- when the mode is toggled, a boat action package will be sent to notify server
to change the boat's turning mode
- turning mode toggle is now fully functional
#story[1245]
- optimised UI
- check conflicts when change key bind if the key has already been in use
- abstract keybind as a separate singleton class so all class can access it
- [WIP] turning mode is need to be finished
#story[1245]
YachtEventType: Added some new events, a generic power down event and a bumper_crash event for an affected boat
GameState: Implemented boat bumper logic
MessageFactory: Made new messages for powerdown and status effect
ClientYacht: Had to create another powerDown functional interface to inform the race view controller when to turn off the icon
RaceViewController/GameClient: Now waits for a message about powering down before turning off rather than waiting time client side
#story[1293]
GameState: Moved all token logic into its own function startPoint so that it is dsijoint from other updating logic
GameState: Implemented wind walker algorithm.
GameState: Changed Generic 'speedMultiplier' to 'serverSpeedMultiplier' to make it obviously disjoint from a boats speed multiplier
MessageFactory: Moved some found message creation (Chatter Message) server side into MessageFactory that wasnt already there
ServerYacht: Added a speed multiplier and a handling multiplier to the serveryacht class that is set and reset upon powerup / down
#story[1293]
PlayerCell now takes in the yacht for construction rather than taking in a whole lot of values extracted from the yacht
Reduced boiler plate in BoatCustomizeController
#story[1274]
- Fixed bug where room code wasn't parsed correctly
- Added room code selection to server list screen.
- Added room code to hosts lobby.
- Implemented communication protocols on the game client.
Tags: #story[1281]
When a user selects a different boat, it is sent to all other clients and updates accordingly. Boats are all shown with their correct models in game.
#story[1274]
- Implemented a server manager that keeps track of servers & room codes, and removes old servers
- Implemented queries to find a server with a specific room code
- Implemented protocol to register servers
#story[1281]
Customised the boat customisation UI to contain it. Need to have another boat to test whether we can switch boats and also if the messages get sent correctly.
#story[1274]
Token class now has two functions: assignRandomType and realiseRandomType
The former can be used to assign any random type to the token including the random type
The latter can be used to assign a concrete random type to the token (not the random type)
#story[1245]