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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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49 Commits
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| 73799954e4 | |||
| edfeb2b287 | |||
| 0355784000 |
@@ -1,12 +1,35 @@
|
||||
package seng302.gameServer;
|
||||
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||||
import java.util.ArrayList;
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||||
import java.util.Arrays;
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||||
import java.util.Collections;
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||||
import java.util.HashMap;
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||||
import java.util.List;
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||||
import java.util.Map;
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||||
import java.util.Random;
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||||
import java.util.Set;
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||||
import javafx.scene.paint.Color;
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||||
import javax.xml.parsers.DocumentBuilder;
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||||
import javax.xml.parsers.DocumentBuilderFactory;
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||||
import org.slf4j.Logger;
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||||
import org.slf4j.LoggerFactory;
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||||
import org.w3c.dom.Document;
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||||
import org.xml.sax.InputSource;
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import seng302.gameServer.messages.*;
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import seng302.model.*;
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import seng302.gameServer.messages.BoatAction;
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import seng302.gameServer.messages.BoatStatus;
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import seng302.gameServer.messages.ChatterMessage;
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import seng302.gameServer.messages.CustomizeRequestType;
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import seng302.gameServer.messages.MarkRoundingMessage;
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import seng302.gameServer.messages.MarkType;
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import seng302.gameServer.messages.Message;
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import seng302.gameServer.messages.RoundingBoatStatus;
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import seng302.gameServer.messages.YachtEventCodeMessage;
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import seng302.gameServer.messages.YachtEventType;
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import seng302.model.GeoPoint;
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import seng302.model.Limit;
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import seng302.model.Player;
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import seng302.model.PolarTable;
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import seng302.model.ServerYacht;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.model.mark.MarkOrder;
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@@ -14,10 +37,7 @@ import seng302.model.token.Token;
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import seng302.model.token.TokenType;
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import seng302.utilities.GeoUtility;
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import seng302.utilities.XMLParser;
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import javax.xml.parsers.DocumentBuilder;
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import javax.xml.parsers.DocumentBuilderFactory;
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import java.util.*;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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/**
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* A Static class to hold information about the current state of the game (model)
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@@ -271,6 +291,12 @@ public class GameState implements Runnable {
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case DOWNWIND:
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playerYacht.turnDownwind();
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break;
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case CONTINUOUSLY_TURNING:
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playerYacht.setContinuouslyTurning(true);
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break;
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case DEFAULT_TURNING:
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playerYacht.setContinuouslyTurning(false);
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break;
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}
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}
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@@ -323,6 +349,7 @@ public class GameState implements Runnable {
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if (yacht.getPowerUp() != null) {
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if (System.currentTimeMillis() - yacht.getPowerUpStartTime() > POWERUP_TIMEOUT_MS) {
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yacht.powerDown();
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sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + "'s power-up token expired");
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logger.debug("Yacht: " + yacht.getShortName() + " powered down!");
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}
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}
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@@ -433,6 +460,7 @@ public class GameState implements Runnable {
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//Token Collision
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Token collidedToken = checkTokenPickUp(serverYacht);
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if (collidedToken != null) {
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sendServerMessage(serverYacht.getSourceId(), serverYacht.getBoatName() + " has picked speed-up token");
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tokensInPlay.remove(collidedToken);
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serverYacht.powerUp(collidedToken.getTokenType());
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logger.debug("Yacht: " + serverYacht.getShortName() + " got powerup " + collidedToken
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@@ -447,7 +475,7 @@ public class GameState implements Runnable {
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private void updateVelocity(ServerYacht yacht) {
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Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
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Double boatSpeedInKnots = PolarTable.getBoatSpeed(getWindSpeedKnots(), trueWindAngle);
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Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots) * speedMultiplier;
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Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots) * speedMultiplier * yacht.getMaxSpeedMultiplier();
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if (yacht.getPowerUp() != null) {
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if (yacht.getPowerUp().equals(TokenType.BOOST)) {
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||||
// TODO: 11/09/17 wmu16 CHANGE THIS TO MAGIC NUMBER
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@@ -459,17 +487,17 @@ public class GameState implements Runnable {
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// TODO: 15/08/17 remove magic numbers from these equations.
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if (yacht.getSailIn()) {
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if (currentVelocity < maxBoatSpeed - 500) {
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yacht.changeVelocity(maxBoatSpeed / 100);
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yacht.changeVelocity((maxBoatSpeed / 100) * yacht.getAccelerationMultiplier());
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} else if (currentVelocity > maxBoatSpeed + 500) {
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yacht.changeVelocity(-currentVelocity / 200);
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yacht.changeVelocity((-currentVelocity / 200) * yacht.getAccelerationMultiplier());
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} else {
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yacht.setCurrentVelocity(maxBoatSpeed);
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yacht.setCurrentVelocity((maxBoatSpeed) * yacht.getAccelerationMultiplier());
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||||
}
|
||||
} else {
|
||||
if (currentVelocity > 3000) {
|
||||
yacht.changeVelocity(-currentVelocity / 200);
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||||
yacht.changeVelocity((-currentVelocity / 200) * yacht.getAccelerationMultiplier());
|
||||
} else if (currentVelocity > 100) {
|
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yacht.changeVelocity(-currentVelocity / 50);
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||||
yacht.changeVelocity((-currentVelocity / 50) * yacht.getAccelerationMultiplier());
|
||||
} else if (currentVelocity <= 100) {
|
||||
yacht.setCurrentVelocity(0d);
|
||||
}
|
||||
@@ -531,6 +559,9 @@ public class GameState implements Runnable {
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||||
}
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||||
|
||||
if (hasProgressed) {
|
||||
if (currentMarkSeqID != 0 && !markOrder.isLastMark(currentMarkSeqID)) {
|
||||
sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + " passed leg " + yacht.getLegNumber());
|
||||
}
|
||||
yacht.incrementLegNumber();
|
||||
sendMarkRoundingMessage(yacht);
|
||||
logMarkRounding(yacht);
|
||||
@@ -565,6 +596,7 @@ public class GameState implements Runnable {
|
||||
if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
|
||||
yacht.setClosestCurrentMark(mark1);
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yacht.setBoatStatus(BoatStatus.RACING);
|
||||
sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + " passed start line");
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||||
return true;
|
||||
}
|
||||
}
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||||
@@ -668,6 +700,7 @@ public class GameState implements Runnable {
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||||
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
|
||||
yacht.setClosestCurrentMark(mark1);
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||||
yacht.setBoatStatus(BoatStatus.FINISHED);
|
||||
sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + " passed finish line");
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||||
return true;
|
||||
}
|
||||
}
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||||
@@ -695,6 +728,9 @@ public class GameState implements Runnable {
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||||
int blue = customizeData[2] & 0xFF;
|
||||
Color yachtColor = Color.rgb(red, green, blue);
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playerYacht.setBoatColor(yachtColor);
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} else if (requestType.equals(CustomizeRequestType.SHAPE)) {
|
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String type = new String(customizeData);
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playerYacht.setBoatType(BoatMeshType.valueOf(type));
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||||
}
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||||
}
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|
||||
@@ -788,12 +824,7 @@ public class GameState implements Runnable {
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||||
try {
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setSpeedMultiplier(Double.valueOf(words[3]));
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sendServerMessage(chatterMessage.getMessage_type(),
|
||||
"SERVER: Speed modifier set to x" + words[3]);
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System.out.println(chatterMessage.getMessage_type());
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// notifyMessageListeners(new ChatterMessage(
|
||||
// chatterMessage.getMessage_type(),
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||||
// "SERVER: Speed modifier set to x" + words[3]
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||||
// ));
|
||||
"Speed modifier set to x" + words[3]);
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} catch (Exception e) {
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Logger logger = LoggerFactory.getLogger(GameState.class);
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logger.error("cannot parse >speed value");
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@@ -801,12 +832,7 @@ public class GameState implements Runnable {
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return;
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||||
case "/finish":
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||||
sendServerMessage(chatterMessage.getMessage_type(),
|
||||
"SERVER: Game will now finish");
|
||||
System.out.println(chatterMessage.getMessage_type());
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// notifyMessageListeners(new ChatterMessage(
|
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// chatterMessage.getMessage_type(),
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||||
// "SERVER: Game will now finish"
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||||
// ));
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||||
"Game will now finish");
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endRace();
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||||
return;
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||||
}
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||||
|
||||
@@ -33,6 +33,7 @@ import seng302.model.stream.packets.PacketType;
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||||
import seng302.model.stream.packets.StreamPacket;
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||||
import seng302.model.stream.xml.generator.RaceXMLTemplate;
|
||||
import seng302.utilities.XMLGenerator;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
|
||||
|
||||
/**
|
||||
* A class describing a single connection to a Client for the purposes of sending and receiving on
|
||||
@@ -125,7 +126,7 @@ public class ServerToClientThread implements Runnable {
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lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
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|
||||
ServerYacht yacht = new ServerYacht(
|
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"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
|
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BoatMeshType.DINGHY, sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
|
||||
);
|
||||
|
||||
player = new Player(socket, yacht);
|
||||
|
||||
@@ -14,7 +14,9 @@ public enum BoatAction {
|
||||
TACK_GYBE(4),
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||||
UPWIND(5),
|
||||
DOWNWIND(6),
|
||||
MAINTAIN_HEADING(7);
|
||||
MAINTAIN_HEADING(7),
|
||||
CONTINUOUSLY_TURNING(8),
|
||||
DEFAULT_TURNING(9);
|
||||
|
||||
private final int type;
|
||||
private static final Map<Integer, BoatAction> intToTypeMap = new HashMap<>();
|
||||
|
||||
@@ -15,6 +15,7 @@ import javafx.beans.property.ReadOnlyLongWrapper;
|
||||
import javafx.scene.paint.Color;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
|
||||
|
||||
/**
|
||||
* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
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||||
@@ -37,7 +38,7 @@ public class ClientYacht extends Observable {
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private Logger logger = LoggerFactory.getLogger(ClientYacht.class);
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|
||||
|
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private String boatType;
|
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private BoatMeshType boatType;
|
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private Integer sourceId;
|
||||
private String hullID; //matches HullNum in the XML spec.
|
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private String shortName;
|
||||
@@ -46,7 +47,7 @@ public class ClientYacht extends Observable {
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private Integer position;
|
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|
||||
private Long estimateTimeAtFinish;
|
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private Boolean sailIn = false;
|
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private Boolean sailIn = true;
|
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private Integer currentMarkSeqID = 0;
|
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private Long markRoundTime;
|
||||
private Long timeTillNext;
|
||||
@@ -64,7 +65,7 @@ public class ClientYacht extends Observable {
|
||||
private ReadOnlyIntegerWrapper placingProperty = new ReadOnlyIntegerWrapper();
|
||||
private Color colour;
|
||||
|
||||
public ClientYacht(String boatType, Integer sourceId, String hullID, String shortName,
|
||||
public ClientYacht(BoatMeshType boatType, Integer sourceId, String hullID, String shortName,
|
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String boatName, String country) {
|
||||
this.boatType = boatType;
|
||||
this.sourceId = sourceId;
|
||||
@@ -88,7 +89,7 @@ public class ClientYacht extends Observable {
|
||||
super.addObserver(o);
|
||||
}
|
||||
|
||||
public String getBoatType() {
|
||||
public BoatMeshType getBoatType() {
|
||||
return boatType;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
package seng302.model;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import javafx.scene.input.KeyCode;
|
||||
|
||||
public class GameKeyBind {
|
||||
|
||||
private static GameKeyBind instance;
|
||||
private Map<KeyCode, KeyAction> keyToActionMap;
|
||||
private Map<KeyAction, KeyCode> actionToKeyMap;
|
||||
private Boolean continuouslyTurning;
|
||||
|
||||
|
||||
private GameKeyBind() {
|
||||
setToDefault();
|
||||
}
|
||||
|
||||
public void setToDefault() {
|
||||
actionToKeyMap = new HashMap<>();
|
||||
keyToActionMap = new HashMap<>();
|
||||
continuouslyTurning = false;
|
||||
// default key bindings
|
||||
ArrayList<KeyCode> keys = new ArrayList<>();
|
||||
keys.add(KeyCode.Z);
|
||||
keys.add(KeyCode.X);
|
||||
keys.add(KeyCode.SPACE);
|
||||
keys.add(KeyCode.SHIFT);
|
||||
keys.add(KeyCode.ENTER);
|
||||
keys.add(KeyCode.PAGE_UP);
|
||||
keys.add(KeyCode.PAGE_DOWN);
|
||||
for (int i = 0; i < 7; i++) {
|
||||
actionToKeyMap.put(KeyAction.getType(i + 1), keys.get(i));
|
||||
keyToActionMap.put(keys.get(i), KeyAction.getType(i + 1));
|
||||
}
|
||||
}
|
||||
|
||||
public static GameKeyBind getInstance() {
|
||||
if (instance == null) {
|
||||
instance = new GameKeyBind();
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
|
||||
public KeyCode getKeyCode(KeyAction keyAction) {
|
||||
return instance.actionToKeyMap.get(keyAction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Binds a key to a key action
|
||||
*
|
||||
* @return true if successfully bind
|
||||
*/
|
||||
public boolean bindKeyToAction(KeyCode keyCode, KeyAction keyAction) {
|
||||
if (instance.keyToActionMap.containsKey(keyCode)) {
|
||||
// if the key has been bound to other action, return false
|
||||
return false;
|
||||
} else {
|
||||
instance.keyToActionMap.put(keyCode, keyAction); // add key -> action
|
||||
KeyCode oldKeyCode = instance.actionToKeyMap
|
||||
.get(keyAction); // get old key for the action
|
||||
instance.keyToActionMap.remove(oldKeyCode); // remove the old key -> action
|
||||
instance.actionToKeyMap
|
||||
.replace(keyAction, keyCode); // replace the old key by the newer one
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public void toggleTurningMode() {
|
||||
continuouslyTurning = !continuouslyTurning;
|
||||
}
|
||||
|
||||
public Boolean isContinuouslyTurning() {
|
||||
return continuouslyTurning;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
package seng302.model;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public enum KeyAction {
|
||||
ZOOM_IN(1),
|
||||
ZOOM_OUT(2),
|
||||
VMG(3),
|
||||
SAILS_STATE(4),
|
||||
TACK_GYBE(5),
|
||||
UPWIND(6),
|
||||
DOWNWIND(7);
|
||||
|
||||
private final int type;
|
||||
private static final Map<Integer, KeyAction> intToTypeMap = new HashMap<>();
|
||||
|
||||
static {
|
||||
for (KeyAction type : KeyAction.values()) {
|
||||
intToTypeMap.put(type.getValue(), type);
|
||||
}
|
||||
}
|
||||
|
||||
KeyAction(int type) {
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
public static KeyAction getType(int value) {
|
||||
return intToTypeMap.get(value);
|
||||
}
|
||||
|
||||
public int getValue() {
|
||||
return this.type;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
package seng302.model;
|
||||
|
||||
import java.util.HashMap;
|
||||
import javafx.scene.paint.Color;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
@@ -8,10 +9,7 @@ import seng302.gameServer.messages.BoatStatus;
|
||||
import seng302.model.mark.Mark;
|
||||
import seng302.model.token.TokenType;
|
||||
import seng302.utilities.GeoUtility;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Observable;
|
||||
import java.util.Observer;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
|
||||
|
||||
/**
|
||||
* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
|
||||
@@ -20,12 +18,14 @@ import java.util.Observer;
|
||||
*/
|
||||
public class ServerYacht {
|
||||
|
||||
private Logger logger = LoggerFactory.getLogger(ClientYacht.class);
|
||||
|
||||
public static final Double TURN_STEP = 5.0;
|
||||
private Logger logger = LoggerFactory.getLogger(ServerYacht.class);
|
||||
|
||||
//Boat info
|
||||
private String boatType;
|
||||
private BoatMeshType boatType;
|
||||
private Double turnStep = 5.0;
|
||||
private Double maxSpeedMultiplier = 1.0;
|
||||
private Double turnStepMultiplier = 1.0;
|
||||
private Double accelerationMultiplier = 1.0;
|
||||
private Integer sourceId;
|
||||
private String hullID; //matches HullNum in the XML spec.
|
||||
private String shortName;
|
||||
@@ -56,10 +56,12 @@ public class ServerYacht {
|
||||
private TokenType powerUp;
|
||||
private Long powerUpStartTime;
|
||||
|
||||
//turning mode
|
||||
private Boolean continuouslyTurning;
|
||||
|
||||
public ServerYacht(String boatType, Integer sourceId, String hullID, String shortName,
|
||||
public ServerYacht(BoatMeshType boatType, Integer sourceId, String hullID, String shortName,
|
||||
String boatName, String country) {
|
||||
this.boatType = boatType;
|
||||
setBoatType(boatType);
|
||||
this.boatStatus = BoatStatus.PRESTART;
|
||||
this.sourceId = sourceId;
|
||||
this.hullID = hullID;
|
||||
@@ -80,6 +82,8 @@ public class ServerYacht {
|
||||
this.hasEnteredRoundingZone = false;
|
||||
this.hasPassedLine = false;
|
||||
this.hasPassedThroughGate = false;
|
||||
|
||||
this.continuouslyTurning = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -129,7 +133,7 @@ public class ServerYacht {
|
||||
* @param amount the amount by which to adjust the boat heading.
|
||||
*/
|
||||
public void adjustHeading(Double amount) {
|
||||
Double newVal = heading + amount;
|
||||
Double newVal = heading + (amount * turnStepMultiplier);
|
||||
lastHeading = heading;
|
||||
heading = (double) Math.floorMod(newVal.longValue(), 360L);
|
||||
}
|
||||
@@ -174,7 +178,7 @@ public class ServerYacht {
|
||||
if (isAuto) {
|
||||
turnTowardsHeading(autoHeading);
|
||||
if (Math.abs(heading - autoHeading)
|
||||
<= TURN_STEP) { //Cancel when within 1 turn step of target.
|
||||
<= turnStep) { //Cancel when within 1 turn step of target.
|
||||
isAuto = false;
|
||||
}
|
||||
}
|
||||
@@ -187,44 +191,52 @@ public class ServerYacht {
|
||||
public void turnUpwind() {
|
||||
disableAutoPilot();
|
||||
Double normalizedHeading = normalizeHeading();
|
||||
if (continuouslyTurning) {
|
||||
adjustHeading(turnStep);
|
||||
} else {
|
||||
if (normalizedHeading == 0) {
|
||||
if (lastHeading < 180) {
|
||||
adjustHeading(-TURN_STEP);
|
||||
adjustHeading(-turnStep);
|
||||
} else {
|
||||
adjustHeading(TURN_STEP);
|
||||
adjustHeading(turnStep);
|
||||
}
|
||||
} else if (normalizedHeading == 180) {
|
||||
if (lastHeading < 180) {
|
||||
adjustHeading(TURN_STEP);
|
||||
adjustHeading(turnStep);
|
||||
} else {
|
||||
adjustHeading(-TURN_STEP);
|
||||
adjustHeading(-turnStep);
|
||||
}
|
||||
} else if (normalizedHeading < 180) {
|
||||
adjustHeading(-TURN_STEP);
|
||||
adjustHeading(-turnStep);
|
||||
} else {
|
||||
adjustHeading(TURN_STEP);
|
||||
adjustHeading(turnStep);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void turnDownwind() {
|
||||
disableAutoPilot();
|
||||
Double normalizedHeading = normalizeHeading();
|
||||
if (continuouslyTurning) {
|
||||
adjustHeading(-turnStep);
|
||||
} else {
|
||||
if (normalizedHeading == 0) {
|
||||
if (lastHeading < 180) {
|
||||
adjustHeading(TURN_STEP);
|
||||
adjustHeading(turnStep);
|
||||
} else {
|
||||
adjustHeading(-TURN_STEP);
|
||||
adjustHeading(-turnStep);
|
||||
}
|
||||
} else if (normalizedHeading == 180) {
|
||||
if (lastHeading < 180) {
|
||||
adjustHeading(-TURN_STEP);
|
||||
adjustHeading(-turnStep);
|
||||
} else {
|
||||
adjustHeading(TURN_STEP);
|
||||
adjustHeading(turnStep);
|
||||
}
|
||||
} else if (normalizedHeading < 180) {
|
||||
adjustHeading(TURN_STEP);
|
||||
adjustHeading(turnStep);
|
||||
} else {
|
||||
adjustHeading(-TURN_STEP);
|
||||
adjustHeading(-turnStep);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -268,9 +280,9 @@ public class ServerYacht {
|
||||
private void turnTowardsHeading(Double newHeading) {
|
||||
Double newVal = heading - newHeading;
|
||||
if (Math.floorMod(newVal.longValue(), 360L) > 180) {
|
||||
adjustHeading(TURN_STEP / 5);
|
||||
adjustHeading(turnStep / 5);
|
||||
} else {
|
||||
adjustHeading(-TURN_STEP / 5);
|
||||
adjustHeading(-turnStep / 5);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -421,4 +433,27 @@ public class ServerYacht {
|
||||
return boatColor;
|
||||
}
|
||||
|
||||
public void setBoatType(BoatMeshType boatType) {
|
||||
this.accelerationMultiplier = boatType.accelerationMultiplier;
|
||||
this.maxSpeedMultiplier = boatType.maxSpeedMultiplier;
|
||||
this.turnStepMultiplier = boatType.turnStep;
|
||||
this.boatType = boatType;
|
||||
}
|
||||
|
||||
public Double getMaxSpeedMultiplier() {
|
||||
return maxSpeedMultiplier;
|
||||
}
|
||||
|
||||
public Double getAccelerationMultiplier(){
|
||||
return accelerationMultiplier;
|
||||
}
|
||||
|
||||
|
||||
public BoatMeshType getBoatType() {
|
||||
return boatType;
|
||||
}
|
||||
|
||||
public void setContinuouslyTurning(Boolean continuouslyTurning) {
|
||||
this.continuouslyTurning = continuouslyTurning;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,10 @@ public class Sounds {
|
||||
private static MediaPlayer soundEffect;
|
||||
private static MediaPlayer soundPlayer;
|
||||
private static MediaPlayer hoverSoundPlayer;
|
||||
private static MediaPlayer crashSoundPlayer;
|
||||
|
||||
private static boolean hoverInitialized = false;
|
||||
private static boolean crashInitialized = false;
|
||||
private static boolean musicMuted = false;
|
||||
private static boolean soundEffectsMuted = false;
|
||||
|
||||
@@ -155,11 +157,17 @@ public class Sounds {
|
||||
|
||||
public static void playCrashSound() {
|
||||
if (!soundEffectsMuted) {
|
||||
Media crashSound = new Media(
|
||||
if (!crashInitialized) {
|
||||
Media pickupSound = new Media(
|
||||
Sounds.class.getClassLoader().getResource("sounds/Large-metal-door-slam.mp3")
|
||||
.toString());
|
||||
soundPlayer = new MediaPlayer(crashSound);
|
||||
soundPlayer.play();
|
||||
crashSoundPlayer = new MediaPlayer(pickupSound);
|
||||
crashInitialized = true;
|
||||
}
|
||||
if (crashSoundPlayer != null) {
|
||||
crashSoundPlayer.stop();
|
||||
}
|
||||
crashSoundPlayer.play();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -176,10 +184,10 @@ public class Sounds {
|
||||
public static void playHoverSound() {
|
||||
if (!soundEffectsMuted) {
|
||||
if (!hoverInitialized) {
|
||||
Media crashSound = new Media(
|
||||
Media hoverSound = new Media(
|
||||
Sounds.class.getClassLoader().getResource("sounds/Error-sound-effect.mp3")
|
||||
.toString());
|
||||
hoverSoundPlayer = new MediaPlayer(crashSound);
|
||||
hoverSoundPlayer = new MediaPlayer(hoverSound);
|
||||
hoverInitialized = true;
|
||||
}
|
||||
hoverSoundPlayer.setVolume(0.5);
|
||||
|
||||
@@ -18,6 +18,7 @@ import seng302.model.stream.xml.parser.RaceXMLData;
|
||||
import seng302.model.stream.xml.parser.RegattaXMLData;
|
||||
import seng302.model.token.Token;
|
||||
import seng302.model.token.TokenType;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
|
||||
|
||||
/**
|
||||
* Utilities for parsing XML documents
|
||||
@@ -139,18 +140,16 @@ public class XMLParser {
|
||||
if (currentBoat.getNodeName().equals("Boat")) {
|
||||
// Boat boat = new Boat(currentBoat);
|
||||
ClientYacht yacht = new ClientYacht(
|
||||
XMLParser.getNodeAttributeString(currentBoat, "Type"),
|
||||
BoatMeshType.valueOf(XMLParser.getNodeAttributeString(currentBoat, "Type")),
|
||||
XMLParser.getNodeAttributeInt(currentBoat, "SourceID"),
|
||||
XMLParser.getNodeAttributeString(currentBoat, "HullNum"),
|
||||
XMLParser.getNodeAttributeString(currentBoat, "ShortName"),
|
||||
XMLParser.getNodeAttributeString(currentBoat, "BoatName"),
|
||||
XMLParser.getNodeAttributeString(currentBoat, "Country"));
|
||||
yacht.setColour(Color.web(getNodeAttributeString(currentBoat, "Color")));
|
||||
if (yacht.getBoatType().equals("Yacht")) {
|
||||
competingBoats.put(yacht.getSourceId(), yacht);
|
||||
}
|
||||
}
|
||||
}
|
||||
return competingBoats;
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,8 @@ import seng302.gameServer.messages.BoatAction;
|
||||
import seng302.gameServer.messages.BoatStatus;
|
||||
import seng302.gameServer.messages.YachtEventType;
|
||||
import seng302.model.ClientYacht;
|
||||
import seng302.model.GameKeyBind;
|
||||
import seng302.model.KeyAction;
|
||||
import seng302.model.RaceState;
|
||||
import seng302.model.stream.packets.StreamPacket;
|
||||
import seng302.model.stream.parser.MarkRoundingData;
|
||||
@@ -66,6 +68,8 @@ public class GameClient {
|
||||
|
||||
private ArrayList<ClientYacht> finishedBoats = new ArrayList<>();
|
||||
|
||||
private GameKeyBind gameKeyBind; // all the key binding setting.
|
||||
|
||||
private ObservableList<String> clientLobbyList = FXCollections.observableArrayList();
|
||||
|
||||
/**
|
||||
@@ -75,6 +79,7 @@ public class GameClient {
|
||||
*/
|
||||
public GameClient(Pane holder) {
|
||||
this.holderPane = holder;
|
||||
this.gameKeyBind = GameKeyBind.getInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -373,16 +378,16 @@ public class GameClient {
|
||||
}
|
||||
return;
|
||||
}
|
||||
switch (e.getCode()) {
|
||||
case SPACE: // align with vmg
|
||||
socketThread.sendBoatAction(BoatAction.VMG); break;
|
||||
case PAGE_UP: // upwind
|
||||
socketThread.sendBoatAction(BoatAction.UPWIND); break;
|
||||
case PAGE_DOWN: // downwind
|
||||
socketThread.sendBoatAction(BoatAction.DOWNWIND); break;
|
||||
case ENTER: // tack/gybe
|
||||
|
||||
if (gameKeyBind.getKeyCode(KeyAction.VMG) == e.getCode()) { // align with vmg
|
||||
socketThread.sendBoatAction(BoatAction.VMG);
|
||||
} else if (gameKeyBind.getKeyCode(KeyAction.UPWIND) == e.getCode()) { // upwind
|
||||
socketThread.sendBoatAction(BoatAction.UPWIND);
|
||||
} else if (gameKeyBind.getKeyCode(KeyAction.DOWNWIND) == e.getCode()) { // downwind
|
||||
socketThread.sendBoatAction(BoatAction.DOWNWIND);
|
||||
} else if (gameKeyBind.getKeyCode(KeyAction.TACK_GYBE) == e.getCode()) { // tack/gybe
|
||||
// if chat box is active take whatever is in there and send it to server
|
||||
socketThread.sendBoatAction(BoatAction.TACK_GYBE); break;
|
||||
socketThread.sendBoatAction(BoatAction.TACK_GYBE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -391,15 +396,13 @@ public class GameClient {
|
||||
if (raceView.isChatInputFocused()) {
|
||||
return;
|
||||
}
|
||||
switch (e.getCode()) {
|
||||
//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
|
||||
case SHIFT: // sails in/sails out
|
||||
|
||||
if (gameKeyBind.getKeyCode(KeyAction.SAILS_STATE) == e.getCode()) { // sails in/sails out
|
||||
socketThread.sendBoatAction(BoatAction.SAILS_IN);
|
||||
allBoatsMap.get(socketThread.getClientId()).toggleSail();
|
||||
break;
|
||||
case PAGE_UP:
|
||||
case PAGE_DOWN:
|
||||
socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING); break;
|
||||
} else if (gameKeyBind.getKeyCode(KeyAction.UPWIND) == e.getCode()
|
||||
|| gameKeyBind.getKeyCode(KeyAction.DOWNWIND) == e.getCode()) {
|
||||
socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -456,4 +459,14 @@ public class GameClient {
|
||||
public Map<Integer, ClientYacht> getAllBoatsMap() {
|
||||
return allBoatsMap;
|
||||
}
|
||||
|
||||
public void sendToggleTurningModePacket() {
|
||||
if (socketThread != null) {
|
||||
if (gameKeyBind.isContinuouslyTurning()) {
|
||||
socketThread.sendBoatAction(BoatAction.CONTINUOUSLY_TURNING);
|
||||
} else {
|
||||
socketThread.sendBoatAction(BoatAction.DEFAULT_TURNING);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,6 +30,7 @@ import seng302.model.token.Token;
|
||||
import seng302.utilities.GeoUtility;
|
||||
import seng302.utilities.Sounds;
|
||||
import seng302.visualiser.fxObjects.MarkArrowFactory;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
|
||||
import seng302.visualiser.fxObjects.assets_3D.Marker3D;
|
||||
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
|
||||
@@ -459,7 +460,7 @@ public class GameView3D {
|
||||
final List<Group> wakes = new ArrayList<>();
|
||||
for (ClientYacht clientYacht : yachts) {
|
||||
Color colour = clientYacht.getColour();
|
||||
newBoat = new BoatObject();
|
||||
newBoat = new BoatObject(clientYacht.getBoatType());
|
||||
newBoat.setFill(colour);
|
||||
boatObjects.put(clientYacht, newBoat);
|
||||
wakesGroup.getChildren().add(newBoat.getWake());
|
||||
@@ -568,6 +569,7 @@ public class GameView3D {
|
||||
}
|
||||
|
||||
public void setBoatAsPlayer (ClientYacht playerYacht) {
|
||||
playerYacht.toggleSail();
|
||||
playerBoatAnimationTimer = new AnimationTimer() {
|
||||
|
||||
double count = 60;
|
||||
|
||||
@@ -33,6 +33,7 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.ResourceBundle;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
|
||||
|
||||
public class LobbyController implements Initializable {
|
||||
|
||||
@@ -90,16 +91,16 @@ public class LobbyController implements Initializable {
|
||||
ViewManager.getInstance().getPlayerList().setAll(ViewManager.getInstance().getPlayerList().sorted());
|
||||
});
|
||||
|
||||
customizeButton.setOnMouseReleased(event -> {
|
||||
customizationDialog = createCustomizeDialog();
|
||||
Sounds.playButtonClick();
|
||||
customizationDialog.show();
|
||||
});
|
||||
|
||||
Platform.runLater(() -> {
|
||||
Integer playerId = ViewManager.getInstance().getGameClient().getServerThread().getClientId();
|
||||
|
||||
playersColor = Colors.getColor(playerId - 1);
|
||||
customizationDialog = createCustomizeDialog();
|
||||
|
||||
customizeButton.setOnMouseReleased(event -> {
|
||||
Sounds.playButtonClick();
|
||||
customizationDialog.show();
|
||||
});
|
||||
});
|
||||
|
||||
leaveLobbyButton.setOnMouseEntered(e -> Sounds.playHoverSound());
|
||||
@@ -129,6 +130,8 @@ public class LobbyController implements Initializable {
|
||||
controller.setPlayerName(this.playerBoats
|
||||
.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId())
|
||||
.getBoatName());
|
||||
controller.setCurrentBoat(this.playerBoats.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId())
|
||||
.getBoatType().toString());
|
||||
|
||||
return customizationDialog;
|
||||
}
|
||||
@@ -202,7 +205,7 @@ public class LobbyController implements Initializable {
|
||||
FXMLLoader loader = new FXMLLoader(
|
||||
getClass().getResource("/views/cells/PlayerCell.fxml"));
|
||||
|
||||
loader.setController(new PlayerCell(playerId, yacht.getBoatName(), yacht.getColour()));
|
||||
loader.setController(new PlayerCell(playerId, yacht));
|
||||
|
||||
try {
|
||||
pane = loader.load();
|
||||
|
||||
@@ -87,7 +87,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
@FXML
|
||||
private Label timerLabel;
|
||||
@FXML
|
||||
private StackPane contentAnchorPane;
|
||||
private StackPane contentStackPane;
|
||||
|
||||
private GridPane contentGridPane;
|
||||
@FXML
|
||||
@@ -134,8 +134,6 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
Sounds.stopMusic();
|
||||
Sounds.playRaceMusic();
|
||||
|
||||
finishScreenDialog = createFinishDialog();
|
||||
|
||||
// Load a default important annotation state
|
||||
//importantAnnotations = new ImportantAnnotationsState();
|
||||
|
||||
@@ -180,9 +178,10 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
// chatHistory.textProperty().addListener((obs, oldValue, newValue) -> {
|
||||
// chatHistory.setScrollTop(Double.MAX_VALUE);
|
||||
// });
|
||||
rvAnchorPane.setOnMouseClicked((event) ->
|
||||
rvAnchorPane.requestFocus()
|
||||
);
|
||||
|
||||
contentStackPane.setOnMouseClicked(event -> {
|
||||
contentStackPane.requestFocus();
|
||||
});
|
||||
|
||||
//Makes the chat history non transparent when clicked on
|
||||
chatInput.focusedProperty().addListener(new ChangeListener<Boolean>() {
|
||||
@@ -200,26 +199,27 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
|
||||
public void showFinishDialog(ArrayList<ClientYacht> finishedBoats) {
|
||||
raceState.setRaceStarted(false);
|
||||
finishDialogController.setFinishedBoats(finishedBoats);
|
||||
finishScreenDialog.show();
|
||||
createFinishDialog(finishedBoats);
|
||||
}
|
||||
|
||||
private JFXDialog createFinishDialog() {
|
||||
/**
|
||||
* Create finishScreenDialog and set up finishDialogController.
|
||||
*/
|
||||
private void createFinishDialog(ArrayList<ClientYacht> finishedBoats) {
|
||||
FXMLLoader dialog = new FXMLLoader(
|
||||
getClass().getResource("/views/dialogs/RaceFinishDialog.fxml"));
|
||||
|
||||
JFXDialog finishScreenDialog = null;
|
||||
|
||||
Platform.runLater(() -> {
|
||||
try {
|
||||
finishScreenDialog = new JFXDialog(contentAnchorPane, dialog.load(),
|
||||
finishScreenDialog = new JFXDialog(contentStackPane, dialog.load(),
|
||||
JFXDialog.DialogTransition.CENTER);
|
||||
finishDialogController = dialog.getController();
|
||||
finishDialogController.setFinishedBoats(finishedBoats);
|
||||
finishScreenDialog.show();
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
finishDialogController = dialog.getController();
|
||||
|
||||
return finishScreenDialog;
|
||||
});
|
||||
}
|
||||
|
||||
public void loadRace (
|
||||
@@ -245,7 +245,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
gameView = new GameView3D();
|
||||
// gameView.setFrameRateFXText(fpsDisplay);
|
||||
Platform.runLater(() -> {
|
||||
contentAnchorPane.getChildren().add(0, gameView.getAssets());
|
||||
contentStackPane.getChildren().add(0, gameView.getAssets());
|
||||
((SubScene) gameView.getAssets()).widthProperty()
|
||||
.bind(ViewManager.getInstance().getStage().widthProperty());
|
||||
((SubScene) gameView.getAssets()).heightProperty()
|
||||
@@ -805,7 +805,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
|
||||
public String readChatInput() {
|
||||
String chat = chatInput.getText();
|
||||
chatInput.clear();
|
||||
rvAnchorPane.requestFocus();
|
||||
contentStackPane.requestFocus();
|
||||
return chat;
|
||||
}
|
||||
|
||||
|
||||
@@ -112,16 +112,23 @@ public class ServerListController implements Initializable, ServerListenerDelega
|
||||
serverListVBox.getChildren().add(noServersFound);
|
||||
|
||||
// Set up dialog for server creation
|
||||
serverListHostButton.setOnAction(action -> {
|
||||
showServerCreationDialog();
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows Server Creation Dialog when "Host" button is clicked.
|
||||
*/
|
||||
private void showServerCreationDialog() {
|
||||
Platform.runLater(() -> {
|
||||
FXMLLoader dialogContent = new FXMLLoader(getClass().getResource(
|
||||
"/views/dialogs/ServerCreationDialog.fxml"));
|
||||
try {
|
||||
JFXDialog dialog = new JFXDialog(serverListMainStackPane, dialogContent.load(),
|
||||
DialogTransition.CENTER);
|
||||
serverListHostButton.setOnAction(action -> {
|
||||
dialog.show();
|
||||
Sounds.playButtonClick();
|
||||
});
|
||||
} catch (IOException e) {
|
||||
logger.warn("Could not create Server Creation Dialog.");
|
||||
}
|
||||
|
||||
@@ -2,6 +2,9 @@ package seng302.visualiser.controllers;
|
||||
|
||||
import com.jfoenix.controls.JFXButton;
|
||||
import com.jfoenix.controls.JFXDecorator;
|
||||
import com.jfoenix.controls.JFXDialog;
|
||||
import com.jfoenix.controls.JFXDialog.DialogTransition;
|
||||
import com.jfoenix.controls.JFXSnackbar;
|
||||
import com.jfoenix.svg.SVGGlyph;
|
||||
import java.io.IOException;
|
||||
import java.util.HashMap;
|
||||
@@ -15,6 +18,7 @@ import javafx.scene.Scene;
|
||||
import javafx.scene.SceneAntialiasing;
|
||||
import javafx.scene.image.Image;
|
||||
import javafx.scene.layout.HBox;
|
||||
import javafx.scene.layout.StackPane;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.stage.Stage;
|
||||
import org.slf4j.Logger;
|
||||
@@ -23,6 +27,7 @@ import seng302.gameServer.ServerAdvertiser;
|
||||
import seng302.utilities.BonjourInstallChecker;
|
||||
import seng302.utilities.Sounds;
|
||||
import seng302.visualiser.GameClient;
|
||||
import seng302.visualiser.controllers.dialogs.KeyBindingDialogController;
|
||||
|
||||
public class ViewManager {
|
||||
|
||||
@@ -32,12 +37,9 @@ public class ViewManager {
|
||||
private HashMap<String, String> properties; //TODO is this the best way to do this??
|
||||
private ObservableList<String> playerList;
|
||||
private Logger logger = LoggerFactory.getLogger(ViewManager.class);
|
||||
|
||||
public Stage getStage() {
|
||||
return stage;
|
||||
}
|
||||
|
||||
private Stage stage;
|
||||
private JFXSnackbar jfxSnackbar;
|
||||
private JFXDialog keyBindingDialog;
|
||||
|
||||
private ViewManager() {
|
||||
properties = new HashMap<>();
|
||||
@@ -99,6 +101,8 @@ public class ViewManager {
|
||||
gameClient.stopGame();
|
||||
System.exit(0);
|
||||
});
|
||||
|
||||
jfxSnackbar = new JFXSnackbar(decorator);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -119,12 +123,31 @@ public class ViewManager {
|
||||
//Get the button box
|
||||
HBox btns = (HBox) decorator.getChildren().get(0);
|
||||
|
||||
//Create settings button -- [WIP]
|
||||
JFXButton btnKeyBinding = new JFXButton();
|
||||
btnKeyBinding.setText(" Key Bindings");
|
||||
btnKeyBinding.setStyle("-fx-text-fill:#fff");
|
||||
btnKeyBinding.getStyleClass().add("jfx-decorator-button");
|
||||
btnKeyBinding.setCursor(Cursor.HAND);
|
||||
btnKeyBinding.setFocusTraversable(false);
|
||||
|
||||
btnKeyBinding.setOnMouseClicked(event -> Platform.runLater(() -> {
|
||||
try {
|
||||
if (!checkDialogOpened(decorator.getChildren())) {
|
||||
showKeyBindingDialog();
|
||||
}
|
||||
} catch (IOException e) {
|
||||
logger.warn("Something went wrong when opening key bind dialog");
|
||||
}
|
||||
}));
|
||||
|
||||
//Create new button
|
||||
JFXButton btnMute = new JFXButton();
|
||||
btnMute.setText(" Toggle Sound");
|
||||
btnMute.setStyle("-fx-text-fill:#fff");
|
||||
btnMute.getStyleClass().add("jfx-decorator-button");
|
||||
btnMute.setCursor(Cursor.HAND);
|
||||
btnMute.setFocusTraversable(false);
|
||||
|
||||
//Create Graphics
|
||||
SVGGlyph spacer = new SVGGlyph(0, "SPACER", "", Color.WHITE);
|
||||
@@ -134,9 +157,13 @@ public class ViewManager {
|
||||
SVGGlyph volumeOff = new SVGGlyph(0, "VOLUME_ON",
|
||||
"M13.5,9 C13.5,7.2 12.5,5.7 11,5 L11,7.2 L13.5,9.7 L13.5,9 L13.5,9 Z M16,9 C16,9.9 15.8,10.8 15.5,11.6 L17,13.1 C17.7,11.9 18,10.4 18,8.9 C18,4.6 15,1 11,0.1 L11,2.2 C13.9,3.2 16,5.8 16,9 L16,9 Z M1.3,0 L0,1.3 L4.7,6 L0,6 L0,12 L4,12 L9,17 L9,10.3 L13.3,14.6 C12.6,15.1 11.9,15.5 11,15.8 L11,17.9 C12.4,17.6 13.6,17 14.7,16.1 L16.7,18.1 L18,16.8 L9,7.8 L1.3,0 L1.3,0 Z M9,1 L6.9,3.1 L9,5.2 L9,1 L9,1 Z",
|
||||
Color.WHITE);
|
||||
SVGGlyph keyBindingGlyph = new SVGGlyph(0, "KEY_BINDING",
|
||||
"M20 5H4c-1.1 0-1.99.9-1.99 2L2 17c0 1.1.9 2 2 2h16c1.1 0 2-.9 2-2V7c0-1.1-.9-2-2-2zm-9 3h2v2h-2V8zm0 3h2v2h-2v-2zM8 8h2v2H8V8zm0 3h2v2H8v-2zm-1 2H5v-2h2v2zm0-3H5V8h2v2zm9 7H8v-2h8v2zm0-4h-2v-2h2v2zm0-3h-2V8h2v2zm3 3h-2v-2h2v2zm0-3h-2V8h2v2z",
|
||||
Color.WHITE);
|
||||
volumeOn.setSize(16, 16);
|
||||
volumeOff.setSize(16, 16);
|
||||
spacer.setSize(40, 16);
|
||||
keyBindingGlyph.setSize(24, 16);
|
||||
|
||||
// Determine which graphic should go on the button
|
||||
if (Sounds.isMusicMuted() && Sounds.isSoundEffectsMuted()) {
|
||||
@@ -145,9 +172,12 @@ public class ViewManager {
|
||||
btnMute.setGraphic(volumeOn);
|
||||
}
|
||||
|
||||
btnKeyBinding.setGraphic(keyBindingGlyph);
|
||||
|
||||
// Add Buttons
|
||||
btns.getChildren().add(0, spacer);
|
||||
btns.getChildren().add(0, btnMute);
|
||||
btns.getChildren().add(0, btnKeyBinding);
|
||||
btnMute.setOnAction((action) -> {
|
||||
Sounds.toggleAllSounds();
|
||||
if (btnMute.getGraphic().equals(volumeOff)) {
|
||||
@@ -159,6 +189,63 @@ public class ViewManager {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Recursively find JFXDialog given a starting node. Will traverse children of StackPane.
|
||||
*
|
||||
* @param nodes children nodes to be check.
|
||||
* @return true if node contains JFXDialog.
|
||||
*/
|
||||
private Boolean checkDialogOpened(ObservableList<Node> nodes) {
|
||||
boolean foundJFXDialog = false;
|
||||
for (Node node : nodes) {
|
||||
if (node instanceof JFXDialog) {
|
||||
return true;
|
||||
} else if (node instanceof StackPane) {
|
||||
foundJFXDialog = checkDialogOpened(((StackPane) node).getChildren());
|
||||
}
|
||||
}
|
||||
return foundJFXDialog;
|
||||
}
|
||||
|
||||
private void showKeyBindingDialog() throws IOException {
|
||||
FXMLLoader dialogContent = new FXMLLoader(getClass().getResource(
|
||||
"/views/dialogs/KeyBindingDialog.fxml"));
|
||||
for (Node node : decorator.getChildren()) {
|
||||
if (node instanceof StackPane) {
|
||||
keyBindingDialog = new JFXDialog((StackPane) node,
|
||||
dialogContent.load(),
|
||||
DialogTransition.CENTER);
|
||||
|
||||
KeyBindingDialogController keyBindingDialogController = dialogContent
|
||||
.getController();
|
||||
keyBindingDialogController.setGameClient(this.gameClient);
|
||||
keyBindingDialog.show();
|
||||
Sounds.playButtonClick();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void closeKeyBindingDialog() {
|
||||
keyBindingDialog.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Show a snackbar at the bottom of the app for 1 second.
|
||||
*
|
||||
* @param snackbarText text to be displayed.
|
||||
*/
|
||||
public void showSnackbar(String snackbarText, boolean isWarning) {
|
||||
if (isWarning) {
|
||||
decorator.getStylesheets()
|
||||
.add(getClass().getResource("/css/dialogs/Snackbar.css").toExternalForm());
|
||||
} else {
|
||||
if (decorator.getStylesheets().size() > 1) {
|
||||
decorator.getStylesheets().remove(1);
|
||||
}
|
||||
}
|
||||
jfxSnackbar.show(snackbarText, 1500);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if a PC has compatibility with the bonjour protocol for server detection.
|
||||
*/
|
||||
@@ -221,6 +308,7 @@ public class ViewManager {
|
||||
|
||||
/**
|
||||
* Change the view to the Lobby Screen
|
||||
*
|
||||
* @param disableReadyButton Boolean value so that clients can't try start a game.
|
||||
* @return A LobbyController object for the Lobby Screen.
|
||||
*/
|
||||
@@ -243,6 +331,7 @@ public class ViewManager {
|
||||
|
||||
/**
|
||||
* Sets up the view for the race. Creating a new decorator and destroying the old one.
|
||||
*
|
||||
* @return A RaceViewController for the race view screen.
|
||||
*/
|
||||
|
||||
@@ -267,17 +356,10 @@ public class ViewManager {
|
||||
scene.setOnKeyPressed(gameClient::keyPressed);
|
||||
scene.setOnKeyReleased(gameClient::keyReleased);
|
||||
|
||||
// uncomment to make it full screen
|
||||
// Rectangle2D visualBounds = Screen.getPrimary().getVisualBounds();
|
||||
// stage.setX(visualBounds.getMinX());
|
||||
// stage.setY(visualBounds.getMinY());
|
||||
// stage.setWidth(visualBounds.getWidth());
|
||||
// stage.setHeight(visualBounds.getHeight());
|
||||
// stage.setMaximized(true);
|
||||
// stage.setFullScreen(true);
|
||||
|
||||
stage.setMinHeight(500);
|
||||
stage.setMinWidth(800);
|
||||
stage.setTitle("Party Parrots At Sea");
|
||||
stage.getIcons().add(new Image(getClass().getResourceAsStream("/PP.png")));
|
||||
stage.setOnCloseRequest(e -> closeAll());
|
||||
stage.setScene(scene);
|
||||
stage.show();
|
||||
@@ -296,4 +378,9 @@ public class ViewManager {
|
||||
|
||||
return loader.getController();
|
||||
}
|
||||
|
||||
public Stage getStage() {
|
||||
return stage;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ import javafx.scene.control.Label;
|
||||
import javafx.scene.layout.GridPane;
|
||||
import javafx.scene.layout.Pane;
|
||||
import javafx.scene.paint.Color;
|
||||
import seng302.model.ClientYacht;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatModel;
|
||||
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
|
||||
@@ -24,11 +25,13 @@ public class PlayerCell {
|
||||
private String name;
|
||||
private Color boatColor;
|
||||
private Integer playerId;
|
||||
private BoatMeshType boatType;
|
||||
|
||||
public PlayerCell(Integer playerId, String playerName, Color color) {
|
||||
public PlayerCell(Integer playerId, ClientYacht yacht) {
|
||||
this.playerId = playerId;
|
||||
this.name = playerName;
|
||||
this.boatColor = color;
|
||||
this.name = yacht.getBoatName();
|
||||
this.boatColor = yacht.getColour();
|
||||
this.boatType = yacht.getBoatType();
|
||||
}
|
||||
|
||||
public void initialize() {
|
||||
@@ -37,7 +40,7 @@ public class PlayerCell {
|
||||
// Add Rotating Boat to Player Cell with players color on it.
|
||||
Group group = new Group();
|
||||
boatPane.getChildren().add(group);
|
||||
BoatModel bo = ModelFactory.boatIconView(BoatMeshType.DINGHY, this.boatColor);
|
||||
BoatModel bo = ModelFactory.boatIconView(boatType, boatColor);
|
||||
group.getChildren().add(bo.getAssets());
|
||||
}
|
||||
|
||||
|
||||
@@ -6,15 +6,25 @@ import com.jfoenix.controls.JFXTextField;
|
||||
import com.jfoenix.validation.RequiredFieldValidator;
|
||||
import java.net.URL;
|
||||
import java.util.ResourceBundle;
|
||||
import javafx.event.ActionEvent;
|
||||
import javafx.fxml.FXML;
|
||||
import javafx.fxml.Initializable;
|
||||
import javafx.geometry.Insets;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.PointLight;
|
||||
import javafx.scene.control.ProgressBar;
|
||||
import javafx.scene.layout.Background;
|
||||
import javafx.scene.layout.BackgroundFill;
|
||||
import javafx.scene.layout.CornerRadii;
|
||||
import javafx.scene.layout.Pane;
|
||||
import javafx.scene.paint.Color;
|
||||
import seng302.gameServer.messages.CustomizeRequestType;
|
||||
import seng302.utilities.Sounds;
|
||||
import seng302.visualiser.ClientToServerThread;
|
||||
import seng302.visualiser.controllers.LobbyController;
|
||||
import seng302.visualiser.controllers.ViewManager;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatModel;
|
||||
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
|
||||
import seng302.visualiser.validators.FieldLengthValidator;
|
||||
import seng302.visualiser.validators.ValidationTools;
|
||||
|
||||
@@ -24,23 +34,35 @@ public class BoatCustomizeController implements Initializable{
|
||||
@FXML
|
||||
private JFXColorPicker colorPicker;
|
||||
@FXML
|
||||
private ProgressBar speedBar;
|
||||
@FXML
|
||||
private ProgressBar accelBar;
|
||||
@FXML
|
||||
private ProgressBar handleBar;
|
||||
@FXML
|
||||
private JFXButton submitBtn;
|
||||
@FXML
|
||||
private JFXTextField boatName;
|
||||
@FXML
|
||||
void colorChanged(ActionEvent event) {
|
||||
Color color = colorPicker.getValue();
|
||||
private Pane boatPane;
|
||||
@FXML
|
||||
void colorChanged() {
|
||||
refreshBoat();
|
||||
}
|
||||
//---------FXML END---------//
|
||||
|
||||
private ClientToServerThread socketThread;
|
||||
private LobbyController lobbyController;
|
||||
private BoatMeshType currentBoat;
|
||||
private Double maxSpeedMultiplier = 1.0;
|
||||
private Double maxTurnRateMultiplier = 1.0;
|
||||
private Double maxAccelerationMultiplier = 1.0;
|
||||
|
||||
@Override
|
||||
public void initialize(URL location, ResourceBundle resources) {
|
||||
|
||||
socketThread = ViewManager.getInstance().getGameClient().getServerThread();
|
||||
|
||||
findMaxStats();
|
||||
RequiredFieldValidator playerNameReqValidator = new RequiredFieldValidator();
|
||||
playerNameReqValidator.setMessage("Player name required.");
|
||||
|
||||
@@ -48,6 +70,8 @@ public class BoatCustomizeController implements Initializable{
|
||||
playerNameLengthValidator.setMessage("Player name too long.");
|
||||
|
||||
boatName.setValidators(playerNameLengthValidator, playerNameReqValidator);
|
||||
boatPane.setBackground(
|
||||
new Background(new BackgroundFill(Color.SKYBLUE, CornerRadii.EMPTY, Insets.EMPTY)));
|
||||
|
||||
submitBtn.setOnMouseReleased(event -> {
|
||||
Sounds.playButtonClick();
|
||||
@@ -78,7 +102,10 @@ public class BoatCustomizeController implements Initializable{
|
||||
colorArray[2] = (byte) blue;
|
||||
|
||||
socketThread.sendCustomizationRequest(CustomizeRequestType.COLOR, colorArray);
|
||||
socketThread.sendCustomizationRequest(CustomizeRequestType.SHAPE, currentBoat.toString().getBytes());
|
||||
lobbyController.closeCustomizationDialog();
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,4 +120,61 @@ public class BoatCustomizeController implements Initializable{
|
||||
public void setParentController(LobbyController lobbyController){
|
||||
this.lobbyController = lobbyController;
|
||||
}
|
||||
|
||||
public void setCurrentBoat(String boatType) {
|
||||
currentBoat = BoatMeshType.valueOf(boatType);
|
||||
displayCurrentBoat();
|
||||
refreshStatBars(currentBoat);
|
||||
}
|
||||
|
||||
public void nextBoat() {
|
||||
currentBoat = BoatMeshType.getNextBoatType(currentBoat);
|
||||
displayCurrentBoat();
|
||||
refreshStatBars(currentBoat);
|
||||
}
|
||||
|
||||
public void prevBoat() {
|
||||
currentBoat = BoatMeshType.getPrevBoatType(currentBoat);
|
||||
displayCurrentBoat();
|
||||
refreshStatBars(currentBoat);
|
||||
|
||||
}
|
||||
|
||||
private void displayCurrentBoat() {
|
||||
boatPane.getChildren().clear();
|
||||
Group group = new Group();
|
||||
boatPane.getChildren().add(group);
|
||||
BoatModel bo = ModelFactory.boatCustomiseView(currentBoat, colorPicker.getValue());
|
||||
group.getChildren().add(bo.getAssets());
|
||||
group.getChildren().add(new PointLight());
|
||||
}
|
||||
|
||||
private void refreshBoat() {
|
||||
boatPane.getChildren().clear();
|
||||
Group group = new Group();
|
||||
boatPane.getChildren().add(group);
|
||||
BoatModel bo = ModelFactory.boatCustomiseView(currentBoat, colorPicker.getValue());
|
||||
group.getChildren().add(bo.getAssets());
|
||||
refreshStatBars(currentBoat);
|
||||
}
|
||||
|
||||
private void findMaxStats() {
|
||||
for (BoatMeshType bmt: BoatMeshType.values()) {
|
||||
if (bmt.turnStep > maxTurnRateMultiplier) {
|
||||
maxTurnRateMultiplier = bmt.turnStep;
|
||||
}
|
||||
if (bmt.maxSpeedMultiplier > maxSpeedMultiplier) {
|
||||
maxSpeedMultiplier = bmt.maxSpeedMultiplier;
|
||||
}
|
||||
if (bmt.accelerationMultiplier > maxAccelerationMultiplier) {
|
||||
maxAccelerationMultiplier = bmt.accelerationMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void refreshStatBars(BoatMeshType bo) {
|
||||
speedBar.setProgress((bo.maxSpeedMultiplier) / maxSpeedMultiplier);
|
||||
accelBar.setProgress(bo.accelerationMultiplier / maxAccelerationMultiplier);
|
||||
handleBar.setProgress(bo.turnStep / maxTurnRateMultiplier);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,185 @@
|
||||
package seng302.visualiser.controllers.dialogs;
|
||||
|
||||
import com.jfoenix.controls.JFXButton;
|
||||
import com.jfoenix.controls.JFXToggleButton;
|
||||
import java.net.URL;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.ResourceBundle;
|
||||
import javafx.fxml.FXML;
|
||||
import javafx.fxml.Initializable;
|
||||
import javafx.scene.control.Button;
|
||||
import javafx.scene.control.Label;
|
||||
import javafx.scene.input.KeyEvent;
|
||||
import seng302.model.GameKeyBind;
|
||||
import seng302.model.KeyAction;
|
||||
import seng302.visualiser.GameClient;
|
||||
import seng302.visualiser.controllers.ViewManager;
|
||||
|
||||
public class KeyBindingDialogController implements Initializable {
|
||||
|
||||
//--------FXML BEGIN--------//
|
||||
@FXML
|
||||
private Label keyBindingDialogHeader;
|
||||
@FXML
|
||||
private Label closeLabel;
|
||||
@FXML
|
||||
private JFXButton zoomInbtn;
|
||||
@FXML
|
||||
private JFXButton zoomOutBtn;
|
||||
@FXML
|
||||
private JFXButton vmgBtn;
|
||||
@FXML
|
||||
private JFXButton sailInOutBtn;
|
||||
@FXML
|
||||
private JFXButton tackGybeBtn;
|
||||
@FXML
|
||||
private JFXButton upwindBtn;
|
||||
@FXML
|
||||
private JFXButton downwindBtn;
|
||||
@FXML
|
||||
private JFXButton resetBtn;
|
||||
@FXML
|
||||
private Label upwindLabel;
|
||||
@FXML
|
||||
private Label downwindLabel;
|
||||
@FXML
|
||||
private JFXToggleButton turningToggle;
|
||||
//---------FXML END---------//
|
||||
|
||||
private GameKeyBind gameKeyBind;
|
||||
private List<JFXButton> buttons = new ArrayList<>();
|
||||
private Map<Button, KeyAction> buttonActionMap;
|
||||
private GameClient gameClient; // to send turning mode packet
|
||||
|
||||
@Override
|
||||
public void initialize(URL location, ResourceBundle resources) {
|
||||
gameKeyBind = GameKeyBind.getInstance();
|
||||
buttons = new ArrayList<>();
|
||||
Collections.addAll(buttons,
|
||||
zoomInbtn, zoomOutBtn, vmgBtn, sailInOutBtn, tackGybeBtn, upwindBtn, downwindBtn);
|
||||
bindButtonWithAction();
|
||||
loadKeyBind();
|
||||
|
||||
buttons.forEach(button -> {
|
||||
button.setOnMouseEntered(event -> mouseEnter(button));
|
||||
button.setOnMousePressed(event -> buttonPressed(button));
|
||||
button.setOnMouseExited(event -> mouseExit(button));
|
||||
button.setOnKeyPressed(event -> keyPressed(event, button));
|
||||
});
|
||||
|
||||
turningToggle.setOnMouseClicked(event -> toggleTurningMode());
|
||||
|
||||
resetBtn.setOnMouseClicked(event -> {
|
||||
gameKeyBind.setToDefault();
|
||||
loadKeyBind();
|
||||
});
|
||||
|
||||
closeLabel.setOnMouseClicked(event -> ViewManager.getInstance().closeKeyBindingDialog());
|
||||
|
||||
keyBindingDialogHeader.setFocusTraversable(true);
|
||||
keyBindingDialogHeader.requestFocus();
|
||||
}
|
||||
|
||||
/**
|
||||
* Set buttons' label according to GameKeyBind settings
|
||||
*/
|
||||
private void loadKeyBind() {
|
||||
buttons.forEach(
|
||||
button -> button
|
||||
.setText(gameKeyBind.getKeyCode(buttonActionMap.get(button)).getName()));
|
||||
turningToggle.setSelected(gameKeyBind.isContinuouslyTurning());
|
||||
if (gameKeyBind.isContinuouslyTurning()) {
|
||||
upwindLabel.setText("ClOCKWISE TURNING");
|
||||
downwindLabel.setText("ANTICLOCKWISE TURNING");
|
||||
} else {
|
||||
upwindLabel.setText("UPWIND");
|
||||
downwindLabel.setText("DOWNWIND");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Bind buttons with specific action in a map.
|
||||
*/
|
||||
private void bindButtonWithAction() {
|
||||
buttonActionMap = new HashMap<>();
|
||||
for (int i = 0; i < 7; i++) {
|
||||
buttonActionMap.put(buttons.get(i), KeyAction.getType(i + 1));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompt success / failure message for reassigning key action
|
||||
*/
|
||||
private void showSnackBar(String message, Boolean isWarning) {
|
||||
ViewManager.getInstance().showSnackbar(message, isWarning);
|
||||
}
|
||||
|
||||
/**
|
||||
* When a mouse enters the button, the color and font size should change to highlight
|
||||
* @param button
|
||||
*/
|
||||
private void mouseEnter(Button button) {
|
||||
button.setStyle(""
|
||||
+ "-fx-background-color: -fx-pp-theme-color;"
|
||||
+ "-fx-text-fill: -fx-pp-front-color;"
|
||||
+ "-fx-font-size: 15;");
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompt "press key..." to inform users assign a new key bind by pressing a key
|
||||
* @param button
|
||||
*/
|
||||
private void buttonPressed(Button button) {
|
||||
button.setText("PRESS KEY...");
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* When mouse leaves the button, return the button to the normal state in terms of text,
|
||||
* color and font size
|
||||
* @param button
|
||||
*/
|
||||
private void mouseExit(Button button) {
|
||||
button.setText(GameKeyBind.getInstance().getKeyCode(buttonActionMap.get(button)).getName());
|
||||
button.setStyle(""
|
||||
+ "-fx-background-color: -fx-pp-front-color; "
|
||||
+ "-fx-text-fill: -fx-pp-theme-color; "
|
||||
+ "-fx-font-size: 13;");
|
||||
}
|
||||
|
||||
/**
|
||||
* When a key is pressed, check if the new binding conflicts to any existed settings, if not
|
||||
* assign the selected action with the new key binding to GameKeyBind.
|
||||
* @param event
|
||||
* @param button
|
||||
*/
|
||||
private void keyPressed(KeyEvent event, Button button) {
|
||||
event.consume();
|
||||
KeyAction buttonAction = buttonActionMap.get(button);
|
||||
if (gameKeyBind.bindKeyToAction(event.getCode(), buttonAction)) {
|
||||
showSnackBar(button.getId() + " is set to " + event.getCode().getName(), false);
|
||||
button.setText(gameKeyBind.getKeyCode(buttonAction).getName());
|
||||
} else {
|
||||
loadKeyBind();
|
||||
showSnackBar(event.getCode().getName() + " is already in use", true);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* When the turning mode is toggled, update gameKeyBind and send out packet to notify the server
|
||||
*/
|
||||
private void toggleTurningMode() {
|
||||
gameKeyBind.toggleTurningMode();
|
||||
gameClient.sendToggleTurningModePacket();
|
||||
loadKeyBind();
|
||||
}
|
||||
|
||||
public void setGameClient(GameClient gameClient) {
|
||||
this.gameClient = gameClient;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,21 +2,59 @@ package seng302.visualiser.fxObjects.assets_3D;
|
||||
|
||||
/**
|
||||
* Enum for boat meshes. Enum values should be of the form :
|
||||
* ENUM_VALUE (hull file, mast file, X offset of mast CoR from origin, sail file, X offset of sail CoR from origin)
|
||||
* ENUM_VALUE (hull file, mast file, Y offset of mast CoR from origin, sail file, Y offset of sail CoR from origin, jib file, fixed sail)
|
||||
* Files must be valid .stl files.
|
||||
*/
|
||||
public enum BoatMeshType {
|
||||
|
||||
DINGHY ("dinghy_hull.stl", "dinghy_mast.stl", -1.36653, "dinghy_sail.stl", -1.36653);
|
||||
DINGHY("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653, null, false, 1.8, 1.0, 1.0),
|
||||
CATAMARAN("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl",
|
||||
0.997, null, false, 1.0, 1.4, 2.0),
|
||||
PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl",
|
||||
-0.5415, "pirateship_frontsail.stl", true, 1.2, 1.6, 1.2);
|
||||
|
||||
final String hullFile, mastFile, sailFile;
|
||||
final String hullFile, mastFile, sailFile, jibFile;
|
||||
final double mastOffset, sailOffset;
|
||||
public final double maxSpeedMultiplier;
|
||||
public final double accelerationMultiplier;
|
||||
public final double turnStep;
|
||||
final boolean fixedSail;
|
||||
final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CATAMARAN, PIRATE_SHIP};
|
||||
|
||||
BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile, double sailOffset) {
|
||||
BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile,
|
||||
double sailOffset, String jibFile, boolean fixedSail, double maxSpeedMultiplier, double accelerationMultiplier, double turnStep) {
|
||||
this.hullFile = hullFile;
|
||||
this.mastFile = mastFile;
|
||||
this.mastOffset = mastOffset;
|
||||
this.sailFile = sailFile;
|
||||
this.sailOffset = sailOffset;
|
||||
this.jibFile = jibFile;
|
||||
this.fixedSail = fixedSail;
|
||||
this.maxSpeedMultiplier = maxSpeedMultiplier;
|
||||
this.accelerationMultiplier = accelerationMultiplier;
|
||||
this.turnStep = turnStep;
|
||||
}
|
||||
|
||||
|
||||
public static BoatMeshType getNextBoatType(BoatMeshType boatType) {
|
||||
for (int i = 0; i < boatTypes.length; i++) {
|
||||
if (i == boatTypes.length -1) {
|
||||
return boatTypes[0];
|
||||
} else if (boatType == boatTypes[i]) {
|
||||
return boatTypes[i+1];
|
||||
}
|
||||
}
|
||||
return boatType;
|
||||
}
|
||||
|
||||
public static BoatMeshType getPrevBoatType(BoatMeshType boatType) {
|
||||
for (int i = 0; i < boatTypes.length; i++) {
|
||||
if (i == 0 && boatType == boatTypes[i]) {
|
||||
return boatTypes[boatTypes.length -1];
|
||||
} else if (boatType == boatTypes[i]) {
|
||||
return boatTypes[i-1];
|
||||
}
|
||||
}
|
||||
return boatType;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,15 +34,17 @@ public class BoatModel extends Model {
|
||||
* @param degrees The rotation of the sail in degrees
|
||||
*/
|
||||
public void rotateSail(double degrees) {
|
||||
if (!meshType.fixedSail) {
|
||||
MeshView mast = getMeshViewChild(MAST_INDEX);
|
||||
MeshView sail = getMeshViewChild(SAIL_INDEX);
|
||||
mast.getTransforms().setAll(
|
||||
new Rotate(degrees, -meshType.mastOffset, 0,0, new Point3D(0, 0, 1))
|
||||
new Rotate(degrees, 0, -meshType.mastOffset, 0, new Point3D(0, 0, 1))
|
||||
);
|
||||
sail.getTransforms().setAll(
|
||||
new Rotate(degrees, -meshType.sailOffset, 0,0, new Point3D(0, 0, 1))
|
||||
new Rotate(degrees, 0, -meshType.sailOffset,0, new Point3D(0, 0, 1))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public void hideSail() {
|
||||
getMeshViewChild(SAIL_INDEX).setVisible(false);
|
||||
@@ -69,4 +71,8 @@ public class BoatModel extends Model {
|
||||
private MeshView getMeshViewChild(int index) {
|
||||
return (MeshView) assets.getChildren().get(index);
|
||||
}
|
||||
|
||||
public BoatMeshType getMeshType() {
|
||||
return meshType;
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ import javafx.scene.transform.Rotate;
|
||||
/**
|
||||
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
|
||||
* dimensional boat. It contains a single polygon for the boat, a group of lines to show it's path,
|
||||
* a wake object and two text labels to annotate the boat teams name and the boats velocity. The
|
||||
* a wake object and two text labels to annotate the boat teams name and the boatTypes velocity. The
|
||||
* boat will update it's position onscreen everytime UpdatePosition is called unless the window is
|
||||
* minimized in which case it attempts to store animations and apply them when the window is
|
||||
* maximised.
|
||||
@@ -28,15 +28,15 @@ public class BoatObject extends Group {
|
||||
private Group wake;
|
||||
private Color colour = Color.BLACK;
|
||||
private Boolean isSelected = false;
|
||||
private Rotate rotation = new Rotate(0,0,1);
|
||||
private Rotate rotation = new Rotate(0, new Point3D(0,0,1));
|
||||
|
||||
private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
|
||||
|
||||
/**
|
||||
* Creates a BoatGroup with the default triangular boat polygon.
|
||||
*/
|
||||
public BoatObject() {
|
||||
boatAssets = ModelFactory.boatGameView(BoatMeshType.DINGHY, colour);
|
||||
public BoatObject(BoatMeshType boatMeshType) {
|
||||
boatAssets = ModelFactory.boatGameView(boatMeshType, colour);
|
||||
boatAssets.hideSail();
|
||||
boatAssets.getAssets().getTransforms().addAll(
|
||||
rotation
|
||||
@@ -66,8 +66,6 @@ public class BoatObject extends Group {
|
||||
* @param windDir .
|
||||
*/
|
||||
public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
|
||||
Double dx = Math.abs(boatAssets.getAssets().getLayoutX() - x);
|
||||
Double dy = Math.abs(boatAssets.getAssets().getLayoutY() - y);
|
||||
Platform.runLater(() -> {
|
||||
rotateTo(rotation, sailIn, windDir);
|
||||
this.layoutXProperty().setValue(x);
|
||||
|
||||
@@ -7,6 +7,7 @@ import javafx.geometry.Point3D;
|
||||
import javafx.scene.AmbientLight;
|
||||
import javafx.scene.CacheHint;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.PointLight;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.scene.paint.PhongMaterial;
|
||||
import javafx.scene.shape.Circle;
|
||||
@@ -18,7 +19,7 @@ import javafx.scene.transform.Translate;
|
||||
|
||||
|
||||
/**
|
||||
* Factory class for creating 3D models of boats.
|
||||
* Factory class for creating 3D models of boatTypes.
|
||||
*/
|
||||
public class ModelFactory {
|
||||
|
||||
@@ -51,6 +52,35 @@ public class ModelFactory {
|
||||
return bo;
|
||||
}
|
||||
|
||||
public static BoatModel boatCustomiseView(BoatMeshType boatType, Color primaryColour) {
|
||||
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
|
||||
final Rotate animationRotate = new Rotate(0, new Point3D(0,0,1));
|
||||
boatAssets.getTransforms().addAll(
|
||||
new Scale(8.0, 8.0, 8.0),
|
||||
new Rotate(-70, new Point3D(1,0,0)),
|
||||
new Translate(16,50, 1),
|
||||
animationRotate
|
||||
);
|
||||
|
||||
boatAssets.getTransforms().add(animationRotate);
|
||||
BoatModel bo = new BoatModel(boatAssets, null, boatType);
|
||||
bo.rotateSail(45);
|
||||
|
||||
bo.setAnimation(new AnimationTimer() {
|
||||
double boatAngle = 0;
|
||||
Rotate rotate = animationRotate;
|
||||
@Override
|
||||
public void handle(long now) {
|
||||
boatAngle += 0.5;
|
||||
rotate.setAngle(boatAngle);
|
||||
}
|
||||
});
|
||||
boatAssets.getChildren().addAll(
|
||||
new AmbientLight()
|
||||
);
|
||||
return bo;
|
||||
}
|
||||
|
||||
public static BoatModel boatRotatingView(BoatMeshType boatType, Color primaryColour) {
|
||||
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
|
||||
boatAssets.getTransforms().addAll(
|
||||
@@ -78,27 +108,35 @@ public class ModelFactory {
|
||||
public static BoatModel boatGameView(BoatMeshType boatType, Color primaryColour) {
|
||||
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
|
||||
boatAssets.getTransforms().setAll(
|
||||
new Rotate(-90, new Point3D(0,0,1)),
|
||||
new Scale(0.3, 0.3, 0.3)
|
||||
);
|
||||
return new BoatModel(boatAssets, null, boatType);
|
||||
}
|
||||
|
||||
private static Group getUnmodifiedBoatModel(BoatMeshType boatType, Color primaryColour) {
|
||||
|
||||
Group boatAssets = new Group();
|
||||
MeshView hull = importFile(boatType.hullFile);
|
||||
MeshView hull = importSTL(boatType.hullFile);
|
||||
hull.setMaterial(new PhongMaterial(primaryColour));
|
||||
MeshView mast = importFile(boatType.mastFile);
|
||||
MeshView mast = importSTL(boatType.mastFile);
|
||||
mast.setMaterial(new PhongMaterial(primaryColour));
|
||||
MeshView sail = importFile(boatType.sailFile);
|
||||
MeshView sail = importSTL(boatType.sailFile);
|
||||
sail.setMaterial(new PhongMaterial(Color.WHITE));
|
||||
|
||||
if (boatType.jibFile != null) {
|
||||
MeshView jib = importSTL(boatType.jibFile);
|
||||
sail.setMaterial(new PhongMaterial(Color.WHITE));
|
||||
boatAssets.getChildren().addAll(hull, mast, sail, jib);
|
||||
} else {
|
||||
boatAssets.getChildren().addAll(hull, mast, sail);
|
||||
}
|
||||
|
||||
return boatAssets;
|
||||
}
|
||||
|
||||
private static MeshView importFile(String fileName) {
|
||||
private static MeshView importSTL(String fileName) {
|
||||
StlMeshImporter importer = new StlMeshImporter();
|
||||
importer.read(ModelFactory.class.getResource("/meshes/" + fileName));
|
||||
importer.read(ModelFactory.class.getResource("/meshes/boatSTLs/" + fileName));
|
||||
MeshView importedFile = new MeshView(importer.getImport());
|
||||
importedFile.setCache(true);
|
||||
importedFile.setCacheHint(CacheHint.SCALE_AND_ROTATE);
|
||||
|
||||
@@ -1,108 +0,0 @@
|
||||
package seng302.visualiser;
|
||||
|
||||
import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
|
||||
import javafx.animation.AnimationTimer;
|
||||
import javafx.application.Application;
|
||||
import javafx.geometry.Point3D;
|
||||
import javafx.scene.Camera;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.PerspectiveCamera;
|
||||
import javafx.scene.Scene;
|
||||
import javafx.scene.SceneAntialiasing;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.scene.paint.PhongMaterial;
|
||||
import javafx.scene.shape.MeshView;
|
||||
import javafx.scene.transform.Rotate;
|
||||
import javafx.scene.transform.Scale;
|
||||
import javafx.scene.transform.Translate;
|
||||
import javafx.stage.Stage;
|
||||
|
||||
/**
|
||||
* Created by cir27 on 7/09/17.
|
||||
*/
|
||||
public class test3d extends Application {
|
||||
|
||||
Group root = new Group();
|
||||
Scene scene;
|
||||
|
||||
@Override
|
||||
public void start(Stage primaryStage) throws Exception {
|
||||
// camera = new PerspectiveCamera();
|
||||
// gameObjects = new Group();
|
||||
// root3D = new Group(camera, gameObjects);
|
||||
scene = new Scene(
|
||||
root, 1000, 1000, true, SceneAntialiasing.BALANCED
|
||||
);
|
||||
gameView3DTest();
|
||||
primaryStage.setScene(scene);
|
||||
primaryStage.show();
|
||||
// scene.setCamera(camera);
|
||||
// primaryStage.setScene(scene);
|
||||
// primaryStage.show();
|
||||
//
|
||||
// StlMeshImporter importer = new StlMeshImporter();
|
||||
// importer.read(test3d.class.getResource("/meshes/dinghy_hull.stl").toString());
|
||||
// MeshView boat = new MeshView(importer.getImport());
|
||||
// boat.setMaterial(new PhongMaterial(Color.GREENYELLOW));
|
||||
//
|
||||
// importer = new StlMeshImporter();
|
||||
// importer.read(getClass().getResource("/meshes/dinghy_mast.stl").toString());
|
||||
// MeshView mast = new MeshView(importer.getImport());
|
||||
// mast.setMaterial(new PhongMaterial(Color.GREENYELLOW));
|
||||
//
|
||||
// importer = new StlMeshImporter();
|
||||
// importer.read(getClass().getResource("/meshes/dinghy_sail.stl").toString());
|
||||
// MeshView sail = new MeshView(importer.getImport());
|
||||
// sail.setMaterial(new PhongMaterial(Color.LIGHTGREY));
|
||||
//
|
||||
// gameObjects.getChildren().addAll(boat, mast, sail);
|
||||
//
|
||||
// gameObjects.getTransforms().add(new Scale(25, 25,25));
|
||||
// gameObjects.getTransforms().add(new Translate(15, 20,0));
|
||||
// gameObjects.getTransforms().addAll(
|
||||
// new Rotate(90, new Point3D(0,0,1)),
|
||||
// new Rotate(90, new Point3D(0, 1, 0))
|
||||
// );
|
||||
//
|
||||
//// PointLight light = new PointLight();
|
||||
//// light.setLightOn(true);
|
||||
//// light.getTransforms().add(new Translate(15, 20, 0));
|
||||
////
|
||||
//// PointLight light2 = new PointLight();
|
||||
//// light2.setLightOn(true);
|
||||
//// light2.getTransforms().add(new Translate(30, 40, 0));
|
||||
//
|
||||
//// root3D.getChildren().addAll(light);
|
||||
//
|
||||
// scene.setOnKeyPressed(event -> {
|
||||
// switch (event.getCode()) {
|
||||
// case UP:
|
||||
// gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,0,1)));
|
||||
// break;
|
||||
// case DOWN:
|
||||
// gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,0,1)));
|
||||
// break;
|
||||
// case LEFT:
|
||||
// gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,1,0)));
|
||||
// break;
|
||||
// case RIGHT:
|
||||
// gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,1,0)));
|
||||
// break;
|
||||
// }
|
||||
// });
|
||||
//
|
||||
// AnimationTimer animationTimer = new AnimationTimer() {
|
||||
// @Override
|
||||
// public void handle(long now) {
|
||||
// sail.getTransforms().add(new Rotate(0.5, 0, -1.36653, 0, new Point3D(0, 0, 1)));
|
||||
// }
|
||||
// };
|
||||
//
|
||||
//// animationTimer.start();
|
||||
}
|
||||
|
||||
private void gameView3DTest() {
|
||||
GameView3D gameView3D = new GameView3D();
|
||||
root.getChildren().add(gameView3D.getAssets());
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 92 KiB |
@@ -44,6 +44,11 @@
|
||||
-fx-border-color: -fx-decorator-color;
|
||||
-fx-border-width: 0 4 4 4;
|
||||
}
|
||||
|
||||
.jfx-decorator-button {
|
||||
-fx-focus-traversable: false; /* so decorator button will not be focused */
|
||||
}
|
||||
|
||||
/********* customised scroll bar for scroll pane ***********/
|
||||
|
||||
/* The main scrollbar **track** CSS class */
|
||||
@@ -100,3 +105,15 @@
|
||||
.slider .track {
|
||||
-fx-background-color: -fx-pp-dark-text-color;
|
||||
}
|
||||
|
||||
.jfx-snackbar-content {
|
||||
-fx-background-color: -fx-pp-front-color;
|
||||
-fx-padding: 0 5 0 5;
|
||||
-fx-spacing: 0 5 0 5;
|
||||
-fx-font-size: 15;
|
||||
}
|
||||
|
||||
.jfx-snackbar-toast {
|
||||
-fx-text-fill: -fx-pp-theme-color;
|
||||
-fx-font-size: 15;
|
||||
}
|
||||
@@ -48,6 +48,7 @@ GridPane .timer * {
|
||||
-fx-text-fill: -fx-pp-theme-color;
|
||||
-fx-font-size: 13px;
|
||||
-fx-pref-height: 35px;
|
||||
-fx-focus-traversable: false;
|
||||
}
|
||||
|
||||
#chatSend:hover {
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
-fx-font-size: 20px;
|
||||
-fx-text-fill: -fx-pp-light-text-color;
|
||||
-fx-background-color: -fx-pp-theme-color;
|
||||
-fx-focus-traversable: false;
|
||||
}
|
||||
|
||||
.jfx-rippler {
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
#keyBindingDialogHeader {
|
||||
-fx-font-size: 27px;
|
||||
-fx-text-fill: -fx-pp-dark-text-color;
|
||||
}
|
||||
|
||||
#closeLabel {
|
||||
-fx-font-size: 30;
|
||||
-fx-text-fill: -fx-pp-dark-text-color;
|
||||
}
|
||||
|
||||
#closeLabel:hover {
|
||||
-fx-text-fill: -fx-pp-theme-color;
|
||||
-fx-font-size: 33;
|
||||
}
|
||||
|
||||
JFXButton {
|
||||
-fx-background-color: -fx-pp-light-text-color;
|
||||
-fx-text-fill: -fx-pp-theme-color;
|
||||
-fx-font-size: 13px;
|
||||
}
|
||||
|
||||
Label {
|
||||
-fx-font-size: 15px;
|
||||
-fx-text-fill: -fx-pp-theme-color;
|
||||
-fx-effect: -fx-pp-dropshadow-light;
|
||||
}
|
||||
|
||||
JFXToggleButton {
|
||||
-jfx-toggle-color: -fx-pp-theme-color;
|
||||
-fx-text-fill: -fx-pp-theme-color;
|
||||
}
|
||||
|
||||
#resetBtn {
|
||||
-fx-background-color: -fx-pp-theme-color;
|
||||
-fx-text-fill: -fx-pp-front-color;
|
||||
-fx-effect: -fx-pp-dropshadow-light;
|
||||
-fx-font-size: 18;
|
||||
}
|
||||
|
||||
#resetBtn:hover {
|
||||
-fx-font-size: 20;
|
||||
}
|
||||
|
||||
.jfx-snackbar-content {
|
||||
-fx-background-color: #323232;
|
||||
}
|
||||
|
||||
.jfx-snackbar-toast {
|
||||
-fx-text-fill: WHITE;
|
||||
}
|
||||
|
||||
.jfx-snackbar-action {
|
||||
-fx-text-fill: #ff4081;
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
/* a separate file to dynamically change snackbar's color */
|
||||
.jfx-snackbar-toast {
|
||||
-fx-text-fill: red !important;
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -12,7 +12,7 @@
|
||||
</BoatShapes>
|
||||
<Boats>
|
||||
<#list boats as boat>
|
||||
<Boat Type="Yacht" SourceID="${boat.sourceId}" ShapeID="4" HullNum="${boat.hullID}" StoweName="${boat.shortName}" ShortName="${boat.shortName}"
|
||||
<Boat Type="${boat.boatType}" SourceID="${boat.sourceId}" ShapeID="4" HullNum="${boat.hullID}" StoweName="${boat.shortName}" ShortName="${boat.shortName}"
|
||||
BoatName="${boat.boatName}" Country="${boat.country}" Color="${boat.boatColor}">
|
||||
<GPSposition Z="0" Y="3.7" X="0" />
|
||||
<MastTop Z="0" Y="6.2" X="0" />
|
||||
|
||||
@@ -14,13 +14,12 @@
|
||||
<?import javafx.scene.layout.RowConstraints?>
|
||||
<?import javafx.scene.layout.StackPane?>
|
||||
<?import javafx.scene.text.Font?>
|
||||
<AnchorPane fx:id="rvAnchorPane" maxHeight="1.7976931348623157E308"
|
||||
maxWidth="1.7976931348623157E308" minHeight="-Infinity" minWidth="-Infinity" prefHeight="800.0"
|
||||
prefWidth="1200.0" style="-fx-background-color: skyblue;" xmlns="http://javafx.com/javafx/8"
|
||||
<StackPane fx:id="contentStackPane" maxHeight="1.7976931348623157E308"
|
||||
maxWidth="1.7976931348623157E308" minHeight="-Infinity" minWidth="-Infinity"
|
||||
prefHeight="800.0" prefWidth="1200.0"
|
||||
style="-fx-background-color: skyblue;" xmlns="http://javafx.com/javafx/8"
|
||||
xmlns:fx="http://javafx.com/fxml/1"
|
||||
fx:controller="seng302.visualiser.controllers.RaceViewController">
|
||||
<children>
|
||||
<StackPane fx:id="contentAnchorPane" maxHeight="1.7976931348623157E308" maxWidth="1.7976931348623157E308" prefHeight="800.0" prefWidth="1200.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
|
||||
<children>
|
||||
<GridPane maxHeight="1.7976931348623157E308" maxWidth="1.7976931348623157E308"
|
||||
prefHeight="800.0" prefWidth="1200.0">
|
||||
@@ -161,7 +160,8 @@
|
||||
<columnConstraints>
|
||||
<ColumnConstraints hgrow="SOMETIMES" maxWidth="110.0"
|
||||
minWidth="110.0" prefWidth="110.0"/>
|
||||
<ColumnConstraints hgrow="SOMETIMES" maxWidth="132.0" minWidth="10.0"
|
||||
<ColumnConstraints hgrow="SOMETIMES" maxWidth="132.0"
|
||||
minWidth="10.0"
|
||||
prefWidth="132.0"/>
|
||||
</columnConstraints>
|
||||
<rowConstraints>
|
||||
@@ -238,10 +238,8 @@
|
||||
</children>
|
||||
</GridPane>
|
||||
</children>
|
||||
</StackPane>
|
||||
</children>
|
||||
<stylesheets>
|
||||
<String fx:value="/css/Master.css"/>
|
||||
<String fx:value="/css/RaceView.css"/>
|
||||
</stylesheets>
|
||||
</AnchorPane>
|
||||
</StackPane>
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<?import javafx.scene.text.*?>
|
||||
<?import com.jfoenix.controls.*?>
|
||||
<?import java.lang.*?>
|
||||
<?import javafx.geometry.*?>
|
||||
<?import javafx.scene.control.*?>
|
||||
<?import javafx.scene.layout.*?>
|
||||
<?import com.jfoenix.controls.JFXButton?>
|
||||
<?import com.jfoenix.controls.JFXColorPicker?>
|
||||
<?import com.jfoenix.controls.JFXDialogLayout?>
|
||||
@@ -10,52 +16,43 @@
|
||||
<?import javafx.scene.layout.ColumnConstraints?>
|
||||
<?import javafx.scene.layout.GridPane?>
|
||||
<?import javafx.scene.layout.RowConstraints?>
|
||||
<JFXDialogLayout maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity"
|
||||
minWidth="-Infinity" prefWidth="400.0" xmlns="http://javafx.com/javafx/8"
|
||||
xmlns:fx="http://javafx.com/fxml/1"
|
||||
fx:controller="seng302.visualiser.controllers.dialogs.BoatCustomizeController">
|
||||
|
||||
<JFXDialogLayout maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefWidth="400.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="seng302.visualiser.controllers.dialogs.BoatCustomizeController">
|
||||
<children>
|
||||
<GridPane>
|
||||
<columnConstraints>
|
||||
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
|
||||
</columnConstraints>
|
||||
<rowConstraints>
|
||||
<RowConstraints maxHeight="90.0" minHeight="90.0" prefHeight="90.0" vgrow="SOMETIMES" />
|
||||
<RowConstraints maxHeight="100.0" minHeight="100.0" prefHeight="100.0" vgrow="SOMETIMES" />
|
||||
<RowConstraints maxHeight="125.0" minHeight="61.0" prefHeight="99.0"
|
||||
vgrow="SOMETIMES"/>
|
||||
<RowConstraints maxHeight="164.0" minHeight="100.0" prefHeight="126.0"
|
||||
vgrow="SOMETIMES"/>
|
||||
<RowConstraints maxHeight="90.0" minHeight="48.0" prefHeight="48.0" vgrow="SOMETIMES" />
|
||||
<RowConstraints maxHeight="207.0" minHeight="93.0" prefHeight="181.0" vgrow="SOMETIMES" />
|
||||
<RowConstraints maxHeight="207.0" minHeight="93.0" prefHeight="181.0" vgrow="SOMETIMES" />
|
||||
<RowConstraints maxHeight="145.0" minHeight="66.0" prefHeight="109.0" vgrow="SOMETIMES" />
|
||||
<RowConstraints maxHeight="125.0" minHeight="24.0" prefHeight="72.0" vgrow="SOMETIMES" />
|
||||
<RowConstraints maxHeight="164.0" minHeight="100.0" prefHeight="105.0" vgrow="SOMETIMES" />
|
||||
</rowConstraints>
|
||||
<children>
|
||||
<Label fx:id="hostDialogHeader" text="Customize Boat" GridPane.halignment="CENTER"
|
||||
GridPane.valignment="CENTER"/>
|
||||
<JFXButton fx:id="submitBtn" prefHeight="45.0" prefWidth="220.0" text="Customize Boat" GridPane.halignment="CENTER" GridPane.rowIndex="3" GridPane.valignment="CENTER" />
|
||||
<JFXTextField fx:id="boatName" focusColor="#6c6c6c" promptText="Boat Name"
|
||||
unFocusColor="#6b6b6b" GridPane.rowIndex="1">
|
||||
<Label fx:id="hostDialogHeader" text="Customize Boat" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
|
||||
<JFXButton fx:id="submitBtn" prefHeight="45.0" prefWidth="220.0" text="Customize Boat" GridPane.halignment="CENTER" GridPane.rowIndex="5" GridPane.valignment="CENTER" />
|
||||
<JFXTextField fx:id="boatName" focusColor="#6c6c6c" promptText="Boat Name" unFocusColor="#6b6b6b" GridPane.rowIndex="3">
|
||||
<GridPane.margin>
|
||||
<Insets left="30.0" right="30.0" />
|
||||
</GridPane.margin></JFXTextField>
|
||||
<GridPane GridPane.halignment="CENTER" GridPane.rowIndex="2"
|
||||
GridPane.valignment="CENTER">
|
||||
<GridPane GridPane.halignment="CENTER" GridPane.rowIndex="4" GridPane.valignment="CENTER">
|
||||
<columnConstraints>
|
||||
<ColumnConstraints hgrow="SOMETIMES" maxWidth="139.0" minWidth="10.0"
|
||||
prefWidth="94.0"/>
|
||||
<ColumnConstraints hgrow="SOMETIMES" maxWidth="203.0" minWidth="10.0"
|
||||
prefWidth="198.0"/>
|
||||
<ColumnConstraints hgrow="SOMETIMES" maxWidth="139.0" minWidth="10.0" prefWidth="94.0" />
|
||||
<ColumnConstraints hgrow="SOMETIMES" maxWidth="203.0" minWidth="10.0" prefWidth="198.0" />
|
||||
</columnConstraints>
|
||||
<rowConstraints>
|
||||
<RowConstraints percentHeight="100.0" valignment="CENTER" vgrow="SOMETIMES" />
|
||||
</rowConstraints>
|
||||
<children>
|
||||
<Label fx:id="boatColorLabel" prefHeight="25.0" prefWidth="96.0"
|
||||
text="Boat Color" GridPane.valignment="CENTER">
|
||||
<Label fx:id="boatColorLabel" prefHeight="25.0" prefWidth="96.0" text="Boat Color" GridPane.valignment="CENTER">
|
||||
<GridPane.margin>
|
||||
<Insets top="-10.0" />
|
||||
</GridPane.margin>
|
||||
</Label>
|
||||
<JFXColorPicker fx:id="colorPicker" onAction="#colorChanged"
|
||||
GridPane.columnIndex="1" GridPane.valignment="CENTER">
|
||||
<JFXColorPicker fx:id="colorPicker" onAction="#colorChanged" GridPane.columnIndex="1" GridPane.valignment="CENTER">
|
||||
<GridPane.margin>
|
||||
<Insets left="30.0" top="-10.0" />
|
||||
</GridPane.margin>
|
||||
@@ -65,6 +62,40 @@
|
||||
<Insets left="30.0" right="30.0" />
|
||||
</GridPane.margin>
|
||||
</GridPane>
|
||||
<GridPane GridPane.rowIndex="1">
|
||||
<columnConstraints>
|
||||
<ColumnConstraints hgrow="SOMETIMES" maxWidth="-Infinity" minWidth="-Infinity" prefWidth="50.0" />
|
||||
<ColumnConstraints hgrow="SOMETIMES" maxWidth="256.0" minWidth="10.0" />
|
||||
<ColumnConstraints hgrow="SOMETIMES" maxWidth="-Infinity" minWidth="-Infinity" prefWidth="50.0" />
|
||||
</columnConstraints>
|
||||
<rowConstraints>
|
||||
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
|
||||
</rowConstraints>
|
||||
<children>
|
||||
<Pane fx:id="boatPane" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="1" />
|
||||
<JFXButton buttonType="RAISED" onAction="#prevBoat" prefHeight="200.0" prefWidth="50.0" text="<" />
|
||||
<JFXButton buttonType="RAISED" onAction="#nextBoat" prefHeight="200.0" prefWidth="50.0" text=">" GridPane.columnIndex="2" />
|
||||
</children>
|
||||
</GridPane>
|
||||
<GridPane GridPane.rowIndex="2">
|
||||
<columnConstraints>
|
||||
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
|
||||
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
|
||||
</columnConstraints>
|
||||
<rowConstraints>
|
||||
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
|
||||
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
|
||||
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
|
||||
</rowConstraints>
|
||||
<children>
|
||||
<Text strokeType="OUTSIDE" strokeWidth="0.0" text="Max Speed:" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
|
||||
<Text strokeType="OUTSIDE" strokeWidth="0.0" text="Acceleration:" GridPane.halignment="CENTER" GridPane.rowIndex="1" GridPane.valignment="CENTER" />
|
||||
<Text strokeType="OUTSIDE" strokeWidth="0.0" text="Handling:" GridPane.halignment="CENTER" GridPane.rowIndex="2" GridPane.valignment="CENTER" />
|
||||
<ProgressBar fx:id="speedBar" focusTraversable="false" prefWidth="200.0" progress="0.0" GridPane.columnIndex="1" />
|
||||
<ProgressBar fx:id="accelBar" prefWidth="200.0" progress="0.0" GridPane.columnIndex="1" GridPane.rowIndex="1" />
|
||||
<ProgressBar fx:id="handleBar" prefWidth="200.0" progress="0.0" GridPane.columnIndex="1" GridPane.rowIndex="2" />
|
||||
</children>
|
||||
</GridPane>
|
||||
</children>
|
||||
</GridPane>
|
||||
</children>
|
||||
|
||||
@@ -0,0 +1,122 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<?import com.jfoenix.controls.JFXButton?>
|
||||
<?import com.jfoenix.controls.JFXDialogLayout?>
|
||||
<?import com.jfoenix.controls.JFXToggleButton?>
|
||||
<?import java.net.URL?>
|
||||
<?import javafx.geometry.Insets?>
|
||||
<?import javafx.scene.control.Label?>
|
||||
<?import javafx.scene.layout.ColumnConstraints?>
|
||||
<?import javafx.scene.layout.GridPane?>
|
||||
<?import javafx.scene.layout.RowConstraints?>
|
||||
<JFXDialogLayout fx:id="keyBindDialog" maxHeight="-Infinity" maxWidth="-Infinity"
|
||||
minHeight="-Infinity" minWidth="-Infinity" prefHeight="580.0" prefWidth="500.0"
|
||||
xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1"
|
||||
fx:controller="seng302.visualiser.controllers.dialogs.KeyBindingDialogController">
|
||||
<children>
|
||||
<GridPane>
|
||||
<columnConstraints>
|
||||
<ColumnConstraints hgrow="SOMETIMES" minWidth="100.0" prefWidth="100.0"/>
|
||||
<ColumnConstraints hgrow="SOMETIMES" minWidth="100.0" prefWidth="100.0"/>
|
||||
</columnConstraints>
|
||||
<rowConstraints>
|
||||
<RowConstraints maxHeight="60.0" minHeight="60.0" prefHeight="60.0" vgrow="SOMETIMES" />
|
||||
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
|
||||
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
|
||||
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
|
||||
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
|
||||
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
|
||||
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
|
||||
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
|
||||
<RowConstraints maxHeight="50.0" minHeight="50.0" prefHeight="50.0" vgrow="SOMETIMES"/>
|
||||
<RowConstraints maxHeight="-Infinity" minHeight="-Infinity" prefHeight="70.0"
|
||||
vgrow="SOMETIMES"/>
|
||||
</rowConstraints>
|
||||
<children>
|
||||
<Label fx:id="keyBindingDialogHeader" text="CUSTOM KEYBIND" GridPane.columnSpan="2" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
|
||||
<Label text="ZOOM IN" GridPane.halignment="CENTER" GridPane.rowIndex="1"
|
||||
GridPane.valignment="CENTER">
|
||||
<GridPane.margin>
|
||||
<Insets/>
|
||||
</GridPane.margin></Label>
|
||||
<Label text="ZOOM OUT" GridPane.halignment="CENTER" GridPane.rowIndex="2"
|
||||
GridPane.valignment="CENTER">
|
||||
<GridPane.margin>
|
||||
<Insets/>
|
||||
</GridPane.margin></Label>
|
||||
<Label text="VMG" GridPane.halignment="CENTER" GridPane.rowIndex="3"
|
||||
GridPane.valignment="CENTER">
|
||||
<GridPane.margin>
|
||||
<Insets/>
|
||||
</GridPane.margin></Label>
|
||||
<Label text="SAILS IN/OUT" GridPane.halignment="CENTER" GridPane.rowIndex="4"
|
||||
GridPane.valignment="CENTER">
|
||||
<GridPane.margin>
|
||||
<Insets/>
|
||||
</GridPane.margin></Label>
|
||||
<Label text="TACK/GYBE" GridPane.halignment="CENTER" GridPane.rowIndex="5"
|
||||
GridPane.valignment="CENTER">
|
||||
<GridPane.margin>
|
||||
<Insets/>
|
||||
</GridPane.margin></Label>
|
||||
<Label fx:id="upwindLabel" text="UPWIND" GridPane.halignment="CENTER"
|
||||
GridPane.rowIndex="6" GridPane.valignment="CENTER">
|
||||
<GridPane.margin>
|
||||
<Insets/>
|
||||
</GridPane.margin></Label>
|
||||
<Label fx:id="downwindLabel" text="DOWNWIND" GridPane.halignment="CENTER"
|
||||
GridPane.rowIndex="7" GridPane.valignment="CENTER">
|
||||
<GridPane.margin>
|
||||
<Insets/>
|
||||
</GridPane.margin></Label>
|
||||
<JFXButton id="ZOOM IN" fx:id="zoomInbtn" buttonType="RAISED" maxHeight="-Infinity"
|
||||
maxWidth="-Infinity" minHeight="35.0" minWidth="-Infinity" prefWidth="120.0" text="Z"
|
||||
GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="1"
|
||||
GridPane.valignment="CENTER"/>
|
||||
<JFXButton id="ZOOM OUT" fx:id="zoomOutBtn" buttonType="RAISED" maxHeight="-Infinity"
|
||||
maxWidth="-Infinity" minHeight="35.0" minWidth="-Infinity" prefWidth="120.0" text="X"
|
||||
GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="2"
|
||||
GridPane.valignment="CENTER"/>
|
||||
<JFXButton id="VMG" fx:id="vmgBtn" buttonType="RAISED" maxHeight="-Infinity"
|
||||
maxWidth="-Infinity" minHeight="35.0" minWidth="-Infinity" prefWidth="120.0"
|
||||
text="SPACE" GridPane.columnIndex="1" GridPane.halignment="CENTER"
|
||||
GridPane.rowIndex="3" GridPane.valignment="CENTER"/>
|
||||
<JFXButton id="SAILS IN/OUT" fx:id="sailInOutBtn" buttonType="RAISED"
|
||||
maxHeight="-Infinity" maxWidth="-Infinity" minHeight="35.0" minWidth="-Infinity"
|
||||
prefWidth="120.0" text="SHIFT" GridPane.columnIndex="1" GridPane.halignment="CENTER"
|
||||
GridPane.rowIndex="4" GridPane.valignment="CENTER"/>
|
||||
<JFXButton id="TACK/GYBE" fx:id="tackGybeBtn" buttonType="RAISED" maxHeight="-Infinity"
|
||||
maxWidth="-Infinity" minHeight="35.0" minWidth="-Infinity" prefWidth="120.0"
|
||||
text="ENTER" GridPane.columnIndex="1" GridPane.halignment="CENTER"
|
||||
GridPane.rowIndex="5" GridPane.valignment="CENTER"/>
|
||||
<JFXButton id="UPWIND" fx:id="upwindBtn" buttonType="RAISED" maxHeight="-Infinity"
|
||||
maxWidth="-Infinity" minHeight="35.0" minWidth="-Infinity" prefWidth="120.0"
|
||||
text="PAGE_UP" GridPane.columnIndex="1" GridPane.halignment="CENTER"
|
||||
GridPane.rowIndex="6" GridPane.valignment="CENTER"/>
|
||||
<JFXButton id="DOWNWIND" fx:id="downwindBtn" buttonType="RAISED" maxHeight="-Infinity"
|
||||
maxWidth="-Infinity" minHeight="35.0" minWidth="-Infinity" prefWidth="120.0"
|
||||
text="PAGE_DOWN" GridPane.columnIndex="1" GridPane.halignment="CENTER"
|
||||
GridPane.rowIndex="7" GridPane.valignment="CENTER"/>
|
||||
<JFXToggleButton fx:id="turningToggle" minHeight="-Infinity" prefHeight="35.0"
|
||||
text="OFF / ON" GridPane.columnIndex="1" GridPane.halignment="CENTER"
|
||||
GridPane.rowIndex="8"/>
|
||||
<Label text="CONTINUOUSLY TURNING" GridPane.halignment="CENTER" GridPane.rowIndex="8"
|
||||
GridPane.valignment="CENTER">
|
||||
<GridPane.margin>
|
||||
<Insets/>
|
||||
</GridPane.margin>
|
||||
</Label>
|
||||
<JFXButton fx:id="resetBtn" buttonType="RAISED" maxHeight="-Infinity"
|
||||
maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="45.0"
|
||||
prefWidth="150.0" text="RESET" GridPane.columnSpan="2" GridPane.halignment="CENTER"
|
||||
GridPane.rowIndex="9" GridPane.valignment="CENTER"/>
|
||||
<Label fx:id="closeLabel" text="✖" translateY="-5.0" GridPane.columnIndex="1"
|
||||
GridPane.halignment="RIGHT" GridPane.valignment="TOP"/>
|
||||
</children>
|
||||
</GridPane>
|
||||
</children>
|
||||
<stylesheets>
|
||||
<URL value="@../../css/dialogs/KeyBindingDialog.css" />
|
||||
<URL value="@../../css/Master.css" />
|
||||
</stylesheets>
|
||||
</JFXDialogLayout>
|
||||
@@ -5,6 +5,7 @@ import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
import seng302.gameServer.GameState;
|
||||
import seng302.utilities.GeoUtility;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
|
||||
|
||||
import static seng302.gameServer.GameState.checkCollision;
|
||||
|
||||
@@ -14,8 +15,10 @@ import static seng302.gameServer.GameState.checkCollision;
|
||||
*/
|
||||
public class UpdateYachtTest {
|
||||
|
||||
private ServerYacht yacht1 = new ServerYacht("Yacht", 1, "1", "Yacht" + 1, "Yacht" + 1, "Test1");
|
||||
private ServerYacht yacht2 = new ServerYacht("Yacht", 2, "2", "Yacht" + 2, "Yacht" + 2, "Test2");
|
||||
private ServerYacht yacht1 = new ServerYacht(BoatMeshType.DINGHY, 1, "1", "Yacht" + 1,
|
||||
"Yacht" + 1, "Test1");
|
||||
private ServerYacht yacht2 = new ServerYacht(BoatMeshType.DINGHY, 2, "2", "Yacht" + 2,
|
||||
"Yacht" + 2, "Test2");
|
||||
private GeoPoint geoPoint1 = new GeoPoint(50.0, 50.0);
|
||||
private GeoPoint geoPoint2 = GeoUtility.getGeoCoordinate(geoPoint1, 90.0, 50.0);
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ import org.junit.AfterClass;
|
||||
import org.junit.BeforeClass;
|
||||
import seng302.gameServer.GameState;
|
||||
import seng302.model.ServerYacht;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
|
||||
|
||||
|
||||
public class YachtTest {
|
||||
@@ -17,7 +18,7 @@ public class YachtTest {
|
||||
@BeforeClass
|
||||
public static void setUp() {
|
||||
new GameState("localhost");
|
||||
y1 = new ServerYacht("Yacht", 1, "Y1", "Y1", "Yacht 1", "C1");
|
||||
y1 = new ServerYacht(BoatMeshType.DINGHY, 1, "Y1", "Y1", "Yacht 1", "C1");
|
||||
gs = new GameState("localhost");
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
package seng302.utilities;
|
||||
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
|
||||
|
||||
/**
|
||||
* Basic tests for the next and previous methods
|
||||
* Created by kre39 on 20/09/17.
|
||||
*/
|
||||
public class BoatMeshTypeTest {
|
||||
|
||||
|
||||
@Test
|
||||
public void testNextBoatMeshType() {
|
||||
BoatMeshType currentBoat = BoatMeshType.DINGHY;
|
||||
BoatMeshType nextBoat = BoatMeshType.getNextBoatType(currentBoat);
|
||||
Assert.assertEquals(BoatMeshType.CATAMARAN, nextBoat);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testPreviousBoatMeshType() {
|
||||
BoatMeshType currentBoat = BoatMeshType.CATAMARAN;
|
||||
BoatMeshType prevBoat = BoatMeshType.getPrevBoatType(currentBoat);
|
||||
Assert.assertEquals(BoatMeshType.DINGHY, prevBoat);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -6,6 +6,7 @@ import static org.junit.Assert.assertTrue;
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
import seng302.model.ClientYacht;
|
||||
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
|
||||
|
||||
/**
|
||||
* Created by kre39 on 6/08/17.
|
||||
@@ -16,7 +17,7 @@ public class BoatSailAnimationToggleTest {
|
||||
|
||||
@Before
|
||||
public void setup() throws Exception{
|
||||
yacht = new ClientYacht("Yacht", 1, "YACHT", "YAC", "Test Yacht", "NZ");
|
||||
yacht = new ClientYacht(BoatMeshType.DINGHY, 1, "YACHT", "YAC", "Test Yacht", "NZ");
|
||||
}
|
||||
|
||||
@Test
|
||||
|
||||
@@ -13,6 +13,7 @@ import seng302.model.ServerYacht;
|
||||
import seng302.visualiser.ClientToServerThread;
|
||||
|
||||
/**
|
||||
*
|
||||
* Created by kre39 on 7/08/17.
|
||||
*/
|
||||
public class ToggleSailSteps {
|
||||
@@ -24,7 +25,17 @@ public class ToggleSailSteps {
|
||||
@Given("^The game is running$")
|
||||
public void the_game_is_running() throws Throwable {
|
||||
mst = new MainServerThread();
|
||||
try {
|
||||
Thread.sleep(100);
|
||||
} catch (InterruptedException ie) {
|
||||
ie.printStackTrace();
|
||||
}
|
||||
client = new ClientToServerThread("localhost", 4942);
|
||||
try {
|
||||
Thread.sleep(100);
|
||||
} catch (InterruptedException ie) {
|
||||
ie.printStackTrace();
|
||||
}
|
||||
GameState.setCurrentStage(GameStages.RACING);
|
||||
Thread.sleep(200); // Sleep needed to help the threads all be up to speed with each other
|
||||
ServerYacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
|
||||
@@ -50,5 +61,6 @@ public class ToggleSailSteps {
|
||||
Assert.assertFalse(yacht.getSailIn());
|
||||
}
|
||||
mst.terminate();
|
||||
client.setSocketToClose();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user