package seng302.gameServer; import javafx.scene.paint.Color; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import org.w3c.dom.Document; import org.xml.sax.InputSource; import seng302.gameServer.messages.*; import seng302.model.*; import seng302.model.mark.CompoundMark; import seng302.model.mark.Mark; import seng302.model.mark.MarkOrder; import seng302.model.token.Token; import seng302.model.token.TokenType; import seng302.utilities.GeoUtility; import seng302.utilities.XMLParser; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.DocumentBuilderFactory; import java.util.*; /** * A Static class to hold information about the current state of the game (model) * Also contains logic for updating itself on regular time intervals on its own thread * Created by wmu16 on 10/07/17. */ public class GameState implements Runnable { @FunctionalInterface interface NewMessageListener { void notify(Message message); } private static Logger logger = LoggerFactory.getLogger(GameState.class); static final int WARNING_TIME = 10 * -1000; static final int PREPATORY_TIME = 5 * -1000; private static final int TIME_TILL_START = 10 * 1000; private static final Long POWERUP_TIMEOUT_MS = 10_000L; private static final Integer STATE_UPDATES_PER_SECOND = 60; private static Double ROUNDING_DISTANCE = 50d; // TODO: 14/08/17 wmu16 - Look into this value further private static final Double MARK_COLLISION_DISTANCE = 15d; public static final Double YACHT_COLLISION_DISTANCE = 25.0; private static final Double BOUNCE_DISTANCE_MARK = 20.0; public static final Double BOUNCE_DISTANCE_YACHT = 30.0; private static final Double COLLISION_VELOCITY_PENALTY = 0.3; private static Long previousUpdateTime; public static Double windDirection; private static Double windSpeed; private static Double speedMultiplier = 1d; private static Boolean customizationFlag; // dirty flag to tell if a player has customized their boat. private static Boolean playerHasLeftFlag; private static String hostIpAddress; private static List players; private static Map yachts; private static Boolean isRaceStarted; private static GameStages currentStage; private static MarkOrder markOrder; private static long startTime; private static Set marks; private static List courseLimit; private static Integer maxPlayers = 8; private static List allTokens; private static List tokensInPlay; private static List newMessageListeners; private static Map playerStringMap = new HashMap<>(); public GameState(String hostIpAddress) { windDirection = 180d; windSpeed = 10000d; yachts = new HashMap<>(); tokensInPlay = new ArrayList<>(); players = new ArrayList<>(); GameState.hostIpAddress = hostIpAddress; customizationFlag = false; playerHasLeftFlag = false; speedMultiplier = 1.0; currentStage = GameStages.LOBBYING; isRaceStarted = false; //set this when game stage changes to prerace previousUpdateTime = System.currentTimeMillis(); markOrder = new MarkOrder(); //This could be instantiated at some point with a select map? newMessageListeners = new ArrayList<>(); allTokens = makeTokens(); resetStartTime(); new Thread(this, "GameState").start(); //Run the auto updates on the game state marks = new MarkOrder().getAllMarks(); setCourseLimit("/server_config/race.xml"); } private void setCourseLimit(String url) { DocumentBuilderFactory documentBuilderFactory = DocumentBuilderFactory.newInstance(); documentBuilderFactory.setNamespaceAware(true); DocumentBuilder documentBuilder; Document document = null; try { documentBuilder = documentBuilderFactory.newDocumentBuilder(); document = documentBuilder.parse(new InputSource(getClass().getResourceAsStream(url))); } catch (Exception e) { // sorry, we have to catch general one, otherwise we have to catch five different exceptions. logger.trace("Failed to load course limit for boundary collision detection.", e); } courseLimit = XMLParser.parseRace(document).getCourseLimit(); } /** * Make a pre defined set of tokensInPlay. //TODO wmu16 - Should read from some file for each * race ideally * * @return A list of possible tokensInPlay for this race */ private ArrayList makeTokens() { Token token1 = new Token(TokenType.BOOST, 57.66946, 11.83154); Token token2 = new Token(TokenType.BOOST, 57.66877, 11.83382); Token token3 = new Token(TokenType.BOOST, 57.66914, 11.83965); Token token4 = new Token(TokenType.BOOST, 57.66684, 11.83214); return new ArrayList<>(Arrays.asList(token1, token2, token3, token4)); } public static String getHostIpAddress() { return hostIpAddress; } public static Set getMarks() { return Collections.unmodifiableSet(marks); } public static List getPlayers() { return players; } public static List getTokensInPlay() { return tokensInPlay; } public static void addPlayer(Player player) { players.add(player); String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName() + " " + player.getYacht().getCountry(); playerStringMap.put(player, playerText); } public static void removePlayer(Player player) { players.remove(player); playerStringMap.remove(player); } public static void addYacht(Integer sourceId, ServerYacht yacht) { yachts.put(sourceId, yacht); } public static void removeYacht(Integer yachtId) { yachts.remove(yachtId); } public static Boolean getIsRaceStarted() { return isRaceStarted; } public static GameStages getCurrentStage() { return currentStage; } public static void setCurrentStage(GameStages currentStage) { GameState.currentStage = currentStage; } public static MarkOrder getMarkOrder() { return markOrder; } public static long getStartTime() { return startTime; } public static void resetStartTime(){ startTime = System.currentTimeMillis() + TIME_TILL_START; } public static Double getWindDirection() { return windDirection; } public static void setWindDirection(Double newWindDirection) { windDirection = newWindDirection; } public static void setWindSpeed(Double newWindSpeed) { windSpeed = newWindSpeed; } public static Double getWindSpeedMMS() { return windSpeed; } public static Double getWindSpeedKnots() { return GeoUtility.mmsToKnots(windSpeed); // TODO: 26/07/17 cir27 - remove magic numbers } public static Map getYachts() { return yachts; } /** * Generates a new ID based off the size of current players + 1 * * @return a playerID to be allocated to a new connetion */ public static Integer getUniquePlayerID() { // TODO: 22/07/17 wmu16 - This may not be robust enough and may have to be improved on. return yachts.size() + 1; } /** * A thread to have the game state update itself at certain intervals */ @Override public void run() { while (currentStage != GameStages.FINISHED) { try { Thread.sleep(1000 / STATE_UPDATES_PER_SECOND); } catch (InterruptedException e) { System.out.println("[GameState] interrupted exception"); } if (currentStage == GameStages.PRE_RACE || currentStage == GameStages.RACING) { update(); } if (currentStage == GameStages.RACING) { update(); } } } public static void updateBoat(Integer sourceId, BoatAction actionType) { ServerYacht playerYacht = yachts.get(sourceId); switch (actionType) { case VMG: playerYacht.turnToVMG(); break; case SAILS_IN: playerYacht.toggleSailIn(); break; case SAILS_OUT: playerYacht.toggleSailIn(); break; case TACK_GYBE: playerYacht.tackGybe(windDirection); break; case UPWIND: playerYacht.turnUpwind(); break; case DOWNWIND: playerYacht.turnDownwind(); break; } } /** * Randomly select a subset of tokensInPlay from a pre defined superset * Broadasts a new race status message to show this update */ public static void spawnNewToken() { Random random = new Random(); tokensInPlay.clear(); tokensInPlay.add(allTokens.get(random.nextInt(allTokens.size()))); } /** * Called periodically in this GameState thread to update the GameState values. * -Updates yachts velocity * -Updates locations * -Checks for collisions * -Checks for progression * * -Also checks things like the end of the race and race start time etc */ public void update() { Boolean raceFinished = true; Double timeInterval = (System.currentTimeMillis() - previousUpdateTime) / 1000000.0; previousUpdateTime = System.currentTimeMillis(); if (System.currentTimeMillis() > startTime) { GameState.setCurrentStage(GameStages.RACING); } for (ServerYacht yacht : yachts.values()) { updateVelocity(yacht); checkPowerUpTimeout(yacht); yacht.runAutoPilot(); yacht.updateLocation(timeInterval); checkCollision(yacht); if (yacht.getBoatStatus() != BoatStatus.FINISHED) { checkForLegProgression(yacht); raceFinished = false; } } if (raceFinished) { currentStage = GameStages.FINISHED; } } private void checkPowerUpTimeout(ServerYacht yacht) { if (yacht.getPowerUp() != null) { if (System.currentTimeMillis() - yacht.getPowerUpStartTime() > POWERUP_TIMEOUT_MS) { yacht.powerDown(); sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + "'s power-up token expired"); logger.debug("Yacht: " + yacht.getShortName() + " powered down!"); } } } /** * Check if the yacht has crossed the course limit * * @param yacht the yacht to be tested * @return a boolean value of if there is a boundary collision */ private static Boolean checkBoundaryCollision(ServerYacht yacht) { for (int i = 0; i < courseLimit.size() - 1; i++) { if (GeoUtility.checkCrossedLine(courseLimit.get(i), courseLimit.get(i + 1), yacht.getLastLocation(), yacht.getLocation()) != 0) { return true; } } if (GeoUtility.checkCrossedLine(courseLimit.get(courseLimit.size() - 1), courseLimit.get(0), yacht.getLastLocation(), yacht.getLocation()) != 0) { return true; } return false; } /** * Checks all tokensInPlay to see if a yacht has picked one up * @return Token which was collided with * @param serverYacht The yacht to check for collision with a token */ private static Token checkTokenPickUp(ServerYacht serverYacht) { for (Token token : tokensInPlay) { Double distance = GeoUtility.getDistance(token, serverYacht.getLocation()); if (distance < YACHT_COLLISION_DISTANCE) { return token; } } return null; } /** * Checks for collision with other in game objects for the given serverYacht. To be called each * update. If there is a collision, Notifies the server to send the appropriate messages out. * Checks for these items in turn: * - Other yachts * - Marks * - Boundary * - Tokens * * @param serverYacht The server yacht to check collisions with */ public static void checkCollision(ServerYacht serverYacht) { //Yacht Collision ServerYacht collidedYacht = checkYachtCollision(serverYacht); Mark collidedMark = checkMarkCollision(serverYacht); if (collidedYacht != null) { GeoPoint originalLocation = serverYacht.getLocation(); serverYacht.setLocation( calculateBounceBack(serverYacht, originalLocation, BOUNCE_DISTANCE_YACHT) ); serverYacht.setCurrentVelocity( serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY ); collidedYacht.setLocation( calculateBounceBack(collidedYacht, originalLocation, BOUNCE_DISTANCE_YACHT) ); collidedYacht.setCurrentVelocity( collidedYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY ); notifyMessageListeners( new YachtEventCodeMessage(serverYacht.getSourceId(), YachtEventType.COLLISION) ); } //Mark Collision else if (collidedMark != null) { serverYacht.setLocation( calculateBounceBack(serverYacht, collidedMark, BOUNCE_DISTANCE_MARK) ); serverYacht.setCurrentVelocity( serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY ); notifyMessageListeners( new YachtEventCodeMessage(serverYacht.getSourceId(), YachtEventType.COLLISION) ); } //Boundary Collision else if (checkBoundaryCollision(serverYacht)) { serverYacht.setLocation( calculateBounceBack(serverYacht, serverYacht.getLocation(), BOUNCE_DISTANCE_YACHT) ); serverYacht.setCurrentVelocity( serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY ); notifyMessageListeners( new YachtEventCodeMessage(serverYacht.getSourceId(), YachtEventType.COLLISION) ); } //Token Collision Token collidedToken = checkTokenPickUp(serverYacht); if (collidedToken != null) { sendServerMessage(serverYacht.getSourceId(), serverYacht.getBoatName() + " has picked speed-up token"); tokensInPlay.remove(collidedToken); serverYacht.powerUp(collidedToken.getTokenType()); logger.debug("Yacht: " + serverYacht.getShortName() + " got powerup " + collidedToken .getTokenType()); notifyMessageListeners(MessageFactory.getRaceXML()); notifyMessageListeners( new YachtEventCodeMessage(serverYacht.getSourceId(), YachtEventType.TOKEN)); } } private void updateVelocity(ServerYacht yacht) { Double trueWindAngle = Math.abs(windDirection - yacht.getHeading()); Double boatSpeedInKnots = PolarTable.getBoatSpeed(getWindSpeedKnots(), trueWindAngle); Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots) * speedMultiplier; if (yacht.getPowerUp() != null) { if (yacht.getPowerUp().equals(TokenType.BOOST)) { // TODO: 11/09/17 wmu16 CHANGE THIS TO MAGIC NUMBER maxBoatSpeed *= 2; } } Double currentVelocity = yacht.getCurrentVelocity(); // TODO: 15/08/17 remove magic numbers from these equations. if (yacht.getSailIn()) { if (currentVelocity < maxBoatSpeed - 500) { yacht.changeVelocity(maxBoatSpeed / 100); } else if (currentVelocity > maxBoatSpeed + 500) { yacht.changeVelocity(-currentVelocity / 200); } else { yacht.setCurrentVelocity(maxBoatSpeed); } } else { if (currentVelocity > 3000) { yacht.changeVelocity(-currentVelocity / 200); } else if (currentVelocity > 100) { yacht.changeVelocity(-currentVelocity / 50); } else if (currentVelocity <= 100) { yacht.setCurrentVelocity(0d); } } } /** * Calculates the distance to the next mark (closest of the two if a gate mark). For purposes of * mark rounding * * @return A distance in metres. Returns -1 if there is no next mark * @throws IndexOutOfBoundsException If the next mark is null (ie the last mark in the race) * Check first using {@link seng302.model.mark.MarkOrder#isLastMark(Integer)} */ private Double calcDistanceToCurrentMark(ServerYacht yacht) throws IndexOutOfBoundsException { Integer currentMarkSeqID = yacht.getCurrentMarkSeqID(); CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID); GeoPoint location = yacht.getLocation(); if (currentMark.isGate()) { Mark sub1 = currentMark.getSubMark(1); Mark sub2 = currentMark.getSubMark(2); Double distance1 = GeoUtility.getDistance(location, sub1); Double distance2 = GeoUtility.getDistance(location, sub2); if (distance1 < distance2) { yacht.setClosestCurrentMark(sub1); return distance1; } else { yacht.setClosestCurrentMark(sub2); return distance2; } } else { yacht.setClosestCurrentMark(currentMark.getSubMark(1)); return GeoUtility.getDistance(location, currentMark.getSubMark(1)); } } /** lobbyController.setPlayerListSource(clientLobbyList); * 4 Different cases of progression in the race 1 - Passing the start line 2 - Passing any * in-race Gate 3 - Passing any in-race Mark 4 - Passing the finish line * * @param yacht the current yacht to check for progression */ private void checkForLegProgression(ServerYacht yacht) { Integer currentMarkSeqID = yacht.getCurrentMarkSeqID(); CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID); Boolean hasProgressed; if (currentMarkSeqID == 0) { hasProgressed = checkStartLineCrossing(yacht); } else if (markOrder.isLastMark(currentMarkSeqID)) { hasProgressed = checkFinishLineCrossing(yacht); } else if (currentMark.isGate()) { hasProgressed = checkGateRounding(yacht); } else { hasProgressed = checkMarkRounding(yacht); } if (hasProgressed) { if (currentMarkSeqID != 0 && !markOrder.isLastMark(currentMarkSeqID)) { sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + " passed leg " + yacht.getLegNumber()); } yacht.incrementLegNumber(); sendMarkRoundingMessage(yacht); logMarkRounding(yacht); yacht.setHasPassedLine(false); yacht.setHasEnteredRoundingZone(false); yacht.setHasPassedThroughGate(false); if (!markOrder.isLastMark(currentMarkSeqID)) { yacht.incrementMarkSeqID(); } } } /** * If we pass the start line gate in the correct direction, progress * * @param yacht The current yacht to check for */ private Boolean checkStartLineCrossing(ServerYacht yacht) { Integer currentMarkSeqID = yacht.getCurrentMarkSeqID(); CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID); GeoPoint lastLocation = yacht.getLastLocation(); GeoPoint location = yacht.getLocation(); Mark mark1 = currentMark.getSubMark(1); Mark mark2 = currentMark.getSubMark(2); CompoundMark nextMark = markOrder.getNextMark(currentMarkSeqID); Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location); if (crossedLine > 0) { Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint()); if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) { yacht.setClosestCurrentMark(mark1); yacht.setBoatStatus(BoatStatus.RACING); sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + " passed start line"); return true; } } return false; } /** * This algorithm checks for mark rounding. And increments the currentMarSeqID number attribute * of the yacht if so. A visual representation of this algorithm can be seen on the Wiki under * 'mark passing algorithm' * * @param yacht The current yacht to check for */ private Boolean checkMarkRounding(ServerYacht yacht) { Integer currentMarkSeqID = yacht.getCurrentMarkSeqID(); CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID); GeoPoint lastLocation = yacht.getLastLocation(); GeoPoint location = yacht.getLocation(); GeoPoint nextPoint = markOrder.getNextMark(currentMarkSeqID).getMidPoint(); GeoPoint prevPoint = markOrder.getPreviousMark(currentMarkSeqID).getMidPoint(); GeoPoint midPoint = GeoUtility.getDirtyMidPoint(nextPoint, prevPoint); if (calcDistanceToCurrentMark(yacht) < ROUNDING_DISTANCE) { yacht.setHasEnteredRoundingZone(true); } //In case current mark is a gate, loop through all marks just in case for (Mark thisCurrentMark : currentMark.getMarks()) { if (GeoUtility.isPointInTriangle(lastLocation, location, midPoint, thisCurrentMark)) { yacht.setHasPassedLine(true); } } return yacht.hasPassedLine() && yacht.hasEnteredRoundingZone(); } /** * Checks if a gate line has been crossed and in the correct direction * * @param yacht The current yacht to check for */ private Boolean checkGateRounding(ServerYacht yacht) { Integer currentMarkSeqID = yacht.getCurrentMarkSeqID(); CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID); GeoPoint lastLocation = yacht.getLastLocation(); GeoPoint location = yacht.getLocation(); Mark mark1 = currentMark.getSubMark(1); Mark mark2 = currentMark.getSubMark(2); CompoundMark prevMark = markOrder.getPreviousMark(currentMarkSeqID); CompoundMark nextMark = markOrder.getNextMark(currentMarkSeqID); Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location); //We have crossed the line if (crossedLine > 0) { Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint()); //Check we cross the line in the correct direction if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) { yacht.setHasPassedThroughGate(true); } } Boolean prevMarkSide = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint()); Boolean nextMarkSide = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint()); if (yacht.hasPassedThroughGate()) { //Check if we need to round this gate after passing through if (prevMarkSide == nextMarkSide) { return checkMarkRounding(yacht); } else { return true; } } return false; } /** * If we pass the finish gate in the correct direction * * @param yacht The current yacht to check for */ private Boolean checkFinishLineCrossing(ServerYacht yacht) { Integer currentMarkSeqID = yacht.getCurrentMarkSeqID(); CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID); GeoPoint lastLocation = yacht.getLastLocation(); GeoPoint location = yacht.getLocation(); Mark mark1 = currentMark.getSubMark(1); Mark mark2 = currentMark.getSubMark(2); CompoundMark prevMark = markOrder.getPreviousMark(currentMarkSeqID); Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location); if (crossedLine > 0) { Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint()); if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) { yacht.setClosestCurrentMark(mark1); yacht.setBoatStatus(BoatStatus.FINISHED); sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + " passed finish line"); return true; } } return false; } /** * Handles player customization. * * @param playerID The ID of the player being modified. * @param requestType the type of player customization the player wants * @param customizeData the data related to the customization (color, name, shape) */ public static void customizePlayer(long playerID, CustomizeRequestType requestType, byte[] customizeData) { ServerYacht playerYacht = yachts.get((int) playerID); if (requestType.equals(CustomizeRequestType.NAME)) { String name = new String(customizeData); playerYacht.setBoatName(name); } else if (requestType.equals(CustomizeRequestType.COLOR)) { int red = customizeData[0] & 0xFF; int green = customizeData[1] & 0xFF; int blue = customizeData[2] & 0xFF; Color yachtColor = Color.rgb(red, green, blue); playerYacht.setBoatColor(yachtColor); } else if (requestType.equals(CustomizeRequestType.SHAPE)) { String type = new String(customizeData); playerYacht.setBoatType(type); } } private static Mark checkMarkCollision(ServerYacht yacht) { Set marksInRace = GameState.getMarks(); for (Mark mark : marksInRace) { if (GeoUtility.getDistance(yacht.getLocation(), mark) <= MARK_COLLISION_DISTANCE) { return mark; } } return null; } /** * Calculate the new position of the boat after it has had a collision * * @return The boats new position */ private static GeoPoint calculateBounceBack(ServerYacht yacht, GeoPoint collidedWith, Double bounceDistance) { Double heading = GeoUtility.getBearing(yacht.getLastLocation(), collidedWith); // Invert heading heading -= 180; Integer newHeading = Math.floorMod(heading.intValue(), 360); return GeoUtility .getGeoCoordinate(yacht.getLocation(), newHeading.doubleValue(), bounceDistance); } /** * Collision detection which iterates through all the yachts and check if any yacht collided * with this yacht. Return collided yacht or null if no collision. * * @return yacht to compare to all other yachts. */ private static ServerYacht checkYachtCollision(ServerYacht yacht) { for (ServerYacht otherYacht : GameState.getYachts().values()) { if (otherYacht != yacht) { Double distance = GeoUtility .getDistance(otherYacht.getLocation(), yacht.getLocation()); if (distance < YACHT_COLLISION_DISTANCE) { return otherYacht; } } } return null; } private void sendMarkRoundingMessage(ServerYacht yacht) { Integer sourceID = yacht.getSourceId(); Integer currentMarkSeqID = yacht.getCurrentMarkSeqID(); CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID); MarkType markType = (currentMark.isGate()) ? MarkType.GATE : MarkType.ROUNDING_MARK; Mark roundingMark = yacht.getClosestCurrentMark(); // TODO: 13/8/17 figure out the rounding side, rounded mark source ID and boat status. Message markRoundingMessage = new MarkRoundingMessage(0, 0, sourceID, RoundingBoatStatus.RACING, roundingMark.getRoundingSide(), markType, currentMarkSeqID + 1); notifyMessageListeners(markRoundingMessage); } private static void notifyMessageListeners(Message message) { for (NewMessageListener ml : newMessageListeners) { ml.notify(message); } } private void logMarkRounding(ServerYacht yacht) { Mark roundingMark = yacht.getClosestCurrentMark(); logger.debug( String.format("Yacht srcID(%d) passed Mark srcID(%d)", yacht.getSourceId(), roundingMark.getSourceID())); } public static void sendServerMessage(Integer messageType, String message) { notifyMessageListeners(new ChatterMessage( messageType, "SERVER: " + message )); } public static void processChatter(ChatterMessage chatterMessage, boolean isHost) { String chatterText = chatterMessage.getMessage(); String[] words = chatterText.split("\\s+"); if (words.length > 2 && isHost) { switch (words[2].trim()) { case "/speed": try { setSpeedMultiplier(Double.valueOf(words[3])); sendServerMessage(chatterMessage.getMessage_type(), "Speed modifier set to x" + words[3]); } catch (Exception e) { Logger logger = LoggerFactory.getLogger(GameState.class); logger.error("cannot parse >speed value"); } return; case "/finish": sendServerMessage(chatterMessage.getMessage_type(), "Game will now finish"); endRace(); return; } } notifyMessageListeners(chatterMessage); } public static void addMessageEventListener(NewMessageListener listener) { newMessageListeners.add(listener); } public static void setCustomizationFlag() { customizationFlag = true; } public static Boolean getCustomizationFlag() { return customizationFlag; } public static void resetCustomizationFlag() { customizationFlag = false; } public static void setPlayerHasLeftFlag(Boolean flag) { playerHasLeftFlag = flag; } public static Boolean getPlayerHasLeftFlag() { return playerHasLeftFlag; } public static Integer getNumberOfPlayers(){ Integer numPlayers = 1; for(Player p : getPlayers()){ if(p.getSocket().isConnected()){ numPlayers++; } } return numPlayers; } public static Integer getCapacity(){ return maxPlayers; } public static void setMaxPlayers(Integer newMax){ maxPlayers = newMax; } public static void endRace () { yachts.forEach((id, yacht) -> yacht.setBoatStatus(BoatStatus.FINISHED)); currentStage = GameStages.FINISHED; } public static void setSpeedMultiplier (double multiplier) { speedMultiplier = multiplier; } public static double getSpeedMultiplier () { return speedMultiplier; } }