Files
Party-Parrots-At-Sea/src/test/java/seng302/visualiser/ClientToServerTests/RegularPacketsTest.java
T

76 lines
2.8 KiB
Java

package seng302.visualiser.ClientToServerTests;
import org.junit.After;
import org.junit.Before;
import org.junit.Test;
import seng302.gameServer.MainServerThread;
import seng302.visualiser.ClientToServerThread;
/**
* Test for checking how regularly packets are sent from ClientToServer Thread.
*/
public class RegularPacketsTest {
private MainServerThread serverThread;
private ClientToServerThread clientThread;
@Before
public void setup() throws Exception {
// new GameState("localhost");
// serverThread = new MainServerThread();
// clientThread = new ClientToServerThread("localhost", 4942);
// GameState.setCurrentStage(GameStages.RACING);
}
@Test
public void packetsSentAtRegularIntervals () throws Exception {
// final double TEST_DISTANCE = 10.0;
// serverThread.startGame();
// SleepThreadMaxDelay();
// ServerYacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
// double startAngle = yacht.getHeading();
// long startTime = System.currentTimeMillis();
// clientThread.sendBoatAction(BoatAction.UPWIND);
// Thread.sleep(200);
// while (Math.abs(yacht.getHeading() - startAngle) < TEST_DISTANCE) {
// Thread.sleep(1);
// }
// clientThread.sendBoatAction(BoatAction.MAINTAIN_HEADING);
// long endTime = System.currentTimeMillis();
// SleepThreadMaxDelay();
// //Allowed to be two loops of delay due to loop delay and processing delay at client + server ends.
// Assert.assertEquals(
// TEST_DISTANCE / ServerYacht.TURN_STEP * ClientToServerThread.PACKET_SENDING_INTERVAL_MS,
// (endTime - startTime), 2 * ClientToServerThread.PACKET_SENDING_INTERVAL_MS);
}
// @Test
// public void testArbitraryPacketSent() throws Exception {
// serverThread.startGame();
// SleepThreadMaxDelay();
// Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
// boolean startState = yacht.getSailIn();
// clientThread.sendBoatAction(BoatAction.SAILS_IN);
// SleepThreadMaxDelay();
// Assert.assertEquals(startState, !yacht.getSailIn());
// }
/**
* Give time for processing and packet sending. 200ms listed as absolute maximum for an
* acceptable delay.
* @throws Exception Thrown if thread crashes or something
*/
private void SleepThreadMaxDelay() throws Exception {
Thread.sleep(200);
}
@After
public void teardown () throws Exception {
// clientThread.setSocketToClose();
// serverThread.terminate();
// GameState.setCurrentStage(GameStages.LOBBYING);
// for (int i = 0; i<20; i++)
// SleepThreadMaxDelay(); //Make sure socket is closed and toolkit remade.
}
}