Files
Party-Parrots-At-Sea/src/main/java/seng302/gameServer/MessageFactory.java
T
William Muir 061e49bab9 Implemented wind walker algorithm. Refactored some GameState updating logic to allow for better token logic integration
GameState: Moved all token logic into its own function startPoint so that it is dsijoint from other updating logic
GameState: Implemented wind walker algorithm.
GameState: Changed Generic 'speedMultiplier' to 'serverSpeedMultiplier' to make it obviously disjoint from a boats speed multiplier
MessageFactory: Moved some found message creation (Chatter Message)  server side into MessageFactory that wasnt already there
ServerYacht: Added a speed multiplier and a handling multiplier to the serveryacht class that is set and reset upon powerup / down

#story[1293]
2017-09-22 23:44:03 +12:00

166 lines
6.2 KiB
Java

package seng302.gameServer;
import java.util.ArrayList;
import java.util.List;
import seng302.gameServer.messages.BoatLocationMessage;
import seng302.gameServer.messages.BoatSubMessage;
import seng302.gameServer.messages.ChatterMessage;
import seng302.gameServer.messages.RaceStartNotificationType;
import seng302.gameServer.messages.RaceStartStatusMessage;
import seng302.gameServer.messages.RaceStatus;
import seng302.gameServer.messages.RaceStatusMessage;
import seng302.gameServer.messages.RaceType;
import seng302.gameServer.messages.XMLMessage;
import seng302.gameServer.messages.XMLMessageSubType;
import seng302.gameServer.messages.YachtEventCodeMessage;
import seng302.gameServer.messages.YachtEventType;
import seng302.model.Player;
import seng302.model.ServerYacht;
import seng302.model.stream.xml.generator.RaceXMLTemplate;
import seng302.model.stream.xml.generator.RegattaXMLTemplate;
import seng302.model.token.Token;
import seng302.model.token.TokenType;
import seng302.utilities.XMLGenerator;
/**
* A Class for interfacing between the data we have in the GameState to the messages we need to send
* through the MainServerThread.
*
* WARNING DO NOT USE THIS CLASS IF GAMESTATE HAS NOT BEEN INSTANTIATED. (Main Server has not started)
* // TODO: 29/08/17 wmu16 - Make GameState non static to fix this ¯\_(ツ)_/¯
* Created by wmu16 on 29/08/17.
*/
/*
Ideally this class would be created with an instance of the GameState (I tried implementing this for
a bit) but it was too difficult to properly make GameState non static without doing some proper
re working. To do later.
*/
public class MessageFactory {
private static XMLGenerator xmlGenerator = new XMLGenerator();
public static RaceStartStatusMessage getRaceStartStatusMessage() {
return new RaceStartStatusMessage(
1,
GameState.getStartTime(),
1,
RaceStartNotificationType.SET_RACE_START_TIME);
}
public static RaceStatusMessage getRaceStatusMessage() {
// variables taken from GameServerThread
List<BoatSubMessage> boatSubMessages = new ArrayList<>();
RaceStatus raceStatus;
for (Player player : GameState.getPlayers()) {
ServerYacht y = player.getYacht();
BoatSubMessage m = new BoatSubMessage(y.getSourceId(), y.getBoatStatus(),
y.getLegNumber(),
0, 0, 1234L,
1234L);
boatSubMessages.add(m);
}
long timeTillStart = System.currentTimeMillis() - GameState.getStartTime();
if (GameState.getCurrentStage() == GameStages.LOBBYING) {
raceStatus = RaceStatus.PRESTART;
} else if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
raceStatus = RaceStatus.PRESTART;
if (timeTillStart > GameState.WARNING_TIME) {
raceStatus = RaceStatus.WARNING;
}
if (timeTillStart > GameState.PREPATORY_TIME) {
raceStatus = RaceStatus.PREPARATORY;
}
} else {
raceStatus = RaceStatus.STARTED;
}
return new RaceStatusMessage(1, raceStatus, GameState.getStartTime(),
GameState.getWindDirection(),
GameState.getWindSpeedMMS().longValue(), GameState.getPlayers().size(),
RaceType.MATCH_RACE, 1, boatSubMessages);
}
public static BoatLocationMessage getBoatLocationMessage(ServerYacht yacht) {
return new BoatLocationMessage(
yacht.getSourceId(),
0, // TODO: 29/08/17 wmu16 - Work out what to do with seqNo. Currently not used
yacht.getLocation().getLat(),
yacht.getLocation().getLng(),
yacht.getHeading(),
yacht.getCurrentVelocity().longValue());
}
public static XMLMessage getRaceXML() {
List<ServerYacht> yachts = new ArrayList<>(GameState.getYachts().values());
List<Token> tokens = GameState.getTokensInPlay();
RaceXMLTemplate raceXMLTemplate = new RaceXMLTemplate(yachts, tokens);
xmlGenerator.setRaceTemplate(raceXMLTemplate);
XMLMessage raceXMLMessage = new XMLMessage(
xmlGenerator.getRaceAsXml(),
XMLMessageSubType.RACE,
xmlGenerator.getRaceAsXml().length());
return raceXMLMessage;
}
public static XMLMessage getRegattaXML() {
//@TODO calculate lat/lng values
return new XMLMessage(
xmlGenerator.getRegattaAsXml(),
XMLMessageSubType.REGATTA,
xmlGenerator.getRegattaAsXml().length());
}
public static XMLMessage getBoatXML() {
List<ServerYacht> yachts = new ArrayList<>(GameState.getYachts().values());
List<Token> tokens = GameState.getTokensInPlay();
RaceXMLTemplate raceXMLTemplate = new RaceXMLTemplate(yachts, tokens);
xmlGenerator.setRaceTemplate(raceXMLTemplate);
return new XMLMessage(
xmlGenerator.getBoatsAsXml(),
XMLMessageSubType.BOAT,
xmlGenerator.getBoatsAsXml().length());
}
public static YachtEventCodeMessage makeCollisionMessage(ServerYacht serverYacht) {
return new YachtEventCodeMessage(serverYacht.getSourceId(), YachtEventType.COLLISION);
}
public static YachtEventCodeMessage makePickupMessage(ServerYacht serverYacht, Token token) {
YachtEventType yachtEventType = null;
switch (token.getTokenType()) {
case BOOST:
yachtEventType = YachtEventType.TOKEN_VELOCITY;
break;
case HANDLING:
yachtEventType = YachtEventType.TOKEN_HANDLING;
break;
case WIND_WALKER:
yachtEventType = YachtEventType.TOKEN_WIND_WALKER;
break;
case BUMPER:
yachtEventType = YachtEventType.TOKEN_BUMPER;
break;
case RANDOM:
yachtEventType = YachtEventType.TOKEN_RANDOM;
break;
}
return new YachtEventCodeMessage(serverYacht.getSourceId(), yachtEventType);
}
public static ChatterMessage makeChatterMessage(Integer messageType, String message) {
return new ChatterMessage(messageType, "SERVER: " + message);
}
}