package seng302.visualiser.controllers; import com.jfoenix.controls.JFXButton; import com.jfoenix.controls.JFXDecorator; import com.jfoenix.svg.SVGGlyph; import java.io.IOException; import java.util.HashMap; import javafx.application.Platform; import javafx.collections.ObservableList; import javafx.fxml.FXMLLoader; import javafx.scene.Cursor; import javafx.scene.Node; import javafx.scene.Parent; import javafx.scene.Scene; import javafx.scene.SceneAntialiasing; import javafx.scene.image.Image; import javafx.scene.layout.HBox; import javafx.scene.paint.Color; import javafx.stage.Stage; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import seng302.gameServer.ServerAdvertiser; import seng302.utilities.BonjourInstallChecker; import seng302.utilities.Sounds; import seng302.visualiser.GameClient; public class ViewManager { private static ViewManager instance; private GameClient gameClient; private JFXDecorator decorator; private HashMap properties; //TODO is this the best way to do this?? private ObservableList playerList; private Logger logger = LoggerFactory.getLogger(ViewManager.class); public Stage getStage() { return stage; } private Stage stage; private ViewManager() { properties = new HashMap<>(); } private FXMLLoader loadFxml(String fxmlLocation) { return new FXMLLoader( getClass().getResource(fxmlLocation) ); } public static ViewManager getInstance() { if (instance == null) { instance = new ViewManager(); } return instance; } /** * Initialize the start view in the given stage. */ public void initialStartView(Stage stage) throws Exception { this.stage = stage; Parent root = FXMLLoader.load(getClass().getResource("/views/StartScreenView.fxml")); stage.setTitle("Party Parrots At Sea"); JFXDecorator decorator = new JFXDecorator(stage, root, false, true, true); decorator.setCustomMaximize(true); decorator.applyCss(); decorator.getStylesheets() .add(getClass().getResource("/css/Master.css").toExternalForm()); gameClient = new GameClient(decorator); setDecorator(decorator); stage.getIcons().add(new Image(getClass().getResourceAsStream("/PP.png"))); Scene scene = new Scene(decorator, 1200, 800, false, SceneAntialiasing.BALANCED); stage.setMinHeight(800); stage.setMinWidth(1200); stage.setScene(scene); stage.show(); stage.setOnCloseRequest(e -> closeAll()); decorator.setOnCloseButtonAction(this::closeAll); // TODO Platform.runLater(this::checkCompatibility); Sounds.stopMusic(); Sounds.playMenuMusic(); decorator.setOnCloseButtonAction(() -> { try { ServerAdvertiser.getInstance().unregister(); } catch (IOException e) { logger.warn("Couldn't unregister server"); } gameClient.stopGame(); System.exit(0); }); } /** * Sets the decorator when a new one is created (and ideally the old one destroyed) * Also allows injection of buttons into the decorator for custom functions. * * @param newDecorator The new JFXDecorator to handle the game window. */ private void setDecorator(JFXDecorator newDecorator) { decorator = newDecorator; decorator.setOnCloseButtonAction(() -> { gameClient.stopGame(); System.exit(0); }); //Injecting a volume toggle into the decorator. //Get the button box HBox btns = (HBox) decorator.getChildren().get(0); //Create new button JFXButton btnMute = new JFXButton(); btnMute.setText(" Toggle Sound"); btnMute.setStyle("-fx-text-fill:#fff"); btnMute.getStyleClass().add("jfx-decorator-button"); btnMute.setCursor(Cursor.HAND); //Create Graphics SVGGlyph spacer = new SVGGlyph(0, "SPACER", "", Color.WHITE); SVGGlyph volumeOn = new SVGGlyph(0, "VOLUME_ON", "M0,6 L0,12 L4,12 L9,17 L9,1 L4,6 L0,6 L0,6 Z M13.5,9 C13.5,7.2 12.5,5.7 11,5 L11,13 C12.5,12.3 13.5,10.8 13.5,9 L13.5,9 Z M11,0.2 L11,2.3 C13.9,3.2 16,5.8 16,9 C16,12.2 13.9,14.8 11,15.7 L11,17.8 C15,16.9 18,13.3 18,9 C18,4.7 15,1.1 11,0.2 L11,0.2 Z", Color.WHITE); SVGGlyph volumeOff = new SVGGlyph(0, "VOLUME_ON", "M13.5,9 C13.5,7.2 12.5,5.7 11,5 L11,7.2 L13.5,9.7 L13.5,9 L13.5,9 Z M16,9 C16,9.9 15.8,10.8 15.5,11.6 L17,13.1 C17.7,11.9 18,10.4 18,8.9 C18,4.6 15,1 11,0.1 L11,2.2 C13.9,3.2 16,5.8 16,9 L16,9 Z M1.3,0 L0,1.3 L4.7,6 L0,6 L0,12 L4,12 L9,17 L9,10.3 L13.3,14.6 C12.6,15.1 11.9,15.5 11,15.8 L11,17.9 C12.4,17.6 13.6,17 14.7,16.1 L16.7,18.1 L18,16.8 L9,7.8 L1.3,0 L1.3,0 Z M9,1 L6.9,3.1 L9,5.2 L9,1 L9,1 Z", Color.WHITE); volumeOn.setSize(16, 16); volumeOff.setSize(16, 16); spacer.setSize(40, 16); // Determine which graphic should go on the button if (Sounds.isMusicMuted() && Sounds.isSoundEffectsMuted()) { btnMute.setGraphic(volumeOff); } else { btnMute.setGraphic(volumeOn); } // Add Buttons btns.getChildren().add(0, spacer); btns.getChildren().add(0, btnMute); btnMute.setOnAction((action) -> { Sounds.toggleAllSounds(); if (btnMute.getGraphic().equals(volumeOff)) { btnMute.setGraphic(volumeOn); } else { btnMute.setGraphic(volumeOff); } }); } /** * Determines if a PC has compatibility with the bonjour protocol for server detection. */ private void checkCompatibility() { if (BonjourInstallChecker.isBonjourSupported()) { BonjourInstallChecker.openInstallUrl(); } } private void closeAll() { try { ServerAdvertiser.getInstance().unregister(); } catch (IOException e1) { logger.warn("Could not un-register game"); } System.exit(0); } public JFXDecorator getDecorator() { return decorator; } public void setScene(Node scene) { Platform.runLater(() -> decorator.setContent(scene)); } /** * Create a new stage and re-initialize the start view in the new stage. */ public void goToStartView() { try { this.stage.close(); Stage stage = new Stage(); initialStartView(stage); } catch (Exception e) { e.printStackTrace(); } } public GameClient getGameClient() { return gameClient; } public String getProperty(String key) { return properties.get(key); } public void setProperty(String key, String val) { properties.put(key, val); } public void setPlayerList(ObservableList playerList) { this.playerList = playerList; } public ObservableList getPlayerList() { return playerList; } /** * Change the view to the Lobby Screen * @param disableReadyButton Boolean value so that clients can't try start a game. * @return A LobbyController object for the Lobby Screen. */ public LobbyController goToLobby(Boolean disableReadyButton) { FXMLLoader loader = loadFxml("/views/LobbyView.fxml"); try { setScene(loader.load()); } catch (IOException e) { logger.error("Could not load lobby view"); } if (disableReadyButton) { LobbyController lobbyController = loader.getController(); lobbyController.disableReadyButton(); } return loader.getController(); } /** * Sets up the view for the race. Creating a new decorator and destroying the old one. * @return A RaceViewController for the race view screen. */ public RaceViewController loadRaceView() { FXMLLoader loader = loadFxml("/views/RaceView.fxml"); // have to create a new stage and set the race view maximized as JFoenix decorator has // bug causes stage cannot be fully maximised. Platform.runLater(() -> { try { stage.close(); stage = new Stage(); JFXDecorator decorator = new JFXDecorator(stage, loader.load(), false, true, true); decorator.setCustomMaximize(true); decorator.applyCss(); decorator.getStylesheets() .add(getClass().getResource("/css/Master.css").toExternalForm()); setDecorator(decorator); Scene scene = new Scene(decorator); RaceViewController raceViewController = loader.getController(); gameClient.setRaceViewController(raceViewController); // set key press event to catch key stoke scene.setOnKeyPressed(gameClient::keyPressed); scene.setOnKeyReleased(gameClient::keyReleased); // uncomment to make it full screen // Rectangle2D visualBounds = Screen.getPrimary().getVisualBounds(); // stage.setX(visualBounds.getMinX()); // stage.setY(visualBounds.getMinY()); // stage.setWidth(visualBounds.getWidth()); // stage.setHeight(visualBounds.getHeight()); // stage.setMaximized(true); // stage.setFullScreen(true); stage.setMinHeight(500); stage.setMinWidth(800); stage.setOnCloseRequest(e -> closeAll()); stage.setScene(scene); stage.show(); } catch (Exception e) { e.printStackTrace(); } }); while (loader.getController() == null){ try { Thread.sleep(50); } catch (InterruptedException e) { e.printStackTrace(); } } return loader.getController(); } }