Calum
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84e8ac89fc
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Added random name generator until players can chose how to identify themselves.
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2017-07-26 15:52:02 +12:00 |
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Calum
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12d081a1af
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Added highlighting for the player and moved all their assets to the foreground
#story[987]
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2017-07-26 15:49:00 +12:00 |
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William Muir
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a56dac1e87
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Polar velocities should now work as intended.
Snapping to VMG still needs to be implemented.
Still an issue of not being able to pass the total upwind or downwind point
tags: #story[986]
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2017-07-25 22:19:03 +12:00 |
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Peter Galloway
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49c0c029c3
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adjusted the way the server is receiving key presses to enable them be passed through to the game state #pair[ptg19, wmu16] #story[989]
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2017-07-20 19:35:59 +12:00 |
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Calum
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65223ceaaf
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shifted annotation layers. Merged with dev.
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2017-05-25 16:29:27 +12:00 |
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Calum
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0cd2867ac0
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Made annotations more readable when overlapping.
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2017-05-25 10:30:01 +12:00 |
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Calum
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3085125f3e
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Merged with develop
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2017-05-25 01:21:40 +12:00 |
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Calum
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765ea06c3b
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Several tweaks and improvements to a annotations and other visual aspects of them program. Fixed bug causing minimization crashes.
#implement #refactor #issue[23]
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2017-05-25 01:02:33 +12:00 |
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Calum
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14a7305a2d
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Made FPS marker not draw on canvas.
Have to revert the use of the observer pattern since there is no time to change how and when data is passed.
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2017-05-24 17:17:06 +12:00 |
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Calum
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d22d758757
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Fix issues caused by not updating the time since last mark value frequently. BoatAnnotations now has an update() function that must be called somewhat regularly.
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2017-05-24 03:23:02 +12:00 |
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Calum
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acbde5aad8
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Moved boat annotations into their own class. Implemented observer pattern.
Observer pattern appears to have caused issues with updating Text objects.
Made annotations look nicer. Kinda.
#refactor
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2017-05-24 03:09:11 +12:00 |
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