mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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2a3231d334
# Conflicts: # src/main/java/seng302/gameServer/GameState.java # src/main/java/seng302/gameServer/MainServerThread.java # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/model/Yacht.java # src/main/java/seng302/model/mark/MarkOrder.java # src/main/java/seng302/visualiser/GameView.java # src/main/java/seng302/visualiser/controllers/RaceViewController.java
806 lines
26 KiB
Java
806 lines
26 KiB
Java
package seng302.model;
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import javafx.beans.property.ReadOnlyDoubleProperty;
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import javafx.beans.property.ReadOnlyDoubleWrapper;
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import javafx.beans.property.ReadOnlyLongProperty;
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import javafx.beans.property.ReadOnlyLongWrapper;
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import javafx.scene.paint.Color;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.GameState;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.utilities.GeoUtility;
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import java.text.DateFormat;
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import java.text.SimpleDateFormat;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Set;
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import java.util.Observable;
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import static seng302.utilities.GeoUtility.getGeoCoordinate;
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/**
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* Yacht class for the racing boat.
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*
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* Class created to store more variables (eg. boat statuses) compared to the XMLParser boat class,
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* also done outside Boat class because some old variables are not used anymore.
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*/
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public class Yacht extends Observable {
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@FunctionalInterface
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public interface YachtLocationListener {
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void notifyLocation(Yacht yacht, double lat, double lon, double heading, double velocity, boolean sailIn);
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}
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private Logger logger = LoggerFactory.getLogger(Yacht.class);
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private static final Double ROUNDING_DISTANCE = 50d; // TODO: 3/08/17 wmu16 - Look into this value further
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public static final Double MARK_COLLISION_DISTANCE = 15d;
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public static final Double YACHT_COLLISION_DISTANCE = 25.0;
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private static final Double BOUNCE_DISTANCE_MARK = 20.0;
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private static final Double BOUNCE_DISTANCE_YACHT = 30.0;
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private static final Integer COLLISION_UPDATE_INTERVAL = 100;
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private static final Double COLLISION_VELOCITY_PENALTY = 0.3;
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//BOTH AFAIK
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private String boatType;
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private Integer sourceId;
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private String hullID; //matches HullNum in the XML spec.
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private String shortName;
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private String boatName;
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private String country;
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private Long estimateTimeAtFinish;
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private Integer currentMarkSeqID = 0;
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private Long markRoundTime;
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private Double distanceToCurrentMark;
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private Long timeTillNext;
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private Double heading;
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private Integer legNumber = 0;
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//SERVER SIDE
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public static final Double TURN_STEP = 5.0; //This should be in some utils class somewhere 2bh. Public for tests sake.
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private Double lastHeading;
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private Boolean sailIn = false;
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private GeoPoint location;
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private Integer boatStatus;
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private Double velocity;
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private Boolean isAuto;
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private Double autoHeading;
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//MARK ROUNDING INFO
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private GeoPoint lastLocation; //For purposes of mark rounding calculations
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private Boolean hasEnteredRoundingZone; //The distance that the boat must be from the mark to round
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private Boolean hasPassedLine;
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private Boolean hasPassedThroughGate;
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private Boolean finishedRace;
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private Long lastCollisionUpdate;
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//CLIENT SIDE
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private List<YachtLocationListener> locationListeners = new ArrayList<>();
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private ReadOnlyDoubleWrapper velocityProperty = new ReadOnlyDoubleWrapper();
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private ReadOnlyLongWrapper timeTillNextProperty = new ReadOnlyLongWrapper();
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private ReadOnlyLongWrapper timeSinceLastMarkProperty = new ReadOnlyLongWrapper();
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private CompoundMark lastMarkRounded;
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private Integer positionInt = 0;
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private Color colour;
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private Boolean clientSailsIn = true;
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public Yacht(String boatType, Integer sourceId, String hullID, String shortName,
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String boatName, String country) {
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this.boatType = boatType;
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this.sourceId = sourceId;
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this.hullID = hullID;
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this.shortName = shortName;
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this.boatName = boatName;
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this.country = country;
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this.sailIn = false;
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this.isAuto = false;
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this.location = new GeoPoint(57.670341, 11.826856);
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this.lastLocation = location;
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this.heading = 120.0; //In degrees
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this.velocity = 0d; //in mms-1
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this.hasEnteredRoundingZone = false;
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this.hasPassedLine = false;
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this.hasPassedThroughGate = false;
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this.finishedRace = false;
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}
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public Mark markCollidedWith() {
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Set<Mark> marksInRace = GameState.getMarks();
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for (Mark mark : marksInRace) {
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if (GeoUtility.getDistance(getLocation(), new GeoPoint(mark.getLat(), mark.getLng()))
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<= MARK_COLLISION_DISTANCE) {
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return mark;
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}
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}
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return null;
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}
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/**
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* @param timeInterval since last update in milliseconds
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*/
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public void update(Long timeInterval) {
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Double secondsElapsed = timeInterval / 1000000.0;
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Double windSpeedKnots = GameState.getWindSpeedKnots();
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Double trueWindAngle = Math.abs(GameState.getWindDirection() - heading);
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Double boatSpeedInKnots = PolarTable.getBoatSpeed(windSpeedKnots, trueWindAngle);
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Double maxBoatSpeed = boatSpeedInKnots / 1.943844492 * 1000;
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if (sailIn && velocity <= maxBoatSpeed && maxBoatSpeed != 0d) {
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if (velocity < maxBoatSpeed) {
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velocity += maxBoatSpeed / 120; // Acceleration
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}
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if (velocity > maxBoatSpeed) {
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velocity = maxBoatSpeed; // Prevent the boats from exceeding top speed
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}
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} else { // Deceleration
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if (velocity > 0d) {
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if (maxBoatSpeed != 0d) {
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velocity -= maxBoatSpeed / 600;
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} else {
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velocity -= velocity / 100;
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}
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if (velocity < 0) {
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velocity = 0d;
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}
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}
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}
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runAutoPilot();
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//UPDATE BOAT LOCATION
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lastLocation = location;
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location = GeoUtility.getGeoCoordinate(location, heading, velocity * secondsElapsed);
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Double metersCovered = velocity * secondsElapsed;
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GeoPoint calculatedPoint = getGeoCoordinate(location, heading, metersCovered);
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if (shouldDoCollisionUpdate()) {
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Yacht collidedYacht = checkCollision(calculatedPoint);
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if (collidedYacht != null) {
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location = calculateBounceBackYacht(this, collidedYacht, BOUNCE_DISTANCE_YACHT);
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velocity *= COLLISION_VELOCITY_PENALTY;
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collidedYacht.setLocation(
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calculateBounceBackYacht(collidedYacht, this, BOUNCE_DISTANCE_YACHT));
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collidedYacht.setVelocity(collidedYacht.getVelocity() * COLLISION_VELOCITY_PENALTY);
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setChanged();
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notifyObservers(this.sourceId);
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} else if (markCollidedWith() != null) {
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location = calculateBounceBack(
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new GeoPoint(markCollidedWith().getLat(), markCollidedWith().getLng()),
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BOUNCE_DISTANCE_MARK);
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velocity *= COLLISION_VELOCITY_PENALTY;
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setChanged();
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notifyObservers(this.sourceId);
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} else {
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location = calculatedPoint;
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}
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lastCollisionUpdate = System.currentTimeMillis();
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} else {
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location = calculatedPoint;
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}
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//CHECK FOR MARK ROUNDING
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if (!finishedRace) {
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checkForLegProgression();
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}
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// TODO: 3/08/17 wmu16 - Implement line cross check here
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}
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/**
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* @return true if COLLISION_UPDATE_INTERVAL has elapsed since the last collision update
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*/
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private Boolean shouldDoCollisionUpdate() {
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if (lastCollisionUpdate == null) {
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lastCollisionUpdate = System.currentTimeMillis();
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}
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return System.currentTimeMillis() - lastCollisionUpdate > COLLISION_UPDATE_INTERVAL;
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}
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/**
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* Calculate the new position of the boat after it has had a collision
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*
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* @return The boats new position
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*/
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private GeoPoint calculateBounceBack(GeoPoint collidedWith, Double bounceDistance) {
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Double heading = GeoUtility.getBearing(location, collidedWith);
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// Invert heading
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heading -= 180;
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Integer newHeading = Math.floorMod(heading.intValue(), 360);
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return GeoUtility.getGeoCoordinate(location, newHeading.doubleValue(), bounceDistance);
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}
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private GeoPoint calculateBounceBackYacht(Yacht collidingYacht, Yacht collidedYacht,
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Double bounceDistance) {
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Double heading = GeoUtility
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.getBearing(collidingYacht.getLocation(), collidedYacht.getLocation());
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heading -= 180;
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Integer faultYachtHeading = Math.floorMod(heading.intValue(), 360);
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return GeoUtility
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.getGeoCoordinate(collidingYacht.getLocation(), faultYachtHeading.doubleValue(),
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bounceDistance);
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}
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/**
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* Calculates the distance to the next mark (closest of the two if a gate mark). For purposes
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* of mark rounding
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*
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* @return A distance in metres. Returns -1 if there is no next mark
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* @throws IndexOutOfBoundsException If the next mark is null (ie the last mark in the race)
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* Check first using {@link seng302.model.mark.MarkOrder#isLastMark(Integer)}
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*/
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public Double calcDistanceToCurrentMark() throws IndexOutOfBoundsException {
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CompoundMark nextMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
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if (nextMark.isGate()) {
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Mark sub1 = nextMark.getSubMark(1);
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Mark sub2 = nextMark.getSubMark(2);
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Double distance1 = GeoUtility.getDistance(location, sub1);
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Double distance2 = GeoUtility.getDistance(location, sub2);
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return (distance1 < distance2) ? distance1 : distance2;
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} else {
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return GeoUtility.getDistance(location, nextMark.getSubMark(1));
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}
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}
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/**
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* 4 Different cases of progression in the race
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* 1 - Passing the start line
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* 2 - Passing any in-race Gate
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* 3 - Passing any in-race Mark
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* 4 - Passing the finish line
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*/
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private void checkForLegProgression() {
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CompoundMark currentMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
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if (currentMarkSeqID == 0) {
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checkStartLineCrossing(currentMark);
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} else if (GameState.getMarkOrder().isLastMark(currentMarkSeqID)) {
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checkFinishLineCrossing(currentMark);
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} else if (currentMark.isGate()) {
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checkGateRounding(currentMark);
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} else {
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checkMarkRounding(currentMark);
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}
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}
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/**
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* If we pass the start line gate in the correct direction, progress
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*
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* @param currentMark The current gate
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*/
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private void checkStartLineCrossing(CompoundMark currentMark) {
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Mark mark1 = currentMark.getSubMark(1);
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Mark mark2 = currentMark.getSubMark(2);
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CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
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Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
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if (crossedLine > 0) {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
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if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
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currentMarkSeqID++;
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logMarkRounding(currentMark);
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}
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}
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}
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/**
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* This algorithm checks for mark rounding. And increments the currentMarSeqID number attribute
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* of the yacht if so.
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* A visual representation of this algorithm can be seen on the Wiki under
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* 'mark passing algorithm'
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*/
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private void checkMarkRounding(CompoundMark currentMark) {
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distanceToCurrentMark = calcDistanceToCurrentMark();
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GeoPoint nextPoint = GameState.getMarkOrder().getNextMark(currentMarkSeqID).getMidPoint();
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GeoPoint prevPoint = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID)
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.getMidPoint();
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GeoPoint midPoint = GeoUtility.getDirtyMidPoint(nextPoint, prevPoint);
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//1 TEST FOR ENTERING THE ROUNDING DISTANCE
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if (distanceToCurrentMark < ROUNDING_DISTANCE) {
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hasEnteredRoundingZone = true;
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}
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//In case current mark is a gate, loop through all marks just in case
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for (Mark thisCurrentMark : currentMark.getMarks()) {
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if (GeoUtility.isPointInTriangle(lastLocation, location, midPoint, thisCurrentMark)) {
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hasPassedLine = true;
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}
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}
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if (hasPassedLine && hasEnteredRoundingZone) {
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currentMarkSeqID++;
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hasPassedLine = false;
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hasEnteredRoundingZone = false;
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hasPassedThroughGate = false;
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logMarkRounding(currentMark);
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}
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}
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/**
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* Checks if a gate line has been crossed and in the correct direction
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*
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* @param currentMark The current gate
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*/
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private void checkGateRounding(CompoundMark currentMark) {
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Mark mark1 = currentMark.getSubMark(1);
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Mark mark2 = currentMark.getSubMark(2);
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CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
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CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
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Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
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//We have crossed the line
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if (crossedLine > 0) {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
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//Check we cross the line in the correct direction
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if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
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hasPassedThroughGate = true;
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}
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}
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Boolean prevMarkSide = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
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Boolean nextMarkSide = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
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if (hasPassedThroughGate) {
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//Check if we need to round this gate after passing through
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if (prevMarkSide == nextMarkSide) {
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checkMarkRounding(currentMark);
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} else {
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currentMarkSeqID++;
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logMarkRounding(currentMark);
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}
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}
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}
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/**
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* If we pass the finish gate in the correct direction
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*
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* @param currentMark The current gate
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*/
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private void checkFinishLineCrossing(CompoundMark currentMark) {
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Mark mark1 = currentMark.getSubMark(1);
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Mark mark2 = currentMark.getSubMark(2);
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CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
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Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
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if (crossedLine > 0) {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
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if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
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currentMarkSeqID++;
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finishedRace = true;
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logMarkRounding(currentMark);
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logger.debug(sourceId + " finished");
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// TODO: 8/08/17 wmu16 - Do something!
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}
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}
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}
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/**
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* Adjusts the heading of the boat by a given amount, while recording the boats
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* last heading.
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*
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* @param amount the amount by which to adjust the boat heading.
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*/
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public void adjustHeading(Double amount) {
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Double newVal = heading + amount;
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lastHeading = heading;
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heading = (double) Math.floorMod(newVal.longValue(), 360L);
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}
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/**
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* Swaps the boats direction from one side of the wind to the other.
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*/
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public void tackGybe(Double windDirection) {
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if (isAuto) {
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disableAutoPilot();
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} else {
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Double normalizedHeading = normalizeHeading();
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Double newVal = (-2 * normalizedHeading) + heading;
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Double newHeading = (double) Math.floorMod(newVal.longValue(), 360L);
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setAutoPilot(newHeading);
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}
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}
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/**
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* Enables the boats auto pilot feature, which will move the boat towards a given heading.
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* @param thisHeading The heading to move the boat towards.
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*/
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private void setAutoPilot(Double thisHeading) {
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isAuto = true;
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autoHeading = thisHeading;
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}
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/**
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* Disables the auto pilot function.
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*/
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public void disableAutoPilot() {
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isAuto = false;
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}
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/**
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* Moves the boat towards the given heading when the auto pilot was set. Disables the auto pilot
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* in the event that the boat is within the range of 1 turn step of its goal.
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*/
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public void runAutoPilot() {
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if (isAuto) {
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turnTowardsHeading(autoHeading);
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if (Math.abs(heading - autoHeading)
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<= TURN_STEP) { //Cancel when within 1 turn step of target.
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isAuto = false;
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}
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}
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}
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public void toggleSailIn() {
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sailIn = !sailIn;
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}
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public void turnUpwind() {
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disableAutoPilot();
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Double normalizedHeading = normalizeHeading();
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if (normalizedHeading == 0) {
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if (lastHeading < 180) {
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adjustHeading(-TURN_STEP);
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} else {
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adjustHeading(TURN_STEP);
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}
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} else if (normalizedHeading == 180) {
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if (lastHeading < 180) {
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adjustHeading(TURN_STEP);
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} else {
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adjustHeading(-TURN_STEP);
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}
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} else if (normalizedHeading < 180) {
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adjustHeading(-TURN_STEP);
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} else {
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adjustHeading(TURN_STEP);
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}
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}
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public void turnDownwind() {
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disableAutoPilot();
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Double normalizedHeading = normalizeHeading();
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if (normalizedHeading == 0) {
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if (lastHeading < 180) {
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adjustHeading(TURN_STEP);
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} else {
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adjustHeading(-TURN_STEP);
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}
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} else if (normalizedHeading == 180) {
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if (lastHeading < 180) {
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adjustHeading(-TURN_STEP);
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} else {
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adjustHeading(TURN_STEP);
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}
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} else if (normalizedHeading < 180) {
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adjustHeading(TURN_STEP);
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} else {
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adjustHeading(-TURN_STEP);
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|
}
|
|
}
|
|
|
|
/**
|
|
* Takes the VMG from the polartable for upwind or downwind depending on the boats direction,
|
|
* and uses this to calculate a heading to move the yacht towards.
|
|
*/
|
|
public void turnToVMG() {
|
|
if (isAuto) {
|
|
disableAutoPilot();
|
|
} else {
|
|
Double normalizedHeading = normalizeHeading();
|
|
Double optimalHeading;
|
|
HashMap<Double, Double> optimalPolarMap;
|
|
|
|
if (normalizedHeading >= 90 && normalizedHeading <= 270) { // Downwind
|
|
optimalPolarMap = PolarTable.getOptimalDownwindVMG(GameState.getWindSpeedKnots());
|
|
} else {
|
|
optimalPolarMap = PolarTable.getOptimalUpwindVMG(GameState.getWindSpeedKnots());
|
|
}
|
|
optimalHeading = optimalPolarMap.keySet().iterator().next();
|
|
|
|
if (normalizedHeading > 180) {
|
|
optimalHeading = 360 - optimalHeading;
|
|
}
|
|
|
|
// Take optimal heading and turn into a boat heading rather than a wind heading.
|
|
optimalHeading =
|
|
optimalHeading + GameState.getWindDirection();
|
|
|
|
setAutoPilot(optimalHeading);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Takes a given heading and rotates the boat towards that heading.
|
|
* This does not care about being upwind or downwind, just which direction will reach a given
|
|
* heading faster.
|
|
*
|
|
* @param newHeading The heading to turn the yacht towards.
|
|
*/
|
|
private void turnTowardsHeading(Double newHeading) {
|
|
Double newVal = heading - newHeading;
|
|
if (Math.floorMod(newVal.longValue(), 360L) > 180) {
|
|
adjustHeading(TURN_STEP / 5);
|
|
} else {
|
|
adjustHeading(-TURN_STEP / 5);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns a heading normalized for the wind direction. Heading direction into the wind is 0,
|
|
* directly away is 180.
|
|
*
|
|
* @return The normalized heading accounting for wind direction.
|
|
*/
|
|
private Double normalizeHeading() {
|
|
Double normalizedHeading = heading - GameState.windDirection;
|
|
normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360L);
|
|
return normalizedHeading;
|
|
}
|
|
|
|
public String getBoatType() {
|
|
return boatType;
|
|
}
|
|
|
|
public Integer getSourceId() {
|
|
//@TODO Remove and merge with Creating Game Loop
|
|
if (sourceId == null) {
|
|
return 0;
|
|
}
|
|
return sourceId;
|
|
}
|
|
|
|
public String getHullID() {
|
|
if (hullID == null) {
|
|
return "";
|
|
}
|
|
return hullID;
|
|
}
|
|
|
|
public String getShortName() {
|
|
return shortName;
|
|
}
|
|
|
|
public String getBoatName() {
|
|
return boatName;
|
|
}
|
|
|
|
public String getCountry() {
|
|
if (country == null) {
|
|
return "";
|
|
}
|
|
return country;
|
|
}
|
|
|
|
public Integer getBoatStatus() {
|
|
return boatStatus;
|
|
}
|
|
|
|
public void setBoatStatus(Integer boatStatus) {
|
|
this.boatStatus = boatStatus;
|
|
}
|
|
|
|
public Integer getLegNumber() {
|
|
return legNumber;
|
|
}
|
|
|
|
public void setLegNumber(Integer legNumber) {
|
|
// if (colour != null && position != "-" && legNumber != this.legNumber) {
|
|
// RaceViewController.updateYachtPositionSparkline(this, legNumber);
|
|
// }
|
|
this.legNumber = legNumber;
|
|
}
|
|
|
|
public void setEstimateTimeTillNextMark(Long estimateTimeTillNextMark) {
|
|
timeTillNext = estimateTimeTillNextMark;
|
|
}
|
|
|
|
public String getEstimateTimeAtFinish() {
|
|
DateFormat format = new SimpleDateFormat("dd/MM/yyyy HH:mm:ss");
|
|
return format.format(estimateTimeAtFinish);
|
|
}
|
|
|
|
public void setEstimateTimeAtFinish(Long estimateTimeAtFinish) {
|
|
this.estimateTimeAtFinish = estimateTimeAtFinish;
|
|
}
|
|
|
|
public Integer getPositionInteger() {
|
|
return positionInt;
|
|
}
|
|
|
|
public void setPositionInteger(Integer position) {
|
|
this.positionInt = position;
|
|
}
|
|
|
|
public void updateVelocityProperty(double velocity) {
|
|
this.velocityProperty.set(velocity);
|
|
}
|
|
|
|
public void setMarkRoundingTime(Long markRoundingTime) {
|
|
this.markRoundTime = markRoundingTime;
|
|
}
|
|
|
|
public ReadOnlyDoubleProperty getVelocityProperty() {
|
|
return velocityProperty.getReadOnlyProperty();
|
|
}
|
|
|
|
public double getVelocityMMS() {
|
|
return velocity;
|
|
}
|
|
|
|
public ReadOnlyLongProperty timeTillNextProperty() {
|
|
return timeTillNextProperty.getReadOnlyProperty();
|
|
}
|
|
|
|
public Double getVelocityKnots() {
|
|
return velocity / 1000 * 1.943844492; // TODO: 26/07/17 cir27 - remove magic number
|
|
}
|
|
|
|
public Long getTimeTillNext() {
|
|
return timeTillNext;
|
|
}
|
|
|
|
public Long getMarkRoundTime() {
|
|
return markRoundTime;
|
|
}
|
|
|
|
public CompoundMark getLastMarkRounded() {
|
|
return lastMarkRounded;
|
|
}
|
|
|
|
public void setLastMarkRounded(CompoundMark lastMarkRounded) {
|
|
this.lastMarkRounded = lastMarkRounded;
|
|
}
|
|
|
|
public GeoPoint getLocation() {
|
|
return location;
|
|
}
|
|
|
|
/**
|
|
* Sets the current location of the boat in lat and long whilst preserving the last location
|
|
*
|
|
* @param lat Latitude
|
|
* @param lng Longitude
|
|
*/
|
|
public void setLocation(Double lat, Double lng) {
|
|
lastLocation.setLat(location.getLat());
|
|
lastLocation.setLng(location.getLng());
|
|
location.setLat(lat);
|
|
location.setLng(lng);
|
|
}
|
|
|
|
public Double getHeading() {
|
|
return heading;
|
|
}
|
|
|
|
public void setHeading(Double heading) {
|
|
this.heading = heading;
|
|
}
|
|
|
|
public Boolean getSailIn() {
|
|
return sailIn;
|
|
}
|
|
|
|
@Override
|
|
public String toString() {
|
|
return boatName;
|
|
}
|
|
|
|
public void updateTimeSinceLastMarkProperty(long timeSinceLastMark) {
|
|
this.timeSinceLastMarkProperty.set(timeSinceLastMark);
|
|
}
|
|
|
|
public ReadOnlyLongProperty timeSinceLastMarkProperty() {
|
|
return timeSinceLastMarkProperty.getReadOnlyProperty();
|
|
}
|
|
|
|
public void setTimeTillNext(Long timeTillNext) {
|
|
this.timeTillNext = timeTillNext;
|
|
}
|
|
|
|
|
|
public Color getColour() {
|
|
return colour;
|
|
}
|
|
|
|
public void setColour(Color colour) {
|
|
this.colour = colour;
|
|
}
|
|
|
|
public void toggleClientSail() {
|
|
clientSailsIn = !clientSailsIn;
|
|
}
|
|
|
|
public Double getVelocity() {
|
|
return velocity;
|
|
}
|
|
|
|
public void setVelocity(Double velocity) {
|
|
this.velocity = velocity;
|
|
}
|
|
|
|
public Double getDistanceToCurrentMark() {
|
|
return distanceToCurrentMark;
|
|
}
|
|
|
|
public Boolean getClientSailsIn(){
|
|
return clientSailsIn;
|
|
}
|
|
|
|
public void updateLocation(double lat, double lng, double heading, double velocity) {
|
|
setLocation(lat, lng);
|
|
this.heading = heading;
|
|
this.velocity = velocity;
|
|
updateVelocityProperty(velocity);
|
|
for (YachtLocationListener yll : locationListeners) {
|
|
yll.notifyLocation(this, lat, lng, heading, velocity, clientSailsIn);
|
|
}
|
|
}
|
|
|
|
private void logMarkRounding(CompoundMark currentMark) {
|
|
String typeString = "mark";
|
|
if (currentMark.isGate()) {
|
|
typeString = "gate";
|
|
}
|
|
logger.debug(
|
|
String.format("BoatID %d passed %s %s with id %d. Now on leg %d",
|
|
sourceId,
|
|
typeString,
|
|
currentMark.getMarks().get(0).getName(),
|
|
currentMark.getId(),
|
|
currentMarkSeqID));
|
|
}
|
|
|
|
public void addLocationListener(YachtLocationListener listener) {
|
|
locationListeners.add(listener);
|
|
}
|
|
|
|
public void setLocation(GeoPoint geoPoint) {
|
|
location = geoPoint;
|
|
}
|
|
|
|
/**
|
|
* Collision detection which iterates through all the yachts and check if any yacht collided
|
|
* with this yacht. Return collided yacht or null if no collision.
|
|
*
|
|
* @param calculatedPoint point will the yacht will move next
|
|
* @return yacht which collided with this yacht
|
|
*/
|
|
private Yacht checkCollision(GeoPoint calculatedPoint) {
|
|
|
|
for (Yacht yacht : GameState.getYachts().values()) {
|
|
if (yacht != this) {
|
|
Double distance = GeoUtility.getDistance(yacht.getLocation(), calculatedPoint);
|
|
if (distance < YACHT_COLLISION_DISTANCE) {
|
|
return yacht;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
}
|