Files
Party-Parrots-At-Sea/src/main/java/seng302/visualiser/fxObjects/assets_3D/BoatObject.java
T
alistairjmcintyre 4018dd783e - Fixed Merge Errors and some broken lighting
#tags [1276]
2017-09-28 02:05:47 +13:00

201 lines
7.4 KiB
Java

package seng302.visualiser.fxObjects.assets_3D;
import java.util.ArrayList;
import java.util.List;
import javafx.application.Platform;
import javafx.beans.property.ReadOnlyDoubleWrapper;
import javafx.geometry.Point2D;
import javafx.geometry.Point3D;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.MeshView;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Scale;
import javafx.scene.transform.Translate;
/**
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
* dimensional boat. It contains a single polygon for the boat, a group of lines to show it's path,
* a wake object and two text labels to annotate the boat teams name and the boatTypes velocity. The
* boat will update it's position onscreen everytime UpdatePosition is called unless the window is
* minimized in which case it attempts to store animations and apply them when the window is
* maximised.
*/
public class BoatObject extends Group {
@FunctionalInterface
public interface SelectedBoatListener {
void notifySelected(BoatObject boatObject, Boolean isSelected);
}
private BoatModel boatAssets;
private Group wake;
private Color colour = Color.BLACK;
private Boolean isSelected = false;
private Rotate rotation = new Rotate(0, new Point3D(0,0,1));
// This stuff only matters to the players boat object.
private Group markIndicator;
private MeshView playerIndicator;
private Color indicatorColor = Color.BLACK;
private ReadOnlyDoubleWrapper rotationProperty;
private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
/**
* Creates a BoatGroup with the default triangular boat polygon.
*/
public BoatObject(BoatMeshType boatMeshType) {
rotationProperty = new ReadOnlyDoubleWrapper(0.0);
boatAssets = ModelFactory.boatGameView(boatMeshType, colour);
boatAssets.hideSail();
boatAssets.getAssets().getTransforms().addAll(
rotation
);
boatAssets.getAssets().setOnMouseClicked(event -> {
setIsSelected(!isSelected);
updateListeners();
});
boatAssets.getAssets().setCache(true);
wake = ModelFactory.importModel(ModelType.WAKE).getAssets();
super.getChildren().addAll(boatAssets.getAssets());
}
public void setFill (Color value) {
this.colour = value;
boatAssets.changeColour(colour);
}
/**
* Moves the boat and its children annotations to coordinates specified
* @param x The X coordinate to move the boat to
* @param y The Y coordinate to move the boat to
* @param rotation The rotation by which the boat moves
* @param velocity The velocity the boat is moving
* @param sailIn Boolean to toggle sail state.
* @param windDir .
*/
public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
Platform.runLater(() -> {
rotateTo(rotation, sailIn, windDir);
this.layoutXProperty().setValue(x);
this.layoutYProperty().setValue(y);
wake.setLayoutX(x);
wake.setLayoutY(y);
});
}
public void updateMarkIndicator(Point2D markPoint) {
Point2D boatLoc = new Point2D(this.getLayoutX(), this.getLayoutY());
Double angle = Math.toDegrees(
Math.atan2(boatLoc.getY() - markPoint.getY(), boatLoc.getX() - markPoint.getX())) - 90;
Double radius = 2.7;
Double scale = 0.8;
Double originX = this.getLayoutX();
Double originY = this.getLayoutY();
Double transX = (radius * Math.cos(Math.toRadians(angle)));
Double transY = (radius * Math.sin(Math.toRadians(angle)));
markIndicator.getTransforms().clear();
markIndicator.getTransforms().addAll(
new Rotate(angle, new Point3D(0, 0, 1)),
new Translate(0, -radius, 0.3`),
new Scale(scale, scale, scale / 10)
);
}
private Double normalizeHeading(double heading, double windDirection) {
Double normalizedHeading = heading - windDirection;
normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360L);
return normalizedHeading;
}
private void rotateTo(double heading, boolean sailsIn, double windDir) {
rotationProperty.set(heading);
rotation.setAngle(heading);
wake.getTransforms().setAll(new Rotate(heading, new Point3D(0,0,1)));
if (sailsIn) {
boatAssets.showSail();
Double sailWindOffset = 30.0;
Double upwindAngleLimit = 15.0;
Double downwindAngleLimit = 10.0; //Upwind from normalised horizontal
Double normalizedHeading = normalizeHeading(heading, windDir);
if (normalizedHeading < 180) {
if (normalizedHeading < sailWindOffset + upwindAngleLimit){
boatAssets.rotateSail(-upwindAngleLimit);
} else if (normalizedHeading > 90 + sailWindOffset){
boatAssets.rotateSail(-90 + downwindAngleLimit);
} else {
boatAssets.rotateSail(-heading + windDir + sailWindOffset);
}
} else {
if (normalizedHeading > 360 - (sailWindOffset + upwindAngleLimit)) {
boatAssets.rotateSail(upwindAngleLimit);
} else if (normalizedHeading < 270 - sailWindOffset) {
boatAssets.rotateSail(90 - downwindAngleLimit);
} else {
boatAssets.rotateSail(-heading + windDir - sailWindOffset);
}
}
} else {
boatAssets.hideSail();
}
}
public void setMarkIndicator(Group indicator) {
this.markIndicator = indicator;
this.getChildren().add(markIndicator);
createPlayerIndicator();
setIndicatorColor(indicatorColor);
}
private void createPlayerIndicator() {
Model torus = ModelFactory.importModel(ModelType.PLAYER_IDENTIFIER_TORUS);
torus.getAssets().getTransforms().addAll(
new Rotate(90, new Point3D(1, 0, 0)),
new Scale(0.7, 0.7, 0.7),
new Translate(0, 0.5, 0)
);
this.getChildren().add(torus.getAssets());
playerIndicator = (MeshView) ((Group) ((Group) torus.getAssets().getChildren().get(0))
.getChildren().get(0)).getChildren().get(0);
}
public void setIndicatorColor(Color color) {
this.indicatorColor = color;
MeshView markIndicatorMesh = (MeshView) ((Group) ((Group) this.markIndicator.getChildren()
.get(0))
.getChildren().get(0)).getChildren().get(0);
markIndicatorMesh.setMaterial(new PhongMaterial(color));
playerIndicator.setMaterial(new PhongMaterial(color));
}
public Group getWake () {
return wake;
}
public void setIsSelected(Boolean isSelected) {
this.isSelected = isSelected;
}
private void updateListeners() {
for (SelectedBoatListener sbl : selectedBoatListenerListeners) {
sbl.notifySelected(this, this.isSelected);
}
}
public void addSelectedBoatListener(SelectedBoatListener sbl) {
selectedBoatListenerListeners.add(sbl);
}
public ReadOnlyDoubleWrapper getRotationProperty() {
return rotationProperty;
}
}