Calum
08e369f1ae
Merged with develop. Fixed many bugs in Visualiser.
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#bugs
2017-07-26 02:49:31 +12:00
Calum
acd54dec7a
Merge branch 'develop' into story61_player_perspective
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# Conflicts:
# src/main/java/seng302/App.java
# src/main/java/seng302/client/ClientPacketParser.java
# src/main/java/seng302/controllers/Controller.java
# src/main/java/seng302/controllers/RaceViewController.java
# src/main/java/seng302/fxObjects/BoatAnnotations.java
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/model/Boat.java
# src/main/java/seng302/models/stream/XMLParser.java
# src/main/java/seng302/visualiser/ClientToServerThread.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/FinishScreenViewController.java
# src/main/java/seng302/visualiser/controllers/StartScreenController.java
# src/main/java/seng302/visualiser/fxObjects/BoatObject.java
# src/main/resources/views/LobbyView.fxml
# src/main/resources/views/MainView.fxml
2017-07-25 21:05:15 +12:00
Michael Rausch
c8a96dcce9
Fixed XML Loading error, used VMG to calculate boat velocity
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- XML read from stream instead of file
- Started implementing VMG to calculate boat velocity dynamically
Tags: #pair[wmu16, mra106] #story[986]
2017-07-25 20:14:50 +12:00
Zhi You Tan
1a867be387
Added keystroke frequency limit
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Updated client and server log format
#story[988] #pair[hyi25, zyt10]
2017-07-25 15:13:48 +12:00
Zhi You Tan
d1d659b698
Lobby view will switch to race view when received race status packet with race start type.
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Ready button can only be pressed by host. Once pressed, it will send out race status packet with race start to all clients.
#story[1055]
2017-07-25 00:01:59 +12:00
William Muir
07cebb6c5b
Updated velocity in yacht constructor so the boat can be seen properly working for test purposes
2017-07-24 16:47:17 +12:00
Kusal Ekanayake
3e4a6f0f2e
Merge remote-tracking branch 'origin/Story1055_Lobby_View_Update' into Merging_GameState_With_Lobby
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# Conflicts:
# src/main/java/seng302/client/ClientPacketParser.java
# src/main/java/seng302/client/ClientToServerThread.java
# src/main/java/seng302/controllers/LobbyController.java
# src/main/java/seng302/controllers/StartScreenController.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
2017-07-24 14:58:14 +12:00
Zhi You Tan
df2efa3329
Lobby controller list view is able to react to changes in client state boats and update the list view appropriately.
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#story[1055]
2017-07-24 11:15:10 +12:00
Zhi You Tan
9d754c8819
Implemented list views initialisation which will set the first pane to be your source id (after three way handshake) and the remaining pane to be the source id of other players based on boats.xml received.
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Updated client parser and client state to save a list of player's boat
WIP: refresh list view to show the latest update in players
#story[1055]
2017-07-23 20:42:21 +12:00
Zhi You Tan
e11ceed28c
Merge remote-tracking branch 'origin/Story62_Creating_Game_Loop' into Story1055_Lobby_View_Update
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# Conflicts:
# src/main/java/seng302/controllers/StartScreenController.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
2017-07-23 19:59:30 +12:00
Kusal Ekanayake
41851ee925
Merge branch 'Story62_Creating_Game_Loop' into Merging_GameLoop_with_Broadcast
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# Conflicts:
# src/main/java/seng302/controllers/StartScreenController.java
# src/main/java/seng302/gameServer/ServerListenThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/models/Yacht.java
2017-07-23 17:34:24 +12:00
Kusal Ekanayake
ffc61942a9
Fixed broken pipe error.
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Was caused by boat ids being over 1000 and when turned into xml having a comma placed between the hundreds and the thousands? So to fix, I just mad the max id number 999 so there should not be any issues regarding that if another broken pipe error occurs. Also switched to use the correct yacht constructor.
#story[1047]
2017-07-23 17:10:18 +12:00
Kusal Ekanayake
2e4382bff6
Trying to fix the boat information that is being sent over.
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Current issue is that a broken pipe error keeps occurring potentially due to how the messages are being sent so quickly that the previous message may have not finished sending. Also only caused the xm packets to be sent on trigger when a new client connects.
#story[1047]
2017-07-23 16:22:59 +12:00
William Muir
2869d139a3
Three way handshake implemented client and server side and functioning
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Server generates a new Id for connections (Size of connections + 1)
Client now stores an id allocated to it by the server
The id is currently being saved in the clientToServer thread client side
tags: #story[987] #implement
2017-07-22 17:44:37 +12:00
William Muir
3ec930491f
Minor refactor, threads now start themselves
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tags: #story[989] #refactor
2017-07-22 16:45:24 +12:00
William Muir
a0005064ac
Fixed the Yacht clas so it now works.
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Lists and Maps are instantiated as they should be in GameState which were creating NullPointers
Introduced ServerLog to server to client threads for bug reporting
Introduced some print statements to test the game state updating upon receiving key presses
tags: #story[989] #refactor #fix
2017-07-22 16:32:05 +12:00
Zhi You Tan
3992073303
Set race started state in client state when packet is passed in client packet parser.
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#story[1055]
2017-07-21 16:36:56 +12:00
Zhi You Tan
e891ed8a64
LobbyView now can change to RaceView upon race start packet received.
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Added port number text field in start screen controller.
Created a client state.
#story[1055] #pair[hyi25, zyt10]
2017-07-21 16:14:45 +12:00
Zhi You Tan
d37cbd263e
Merge remote-tracking branch 'origin/Story62_Creating_Game_Loop' into Story62_Reading_Keystrokes
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# Conflicts:
# src/main/java/seng302/controllers/RaceViewController.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
2017-07-21 11:13:40 +12:00
Calum
881f7f8e30
Changed package heirachy. Merged Controller and StartScreenController.
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#refactor
2017-07-21 09:22:55 +12:00
Peter Galloway
49c0c029c3
adjusted the way the server is receiving key presses to enable them be passed through to the game state #pair[ptg19, wmu16] #story[989]
2017-07-20 19:35:59 +12:00
Kusal Ekanayake
b1575e57df
Host also can be it's own client.
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The host can connect to itself to become a client, packets are also sending from the host to client, update method should be ready to fully implemented. Added chatter packets to packet types to be used mostly for testing but can be further implemented for proper use in the future.
#story[1055]
2017-07-20 13:53:53 +12:00
Calum
037b0db01b
Refactoring client for more atomic classes, will mimic the socket, game state, logic thread layout used by the server.
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#refactor
2017-07-20 13:04:29 +12:00
William Muir
e83eaa38e1
Upon hosting, and then creating a new instance and connecting to that IP, button transmissions work and print out on server!! :D
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Took the send method out of the Message class as it didnt make sense to have it there. This meant taking it out of all subclasses too
tags: #story[1055] pair[wmu16, zyt10]
2017-07-18 12:22:58 +12:00
Haoming Yin
63958a6717
WIP: Implemented a temporary workaround to send an instance test to client server upon connection.
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Still needs reengineering to change socket channels for sending to ouput stream in the message class.
Only client to server "working".
#story[1047] #pair[hyi25, wmu16] #pair[cir27, zyt10]
2017-07-17 17:00:04 +12:00