Logo
Explore Help
Sign In
michael/Party-Parrots-At-Sea
1
0
Fork 0
You've already forked Party-Parrots-At-Sea
mirror of https://github.com/michaelrausch/Party-Parrots-At-Sea.git synced 2026-05-09 06:18:44 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
4e68cf31cfdd218105393d742de60974be9a6247
Party-Parrots-At-Sea/src/main/java/seng302/gameServer
T
History
Calum 4e68cf31cf Fixed finish screen switch
tags: #fix
2017-08-15 23:30:27 +12:00
..
server/messages
Refactor. Taken Rounding logic out of yacht and into game state.
2017-08-14 23:52:06 +12:00
ClientConnectionDelegate.java
Changed package heirachy. Merged Controller and StartScreenController.
2017-07-21 09:22:55 +12:00
GameStages.java
Terminated the game server socket when click exit lobby button
2017-07-13 17:51:25 +12:00
GameState.java
Fixed finish screen switch
2017-08-15 23:30:27 +12:00
HeartbeatThread.java
Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.
2017-08-13 18:38:24 +12:00
MainServerThread.java
Refactor. Taken Rounding logic out of yacht and into game state.
2017-08-14 23:52:06 +12:00
ServerListenThread.java
Merge branch 'develop' into story61_player_perspective
2017-07-30 18:07:28 +12:00
ServerPacketParser.java
Fixed merged conflicts with merge onto develop.
2017-08-13 19:00:06 +12:00
ServerToClientThread.java
ServerYachts now send now have their own boat status.
2017-08-15 20:24:51 +12:00
Powered by Gitea Version: 1.26.1 Page: 149ms Template: 7ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API