Calum
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0231c43a2c
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Arrows work. mark arrow thinner. refactored marker class.
#fix
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2017-09-28 16:01:24 +13:00 |
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cir27
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0bf6dd9e6b
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Added 3D window to GameView3D to begin adding assets to. Used it to refine all 3D assets implemented by ModelFactory and manually test that they work.
#implement #test
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2017-09-08 01:50:56 +12:00 |
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Calum
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3639e0d3ce
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Fixed disconnection issues. Fix is only temporary until a consistent interface for disconnections exists.
#bug #implement
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2017-08-17 14:10:38 +12:00 |
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Calum
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95b1c8a01f
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Arrows now work as intended. Case added for interior angles.
#implement #story[1118]
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2017-08-17 00:43:07 +12:00 |
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Calum
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3542c646f8
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Marker class can now store and show multiple arrows sequentially
#implement #story[1118]
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2017-08-16 14:51:05 +12:00 |
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Calum
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ac47e9d88a
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Game state now updates based on boat position. Arrows drawn as boat travels course. Currently do not point in correct direction, also the sparkline does not work.
#bug #refactor #implement #story[1118]
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2017-08-16 03:51:48 +12:00 |
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cir27
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a185c9dc96
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Implemented a factory class that creates mark arrows as needed. Needs to integrated with the real world data and tested to work. Works with all test data so far.
#implement #story[1118]
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2017-08-14 03:44:46 +12:00 |
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Calum
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126d8ea870
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Added factory class for producing mark arrows.
#story[1118]
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2017-08-09 15:24:32 +12:00 |
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Calum
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f1ad03e913
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Refactored the setup for MarkObjects (now renamed Markers) and made the CompoundMark + Mark + GeoPoint classes the standard across all classes instead of GateMark + SingleMark + Mark.
#refactor
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2017-07-31 02:19:19 +12:00 |
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