- when the mode is toggled, a boat action package will be sent to notify server
to change the boat's turning mode
- turning mode toggle is now fully functional
#story[1245]
- optimised UI
- check conflicts when change key bind if the key has already been in use
- abstract keybind as a separate singleton class so all class can access it
- [WIP] turning mode is need to be finished
#story[1245]
Customised the boat customisation UI to contain it. Need to have another boat to test whether we can switch boats and also if the messages get sent correctly.
#story[1274]
- [WIP] Created keybindingdialog fxml. CSS not yet done.
- Removed top most anchorpane on raceview so parent is stackpane like other views.
#story[1278]
- race view is force to be full screen and run in a new stage
- fixed button animations in lobby view
- polished UI element is boat customization dialog
#story[1245]
- Changed class structure (added dialogs, cells folder)
- Changed font to Baloo as it has better font height
- Figured out a way to change the font color of max player slider thumb
- Added cursor effect when mouse hover on any button
- Fixed drop shadow bug for lobby view player cell
- Moved drop shadow effect from player cell controller to css
#story[1245]
- Server list updates when a server is added/removed
- Player can host a server
- Lobby view shows players connected
Tags: #pair[mra106, hyi25] #story[1245]