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19 Commits

Author SHA1 Message Date
William Muir 22fdf1e4ac Changed the boatType attribute from all around the place from String lit to enum
#story[1274]
2017-09-22 21:00:28 +12:00
William Muir da8c91f5c1 Review fixes for merge request.
PlayerCell now takes in the yacht for construction rather than taking in a whole lot of values extracted from the yacht

Reduced boiler plate in BoatCustomizeController

#story[1274]
2017-09-22 20:44:06 +12:00
Kusal Ekanayake c4a6113f6c Minor bug fixes (like all enemy sails being toggled in when they should be out)
#story[1274]
2017-09-20 21:07:49 +12:00
Kusal Ekanayake 307e79ecfc Completed working boat selection screen.
When a user selects a different boat, it is sent to all other clients and updates accordingly. Boats are all shown with their correct models in game.

#story[1274]
2017-09-20 20:46:23 +12:00
Kusal Ekanayake 7d8a6afa5f Merge branch 'new_meshes' into Custom_boat_selection 2017-09-20 19:40:43 +12:00
Peter Galloway ea0be5e952 Added pirate ship meshes to application. Updated boat model to allow for jib sails and a fixed sail. #story[1274] 2017-09-20 17:56:07 +12:00
Peter Galloway 7197bc2bee created meshes for pirate ship #story[1274] 2017-09-20 17:33:32 +12:00
Calum fba522d0c3 Fixed BoatMeshType enum names.
#fix
2017-09-20 16:44:38 +12:00
Calum 0e829874c2 Fixed BoatMeshType enum names.
#fix
2017-09-20 16:43:04 +12:00
Calum c5d56065b6 Fixed cat ate a meringue sail rotation.
#fix #story[1274]
2017-09-20 16:42:26 +12:00
Kusal Ekanayake 410d765745 Started working on the boat selection screen.
Customised the boat customisation UI to contain it. Need to have another boat to test whether we can switch boats and also if the messages get sent correctly.

#story[1274]
2017-09-20 16:36:27 +12:00
Calum fe76e85c71 Merge branch 'develop' into new_meshes 2017-09-20 15:59:01 +12:00
Calum 9d61a43bd7 Added catamaran mesh to possible boat meshes. Made catamaran the default boat.
#implement #story[1274]
2017-09-20 15:58:22 +12:00
Kusal Ekanayake c39582de5c Updated PartyParrot logo 2017-09-20 15:41:20 +12:00
Peter Galloway 9ed52a1225 created catamaran mesh #story[1274] 2017-09-19 19:43:03 +12:00
Calum da263355f4 Changed raceview background.
#fix
2017-09-19 14:55:26 +12:00
Calum ebecd25ed2 Merge remote-tracking branch 'origin/develop' into develop 2017-09-19 14:54:15 +12:00
Calum 0f5137c2b6 Fixed the orientation of .stl files.
#fix
2017-09-19 14:52:02 +12:00
Kusal Ekanayake 73799954e4 Fixed tests that failed when running on lower end computers. Needed to add a couple of thread.sleeps 2017-09-15 12:47:40 +12:00
37 changed files with 279 additions and 190 deletions
@@ -18,6 +18,7 @@ import seng302.utilities.XMLParser;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import java.util.*;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
* A Static class to hold information about the current state of the game (model)
@@ -702,6 +703,9 @@ public class GameState implements Runnable {
int blue = customizeData[2] & 0xFF;
Color yachtColor = Color.rgb(red, green, blue);
playerYacht.setBoatColor(yachtColor);
} else if (requestType.equals(CustomizeRequestType.SHAPE)) {
String type = new String(customizeData);
playerYacht.setBoatType(BoatMeshType.valueOf(type));
}
}
@@ -33,6 +33,7 @@ import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.RaceXMLTemplate;
import seng302.utilities.XMLGenerator;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
* A class describing a single connection to a Client for the purposes of sending and receiving on
@@ -125,7 +126,7 @@ public class ServerToClientThread implements Runnable {
lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
ServerYacht yacht = new ServerYacht(
"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
BoatMeshType.DINGHY, sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
);
player = new Player(socket, yacht);
+5 -4
View File
@@ -15,6 +15,7 @@ import javafx.beans.property.ReadOnlyLongWrapper;
import javafx.scene.paint.Color;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
@@ -37,7 +38,7 @@ public class ClientYacht extends Observable {
private Logger logger = LoggerFactory.getLogger(ClientYacht.class);
private String boatType;
private BoatMeshType boatType;
private Integer sourceId;
private String hullID; //matches HullNum in the XML spec.
private String shortName;
@@ -46,7 +47,7 @@ public class ClientYacht extends Observable {
private Integer position;
private Long estimateTimeAtFinish;
private Boolean sailIn = false;
private Boolean sailIn = true;
private Integer currentMarkSeqID = 0;
private Long markRoundTime;
private Long timeTillNext;
@@ -64,7 +65,7 @@ public class ClientYacht extends Observable {
private ReadOnlyIntegerWrapper placingProperty = new ReadOnlyIntegerWrapper();
private Color colour;
public ClientYacht(String boatType, Integer sourceId, String hullID, String shortName,
public ClientYacht(BoatMeshType boatType, Integer sourceId, String hullID, String shortName,
String boatName, String country) {
this.boatType = boatType;
this.sourceId = sourceId;
@@ -88,7 +89,7 @@ public class ClientYacht extends Observable {
super.addObserver(o);
}
public String getBoatType() {
public BoatMeshType getBoatType() {
return boatType;
}
+11 -3
View File
@@ -12,6 +12,7 @@ import seng302.utilities.GeoUtility;
import java.util.HashMap;
import java.util.Observable;
import java.util.Observer;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
@@ -20,12 +21,12 @@ import java.util.Observer;
*/
public class ServerYacht {
private Logger logger = LoggerFactory.getLogger(ClientYacht.class);
private Logger logger = LoggerFactory.getLogger(ServerYacht.class);
public static final Double TURN_STEP = 5.0;
//Boat info
private String boatType;
private BoatMeshType boatType;
private Integer sourceId;
private String hullID; //matches HullNum in the XML spec.
private String shortName;
@@ -57,7 +58,7 @@ public class ServerYacht {
private Long powerUpStartTime;
public ServerYacht(String boatType, Integer sourceId, String hullID, String shortName,
public ServerYacht(BoatMeshType boatType, Integer sourceId, String hullID, String shortName,
String boatName, String country) {
this.boatType = boatType;
this.boatStatus = BoatStatus.PRESTART;
@@ -421,4 +422,11 @@ public class ServerYacht {
return boatColor;
}
public void setBoatType(BoatMeshType boatType) {
this.boatType = boatType;
}
public BoatMeshType getBoatType() {
return boatType;
}
}
@@ -18,6 +18,7 @@ import seng302.model.stream.xml.parser.RaceXMLData;
import seng302.model.stream.xml.parser.RegattaXMLData;
import seng302.model.token.Token;
import seng302.model.token.TokenType;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
* Utilities for parsing XML documents
@@ -139,16 +140,14 @@ public class XMLParser {
if (currentBoat.getNodeName().equals("Boat")) {
// Boat boat = new Boat(currentBoat);
ClientYacht yacht = new ClientYacht(
XMLParser.getNodeAttributeString(currentBoat, "Type"),
BoatMeshType.valueOf(XMLParser.getNodeAttributeString(currentBoat, "Type")),
XMLParser.getNodeAttributeInt(currentBoat, "SourceID"),
XMLParser.getNodeAttributeString(currentBoat, "HullNum"),
XMLParser.getNodeAttributeString(currentBoat, "ShortName"),
XMLParser.getNodeAttributeString(currentBoat, "BoatName"),
XMLParser.getNodeAttributeString(currentBoat, "Country"));
yacht.setColour(Color.web(getNodeAttributeString(currentBoat, "Color")));
if (yacht.getBoatType().equals("Yacht")) {
competingBoats.put(yacht.getSourceId(), yacht);
}
competingBoats.put(yacht.getSourceId(), yacht);
}
}
return competingBoats;
@@ -30,6 +30,7 @@ import seng302.model.token.Token;
import seng302.utilities.GeoUtility;
import seng302.utilities.Sounds;
import seng302.visualiser.fxObjects.MarkArrowFactory;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
import seng302.visualiser.fxObjects.assets_3D.Marker3D;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
@@ -459,7 +460,7 @@ public class GameView3D {
final List<Group> wakes = new ArrayList<>();
for (ClientYacht clientYacht : yachts) {
Color colour = clientYacht.getColour();
newBoat = new BoatObject();
newBoat = new BoatObject(clientYacht.getBoatType());
newBoat.setFill(colour);
boatObjects.put(clientYacht, newBoat);
wakesGroup.getChildren().add(newBoat.getWake());
@@ -568,6 +569,7 @@ public class GameView3D {
}
public void setBoatAsPlayer (ClientYacht playerYacht) {
playerYacht.toggleSail();
playerBoatAnimationTimer = new AnimationTimer() {
double count = 60;
@@ -33,6 +33,7 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.ResourceBundle;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
public class LobbyController implements Initializable {
@@ -129,6 +130,8 @@ public class LobbyController implements Initializable {
controller.setPlayerName(this.playerBoats
.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId())
.getBoatName());
controller.setCurrentBoat(this.playerBoats.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId())
.getBoatType());
return customizationDialog;
}
@@ -202,7 +205,7 @@ public class LobbyController implements Initializable {
FXMLLoader loader = new FXMLLoader(
getClass().getResource("/views/cells/PlayerCell.fxml"));
loader.setController(new PlayerCell(playerId, yacht.getBoatName(), yacht.getColour()));
loader.setController(new PlayerCell(playerId, yacht));
try {
pane = loader.load();
@@ -278,6 +278,8 @@ public class ViewManager {
stage.setMinHeight(500);
stage.setMinWidth(800);
stage.setTitle("Party Parrots At Sea");
stage.getIcons().add(new Image(getClass().getResourceAsStream("/PP.png")));
stage.setOnCloseRequest(e -> closeAll());
stage.setScene(scene);
stage.show();
@@ -6,6 +6,7 @@ import javafx.scene.control.Label;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import seng302.model.ClientYacht;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
import seng302.visualiser.fxObjects.assets_3D.BoatModel;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
@@ -24,11 +25,13 @@ public class PlayerCell {
private String name;
private Color boatColor;
private Integer playerId;
private BoatMeshType boatType;
public PlayerCell(Integer playerId, String playerName, Color color) {
public PlayerCell(Integer playerId, ClientYacht yacht) {
this.playerId = playerId;
this.name = playerName;
this.boatColor = color;
this.name = yacht.getBoatName();
this.boatColor = yacht.getColour();
this.boatType = yacht.getBoatType();
}
public void initialize() {
@@ -37,7 +40,7 @@ public class PlayerCell {
// Add Rotating Boat to Player Cell with players color on it.
Group group = new Group();
boatPane.getChildren().add(group);
BoatModel bo = ModelFactory.boatIconView(BoatMeshType.DINGHY, this.boatColor);
BoatModel bo = ModelFactory.boatIconView(boatType, boatColor);
group.getChildren().add(bo.getAssets());
}
@@ -6,15 +6,24 @@ import com.jfoenix.controls.JFXTextField;
import com.jfoenix.validation.RequiredFieldValidator;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.geometry.Insets;
import javafx.scene.Group;
import javafx.scene.PointLight;
import javafx.scene.layout.Background;
import javafx.scene.layout.BackgroundFill;
import javafx.scene.layout.CornerRadii;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import seng302.gameServer.messages.CustomizeRequestType;
import seng302.utilities.Sounds;
import seng302.visualiser.ClientToServerThread;
import seng302.visualiser.controllers.LobbyController;
import seng302.visualiser.controllers.ViewManager;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
import seng302.visualiser.fxObjects.assets_3D.BoatModel;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
import seng302.visualiser.validators.FieldLengthValidator;
import seng302.visualiser.validators.ValidationTools;
@@ -28,13 +37,16 @@ public class BoatCustomizeController implements Initializable{
@FXML
private JFXTextField boatName;
@FXML
void colorChanged(ActionEvent event) {
Color color = colorPicker.getValue();
private Pane boatPane;
@FXML
void colorChanged() {
refreshBoat();
}
//---------FXML END---------//
private ClientToServerThread socketThread;
private LobbyController lobbyController;
private BoatMeshType currentBoat;
@Override
public void initialize(URL location, ResourceBundle resources) {
@@ -48,6 +60,8 @@ public class BoatCustomizeController implements Initializable{
playerNameLengthValidator.setMessage("Player name too long.");
boatName.setValidators(playerNameLengthValidator, playerNameReqValidator);
boatPane.setBackground(
new Background(new BackgroundFill(Color.SKYBLUE, CornerRadii.EMPTY, Insets.EMPTY)));
submitBtn.setOnMouseReleased(event -> {
Sounds.playButtonClick();
@@ -78,7 +92,10 @@ public class BoatCustomizeController implements Initializable{
colorArray[2] = (byte) blue;
socketThread.sendCustomizationRequest(CustomizeRequestType.COLOR, colorArray);
socketThread.sendCustomizationRequest(CustomizeRequestType.SHAPE, currentBoat.toString().getBytes());
lobbyController.closeCustomizationDialog();
}
}
@@ -93,4 +110,36 @@ public class BoatCustomizeController implements Initializable{
public void setParentController(LobbyController lobbyController){
this.lobbyController = lobbyController;
}
public void setCurrentBoat(BoatMeshType boatType) {
currentBoat = boatType;
displayCurrentBoat();
}
public void nextBoat() {
currentBoat = BoatMeshType.getNextBoatType(currentBoat);
displayCurrentBoat();
}
public void prevBoat() {
currentBoat = BoatMeshType.getPrevBoatType(currentBoat);
displayCurrentBoat();
}
private void displayCurrentBoat() {
boatPane.getChildren().clear();
Group group = new Group();
boatPane.getChildren().add(group);
BoatModel bo = ModelFactory.boatCustomiseView(currentBoat, colorPicker.getValue());
group.getChildren().add(bo.getAssets());
group.getChildren().add(new PointLight());
}
private void refreshBoat() {
boatPane.getChildren().clear();
Group group = new Group();
boatPane.getChildren().add(group);
BoatModel bo = ModelFactory.boatCustomiseView(currentBoat, colorPicker.getValue());
group.getChildren().add(bo.getAssets());
}
}
@@ -2,21 +2,54 @@ package seng302.visualiser.fxObjects.assets_3D;
/**
* Enum for boat meshes. Enum values should be of the form :
* ENUM_VALUE (hull file, mast file, X offset of mast CoR from origin, sail file, X offset of sail CoR from origin)
* ENUM_VALUE (hull file, mast file, Y offset of mast CoR from origin, sail file, Y offset of sail CoR from origin, jib file, fixed sail)
* Files must be valid .stl files.
*/
public enum BoatMeshType {
DINGHY ("dinghy_hull.stl", "dinghy_mast.stl", -1.36653, "dinghy_sail.stl", -1.36653);
DINGHY("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653, null, false),
CAT_ATE_A_MERINGUE("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl",
0.997, null, false),
PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl",
-0.5415, "pirateship_frontsail.stl", true);
final String hullFile, mastFile, sailFile;
final String hullFile, mastFile, sailFile, jibFile;
final double mastOffset, sailOffset;
final boolean fixedSail;
final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CAT_ATE_A_MERINGUE, PIRATE_SHIP};
BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile, double sailOffset) {
BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile,
double sailOffset, String jibFile, boolean fixedSail) {
this.hullFile = hullFile;
this.mastFile = mastFile;
this.mastOffset = mastOffset;
this.sailFile = sailFile;
this.sailOffset = sailOffset;
this.jibFile = jibFile;
this.fixedSail = fixedSail;
}
//TODO kre39 make something not terrible to cycle through boat types
public static BoatMeshType getNextBoatType(BoatMeshType boatType) {
for (int i = 0; i < boatTypes.length; i++) {
if (i == boatTypes.length -1) {
return boatTypes[0];
} else if (boatType == boatTypes[i]) {
return boatTypes[i+1];
}
}
return boatType;
}
public static BoatMeshType getPrevBoatType(BoatMeshType boatType) {
for (int i = 0; i < boatTypes.length; i++) {
if (i == 0 && boatType == boatTypes[i]) {
return boatTypes[boatTypes.length -1];
} else if (boatType == boatTypes[i]) {
return boatTypes[i-1];
}
}
return boatType;
}
}
@@ -34,14 +34,16 @@ public class BoatModel extends Model {
* @param degrees The rotation of the sail in degrees
*/
public void rotateSail(double degrees) {
MeshView mast = getMeshViewChild(MAST_INDEX);
MeshView sail = getMeshViewChild(SAIL_INDEX);
mast.getTransforms().setAll(
new Rotate(degrees, -meshType.mastOffset, 0,0, new Point3D(0, 0, 1))
);
sail.getTransforms().setAll(
new Rotate(degrees, -meshType.sailOffset, 0,0, new Point3D(0, 0, 1))
);
if (!meshType.fixedSail) {
MeshView mast = getMeshViewChild(MAST_INDEX);
MeshView sail = getMeshViewChild(SAIL_INDEX);
mast.getTransforms().setAll(
new Rotate(degrees, 0, -meshType.mastOffset, 0, new Point3D(0, 0, 1))
);
sail.getTransforms().setAll(
new Rotate(degrees, 0, -meshType.sailOffset,0, new Point3D(0, 0, 1))
);
}
}
public void hideSail() {
@@ -11,7 +11,7 @@ import javafx.scene.transform.Rotate;
/**
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
* dimensional boat. It contains a single polygon for the boat, a group of lines to show it's path,
* a wake object and two text labels to annotate the boat teams name and the boats velocity. The
* a wake object and two text labels to annotate the boat teams name and the boatTypes velocity. The
* boat will update it's position onscreen everytime UpdatePosition is called unless the window is
* minimized in which case it attempts to store animations and apply them when the window is
* maximised.
@@ -28,15 +28,15 @@ public class BoatObject extends Group {
private Group wake;
private Color colour = Color.BLACK;
private Boolean isSelected = false;
private Rotate rotation = new Rotate(0,0,1);
private Rotate rotation = new Rotate(0, new Point3D(0,0,1));
private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
/**
* Creates a BoatGroup with the default triangular boat polygon.
*/
public BoatObject() {
boatAssets = ModelFactory.boatGameView(BoatMeshType.DINGHY, colour);
public BoatObject(BoatMeshType boatMeshType) {
boatAssets = ModelFactory.boatGameView(boatMeshType, colour);
boatAssets.hideSail();
boatAssets.getAssets().getTransforms().addAll(
rotation
@@ -66,8 +66,6 @@ public class BoatObject extends Group {
* @param windDir .
*/
public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
Double dx = Math.abs(boatAssets.getAssets().getLayoutX() - x);
Double dy = Math.abs(boatAssets.getAssets().getLayoutY() - y);
Platform.runLater(() -> {
rotateTo(rotation, sailIn, windDir);
this.layoutXProperty().setValue(x);
@@ -7,6 +7,7 @@ import javafx.geometry.Point3D;
import javafx.scene.AmbientLight;
import javafx.scene.CacheHint;
import javafx.scene.Group;
import javafx.scene.PointLight;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Circle;
@@ -18,7 +19,7 @@ import javafx.scene.transform.Translate;
/**
* Factory class for creating 3D models of boats.
* Factory class for creating 3D models of boatTypes.
*/
public class ModelFactory {
@@ -51,6 +52,35 @@ public class ModelFactory {
return bo;
}
public static BoatModel boatCustomiseView(BoatMeshType boatType, Color primaryColour) {
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
final Rotate animationRotate = new Rotate(0, new Point3D(0,0,1));
boatAssets.getTransforms().addAll(
new Scale(8.0, 8.0, 8.0),
new Rotate(-70, new Point3D(1,0,0)),
new Translate(16,50, 1),
animationRotate
);
boatAssets.getTransforms().add(animationRotate);
BoatModel bo = new BoatModel(boatAssets, null, boatType);
bo.rotateSail(45);
bo.setAnimation(new AnimationTimer() {
double boatAngle = 0;
Rotate rotate = animationRotate;
@Override
public void handle(long now) {
boatAngle += 0.5;
rotate.setAngle(boatAngle);
}
});
boatAssets.getChildren().addAll(
new AmbientLight()
);
return bo;
}
public static BoatModel boatRotatingView(BoatMeshType boatType, Color primaryColour) {
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
boatAssets.getTransforms().addAll(
@@ -78,27 +108,35 @@ public class ModelFactory {
public static BoatModel boatGameView(BoatMeshType boatType, Color primaryColour) {
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
boatAssets.getTransforms().setAll(
new Rotate(-90, new Point3D(0,0,1)),
new Scale(0.3, 0.3, 0.3)
);
return new BoatModel(boatAssets, null, boatType);
}
private static Group getUnmodifiedBoatModel(BoatMeshType boatType, Color primaryColour) {
Group boatAssets = new Group();
MeshView hull = importFile(boatType.hullFile);
MeshView hull = importSTL(boatType.hullFile);
hull.setMaterial(new PhongMaterial(primaryColour));
MeshView mast = importFile(boatType.mastFile);
MeshView mast = importSTL(boatType.mastFile);
mast.setMaterial(new PhongMaterial(primaryColour));
MeshView sail = importFile(boatType.sailFile);
MeshView sail = importSTL(boatType.sailFile);
sail.setMaterial(new PhongMaterial(Color.WHITE));
boatAssets.getChildren().addAll(hull, mast, sail);
if (boatType.jibFile != null) {
MeshView jib = importSTL(boatType.jibFile);
sail.setMaterial(new PhongMaterial(Color.WHITE));
boatAssets.getChildren().addAll(hull, mast, sail, jib);
} else {
boatAssets.getChildren().addAll(hull, mast, sail);
}
return boatAssets;
}
private static MeshView importFile(String fileName) {
private static MeshView importSTL(String fileName) {
StlMeshImporter importer = new StlMeshImporter();
importer.read(ModelFactory.class.getResource("/meshes/" + fileName));
importer.read(ModelFactory.class.getResource("/meshes/boatSTLs/" + fileName));
MeshView importedFile = new MeshView(importer.getImport());
importedFile.setCache(true);
importedFile.setCacheHint(CacheHint.SCALE_AND_ROTATE);
@@ -1,108 +0,0 @@
package seng302.visualiser;
import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.geometry.Point3D;
import javafx.scene.Camera;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.SceneAntialiasing;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.MeshView;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Scale;
import javafx.scene.transform.Translate;
import javafx.stage.Stage;
/**
* Created by cir27 on 7/09/17.
*/
public class test3d extends Application {
Group root = new Group();
Scene scene;
@Override
public void start(Stage primaryStage) throws Exception {
// camera = new PerspectiveCamera();
// gameObjects = new Group();
// root3D = new Group(camera, gameObjects);
scene = new Scene(
root, 1000, 1000, true, SceneAntialiasing.BALANCED
);
gameView3DTest();
primaryStage.setScene(scene);
primaryStage.show();
// scene.setCamera(camera);
// primaryStage.setScene(scene);
// primaryStage.show();
//
// StlMeshImporter importer = new StlMeshImporter();
// importer.read(test3d.class.getResource("/meshes/dinghy_hull.stl").toString());
// MeshView boat = new MeshView(importer.getImport());
// boat.setMaterial(new PhongMaterial(Color.GREENYELLOW));
//
// importer = new StlMeshImporter();
// importer.read(getClass().getResource("/meshes/dinghy_mast.stl").toString());
// MeshView mast = new MeshView(importer.getImport());
// mast.setMaterial(new PhongMaterial(Color.GREENYELLOW));
//
// importer = new StlMeshImporter();
// importer.read(getClass().getResource("/meshes/dinghy_sail.stl").toString());
// MeshView sail = new MeshView(importer.getImport());
// sail.setMaterial(new PhongMaterial(Color.LIGHTGREY));
//
// gameObjects.getChildren().addAll(boat, mast, sail);
//
// gameObjects.getTransforms().add(new Scale(25, 25,25));
// gameObjects.getTransforms().add(new Translate(15, 20,0));
// gameObjects.getTransforms().addAll(
// new Rotate(90, new Point3D(0,0,1)),
// new Rotate(90, new Point3D(0, 1, 0))
// );
//
//// PointLight light = new PointLight();
//// light.setLightOn(true);
//// light.getTransforms().add(new Translate(15, 20, 0));
////
//// PointLight light2 = new PointLight();
//// light2.setLightOn(true);
//// light2.getTransforms().add(new Translate(30, 40, 0));
//
//// root3D.getChildren().addAll(light);
//
// scene.setOnKeyPressed(event -> {
// switch (event.getCode()) {
// case UP:
// gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,0,1)));
// break;
// case DOWN:
// gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,0,1)));
// break;
// case LEFT:
// gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,1,0)));
// break;
// case RIGHT:
// gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,1,0)));
// break;
// }
// });
//
// AnimationTimer animationTimer = new AnimationTimer() {
// @Override
// public void handle(long now) {
// sail.getTransforms().add(new Rotate(0.5, 0, -1.36653, 0, new Point3D(0, 0, 1)));
// }
// };
//
//// animationTimer.start();
}
private void gameView3DTest() {
GameView3D gameView3D = new GameView3D();
root.getChildren().add(gameView3D.getAssets());
}
}
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@@ -12,7 +12,7 @@
</BoatShapes>
<Boats>
<#list boats as boat>
<Boat Type="Yacht" SourceID="${boat.sourceId}" ShapeID="4" HullNum="${boat.hullID}" StoweName="${boat.shortName}" ShortName="${boat.shortName}"
<Boat Type="${boat.boatType}" SourceID="${boat.sourceId}" ShapeID="4" HullNum="${boat.hullID}" StoweName="${boat.shortName}" ShortName="${boat.shortName}"
BoatName="${boat.boatName}" Country="${boat.country}" Color="${boat.boatColor}">
<GPSposition Z="0" Y="3.7" X="0" />
<MastTop Z="0" Y="6.2" X="0" />
+1 -1
View File
@@ -16,7 +16,7 @@
<?import javafx.scene.text.Font?>
<AnchorPane fx:id="rvAnchorPane" maxHeight="1.7976931348623157E308"
maxWidth="1.7976931348623157E308" minHeight="-Infinity" minWidth="-Infinity" prefHeight="800.0"
prefWidth="1200.0" style="-fx-background-color: skyblue;" xmlns="http://javafx.com/javafx/8"
prefWidth="1200.0" style="-fx-background-color: lightblue;" xmlns="http://javafx.com/javafx/8"
xmlns:fx="http://javafx.com/fxml/1"
fx:controller="seng302.visualiser.controllers.RaceViewController">
<children>
@@ -1,5 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import com.jfoenix.controls.*?>
<?import java.lang.*?>
<?import javafx.geometry.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<?import com.jfoenix.controls.JFXButton?>
<?import com.jfoenix.controls.JFXColorPicker?>
<?import com.jfoenix.controls.JFXDialogLayout?>
@@ -10,54 +15,44 @@
<?import javafx.scene.layout.ColumnConstraints?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.layout.RowConstraints?>
<JFXDialogLayout maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity"
minWidth="-Infinity" prefWidth="400.0" xmlns="http://javafx.com/javafx/8"
xmlns:fx="http://javafx.com/fxml/1"
fx:controller="seng302.visualiser.controllers.dialogs.BoatCustomizeController">
<JFXDialogLayout maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefWidth="400.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="seng302.visualiser.controllers.dialogs.BoatCustomizeController">
<children>
<GridPane>
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="90.0" minHeight="90.0" prefHeight="90.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="100.0" minHeight="100.0" prefHeight="100.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="125.0" minHeight="61.0" prefHeight="99.0"
vgrow="SOMETIMES"/>
<RowConstraints maxHeight="164.0" minHeight="100.0" prefHeight="126.0"
vgrow="SOMETIMES"/>
<RowConstraints maxHeight="90.0" minHeight="48.0" prefHeight="48.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="207.0" minHeight="93.0" prefHeight="181.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="145.0" minHeight="66.0" prefHeight="109.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="125.0" minHeight="24.0" prefHeight="72.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="164.0" minHeight="100.0" prefHeight="105.0" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<Label fx:id="hostDialogHeader" text="Customize Boat" GridPane.halignment="CENTER"
GridPane.valignment="CENTER"/>
<JFXButton fx:id="submitBtn" prefHeight="45.0" prefWidth="220.0" text="Customize Boat" GridPane.halignment="CENTER" GridPane.rowIndex="3" GridPane.valignment="CENTER" />
<JFXTextField fx:id="boatName" focusColor="#6c6c6c" promptText="Boat Name"
unFocusColor="#6b6b6b" GridPane.rowIndex="1">
<Label fx:id="hostDialogHeader" text="Customize Boat" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
<JFXButton fx:id="submitBtn" prefHeight="45.0" prefWidth="220.0" text="Customize Boat" GridPane.halignment="CENTER" GridPane.rowIndex="4" GridPane.valignment="CENTER" />
<JFXTextField fx:id="boatName" focusColor="#6c6c6c" promptText="Boat Name" unFocusColor="#6b6b6b" GridPane.rowIndex="2">
<GridPane.margin>
<Insets left="30.0" right="30.0" />
</GridPane.margin></JFXTextField>
<GridPane GridPane.halignment="CENTER" GridPane.rowIndex="2"
GridPane.valignment="CENTER">
<GridPane GridPane.halignment="CENTER" GridPane.rowIndex="3" GridPane.valignment="CENTER">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="139.0" minWidth="10.0"
prefWidth="94.0"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="203.0" minWidth="10.0"
prefWidth="198.0"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="139.0" minWidth="10.0" prefWidth="94.0" />
<ColumnConstraints hgrow="SOMETIMES" maxWidth="203.0" minWidth="10.0" prefWidth="198.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints percentHeight="100.0" valignment="CENTER" vgrow="SOMETIMES"/>
<RowConstraints percentHeight="100.0" valignment="CENTER" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<Label fx:id="boatColorLabel" prefHeight="25.0" prefWidth="96.0"
text="Boat Color" GridPane.valignment="CENTER">
<Label fx:id="boatColorLabel" prefHeight="25.0" prefWidth="96.0" text="Boat Color" GridPane.valignment="CENTER">
<GridPane.margin>
<Insets top="-10.0" />
</GridPane.margin>
</Label>
<JFXColorPicker fx:id="colorPicker" onAction="#colorChanged"
GridPane.columnIndex="1" GridPane.valignment="CENTER">
<JFXColorPicker fx:id="colorPicker" onAction="#colorChanged" GridPane.columnIndex="1" GridPane.valignment="CENTER">
<GridPane.margin>
<Insets left="30.0" top="-10.0"/>
<Insets left="30.0" top="-10.0" />
</GridPane.margin>
</JFXColorPicker>
</children>
@@ -65,11 +60,26 @@
<Insets left="30.0" right="30.0" />
</GridPane.margin>
</GridPane>
<GridPane GridPane.rowIndex="1">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="-Infinity" minWidth="-Infinity" prefWidth="50.0" />
<ColumnConstraints hgrow="SOMETIMES" maxWidth="256.0" minWidth="10.0" />
<ColumnConstraints hgrow="SOMETIMES" maxWidth="-Infinity" minWidth="-Infinity" prefWidth="50.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<Pane fx:id="boatPane" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="1" />
<JFXButton buttonType="RAISED" onAction="#prevBoat" prefHeight="200.0" prefWidth="50.0" text="&lt;" />
<JFXButton buttonType="RAISED" onAction="#nextBoat" prefHeight="200.0" prefWidth="50.0" text="&gt;" GridPane.columnIndex="2" />
</children>
</GridPane>
</children>
</GridPane>
</children>
<stylesheets>
<String fx:value="/css/dialogs/BoatCustomize.css"/>
<String fx:value="/css/Master.css"/>
<String fx:value="/css/dialogs/BoatCustomize.css" />
<String fx:value="/css/Master.css" />
</stylesheets>
</JFXDialogLayout>
@@ -5,6 +5,7 @@ import org.junit.Before;
import org.junit.Test;
import seng302.gameServer.GameState;
import seng302.utilities.GeoUtility;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
import static seng302.gameServer.GameState.checkCollision;
@@ -14,8 +15,10 @@ import static seng302.gameServer.GameState.checkCollision;
*/
public class UpdateYachtTest {
private ServerYacht yacht1 = new ServerYacht("Yacht", 1, "1", "Yacht" + 1, "Yacht" + 1, "Test1");
private ServerYacht yacht2 = new ServerYacht("Yacht", 2, "2", "Yacht" + 2, "Yacht" + 2, "Test2");
private ServerYacht yacht1 = new ServerYacht(BoatMeshType.DINGHY, 1, "1", "Yacht" + 1,
"Yacht" + 1, "Test1");
private ServerYacht yacht2 = new ServerYacht(BoatMeshType.DINGHY, 2, "2", "Yacht" + 2,
"Yacht" + 2, "Test2");
private GeoPoint geoPoint1 = new GeoPoint(50.0, 50.0);
private GeoPoint geoPoint2 = GeoUtility.getGeoCoordinate(geoPoint1, 90.0, 50.0);
+2 -1
View File
@@ -4,6 +4,7 @@ import org.junit.AfterClass;
import org.junit.BeforeClass;
import seng302.gameServer.GameState;
import seng302.model.ServerYacht;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
public class YachtTest {
@@ -17,7 +18,7 @@ public class YachtTest {
@BeforeClass
public static void setUp() {
new GameState("localhost");
y1 = new ServerYacht("Yacht", 1, "Y1", "Y1", "Yacht 1", "C1");
y1 = new ServerYacht(BoatMeshType.DINGHY, 1, "Y1", "Y1", "Yacht 1", "C1");
gs = new GameState("localhost");
}
@@ -0,0 +1,28 @@
package seng302.utilities;
import org.junit.Assert;
import org.junit.Test;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
* Basic tests for the next and previous methods
* Created by kre39 on 20/09/17.
*/
public class BoatMeshTypeTest {
@Test
public void testNextBoatMeshType() {
BoatMeshType currentBoat = BoatMeshType.DINGHY;
BoatMeshType nextBoat = BoatMeshType.getNextBoatType(currentBoat);
Assert.assertEquals(BoatMeshType.CAT_ATE_A_MERINGUE, nextBoat);
}
@Test
public void testPreviousBoatMeshType() {
BoatMeshType currentBoat = BoatMeshType.CAT_ATE_A_MERINGUE;
BoatMeshType prevBoat = BoatMeshType.getPrevBoatType(currentBoat);
Assert.assertEquals(BoatMeshType.DINGHY, prevBoat);
}
}
@@ -6,6 +6,7 @@ import static org.junit.Assert.assertTrue;
import org.junit.Before;
import org.junit.Test;
import seng302.model.ClientYacht;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
* Created by kre39 on 6/08/17.
@@ -16,7 +17,7 @@ public class BoatSailAnimationToggleTest {
@Before
public void setup() throws Exception{
yacht = new ClientYacht("Yacht", 1, "YACHT", "YAC", "Test Yacht", "NZ");
yacht = new ClientYacht(BoatMeshType.DINGHY, 1, "YACHT", "YAC", "Test Yacht", "NZ");
}
@Test
+11
View File
@@ -24,7 +24,17 @@ public class ToggleSailSteps {
@Given("^The game is running$")
public void the_game_is_running() throws Throwable {
mst = new MainServerThread();
try {
Thread.sleep(100);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
client = new ClientToServerThread("localhost", 4942);
try {
Thread.sleep(100);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
GameState.setCurrentStage(GameStages.RACING);
Thread.sleep(200); // Sleep needed to help the threads all be up to speed with each other
ServerYacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
@@ -50,5 +60,6 @@ public class ToggleSailSteps {
Assert.assertFalse(yacht.getSailIn());
}
mst.terminate();
client.setSocketToClose();
}
}