Commit Graph

36 Commits

Author SHA1 Message Date
Kusal Ekanayake e65558b8ac Merge branch 'develop' into Story40_Zooming
# Conflicts:
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-14 13:17:39 +12:00
Calum 6218d5506b Fixed bug that stopped clients from getting updated xml data.
#issue[48] #bug
2017-08-13 20:24:03 +12:00
Calum 8cb5b8caec Merge branch 'develop' into issue38_irregular_key_event_packets
# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/ServerPacketParser.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameClient.java
2017-08-13 18:44:34 +12:00
Calum 2093e79b6a Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.
#implement #issue[38]
2017-08-13 18:38:24 +12:00
Alistair McIntyre 1c2870649a Added testing for the tack/gybe settings.
tags: #story[1105]
2017-08-10 18:58:38 +12:00
Alistair McIntyre a23352ef85 Merge branch 'develop' into Story71_TackAndGybeSmoothly 2017-08-10 17:59:10 +12:00
Alistair McIntyre f9d5bd10b1 Merge branch 'develop' into Story71_TackAndGybeSmoothly 2017-08-10 17:58:19 +12:00
William Muir 0b8ad137b3 Minor fixes for merge
#story[1124] #pair[wmu16, hyi25]
2017-08-10 17:47:24 +12:00
Alistair McIntyre a746191dba VMG works correctly, auto pilot is interupted by a repeated keypress or an upwind/downwind press.
tags: #story[1105]
2017-08-10 17:46:28 +12:00
Alistair McIntyre 430779c943 Boat auto pilots correctly for tacking/gybing. Needs proper testing.
#story[1105]
2017-08-10 14:53:24 +12:00
William Muir 9c79897e01 Tidied code, added MidPoint to CompoundMark class
Compound Mark class is now constructed with a list of marks.
A mid point is created on its construction for use in Geo Calculations

#story[1124] #pair[wmu16, hyi25]
2017-08-10 13:58:32 +12:00
William Muir 249ad9e5c0 Fixed Mark rounding Algorithm
Algorithm now knows when a player has to round a gate or just pass right through

#story[1124] #pair[wmu16, hyi25]
2017-08-10 12:02:19 +12:00
alistairjmcintyre 9d02d2fbea Implemented a fairly simple auto pilot setting for the yacht, on update if the boat is set to autopilot it will adjust the heading towards the desired heading. Needs some refinement.
#story[1105]
2017-08-10 02:04:51 +12:00
Kusal Ekanayake 0fbca89030 Merge branch 'develop' into Story64_SailsAnimations
# Conflicts:
#	src/main/java/seng302/model/Yacht.java
2017-08-08 19:45:08 +12:00
William Muir b0e7dddaf3 Fixed gate passing algorithm
boats now must pass through the correct way. This works for start in-race and finish gates
Refactored yacht algorithm code for better readability
Logging function added or seeing mark roundings occur

tags: #story[1124] #pair[hyi25, wmu16]
2017-08-08 15:58:13 +12:00
Haoming Yin ed0a783374 Fixed the bug that boats could round over a gate but still "across" it. Added unit test to ensure the algorithm works.
tags: #story[1124]
2017-08-08 10:42:36 +12:00
William Muir 4375b73257 Implemented algorithm for checking if boat passes through a mark.
Mark rounding works for whole course (WITH BUGS)
Still some gate logic to work out.
Moved gate function to GeoUtil class

tags: #story[1124] #pair[hyi25, wmu16]
2017-08-07 17:28:12 +12:00
Calum a3ce5998ff Action packets now sent at regular 20ms intervals
#issue[38] #implement
2017-08-07 10:58:07 +12:00
William Muir 7f0329dda6 WIP: Implemented basic mark rounding algorithm.
Removed RacePosition class. Instead marks are just grabbed from the mark order class when necessary.
No marks are stored as an attribute in the yacht class but the 'currentMarkSeqID' which is used to get current, and surrounding marks.
Works for all marks in between but not including starting and finishing gate as no angle can be made with them. Still to work out how to implement this

 #story[1124]
2017-08-07 00:23:54 +12:00
Calum 8a40119a98 Action packets now sent at regular 20ms intervals
#issue[38] #implement
2017-08-06 22:17:08 +12:00
Kusal Ekanayake ecf2c52cfa Added tests, and sails to all clients.
#story[1111]
2017-08-06 15:43:22 +12:00
Kusal Ekanayake f8af9cc259 Works for clients and server.
Due to the information being sent and received, it only currently works on client side boats.

#story[1111]
2017-08-03 19:07:30 +12:00
William Muir 874cdec654 Added booleans: has entered rounding zone, has crossed first line, has crossed second line
All for purposes of checking mark rounding.

Currently not yet finished

tags: #story[1124] #pair[hyi25, wmu16]
2017-08-03 17:39:07 +12:00
Kusal Ekanayake 99d5545ed3 Made the sails work properly by toggling.
Need to remove the unneeded code I added.

#story[1111]
2017-08-03 16:33:51 +12:00
William Muir 454e9ac9f1 Added an attribute to each yacht: 'DistanceToNextMark'
This attribute is calculated at each update of the boat as prompted by the game state regularly
Removed the lat and lng attribute from the Yacht class and replaced its usage with the GeoPoint object instead

Removed redundant test files and merged GeoUtility and testGeoUtil test classes into one

tags: #story[1124] #pair[hyi25, wmu16]
2017-08-03 16:29:12 +12:00
William Muir db078538ff Minor cleaning in yacht class
tags: #story[1124]
2017-08-03 13:53:30 +12:00
William Muir c655cb3fab Fixed build. (Actually this time)
All doc string annotations were required to be fixed for all methods

tags: #issue[34]
2017-08-03 11:45:14 +12:00
Calum b82d0d0137 Boats and map are now updated using the observer pattern.
#implement
2017-07-31 05:23:41 +12:00
Calum f1ad03e913 Refactored the setup for MarkObjects (now renamed Markers) and made the CompoundMark + Mark + GeoPoint classes the standard across all classes instead of GateMark + SingleMark + Mark.
#refactor
2017-07-31 02:19:19 +12:00
Calum 6cae338c1e Began fixing bugs with caused by asynchronous listener calls.
#bug
2017-07-30 20:12:19 +12:00
Calum 7894e31926 Merge branch 'develop' into story61_player_perspective
# Conflicts:
#	src/main/java/seng302/App.java
#	src/main/java/seng302/client/ClientPacketParser.java
#	src/main/java/seng302/client/ClientState.java
#	src/main/java/seng302/client/ClientStateQueryingRunnable.java
#	src/main/java/seng302/controllers/Controller.java
#	src/main/java/seng302/controllers/LobbyController.java
#	src/main/java/seng302/controllers/RaceViewController.java
#	src/main/java/seng302/controllers/StartScreenController.java
#	src/main/java/seng302/fxObjects/BoatAnnotations.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/model/stream/StreamReceiver.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/fxObjects/BoatObject.java
#	src/test/java/seng302/model/stream/StreamReceiverTest.java
2017-07-30 18:07:28 +12:00
Calum 8ac44d13df Began fixing conflicts with LobbyController
#bug
2017-07-26 12:05:03 +12:00
Calum 9c9f6e4e80 Merge branch 'develop' into story61_player_perspective
# Conflicts:
#	src/main/java/seng302/fxObjects/BoatAnnotations.java
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
2017-07-26 02:56:46 +12:00
Calum 08e369f1ae Merged with develop. Fixed many bugs in Visualiser.
#bugs
2017-07-26 02:49:31 +12:00
Calum aad93d8913 Parsing classes now static utilities. Data now moved to model via controller class. Race logic shifted out of grpahics classes. Several improvements to code readability.
#story[986] #refactor
2017-07-24 12:14:08 +12:00
Calum 881f7f8e30 Changed package heirachy. Merged Controller and StartScreenController.
#refactor
2017-07-21 09:22:55 +12:00