package seng302.gameServer.messages; public class RegistrationResponseMessage extends Message{ public RegistrationResponseMessage(int clientSourceID, RegistrationResponseStatus status){ setHeader(new Header(MessageType.REGISTRATION_RESPONSE, 1, (short) getSize())); allocateBuffer(); writeHeaderToBuffer(); putInt(clientSourceID, 4); putInt(status.getCode(), 1); writeCRC(); } @Override public int getSize() { return 5; } }