Files
Party-Parrots-At-Sea/src/main/java/seng302/gameServer/HeartbeatThread.java
T
2017-09-09 13:07:04 +12:00

91 lines
2.7 KiB
Java

package seng302.gameServer;
import java.io.IOException;
import java.util.Stack;
import java.util.Timer;
import java.util.TimerTask;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.model.Player;
import seng302.gameServer.messages.Heartbeat;
import seng302.gameServer.messages.Message;
/**
* Send Heartbeat messages to connected player at a specified interval
* Will call .clientDisconnected on the delegate when a heartbeat message
* cannot be sent to a player
*/
public class HeartbeatThread implements Runnable {
private Logger logger = LoggerFactory.getLogger(HeartbeatThread.class);
private final int HEARTBEAT_PERIOD = 200;
private ClientConnectionDelegate delegate;
private Integer seqNum;
private Stack<Player> disconnectedPlayers;
public HeartbeatThread(ClientConnectionDelegate delegate){
this.delegate = delegate;
seqNum = 0;
disconnectedPlayers = new Stack<>();
Thread thread = new Thread(this, "HeartBeat");
thread.start();
}
/**
* A player has lost connection to the server
* The player is added to a stack so that the delegate
* can be notified
*
* @param player The player that has disconnected
*/
private void playerLostConnection(Player player){
disconnectedPlayers.push(player);
}
/**
* Sends a heartbeat message to each connected player
* The delegate is notified if a player has disconnected
*/
private void sendHeartbeatToAllPlayers(){
try {
Message heartbeat = new Heartbeat(seqNum);
for (Player player : GameState.getPlayers()) {
if (!player.getSocket().isConnected()) {
playerLostConnection(player);
}
try {
player.getSocket().getOutputStream().write(heartbeat.getBuffer());
} catch (IOException e) {
playerLostConnection(player);
}
}
updateDelegate();
seqNum++;
} catch (NullPointerException ne) {
logger.debug("Socket closed between checking for connection and sending heartbeat");
}
}
/**
* Notifies the delegate about
* each disconnected player
*/
private void updateDelegate() {
while (!disconnectedPlayers.empty()){
delegate.clientDisconnected(disconnectedPlayers.pop());
}
}
public void run(){
Timer t = new Timer();
t.schedule(new TimerTask() {
@Override
public void run() {
sendHeartbeatToAllPlayers();
}
}, 0, HEARTBEAT_PERIOD);
}
}