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8a40119a98
#issue[38] #implement
124 lines
4.6 KiB
Java
124 lines
4.6 KiB
Java
package seng302.visualiser.ClientToServerTests;
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import java.lang.reflect.Field;
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import javafx.application.Platform;
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import javafx.scene.Scene;
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import javafx.scene.input.KeyCode;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.layout.Pane;
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import javafx.stage.Stage;
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import org.junit.Assert;
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import org.junit.Before;
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import org.junit.FixMethodOrder;
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import org.junit.Test;
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import org.junit.runners.MethodSorters;
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import org.testfx.api.FxToolkit;
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import seng302.gameServer.GameStages;
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import seng302.gameServer.GameState;
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import seng302.gameServer.MainServerThread;
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import seng302.model.Yacht;
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import seng302.visualiser.ClientToServerThread;
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import seng302.visualiser.GameClient;
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/**
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* Test for checking how regularly packets are sent from ClientToServer Thread.
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*/
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@FixMethodOrder(MethodSorters.NAME_ASCENDING)
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public class RegularPacketsTest {
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private MainServerThread serverThread;
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private GameClient gameClient;
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private Pane pane;
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private Scene scene;
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private Stage stage;
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// @BeforeClass
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// public static void preSetup() throws Exception {
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// FxToolkit toolkit = FxToolkit.registerPrimaryStage();
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// }
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@Before
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public void setup() throws Exception {
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stage = FxToolkit.registerPrimaryStage();
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Platform.runLater(() -> {
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pane = new Pane();
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scene = new Scene(pane);
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stage.setScene(scene);
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});
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while (stage != null && pane != null && scene != null && stage.getScene() != null);
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gameClient = new GameClient(pane);
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gameClient.runAsHost("localhost", 4942);
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Field server = gameClient.getClass().getDeclaredField("server");
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server.setAccessible(true);
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serverThread = (MainServerThread) server.get(gameClient);
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GameState.setCurrentStage(GameStages.RACING);
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serverThread.startGame();
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}
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@Test
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public void Test1PacketsSentAtRegularIntervals () throws Exception {
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Yacht yacht = GameState.getYachts().get(0);
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double startAngle = yacht.getHeading();
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KeyEvent keyPress = new KeyEvent(null, scene,
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KeyEvent.KEY_PRESSED, "page_up", "page_up", KeyCode.PAGE_UP,
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false, false, false, false
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);
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KeyEvent keyRelease = new KeyEvent(null, scene,
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KeyEvent.KEY_RELEASED, "page_up", "page_up", KeyCode.PAGE_UP,
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false, false, false, false
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);
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long startTime = System.currentTimeMillis();
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pane.fireEvent(keyPress);
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while (yacht.getHeading() - startAngle > 100);
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pane.fireEvent(keyRelease);
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long endTime = System.currentTimeMillis();
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SleepThreadMaxDelay(); //Allowed to be two loops of delay due to loop delay and processing delay at client + server ends.
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Assert.assertEquals(100 / Yacht.TURN_STEP * ClientToServerThread.PACKET_SENDING_INTERVAL_MS,
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endTime - startTime / (100 / Yacht.TURN_STEP), 2 * ClientToServerThread.PACKET_SENDING_INTERVAL_MS);
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}
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@Test
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public void Test2ArbitraryPacketSentOnRelease() throws Exception {
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KeyEvent keyPress = new KeyEvent(null, scene,
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KeyEvent.KEY_PRESSED, "shift", "shift", KeyCode.SHIFT,
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false, false, false, false
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);
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KeyEvent keyRelease = new KeyEvent(null, scene,
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KeyEvent.KEY_RELEASED, "shift", "shift", KeyCode.SHIFT,
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false, false, false, false
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);
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Yacht yacht = GameState.getYachts().get(0);
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boolean startState = yacht.getSailIn();
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pane.fireEvent(keyPress);
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pane.fireEvent(keyRelease);
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SleepThreadMaxDelay();
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Assert.assertEquals(startState, !yacht.getSailIn());
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}
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@Test
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public void Test3ArbitraryPacketSentOnPress() throws Exception {
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KeyEvent keyPress = new KeyEvent(null, scene,
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KeyEvent.KEY_PRESSED, "space", "space", KeyCode.SPACE,
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false, false, false, false
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);
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Yacht yacht = GameState.getYachts().get(0);
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double heading = yacht.getHeading();
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double windDirection = GameState.getWindDirection();
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Yacht testYacht = new Yacht("", 0, "", "", "", "");
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testYacht.setHeading(heading);
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testYacht.tackGybe(windDirection);
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pane.fireEvent(keyPress);
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SleepThreadMaxDelay();
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Assert.assertEquals(testYacht.getHeading(), yacht.getHeading(), 1);
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}
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/**
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* Give time for processing and packet sending. 200ms listed as absolute maximum for an
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* acceptable delay.
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* @throws Exception Thrown if thread crashes or something
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*/
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private void SleepThreadMaxDelay() throws Exception {
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Thread.sleep(200);
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}
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}
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