package seng302.visualiser.fxObjects; import javafx.application.Platform; import javafx.scene.CacheHint; import javafx.scene.Group; import javafx.scene.paint.Color; import javafx.scene.shape.Arc; import javafx.scene.shape.ArcType; import javafx.scene.shape.StrokeLineCap; import javafx.scene.transform.Rotate; /** * A group containing objects used to represent wakes onscreen. Contains functionality for their animation. */ public class Wake extends Group { //The number of wakes private int numWakes = 8; //The total possible difference between the first wake and the last. Increasing/Decreasing this will make wakes fan out more/less. private final double MAX_DIFF = 75; //Increasing/decreasing this will alter the speed that wakes converge when the heading stop changing. Anything over about 1500 may cause oscillation. private final int UNIFICATION_SPEED = 45; private Arc[] arcs = new Arc[numWakes]; private double[] rotationalVelocities = new double[numWakes]; private double[] rotations = new double[numWakes]; /** * Create a wake at the given location. * * @param startingX x location where the tip of wake arcs will be. * @param startingY y location where the tip of wake arcs will be. */ Wake(double startingX, double startingY) { super.setLayoutX(startingX); super.setLayoutY(startingY); Arc arc; for (int i = 0; i < numWakes; i++) { //Default triangle is -110 deg out of phase with a default wake and has angle of 40 deg. arc = new Arc(0, 0, 0, 0, -110, 40); arc.setCache(true); arc.setCacheHint(CacheHint.ROTATE); arc.setType(ArcType.OPEN); arc.setStroke( new Color( 0.18, 0.7, 1.0, 1.0 + (-0.99 / numWakes * i) ) ); arc.setStrokeWidth(3.0); arc.setStrokeLineCap(StrokeLineCap.ROUND); arc.setFill(new Color(0.0, 0.0, 0.0, 0.0)); arcs[i] = arc; arc.getTransforms().setAll( new Rotate(1) ); } super.getChildren().addAll(arcs); } void setRotation (double rotation, double velocity) { // if (Math.abs(rotations[0] - rotation) > 20) { Platform.runLater(() -> { rotate(rotation); double rad = (14 / numWakes) + velocity; for (Arc arc : arcs) { arc.setRadiusX(rad); arc.setRadiusY(rad); rad += (14 / numWakes) + (velocity / 2.5); } }); // } else { // rotations[0] = rotation; // ((Rotate) arcs[0].getTransforms().get(0)).setAngle(rotation); // for (int i = 1; i < numWakes; i++) { // double wakeSeparationRad = Math.toRadians(rotations[i - 1] - rotations[i]); // double shortestDistance = Math.atan2( // Math.sin(wakeSeparationRad), // Math.cos(wakeSeparationRad) // ); // double distDeg = Math.toDegrees(shortestDistance); // if (rotationalVelocities[i - 1] < 0.01 && rotationalVelocities[i - 1] > -0.01) { // rotationalVelocities[i] = distDeg / UNIFICATION_SPEED * 2 * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes); // // } else { // if (distDeg < (MAX_DIFF / numWakes)) { // rotationalVelocities[i] = distDeg / UNIFICATION_SPEED * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes); // } else // rotationalVelocities[i] = rotationalVelocities[i - 1]; // } // } // } // double rad = (14 / numWakes) + velocity; // for (Arc arc : arcs) { // arc.setRadiusX(rad); // arc.setRadiusY(rad); // rad += (14 / numWakes) + (velocity / 2.5); // } } /** * Arcs rotate based on the distance they would have travelled over the supplied time interval. */ void updatePosition() { for (int i = 0; i < numWakes; i++) { rotations[i] = rotations[i] + rotationalVelocities[i]; ((Rotate) arcs[i].getTransforms().get(0)).setAngle(rotations[i]); } } /** * Rotate all wakes to the given rotation. * * @param rotation the from north angle in degrees to rotate to. */ void rotate(double rotation) { for (int i = 0; i < arcs.length; i++) { rotations[i] = rotation; rotationalVelocities[i] = 0; arcs[i].getTransforms().setAll(new Rotate(rotation)); } } }