Files
Party-Parrots-At-Sea/src/main/java/seng302/fxObjects/BoatGroup.java
T
Michael Rausch 82b219cdba Boat and race XML now generated dynamically
- Removed course from XML Generator as it was not needed
- Boat and race XML added
- Method names in Yacht class updated to follow JavaBean standard so they can be read by the template engine

Tags: #story[984]
2017-07-20 13:30:55 +12:00

352 lines
12 KiB
Java

package seng302.fxObjects;
import java.util.ArrayList;
import javafx.geometry.Point2D;
import javafx.scene.CacheHint;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.shape.Line;
import javafx.scene.shape.Polygon;
import javafx.scene.transform.Rotate;
import seng302.models.Yacht;
import seng302.utilities.GeoUtility;
import seng302.controllers.CanvasController;
import seng302.models.mark.GateMark;
import seng302.models.mark.Mark;
import seng302.models.mark.SingleMark;
import seng302.models.stream.StreamParser;
/**
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
* dimensional boat. It contains a single polygon for the boat, a group of lines to show it's path,
* a wake object and two text labels to annotate the boat teams name and the boats velocity. The
* boat will update it's position onscreen everytime UpdatePosition is called unless the window is
* minimized in which case it attempts to store animations and apply them when the window is
* maximised.
*/
public class BoatGroup extends Group {
//Constants for drawing
private static final double BOAT_HEIGHT = 15d;
private static final double BOAT_WIDTH = 10d;
//Variables for boat logic.
private boolean isStopped = true;
private double xIncrement;
private double yIncrement;
private long lastTimeValid = 0;
private Double lastRotation = 0.0;
private long framesToMove;
//Graphical objects
private Yacht boat;
private Group lineGroup = new Group();
private Polygon boatPoly;
private Wake wake;
private Line leftLayLine;
private Line rightLayline;
private Double distanceTravelled = 0.0;
private Point2D lastPoint;
private boolean destinationSet;
private BoatAnnotations boatAnnotations;
private Boolean isSelected = true; //All boats are initialised as selected
/**
* Creates a BoatGroup with the default triangular boat polygon.
*
* @param boat The boat that the BoatGroup will represent. Must contain an ID which will be used
* to tell which BoatGroup to update.
* @param color The colour of the boat polygon and the trailing line.
*/
public BoatGroup(Yacht boat, Color color) {
destinationSet = false;
this.boat = boat;
initChildren(color);
}
/**
* Creates a BoatGroup with the boat being the default polygon. The head of the boat should be
* at point (0,0).
*
* @param boat The boat that the BoatGroup will represent. Must contain an ID which will be used
* to tell which BoatGroup to update.
* @param color The colour of the boat polygon and the trailing line.
* @param points An array of co-ordinates x1,y1,x2,y2,x3,y3... that will make up the boat
* polygon.
*/
public BoatGroup(Yacht boat, Color color, double... points) {
destinationSet = false;
this.boat = boat;
initChildren(color, points);
}
/**
* Creates the javafx objects that will be the in the group by default.
*
* @param color The colour of the boat polygon and the trailing line.
* @param points An array of co-ordinates x1,y1,x2,y2,x3,y3... that will make up the boat
* polygon.
*/
private void initChildren(Color color, double... points) {
boatPoly = new Polygon(points);
boatPoly.setFill(color);
boatPoly.setOnMouseEntered(event -> {
boatPoly.setFill(Color.FLORALWHITE);
boatPoly.setStroke(Color.RED);
});
boatPoly.setOnMouseExited(event -> {
boatPoly.setFill(color);
boatPoly.setStroke(Color.BLACK);
});
boatPoly.setOnMouseClicked(event -> setIsSelected(!isSelected));
boatPoly.setCache(true);
boatPoly.setCacheHint(CacheHint.SPEED);
boatAnnotations = new BoatAnnotations(boat, color);
leftLayLine = new Line();
rightLayline = new Line();
wake = new Wake(0, -BOAT_HEIGHT);
super.getChildren().addAll(boatPoly, boatAnnotations);
}
/**
* Creates the javafx objects that will be the in the group by default.
*
* @param color The colour of the boat polygon and the trailing line.
*/
private void initChildren(Color color) {
initChildren(color,
-BOAT_WIDTH / 2, BOAT_HEIGHT / 2,
0.0, -BOAT_HEIGHT / 2,
BOAT_WIDTH / 2, BOAT_HEIGHT / 2);
}
/**
* Moves the boat and its children annotations from its current coordinates by specified
* amounts.
*
* @param dx The amount to move the X coordinate by
* @param dy The amount to move the Y coordinate by
*/
private void moveGroupBy(double dx, double dy) {
boatPoly.setLayoutX(boatPoly.getLayoutX() + dx);
boatPoly.setLayoutY(boatPoly.getLayoutY() + dy);
boatAnnotations.setLayoutX(boatAnnotations.getLayoutX() + dx);
boatAnnotations.setLayoutY(boatAnnotations.getLayoutY() + dy);
wake.setLayoutX(wake.getLayoutX() + dx);
wake.setLayoutY(wake.getLayoutY() + dy);
}
/**
* Moves the boat and its children annotations to coordinates specified
*
* @param x The X coordinate to move the boat to
* @param y The Y coordinate to move the boat to
*/
private void moveTo(double x, double y, double rotation) {
rotateTo(rotation);
boatPoly.setLayoutX(x);
boatPoly.setLayoutY(y);
boatAnnotations.setLayoutX(x);
boatAnnotations.setLayoutY(y);
wake.setLayoutX(x);
wake.setLayoutY(y);
wake.rotate(rotation);
}
private void rotateTo(double rotation) {
boatPoly.getTransforms().setAll(new Rotate(rotation));
}
public void move() {
double dx = xIncrement * framesToMove;
double dy = yIncrement * framesToMove;
distanceTravelled += Math.abs(dx) + Math.abs(dy);
moveGroupBy(xIncrement, yIncrement);
framesToMove = framesToMove - 1;
if (framesToMove <= 0) {
isStopped = true;
}
if (distanceTravelled > 70) {
distanceTravelled = 0d;
if (lastPoint != null) {
Line l = new Line(
lastPoint.getX(),
lastPoint.getY(),
boatPoly.getLayoutX(),
boatPoly.getLayoutY()
);
l.getStrokeDashArray().setAll(3d, 7d);
l.setStroke(boat.getColour());
l.setCache(true);
l.setCacheHint(CacheHint.SPEED);
lineGroup.getChildren().add(l);
}
if (destinationSet) {
lastPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
}
}
wake.updatePosition();
}
/**
* Sets the destination of the boat and the headng it should have once it reaches
*
* @param newXValue The X co-ordinate the boat needs to move to.
* @param newYValue The Y co-ordinate the boat needs to move to.
* @param rotation Rotation to move graphics to.
* @param timeValid the time the position values are valid for
*/
public void setDestination(double newXValue, double newYValue, double rotation,
double groundSpeed, long timeValid, double frameRate) {
if (lastTimeValid == 0) {
lastTimeValid = timeValid - 200;
moveTo(newXValue, newYValue, rotation);
}
framesToMove = Math.round((frameRate / (1000.0f / (timeValid - lastTimeValid))));
double dx = newXValue - boatPoly.getLayoutX();
double dy = newYValue - boatPoly.getLayoutY();
xIncrement = dx / framesToMove;
yIncrement = dy / framesToMove;
destinationSet = true;
rotateTo(rotation);
wake.setRotation(rotation, groundSpeed);
boat.setVelocity(groundSpeed);
lastTimeValid = timeValid;
isStopped = false;
lastRotation = rotation;
boatAnnotations.update();
}
/**
* This function works out if a boat is going upwind or down wind. It looks at the boats current position, the next
* gates position and the current wind
* If bot the wind vector from the next gate and the boat from the next gate lay on the same side, then the boat is
* going up wind, if they are on different sides of the gate, then the boat is going downwind
* @param canvasController
*/
public Boolean isUpwindLeg(CanvasController canvasController, Mark nextMark) {
Double windAngle = StreamParser.getWindDirection();
GateMark thisGateMark = (GateMark) nextMark;
SingleMark nextMark1 = thisGateMark.getSingleMark1();
SingleMark nextMark2 = thisGateMark.getSingleMark2();
Point2D nextMarkPoint1 = canvasController.findScaledXY(nextMark1.getLatitude(), nextMark1.getLongitude());
Point2D nextMarkPoint2 = canvasController.findScaledXY(nextMark2.getLatitude(), nextMark2.getLongitude());
Point2D boatCurrentPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
Point2D windTestPoint = GeoUtility.makeArbitraryVectorPoint(nextMarkPoint1, windAngle, 10d);
Integer boatLineFuncResult = GeoUtility.lineFunction(nextMarkPoint1, nextMarkPoint2, boatCurrentPoint);
Integer windLineFuncResult = GeoUtility.lineFunction(nextMarkPoint1, nextMarkPoint2, windTestPoint);
/*
If both the wind vector from the gate and the boat from the gate are on the same side of that gate, then the
boat is travelling into the wind. thus upwind. Otherwise if they are on different sides, then the boat is going
with the wind.
*/
if (boatLineFuncResult == windLineFuncResult) {
return true;
} else {
return false;
}
}
public void setIsSelected(Boolean isSelected) {
this.isSelected = isSelected;
setLineGroupVisible(isSelected);
setWakeVisible(isSelected);
boatAnnotations.setVisible(isSelected);
setLayLinesVisible(isSelected);
}
public void setVisibility (boolean teamName, boolean velocity, boolean estTime, boolean legTime, boolean trail, boolean wake) {
boatAnnotations.setVisibile(teamName, velocity, estTime, legTime);
this.wake.setVisible(wake);
this.lineGroup.setVisible(trail);
}
public void setLineGroupVisible(Boolean visible) {
lineGroup.setVisible(visible);
}
public void setWakeVisible(Boolean visible) {
wake.setVisible(visible);
}
public void setLayLinesVisible(Boolean visible) {
leftLayLine.setVisible(visible);
rightLayline.setVisible(visible);
}
public void setLaylines(Line line1, Line line2) {
this.leftLayLine = line1;
this.rightLayline = line2;
}
public ArrayList<Line> getLaylines() {
ArrayList<Line> laylines = new ArrayList<>();
laylines.add(leftLayLine);
laylines.add(rightLayline);
return laylines;
}
public Yacht getBoat() {
return boat;
}
/**
* Returns all raceIds associated with this group. For BoatGroups the ID's are for the boat.
*
* @return An array containing all ID's associated with this RaceObject.
*/
public long getRaceId() {
return boat.getSourceId();
}
public Group getWake () {
return wake;
}
public Group getTrail() {
return lineGroup;
}
public Group getAnnotations() {
return boatAnnotations;
}
public Double getBoatLayoutX() {
return boatPoly.getLayoutX();
}
public Double getBoatLayoutY() {
return boatPoly.getLayoutY();
}
public boolean isStopped() {
return isStopped;
}
@Override
public String toString() {
return boat.toString();
}
}