- Aside from the error message when a server cannot be found (which is the default javafx one) I think the serverlist is pretty much done.
tags: #story[1245]
- Added No Servers found Message
- Found a potential bug with windows machines not running the correct service to handle Bonjour Service Addresses.
tags: #story[1245]
in to the decorator properly.
- Moved start screen view initialization logic into ViewManager.
- When go back to start screen view, a new stage within the start screen
view will be initialized.
#story[1245]
- Changed class structure (added dialogs, cells folder)
- Changed font to Baloo as it has better font height
- Figured out a way to change the font color of max player slider thumb
- Added cursor effect when mouse hover on any button
- Fixed drop shadow bug for lobby view player cell
- Moved drop shadow effect from player cell controller to css
#story[1245]
- Correct player count is shown in server list
- Servers now advertise their capacity and number of players connected
- Players can click join on the servers in the server list
- Direct connect works
- Can set max players / server name in host dialog
- Server starts correctly when host clicked
- Implemented boat customization
- Implemented 'begin race button', and disabled it for players that aren't hosts
- Added countdown timer in lobby
- Fixed bug where app wouldn't close
Tags: #story[1245]
- Server list updates when a server is added/removed
- Player can host a server
- Lobby view shows players connected
Tags: #pair[mra106, hyi25] #story[1245]
- When a server is closed, it will disappear from the server list
- When a player joins a server, the number of spaces left will decrease
- Servers now disappear instead of duplicating
- Added tests for ServerDescription
- Added documentation for new classes
Tags: #story[1247]
- Resolved DNS bug by updating to a newer version of JmDNS
- Added server list, this is populated with new servers as they are discovered
- Added map name and spaces remaining to server advertisement
Tags: #story[1247]
Issue47 disconnect crash rebranch
Fix for all disconnection issues. Fix is not robust. Need consistent interface between disconnection of ServerToClientThreads and MainServerThread.
See merge request !66
Fixing Ordering
# Changes
* Fixed ordering which was broken from a previous commit
* Removed Sparkline as we could not get it working in time
# Testing
* Manual testlog only
See merge request !65
Story 80: Boat Customization
# Implementation
- Added Messages for Boat Customization Requests and Responses.
- Added functionality to handle Name and Boat Color Customization. (Shapes would be a next sprint thing)
# Testing
- Manually tested personally, will test correctly when boat shapes have also been implemented.
See merge request !64
- Fixed regularPacketsTest unit test, which checks how regularly packets are sent from C2S thread.
- Removed misused GameClient in main server thread.
tags: #story[1124]
- Fixed regularPacketsTest unit test, which checks how regularly packets are sent from C2S thread.
- Removed misused GameClient in main server thread.
tags: #story[1124]
Updating Yacht Positions / Finish Screen
# Change Log
* Yachts now update their position on the side bar as they pass marks
* Finish screen is now displayed correctly at end of race, populated by races
# Testing
* Manual test log performed
See merge request !63
List in RaceState holds a sorted list of yachts.
A Listener is added to this list, listening for a permutation change, on perm change, sorts the list by comparitor of leg number of each yacht (stable sort)