Files
Party-Parrots-At-Sea/src/main/java/seng302/fxObjects/Wake.java
T
Calum 14a7305a2d Made FPS marker not draw on canvas.
Have to revert the use of the observer pattern since there is no time to change how and when data is passed.
2017-05-24 17:17:06 +12:00

115 lines
4.3 KiB
Java

package seng302.fxObjects;
import javafx.scene.CacheHint;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.shape.Arc;
import javafx.scene.shape.ArcType;
import javafx.scene.shape.StrokeLineCap;
import javafx.scene.transform.Rotate;
/**
* A group containing objects used to represent wakes onscreen. Contains functionality for their animation.
*/
class Wake extends Group {
//The number of wakes
private int numWakes = 8;
//The total possible difference between the first wake and the last. Increasing/Decreasing this will make wakes fan out more/less.
private final double MAX_DIFF = 75;
//Increasing/decreasing this will alter the speed that wakes converge when the heading stop changing. Anything over about 1500 may cause oscillation.
private final int UNIFICATION_SPEED = 750;
private Arc[] arcs = new Arc[numWakes];
private double[] rotationalVelocities = new double[numWakes];
private double[] rotations = new double[numWakes];
private double baseRad;
/**
* Create a wake at the given location.
*
* @param startingX x location where the tip of wake arcs will be.
* @param startingY y location where the tip of wake arcs will be.
*/
Wake(double startingX, double startingY) {
super.setLayoutX(startingX);
super.setLayoutY(startingY);
Arc arc;
for (int i = 0; i < numWakes; i++) {
//Default triangle is -110 deg out of phase with a default wake and has angle of 40 deg.
arc = new Arc(0, 0, 0, 0, -110, 40);
arc.setCache(true);
arc.setCacheHint(CacheHint.SCALE_AND_ROTATE);
arc.setType(ArcType.OPEN);
arc.setStroke(new Color(0.18, 0.7, 1.0, 1.0 + (-0.99 / numWakes * i)));
arc.setStrokeWidth(3.0);
arc.setStrokeLineCap(StrokeLineCap.ROUND);
arc.setFill(new Color(0.0, 0.0, 0.0, 0.0));
baseRad = (20 / numWakes);
arcs[i] = arc;
}
super.getChildren().addAll(arcs);
}
/**
* Sets the rotationalVelocity of each arc.
*
* @param rotationalVelocity The rotationalVelocity the wake should move at.
* @param velocity The real world velocity of the boat in m/s.
*/
void setRotationalVelocity(double rotationalVelocity, double velocity) {
rotationalVelocities[0] = rotationalVelocity;
for (int i = 1; i < numWakes; i++) {
double wakeSeparationRad = Math.toRadians(rotations[i - 1] - rotations[i]);
double shortestDistance = Math.atan2(
Math.sin(wakeSeparationRad),
Math.cos(wakeSeparationRad)
);
double distDeg = Math.toDegrees(shortestDistance);
if (rotationalVelocities[i - 1] < 0.01 && rotationalVelocities[i - 1] > -0.01) {
rotationalVelocities[i] = distDeg / UNIFICATION_SPEED * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes);
} else {
if (distDeg < (MAX_DIFF / numWakes))
rotationalVelocities[i] = rotationalVelocities[i - 1] * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes);
else
rotationalVelocities[i] = rotationalVelocities[i - 1];
}
}
double rad = baseRad + velocity;
for (Arc arc : arcs) {
arc.setRadiusX(rad);
arc.setRadiusY(rad);
rad += (10 / numWakes) + (velocity / 2);
}
}
/**
* Arcs rotate based on the distance they would have travelled over the supplied time interval.
*
* @param timeInterval the time interval, in microseconds, that the wake should move.
*/
void updatePosition(long timeInterval) {
for (int i = 0; i < numWakes; i++) {
rotations[i] = rotations[i] + rotationalVelocities[i] * timeInterval;
arcs[i].getTransforms().setAll(new Rotate(rotations[i]));
}
}
/**
* Rotate all wakes to the given rotation.
*
* @param rotation the from north angle in degrees to rotate to.
*/
void rotate(double rotation) {
for (int i = 0; i < arcs.length; i++) {
rotations[i] = rotation;
rotationalVelocities[i] = 0;
arcs[i].getTransforms().setAll(new Rotate(rotation));
}
}
}