Files
Party-Parrots-At-Sea/src/main/java/seng302/visualiser/controllers/cells/ServerCell.java
T
Haoming Yin 1516e817b7 Fixed some UI bugs, and redesigned some UI elements.
- Changed class structure (added dialogs, cells folder)
- Changed font to Baloo as it has better font height
- Figured out a way to change the font color of max player slider thumb
- Added cursor effect when mouse hover on any button
- Fixed drop shadow bug for lobby view player cell
- Moved drop shadow effect from player cell controller to css

#story[1245]
2017-09-09 15:00:32 +12:00

77 lines
2.1 KiB
Java

package seng302.visualiser.controllers.cells;
import com.jfoenix.controls.JFXButton;
import com.jfoenix.controls.JFXDecorator;
import java.io.IOException;
import java.net.URL;
import java.util.ResourceBundle;
import com.jfoenix.controls.JFXTextField;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.fxml.Initializable;
import javafx.scene.Parent;
import javafx.scene.control.Label;
import javafx.scene.effect.DropShadow;
import javafx.scene.layout.GridPane;
import javafx.scene.paint.Color;
import seng302.gameServer.ServerDescription;
import seng302.visualiser.GameClient;
import seng302.visualiser.controllers.ViewManager;
public class ServerCell implements Initializable {
//--------FXML BEGIN--------//
//Layout
@FXML
private GridPane serverListCell;
//Server Information
@FXML
private Label serverName;
@FXML
private Label mapName;
@FXML
private Label serverPlayerCount;
//Server Connection
@FXML
private JFXButton serverConnButton;
//---------FXML END---------//
private String name;
private String mapNameString;
private String currPlayerCount;
private String hostName;
private Integer portNumber;
public ServerCell(ServerDescription server) {
this.name = server.getName();
this.currPlayerCount = server.getNumPlayers().toString() + "/" + server.getCapacity().toString();
this.mapNameString = server.getMapName();
this.hostName = server.getAddress();
this.portNumber = server.portNumber();
}
public void initialize(URL location, ResourceBundle resources) {
serverName.setText(name);
serverPlayerCount.setText(currPlayerCount);
mapName.setText(mapNameString);
serverConnButton.setOnMouseReleased(event -> joinServer());
}
public void joinServer() {
// TODO: 7/09/17 ajm412: Connect to a server here with the values stored in the hostName/portNumber variables.
System.out.println("Connecting to " + serverName.getText());
ViewManager.getInstance().getGameClient().runAsClient(hostName, portNumber);
}
}