Commit Graph

297 Commits

Author SHA1 Message Date
Calum d9c832168b Merge branch 'story1275_host_customization' into 1273_Skybox
# Conflicts:
#	src/main/java/seng302/visualiser/GameView3D.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
#	src/main/java/seng302/visualiser/controllers/ViewManager.java
#	src/main/resources/views/LobbyView.fxml
#	src/main/resources/views/RaceView.fxml
2017-09-26 01:19:47 +13:00
Calum 83871a0336 Fixed boat trials rendering abnormally
#issue[65] #fix
2017-09-26 01:07:02 +13:00
Calum 6cba024d64 Made changes to the shape of boat trials. 2017-09-26 00:59:04 +13:00
Calum 51747e2d13 Refactored the 2D and 3D game view class setups. Made scaling more logical.
#refactor #story[1275]
2017-09-26 00:55:28 +13:00
Calum b3981b19e0 Merge branch 'develop' into story1275_host_customization
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/ServerYacht.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
#	src/test/java/seng302/models/YachtTest.java
2017-09-25 23:25:33 +13:00
Calum 3d7a64068f Fixed scaling issues.
#fix
2017-09-25 23:19:03 +13:00
Calum c12f7408ad experimenting with map scaling
#implement
2017-09-25 22:57:45 +13:00
Calum 35b50d1436 Refactored 2d game view distance calculations to better size and sale the map,
#implement #refactor #story[1275]
2017-09-25 21:06:18 +13:00
Michael Rausch d0844e861d Changed water color to blue 2017-09-25 19:25:03 +13:00
Michael Rausch 5d32d76d9d Added local skybox texture, and changed water color
- Changed water color to a more sea-like blue
- Added an extra sun
- Moved skybox texture to the resources folder
2017-09-25 19:19:46 +13:00
Michael Rausch 9ca39d1a7c Merge branch '1273_Changing_Cameras' into 1273_Skybox 2017-09-25 18:40:15 +13:00
Michael Rausch 30dad8509e Added skybox & cleaned up server list UI
- Moved direct connect fields to a dialog as there was not enough room
- Moved room code to its own label
- Added a skybox texture to the game view
- Added the land mesh to the game view
2017-09-25 18:25:24 +13:00
Zhi You Tan 0e93be7b36 Fixed send button traversable issue.
- removed sensitive characters.

#story[1278] #pair[hyi25, zyt10]
2017-09-25 17:06:36 +13:00
Zhi You Tan 191b818e38 Added close button for keyBindingDialog.
- fixed that you cannot bind the key you are using.

#story[1278] #pair[hyi25, zyt10]
2017-09-25 16:31:28 +13:00
Haoming Yin 44275aec04 Merge branch 'develop' into Story1278_keybindings
# Conflicts:
#	src/main/java/seng302/model/ServerYacht.java
2017-09-25 11:06:28 +13:00
Michael Rausch ca320f7fb8 Merge remote-tracking branch 'origin/1273_Changing_Cameras' into 1281_Server_Discovery_Internet 2017-09-25 00:18:35 +13:00
Calum 9b00ba654a Added a race importer. Added imported races to visualizer. Made it so that the host sets the race. Refactored server to no longer be dependant on a specific race. Tested functionality of map manually. Some bugs found and listed below.
#implement #testmanual #story[1275]

Known bugs:
 * Can't move
 * Map is off center in lobby view.
 * 3D Map is off center
2017-09-23 22:45:53 +12:00
Haoming Yin 1042817e4e Snackbar's color can be changed according to the message type
- load a separate css file to change the color
- if the assignment failed, the snackbar prompt will be red, otherwise theme color

#story[1278]
2017-09-23 20:59:29 +12:00
Haoming Yin 066557584f Implemented turning mode toggle
- when the mode is toggled, a boat action package will be sent to notify server
to change the boat's turning mode
- turning mode toggle is now fully functional

#story[1245]
2017-09-23 19:37:13 +12:00
Haoming Yin 4011295b8b Slightly optimised code style and add more functionality
- optimised UI
- check conflicts when change key bind if the key has already been in use
- abstract keybind as a separate singleton class so all class can access it
- [WIP] turning mode is need to be finished

#story[1245]
2017-09-23 17:52:48 +12:00
Zhi You Tan 957821f1f2 [WIP] Created a snackbar for notification. Currently used for keybinding success/fail. Need to show red if fails.
#story[1278]
2017-09-23 01:39:26 +12:00
Zhi You Tan 094eb4c1cf Merge remote-tracking branch 'origin/develop' into Story1278_keybindings
# Conflicts:
#	src/main/resources/views/RaceView.fxml
2017-09-22 21:22:06 +12:00
Kusal Ekanayake b05580f018 Worked on making a visual component to the stats. Need to implement acceleration.
#story[1274]
2017-09-22 16:45:10 +12:00
Haoming Yin c20c6fb264 [WIP] Added new toggle for steer turning mode and submit and reset button (restore the setting to default)
- minor fix of UI elements to make the font smaller
- centred labels and buttons

tags: #story[1246]
2017-09-22 13:53:36 +12:00
Michael Rausch 95ad7a4840 Finished implementing room codes.
- Fixed bug where room code wasn't parsed correctly
- Added room code selection to server list screen.
- Added room code to hosts lobby.
- Implemented communication protocols on the game client.

Tags: #story[1281]
2017-09-21 22:48:33 +12:00
Calum 40a7f9bc5b New server creation view created. Added templates for custom races. Updated xml generator to remove all hard coded values. Updated XMLParser to parse custom race files. No unit tests exists currently.
#implement #story[1275]
2017-09-21 12:59:37 +12:00
Kusal Ekanayake 307e79ecfc Completed working boat selection screen.
When a user selects a different boat, it is sent to all other clients and updates accordingly. Boats are all shown with their correct models in game.

#story[1274]
2017-09-20 20:46:23 +12:00
Kusal Ekanayake 7d8a6afa5f Merge branch 'new_meshes' into Custom_boat_selection 2017-09-20 19:40:43 +12:00
Peter Galloway 7197bc2bee created meshes for pirate ship #story[1274] 2017-09-20 17:33:32 +12:00
Calum c5d56065b6 Fixed cat ate a meringue sail rotation.
#fix #story[1274]
2017-09-20 16:42:26 +12:00
Kusal Ekanayake 410d765745 Started working on the boat selection screen.
Customised the boat customisation UI to contain it. Need to have another boat to test whether we can switch boats and also if the messages get sent correctly.

#story[1274]
2017-09-20 16:36:27 +12:00
Calum fe76e85c71 Merge branch 'develop' into new_meshes 2017-09-20 15:59:01 +12:00
Calum 9d61a43bd7 Added catamaran mesh to possible boat meshes. Made catamaran the default boat.
#implement #story[1274]
2017-09-20 15:58:22 +12:00
Kusal Ekanayake c39582de5c Updated PartyParrot logo 2017-09-20 15:41:20 +12:00
Zhi You Tan a1933c2869 - Created keybindingcontroller which can detect keypress and can save the keybind throughout the app
- Changed keybindingglyph to keyboard icon
- Fix button hover CSS to change text fill

#story[1278]
2017-09-20 02:42:02 +12:00
William Muir 52d3cea592 Added preliminary icons for pickups
RaceView now has a grid pane to contain some icons to display power ups. These are just preliminary

ClientYacht now has a power up field that is set from recieveing messages in the Game Client, as well as observed by the RaceViewController to display the relevant icon when the powerup field is changed

#story[1245]
2017-09-19 23:04:17 +12:00
Zhi You Tan 03f5f91043 Done some CSS on keybindingdialog
#story[1278]
2017-09-19 19:49:36 +12:00
Peter Galloway 9ed52a1225 created catamaran mesh #story[1274] 2017-09-19 19:43:03 +12:00
Zhi You Tan 027324cc4f - Fixed JFXDialog initialised in lobby, raceview, serverlist controller by default. Now, dialog only appears when called.
- [WIP] Created keybindingdialog fxml. CSS not yet done.
 - Removed top most anchorpane on raceview so parent is stackpane like other views.

#story[1278]
2017-09-19 18:40:01 +12:00
William Muir 78596ea111 Initial commit for Power Up story
Made new preliminary models for each power up. Currently just different colour balls
Added new YachtEventTypes in the enum for each pick up to be sent out to clients
Tokens now not only randomise location but also randomise which type of token will be sent out
Added new methods to the MessageFactory class - Make collision and Make pickup Message
Game Client now checks what type of Yacht Event code has come in to respond appropriately rather than just generic collision / token.. although this has not been implemented yet
Game View loads appropriate token models depending on what is in XML

#story[1245]
2017-09-19 17:47:05 +12:00
Calum da263355f4 Changed raceview background.
#fix
2017-09-19 14:55:26 +12:00
Alistair McIntyre 3a671d4ed0 - Added Values to Finish Dialog.
Tags: #story[1245]
2017-09-14 15:24:58 +12:00
Alistair McIntyre 33779ad5c1 Merge remote-tracking branch 'origin/NewUI_merge' into NewUI_merge
# Conflicts:
#	src/main/resources/views/RaceView.fxml
2017-09-14 14:42:57 +12:00
Alistair McIntyre 3a41c27d8d - Race Finish Dialog showing up, unsure if its actually showing the correct ordering or not.
tags : #story[1245]
2017-09-14 14:42:25 +12:00
Zhi You Tan 46013474c0 Merge remote-tracking branch 'origin/NewUI_merge' into NewUI_merge 2017-09-14 13:37:01 +12:00
Alistair McIntyre 7d0a47446d - Fixed bug in customize dialog.
tags : #story[1245]
2017-09-14 13:02:31 +12:00
Alistair McIntyre 6223a8fc0b Merge remote-tracking branch 'origin/story1266_3d_model_factory' into NewUI_merge
# Conflicts:
#	src/main/java/seng302/visualiser/GameView3D.java
2017-09-14 12:40:20 +12:00
Calum 0a62c538ca Added 3D mark arrows and cleaned up other classes. 2017-09-14 11:28:50 +12:00
Zhi You Tan 24a04aa530 Fix the wind direction arrow rotation.
#story[1245]
2017-09-14 01:05:52 +12:00
Haoming Yin 7ee6a09626 Fixed that wind speed did not updated frequently and UI polishing.
- added shadow for raceview boxes
- split up message history and input text block
- changed timer font

#story[1245]
2017-09-13 21:11:40 +12:00