package seng302.gameServer.messages; public enum RegistrationResponseStatus { SUCCESS_SPECTATING(0x00), SUCCESS_PLAYING(0x01), SUCCESS_TUTORIAL(0x02), SUCCESS_GHOSTING(0x03), FAILURE_GENERAL(0x10), FAILURE_FULL(0x11); private int code; RegistrationResponseStatus(int code){ this.code = code; } /** * Get the message code (From the API Spec) * @return the message code */ int getCode(){ return this.code; } public static RegistrationResponseStatus getResponseStatus(int typeCode){ switch (typeCode){ case 0x00: return SUCCESS_SPECTATING; case 0x01: return SUCCESS_PLAYING; case 0x02: return SUCCESS_TUTORIAL; case 0x03: return SUCCESS_GHOSTING; case 0x10: return FAILURE_GENERAL; case 0x11: return FAILURE_FULL; default: return FAILURE_GENERAL; } } }