);
|
|
}
|
|
|
|
} catch (IOException e) {
|
|
e.printStackTrace();
|
|
}
|
|
}
|
|
}, 0, RACE_START_STATUS_PERIOD);
|
|
}
|
|
|
|
/**
|
|
* Start sending race start status messages until race starts
|
|
*/
|
|
private void startSendingRaceStatusMessages(){
|
|
|
|
Timer t = new Timer();
|
|
t.schedule(new TimerTask() {
|
|
@Override
|
|
public void run() {
|
|
Message raceStatusMessage = getRaceStatusMessage();
|
|
try {
|
|
broadcast(raceStatusMessage);
|
|
} catch (IOException e) {
|
|
e.printStackTrace();
|
|
}
|
|
}
|
|
}, 0, RACE_STATUS_PERIOD);
|
|
}
|
|
|
|
/**
|
|
* Sends the race, boat, and regatta XML files to the client
|
|
*/
|
|
private void sendXml(){
|
|
try{
|
|
Message raceData = getXmlMessage("/server_config/race.xml", XMLMessageSubType.RACE);
|
|
Message boatData = getXmlMessage("/server_config/boats.xml", XMLMessageSubType.BOAT);
|
|
Message regatta = getXmlMessage("/server_config/regatta.xml", XMLMessageSubType.REGATTA);
|
|
|
|
if (raceData != null){
|
|
broadcast(raceData);
|
|
}
|
|
if (boatData != null){
|
|
broadcast(boatData);
|
|
}
|
|
if (regatta != null){
|
|
broadcast(regatta);
|
|
}
|
|
} catch (IOException e) {
|
|
serverLog("Couldn't send an XML Message: " + e.getMessage(), 0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Send the post-start race course information
|
|
*/
|
|
private void sendPostStartCourseXml(){
|
|
Timer t = new Timer();
|
|
t.schedule(new TimerTask() {
|
|
@Override
|
|
public void run() {
|
|
try {
|
|
Message raceData = getXmlMessage("/server_config/courseLimits.xml", XMLMessageSubType.RACE);
|
|
if (raceData != null) {
|
|
broadcast(raceData);
|
|
}
|
|
}catch (IOException e) {
|
|
serverLog("Couldn't send an XML Message: " + e.getMessage(), 0);
|
|
}
|
|
}
|
|
},1000);
|
|
//Delays the new course xml data for 25 seconds so the boats are able to pass the starting line
|
|
}
|
|
|
|
public void run() {
|
|
ServerListenThread serverListenThread;
|
|
HeartbeatThread heartbeatThread;
|
|
Boolean serverIsSendingMessages = false;
|
|
|
|
try{
|
|
server = ServerSocketChannel.open();
|
|
server.socket().bind(new InetSocketAddress("localhost", PORT_NUMBER));
|
|
|
|
serverListenThread = new ServerListenThread(server, this);
|
|
heartbeatThread = new HeartbeatThread(this);
|
|
|
|
heartbeatThread.start();
|
|
serverListenThread.start();
|
|
}
|
|
catch (IOException e){
|
|
serverLog("Failed to bind socket: " + e.getMessage(), 0);
|
|
}
|
|
|
|
while (hosting) {
|
|
try {
|
|
Thread.sleep(100);
|
|
} catch (InterruptedException e) {
|
|
e.printStackTrace();
|
|
}
|
|
|
|
if (GameState.getCurrentStage() == GameStages.RACING && !serverIsSendingMessages) {
|
|
serverLog("Race Started", 0);
|
|
|
|
sendXml();
|
|
startSendingRaceStartStatusMessages();
|
|
//startSendingRaceStatusMessages();
|
|
sendPostStartCourseXml();
|
|
serverIsSendingMessages = true;
|
|
}
|
|
|
|
else if (GameState.getCurrentStage() == GameStages.FINISHED) {
|
|
serverLog("Race Finished", 0);
|
|
}
|
|
|
|
startTime = System.currentTimeMillis() + TIME_TILL_RACE_START;
|
|
}
|
|
}
|
|
|
|
// /**
|
|
// * Start sending static boat position updates when race has finished
|
|
// */
|
|
// private void startSendingRaceFinishedBoatPositions(){
|
|
// Timer t = new Timer();
|
|
// t.schedule(new TimerTask() {
|
|
// @Override
|
|
// public void run() {
|
|
// try {
|
|
// for (Boat b : raceSimulator.getBoats()){
|
|
// Message m = new BoatLocationMessage(b.getSourceID(), seqNum, b.getLat(),
|
|
// b.getLng(), b.getLastPassedCorner().getBearingToNextCorner(),
|
|
// ((long) 0));
|
|
//
|
|
// server.send(m);
|
|
// }
|
|
//
|
|
// } catch (IOException e) {
|
|
// e.printStackTrace();
|
|
// }
|
|
// }
|
|
// }, 0, BOAT_LOCATION_PERIOD);
|
|
// }
|
|
|
|
/**
|
|
* A client has tried to connect to the server
|
|
* @param player The player that connected
|
|
*/
|
|
@Override
|
|
public void clientConnected(Player player) {
|
|
if (GameState.getPlayers().size() < MAX_NUM_PLAYERS && GameState.getCurrentStage() == GameStages.LOBBYING) {
|
|
serverLog("Player Connected", 0);
|
|
GameState.addPlayer(player);
|
|
sendXml();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* A player has left the game, remove the player from the GameState
|
|
* @param player The player that left
|
|
*/
|
|
@Override
|
|
public void clientDisconnected(Player player) {
|
|
serverLog("Player disconnected", 0);
|
|
GameState.removePlayer(player);
|
|
sendXml();
|
|
}
|
|
|
|
|
|
void broadcast(Message message) throws IOException{
|
|
for(Player player : GameState.getPlayers()) {
|
|
//heh
|
|
player.getSocketChannel().socket().getOutputStream().write(message.getBuffer());
|
|
}
|
|
seqNum++;
|
|
}
|
|
|
|
/**
|
|
* Send a boat location message when they are updated by the simulator
|
|
* @param o .
|
|
* @param arg .
|
|
*/
|
|
@Override
|
|
@SuppressWarnings("unchecked")
|
|
public void update(Observable o, Object arg) {
|
|
/* Only send if server started
|
|
// TODO: I don't understand why i need to check server is null or not ... confused - haoming 2/5/17
|
|
if(server == null || !server.isStarted()){
|
|
return;
|
|
}
|
|
|
|
int numOfBoatsFinished = 0;
|
|
for (Boat boat : (List<Boat>) arg){
|
|
try {
|
|
if (boat.isFinished()) {
|
|
numOfBoatsFinished ++;
|
|
if (!boatsFinished.get(boat.getSourceID())) {
|
|
boatsFinished.put(boat.getSourceID(), true);
|
|
}
|
|
}
|
|
Message m = new BoatLocationMessage(boat.getSourceID(), 1, boat.getLat(),
|
|
boat.getLng(), boat.getLastPassedCorner().getBearingToNextCorner(),
|
|
((long) boat.getSpeed()));
|
|
broadcast(m);
|
|
} catch (IOException e) {
|
|
serverLog("Couldn't send a boat status message", 3);
|
|
return;
|
|
}
|
|
catch (NullPointerException e){
|
|
e.printStackTrace();
|
|
}*/
|
|
}
|
|
|
|
// if (numOfBoatsFinished == ((List<Boat>) arg).size()) {
|
|
// startSendingRaceFinishedBoatPositions();
|
|
// }
|
|
|
|
//}
|
|
|
|
public void terminateGame() {
|
|
try {
|
|
//TODO: for now, I just close the socket, but i think we should terminate the whole thread instead. -hyi25 13 July
|
|
server.close();
|
|
} catch (IOException e) {
|
|
e.printStackTrace();
|
|
}
|
|
}
|
|
}
|