Files
Party-Parrots-At-Sea/src/main/java/seng302/gameServer/MessageFactory.java
T
Michael Rausch 2b3a972ed5 Various bug fixes
- Fixed bug where an invalid port number would crash the program
- Closed the stage before cleaning up resources. This speeds up closing the app.
- Added error handling for when the client looses connection to the server.

Tags: #story[1281]
2017-09-27 17:14:55 +13:00

233 lines
8.7 KiB
Java

package seng302.gameServer;
import seng302.gameServer.messages.*;
import java.util.ArrayList;
import java.util.List;
import seng302.gameServer.messages.BoatLocationMessage;
import seng302.gameServer.messages.BoatSubMessage;
import seng302.gameServer.messages.ChatterMessage;
import seng302.gameServer.messages.RaceStartNotificationType;
import seng302.gameServer.messages.RaceStartStatusMessage;
import seng302.gameServer.messages.RaceStatus;
import seng302.gameServer.messages.RaceStatusMessage;
import seng302.gameServer.messages.RaceType;
import seng302.gameServer.messages.XMLMessage;
import seng302.gameServer.messages.XMLMessageSubType;
import seng302.gameServer.messages.YachtEventCodeMessage;
import seng302.gameServer.messages.YachtEventType;
import seng302.model.Player;
import seng302.model.ServerYacht;
import seng302.model.stream.xml.generator.RaceXMLTemplate;
import seng302.model.stream.xml.generator.RegattaXMLTemplate;
import seng302.model.stream.xml.parser.RaceXMLData;
import seng302.model.stream.xml.parser.RegattaXMLData;
import seng302.model.token.Token;
import seng302.model.token.TokenType;
import seng302.utilities.XMLGenerator;
import java.util.ArrayList;
import java.util.List;
/**
* A Class for interfacing between the data we have in the GameState to the messages we need to send
* through the MainServerThread.
*
* WARNING DO NOT USE THIS CLASS IF GAMESTATE HAS NOT BEEN INSTANTIATED. (Main Server has not started)
* // TODO: 29/08/17 wmu16 - Make GameState non static to fix this ¯\_(ツ)_/¯
* Created by wmu16 on 29/08/17.
*/
/*
Ideally this class would be created with an instance of the GameState (I tried implementing this for
a bit) but it was too difficult to properly make GameState non static without doing some proper
re working. To do later.
*/
public class MessageFactory {
private static XMLGenerator xmlGenerator = new XMLGenerator();
private static XMLMessage race;
private static XMLMessage regatta;
private static XMLMessage boats;
public static void updateXMLGenerator(RaceXMLData race, RegattaXMLData regatta) {
xmlGenerator.setRegattaTemplate(
new RegattaXMLTemplate(
regatta.getRegattaName(),
regatta.getCourseName(),
regatta.getCentralLat(),
regatta.getCentralLng()
)
);
xmlGenerator.setRaceTemplate(
new RaceXMLTemplate(
new ArrayList<>(),
new ArrayList<>(),
race.getMarkSequence(),
race.getCourseLimit(),
new ArrayList<>(race.getCompoundMarks().values()),
GameState.getCapacity(), true
)
);
String xmlStr = xmlGenerator.getRaceAsXml();
MessageFactory.race = new XMLMessage(xmlStr, XMLMessageSubType.RACE, xmlStr.length());
xmlStr = xmlGenerator.getRegattaAsXml();
MessageFactory.regatta = new XMLMessage(xmlStr, XMLMessageSubType.REGATTA, xmlStr.length());
xmlStr = xmlGenerator.getBoatsAsXml();
MessageFactory.boats = new XMLMessage(xmlStr, XMLMessageSubType.BOAT, xmlStr.length());
}
public static void updateBoats(List<ServerYacht> yachts) {
// for (ServerYacht serverYacht : yachts) {
// System.out.println(serverYacht);
// }
xmlGenerator.getRace().setBoats(yachts);
String xmlStr = xmlGenerator.getBoatsAsXml();
MessageFactory.boats = new XMLMessage(xmlStr, XMLMessageSubType.BOAT, xmlStr.length());
}
public static void updateTokens(List<Token> tokens) {
xmlGenerator.getRace().setTokens(tokens);
String xmlStr = xmlGenerator.getRaceAsXml();
MessageFactory.race = new XMLMessage(xmlStr, XMLMessageSubType.RACE, xmlStr.length());
}
public static RaceStartStatusMessage getRaceStartStatusMessage() {
return new RaceStartStatusMessage(
1,
GameState.getStartTime(),
1,
RaceStartNotificationType.SET_RACE_START_TIME);
}
public static RaceStatusMessage getRaceStatusMessage() {
// variables taken from GameServerThread
List<BoatSubMessage> boatSubMessages = new ArrayList<>();
RaceStatus raceStatus;
for (Player player : GameState.getPlayers()) {
ServerYacht y = player.getYacht();
BoatSubMessage m = new BoatSubMessage(y.getSourceId(), y.getBoatStatus(),
y.getLegNumber(),
0, 0, 1234L,
1234L);
boatSubMessages.add(m);
}
long timeTillStart = System.currentTimeMillis() - GameState.getStartTime();
if (GameState.getCurrentStage() == GameStages.LOBBYING) {
raceStatus = RaceStatus.PRESTART;
} else if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
raceStatus = RaceStatus.PRESTART;
if (timeTillStart > GameState.WARNING_TIME) {
raceStatus = RaceStatus.WARNING;
}
if (timeTillStart > GameState.PREPATORY_TIME) {
raceStatus = RaceStatus.PREPARATORY;
}
} else {
raceStatus = RaceStatus.STARTED;
}
return new RaceStatusMessage(1, raceStatus, GameState.getStartTime(),
GameState.getWindDirection(),
GameState.getWindSpeedMMS().longValue(), GameState.getPlayers().size(),
RaceType.MATCH_RACE, 1, boatSubMessages);
}
public static BoatLocationMessage getBoatLocationMessage(ServerYacht yacht) {
return new BoatLocationMessage(
yacht.getSourceId(),
0, // TODO: 29/08/17 wmu16 - Work out what to do with seqNo. Currently not used
yacht.getLocation().getLat(),
yacht.getLocation().getLng(),
yacht.getHeading(),
yacht.getCurrentVelocity().longValue());
}
public static XMLMessage getRaceXML() {
return race;
}
public static XMLMessage getRegattaXML() {
return regatta;
}
public static XMLMessage getBoatXML() {
return boats;
}
public static YachtEventCodeMessage makeCollisionMessage(ServerYacht serverYacht) {
return new YachtEventCodeMessage(serverYacht.getSourceId(), YachtEventType.COLLISION);
}
/**
* Constructs a message to be sent out whenever a yacht picks up a boost
*
* @param serverYacht The yacht that has picked up a power up
* @param token The token which they picked up
* @return The corresponding YachtEventCodeMessage
*/
public static YachtEventCodeMessage makePickupMessage(ServerYacht serverYacht, Token token) {
YachtEventType yachtEventType = null;
switch (token.getTokenType()) {
case BOOST:
yachtEventType = YachtEventType.TOKEN_VELOCITY;
break;
case HANDLING:
yachtEventType = YachtEventType.TOKEN_HANDLING;
break;
case WIND_WALKER:
yachtEventType = YachtEventType.TOKEN_WIND_WALKER;
break;
case BUMPER:
yachtEventType = YachtEventType.TOKEN_BUMPER;
break;
case RANDOM:
yachtEventType = YachtEventType.TOKEN_RANDOM;
break;
}
return new YachtEventCodeMessage(serverYacht.getSourceId(), yachtEventType);
}
/**
* Constructs a message representing a certain buff / debuff for a given yacht. For now this is
* just for the bumper debuff so the affected boat is aware that it has been crashed. This could
* however be extended to render affects for all boats given a certain debuff.
*
* @param yacht The yacht affected by some status
* @param token The token indicating what status they have
* @return A YachtEventCodeMessage
*/
public static YachtEventCodeMessage makeStatusEffectMessage(ServerYacht yacht,
TokenType token) {
YachtEventType yachtEventType = null;
switch (token) {
case BUMPER:
yachtEventType = YachtEventType.BUMPER_CRASH;
break;
}
return new YachtEventCodeMessage(yacht.getSourceId(), yachtEventType);
}
/**
* Constructs a message to be sent out when a given yacht powers down (From a boost of any type)
*
* @param yacht The yacht that is powering down
* @return A YachtEventCodeMessage representing this action
*/
public static YachtEventCodeMessage makePowerDownMessage(ServerYacht yacht) {
return new YachtEventCodeMessage(yacht.getSourceId(), YachtEventType.POWER_DOWN);
}
public static ChatterMessage makeChatterMessage(Integer messageType, String message) {
return new ChatterMessage(messageType, "SERVER: " + message);
}
}