alistairjmcintyre
c5e6302f86
- Added circle to boat to indicate which boat is the players and to show where the arrow is pointing.
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#tags [1276]
2017-09-27 21:31:02 +13:00
Alistair McIntyre
be72062c8e
Merge branch 'develop' into 1276_Next_Mark_Indicator
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# Conflicts:
# src/main/java/seng302/visualiser/fxObjects/assets_3D/ModelFactory.java
2017-09-27 19:25:08 +13:00
Alistair McIntyre
0d212a4a1d
- Indicator works correctly, sits in the right place, rotates around the boat correctly and sits on top of the water now.
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tags : #story[1276]
2017-09-27 19:20:33 +13:00
Alistair McIntyre
aded794a67
- Added new indicator for direction to next mark.
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- Marker rotates towards a given heading.
tags : #story[1276]
2017-09-27 17:17:50 +13:00
Calum
2a523a5664
Added a duck boat mesh.
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#implement #story[1274]
2017-09-27 17:03:02 +13:00
Kusal Ekanayake
edbfb2f84f
Modified timings for load screen.
2017-09-27 14:16:27 +13:00
Kusal Ekanayake
c01111038f
Merge branch 'develop' into loading_screens
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# Conflicts:
# src/main/resources/views/RaceView.fxml
2017-09-27 14:05:46 +13:00
William Muir
fd53fd52a4
Forgot to git add the new icon.. again.. sorree
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#story[1293]
2017-09-27 12:44:50 +13:00
William Muir
6f62efcc93
Updated the icons to be more uniform and transparent
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#story[1293]
2017-09-27 12:44:22 +13:00
William Muir
658a342118
Added the bad random to git sorree forgot to git add
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#story[1293]
2017-09-27 03:01:23 +13:00
William Muir
c54a1e141d
Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
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# Conflicts:
# src/main/resources/views/RaceView.fxml
2017-09-27 01:49:18 +13:00
Zhi You Tan
d56468e4aa
- Fixed snackbar not showing on race view
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- Added close label on server creation dialog
#story[1273]
2017-09-27 00:38:42 +13:00
Zhi You Tan
5248921576
Multiple fixes:
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- fix last button no longer default focused when loading keybinding dialog
- fix click and mouse exit still focused on button
- closing keybinding does not focus on chat anymore
#story[1273]
2017-09-26 22:52:58 +13:00
William Muir
330ccd272d
The random token now has a 50% chance of causing your boat to have a speed penalty
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#story[1293]
2017-09-26 21:13:35 +13:00
William Muir
4b7dfe38c4
Fixed Boats powering up and down correctly. Icons respond correctly
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#story[1293]
2017-09-26 19:43:32 +13:00
William Muir
ab07c7f298
Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
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# Conflicts:
# src/main/java/seng302/visualiser/GameView3D.java
2017-09-26 19:01:53 +13:00
Kusal Ekanayake
671efcaf08
Adding spinners to the loading screen.
2017-09-26 17:25:57 +13:00
Kusal Ekanayake
98abe64f00
Added splash and loading screen
2017-09-26 17:07:02 +13:00
Haoming Yin
132a729758
Temporarily added more options in key binding dialog. But still need to implement binding after camera story has been merged into develop
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tags: #story[1273]
2017-09-26 15:49:16 +13:00
Haoming Yin
1bd4db73cd
Issue 66: client side error pop ups use default javaFx style
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- created JFeonix style pop up to replace the default one
tags: #story[1273]
2017-09-26 14:44:37 +13:00
William Muir
0211f2df38
Merged dev back on
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#story[1293]
2017-09-25 17:38:09 +13:00
William Muir
dba5a5680f
Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
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# Conflicts:
# src/main/java/seng302/model/ServerYacht.java
# src/main/resources/views/RaceView.fxml
2017-09-25 17:20:25 +13:00
Zhi You Tan
0e93be7b36
Fixed send button traversable issue.
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- removed sensitive characters.
#story[1278] #pair[hyi25, zyt10]
2017-09-25 17:06:36 +13:00
Zhi You Tan
191b818e38
Added close button for keyBindingDialog.
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- fixed that you cannot bind the key you are using.
#story[1278] #pair[hyi25, zyt10]
2017-09-25 16:31:28 +13:00
William Muir
8a0ad8d6a9
Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/model/ServerYacht.java
2017-09-25 11:19:10 +13:00
Haoming Yin
44275aec04
Merge branch 'develop' into Story1278_keybindings
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# Conflicts:
# src/main/java/seng302/model/ServerYacht.java
2017-09-25 11:06:28 +13:00
Haoming Yin
1042817e4e
Snackbar's color can be changed according to the message type
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- load a separate css file to change the color
- if the assignment failed, the snackbar prompt will be red, otherwise theme color
#story[1278]
2017-09-23 20:59:29 +12:00
Haoming Yin
066557584f
Implemented turning mode toggle
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- when the mode is toggled, a boat action package will be sent to notify server
to change the boat's turning mode
- turning mode toggle is now fully functional
#story[1245]
2017-09-23 19:37:13 +12:00
Haoming Yin
4011295b8b
Slightly optimised code style and add more functionality
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- optimised UI
- check conflicts when change key bind if the key has already been in use
- abstract keybind as a separate singleton class so all class can access it
- [WIP] turning mode is need to be finished
#story[1245]
2017-09-23 17:52:48 +12:00
Zhi You Tan
957821f1f2
[WIP] Created a snackbar for notification. Currently used for keybinding success/fail. Need to show red if fails.
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#story[1278]
2017-09-23 01:39:26 +12:00
Zhi You Tan
094eb4c1cf
Merge remote-tracking branch 'origin/develop' into Story1278_keybindings
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# Conflicts:
# src/main/resources/views/RaceView.fxml
2017-09-22 21:22:06 +12:00
William Muir
a3c555d5fe
Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
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# Conflicts:
# src/main/java/seng302/model/ClientYacht.java
2017-09-22 21:18:58 +12:00
Kusal Ekanayake
b05580f018
Worked on making a visual component to the stats. Need to implement acceleration.
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#story[1274]
2017-09-22 16:45:10 +12:00
Haoming Yin
c20c6fb264
[WIP] Added new toggle for steer turning mode and submit and reset button (restore the setting to default)
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- minor fix of UI elements to make the font smaller
- centred labels and buttons
tags: #story[1246]
2017-09-22 13:53:36 +12:00
Kusal Ekanayake
307e79ecfc
Completed working boat selection screen.
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When a user selects a different boat, it is sent to all other clients and updates accordingly. Boats are all shown with their correct models in game.
#story[1274]
2017-09-20 20:46:23 +12:00
Kusal Ekanayake
7d8a6afa5f
Merge branch 'new_meshes' into Custom_boat_selection
2017-09-20 19:40:43 +12:00
Peter Galloway
7197bc2bee
created meshes for pirate ship #story[1274]
2017-09-20 17:33:32 +12:00
William Muir
66d9a06f9e
Adding icon files to git
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#story[1245]
2017-09-20 17:19:14 +12:00
Calum
c5d56065b6
Fixed cat ate a meringue sail rotation.
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#fix #story[1274]
2017-09-20 16:42:26 +12:00
Kusal Ekanayake
410d765745
Started working on the boat selection screen.
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Customised the boat customisation UI to contain it. Need to have another boat to test whether we can switch boats and also if the messages get sent correctly.
#story[1274]
2017-09-20 16:36:27 +12:00
Calum
fe76e85c71
Merge branch 'develop' into new_meshes
2017-09-20 15:59:01 +12:00
Calum
9d61a43bd7
Added catamaran mesh to possible boat meshes. Made catamaran the default boat.
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#implement #story[1274]
2017-09-20 15:58:22 +12:00
Kusal Ekanayake
c39582de5c
Updated PartyParrot logo
2017-09-20 15:41:20 +12:00
Zhi You Tan
a1933c2869
- Created keybindingcontroller which can detect keypress and can save the keybind throughout the app
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- Changed keybindingglyph to keyboard icon
- Fix button hover CSS to change text fill
#story[1278]
2017-09-20 02:42:02 +12:00
William Muir
52d3cea592
Added preliminary icons for pickups
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RaceView now has a grid pane to contain some icons to display power ups. These are just preliminary
ClientYacht now has a power up field that is set from recieveing messages in the Game Client, as well as observed by the RaceViewController to display the relevant icon when the powerup field is changed
#story[1245]
2017-09-19 23:04:17 +12:00
Zhi You Tan
03f5f91043
Done some CSS on keybindingdialog
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#story[1278]
2017-09-19 19:49:36 +12:00
Peter Galloway
9ed52a1225
created catamaran mesh #story[1274]
2017-09-19 19:43:03 +12:00
Zhi You Tan
027324cc4f
- Fixed JFXDialog initialised in lobby, raceview, serverlist controller by default. Now, dialog only appears when called.
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- [WIP] Created keybindingdialog fxml. CSS not yet done.
- Removed top most anchorpane on raceview so parent is stackpane like other views.
#story[1278]
2017-09-19 18:40:01 +12:00
William Muir
78596ea111
Initial commit for Power Up story
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Made new preliminary models for each power up. Currently just different colour balls
Added new YachtEventTypes in the enum for each pick up to be sent out to clients
Tokens now not only randomise location but also randomise which type of token will be sent out
Added new methods to the MessageFactory class - Make collision and Make pickup Message
Game Client now checks what type of Yacht Event code has come in to respond appropriately rather than just generic collision / token.. although this has not been implemented yet
Game View loads appropriate token models depending on what is in XML
#story[1245]
2017-09-19 17:47:05 +12:00
Calum
da263355f4
Changed raceview background.
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#fix
2017-09-19 14:55:26 +12:00