Files
Party-Parrots-At-Sea/src/main/java/seng302/gameServer/MessageFactory.java
T
William Muir ace48a8404 Refactored MainServer Class in prep for better sending out of XML messages
All messages are now created through MessageFactory class
Minor tweaks to improve code base server side
Removed observer from Server to Client threads

#story[1250]
2017-08-29 21:23:46 +12:00

131 lines
4.7 KiB
Java

package seng302.gameServer;
import java.util.ArrayList;
import java.util.List;
import seng302.gameServer.messages.BoatLocationMessage;
import seng302.gameServer.messages.BoatSubMessage;
import seng302.gameServer.messages.RaceStartNotificationType;
import seng302.gameServer.messages.RaceStartStatusMessage;
import seng302.gameServer.messages.RaceStatus;
import seng302.gameServer.messages.RaceStatusMessage;
import seng302.gameServer.messages.RaceType;
import seng302.gameServer.messages.XMLMessage;
import seng302.gameServer.messages.XMLMessageSubType;
import seng302.model.Player;
import seng302.model.ServerYacht;
import seng302.model.stream.xml.generator.RaceXMLTemplate;
import seng302.model.stream.xml.generator.RegattaXMLTemplate;
import seng302.model.token.Token;
import seng302.utilities.XMLGenerator;
/**
* A Class for interfacing between the data we have in the GameState to the messages we need to send
* through the MainServerThread.
*
* WARNING DO NOT USE THIS CLASS IF GAMESTATE HAS NOT BEEN INSTANTIATED.
* // TODO: 29/08/17 wmu16 - Make GameState non static to fix this ¯\_(ツ)_/¯
* Created by wmu16 on 29/08/17.
*/
public class MessageFactory {
private static XMLGenerator xmlGenerator = new XMLGenerator();
public static RaceStartStatusMessage getRaceStartStatusMessage() {
return new RaceStartStatusMessage(
1,
GameState.getStartTime(),
1,
RaceStartNotificationType.SET_RACE_START_TIME);
}
public static RaceStatusMessage getRaceStatusMessage() {
// variables taken from GameServerThread
List<BoatSubMessage> boatSubMessages = new ArrayList<>();
RaceStatus raceStatus;
for (Player player : GameState.getPlayers()) {
ServerYacht y = player.getYacht();
BoatSubMessage m = new BoatSubMessage(y.getSourceId(), y.getBoatStatus(),
y.getLegNumber(),
0, 0, 1234L,
1234L);
boatSubMessages.add(m);
}
long timeTillStart = System.currentTimeMillis() - GameState.getStartTime();
if (GameState.getCurrentStage() == GameStages.LOBBYING) {
raceStatus = RaceStatus.PRESTART;
} else if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
raceStatus = RaceStatus.PRESTART;
if (timeTillStart > GameState.WARNING_TIME) {
raceStatus = RaceStatus.WARNING;
}
if (timeTillStart > GameState.PREPATORY_TIME) {
raceStatus = RaceStatus.PREPARATORY;
}
} else {
raceStatus = RaceStatus.STARTED;
}
return new RaceStatusMessage(1, raceStatus, GameState.getStartTime(),
GameState.getWindDirection(),
GameState.getWindSpeedMMS().longValue(), GameState.getPlayers().size(),
RaceType.MATCH_RACE, 1, boatSubMessages);
}
public static BoatLocationMessage getBoatLocationMessage(ServerYacht yacht) {
return new BoatLocationMessage(
yacht.getSourceId(),
0, // TODO: 29/08/17 wmu16 - Work out what to do with seqNo. Currently not used
yacht.getLocation().getLat(),
yacht.getLocation().getLng(),
yacht.getHeading(),
yacht.getCurrentVelocity().longValue());
}
public static XMLMessage getRaceXML() {
List<ServerYacht> yachts = new ArrayList<>(GameState.getYachts().values());
List<Token> tokens = GameState.getTokens();
RaceXMLTemplate raceXMLTemplate = new RaceXMLTemplate(yachts, tokens);
xmlGenerator.setRaceTemplate(raceXMLTemplate);
XMLMessage raceXMLMessage = new XMLMessage(
xmlGenerator.getRaceAsXml(),
XMLMessageSubType.RACE,
xmlGenerator.getRaceAsXml().length());
return raceXMLMessage;
}
public static XMLMessage getRegattaXML() {
//@TODO calculate lat/lng values
xmlGenerator.setRegattaTemplate(
new RegattaXMLTemplate(
"Party Parrot Test Server", "Bermuda Test Course",
57.6679590, 11.8503233)
);
return new XMLMessage(
xmlGenerator.getRegattaAsXml(),
XMLMessageSubType.REGATTA,
xmlGenerator.getRegattaAsXml().length());
}
public static XMLMessage getBoatXML() {
List<ServerYacht> yachts = new ArrayList<>(GameState.getYachts().values());
List<Token> tokens = GameState.getTokens();
RaceXMLTemplate raceXMLTemplate = new RaceXMLTemplate(yachts, tokens);
xmlGenerator.setRaceTemplate(raceXMLTemplate);
return new XMLMessage(
xmlGenerator.getBoatsAsXml(),
XMLMessageSubType.BOAT,
xmlGenerator.getBoatsAsXml().length());
}
}