package seng302.model; import java.net.Socket; /** * A Class defining a player and their respective details in the game as held by the model * Created by wmu16 on 10/07/17. */ public class Player { private Socket socket; private ServerYacht yacht; private Integer lastMarkPassed; public Player(Socket socket, ServerYacht yacht) { this.socket = socket; this.yacht = yacht; } public Socket getSocket() { return socket; } public Integer getLastMarkPassed() { return lastMarkPassed; } public void setLastMarkPassed(Integer lastMarkPassed) { this.lastMarkPassed = lastMarkPassed; } public ServerYacht getYacht() { return yacht; } @Override public String toString() { String playerAddress = null; if (socket == null){ return "Disconnected Player"; } playerAddress = socket.getRemoteSocketAddress().toString(); return playerAddress; } @Override public boolean equals(Object obj) { if (obj == null){ return false; } if (!(obj instanceof Player)){ return false; } return ((Player) obj).socket.equals(socket); } @Override public int hashCode(){ return socket.hashCode(); } }