Michael Rausch
80c26a9e4a
Fixed bug where server could connect to an expired server
...
- Increased update interval
Tags: #story[1281]
2017-09-28 15:00:00 +13:00
Michael Rausch
8b7407bf89
Various bug fixes
...
- Closed socket when discovery server crashes, so it can be restarted
- Flattened water on terrain mesh
- Added checks to ensure server is started before connecting
- Added a check to ensure client has started before connecting to the server
- Fixed concurrency issue in server-> client thread list
Tags: #story[1281]
2017-09-28 01:58:49 +13:00
Calum
42d490d6fd
Added new Wind Waker mesh
...
#implement #story[1293]
2017-09-27 23:35:51 +13:00
Michael Rausch
5cc4898ab5
Fixed failing tests & other bug fixes
...
- Fixed server capacity in server list
- Fixed failing unit tests for chat
Tags: #story[1281] #pair[mra106, cir27]
2017-09-27 20:37:29 +13:00
Michael Rausch
2b3a972ed5
Various bug fixes
...
- Fixed bug where an invalid port number would crash the program
- Closed the stage before cleaning up resources. This speeds up closing the app.
- Added error handling for when the client looses connection to the server.
Tags: #story[1281]
2017-09-27 17:14:55 +13:00
Michael Rausch
00ff771fc3
Merge remote-tracking branch 'origin/story1275_host_customization' into 1273_Skybox
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/visualiser/ClientToServerThread.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/GameView3D.java
# src/main/java/seng302/visualiser/controllers/dialogs/ServerCreationController.java
2017-09-27 14:56:09 +13:00
Michael Rausch
daf3867433
Server discovery bug fixes & error handling improvements
...
- Fixed concurrency bug that prevented players from connecting to servers
- Discovery server can restart itself if it crashes
- Added nicer error handling for server discovery.
- Using AWS to get servers external IP address.
Tags: #story[1281]
2017-09-27 12:32:17 +13:00
Calum
df7264cc1f
Added per map max player count. Handles case when map cannot fit players behind start mark. Added initial implementation for spacing out yachts.
...
#implement.
2017-09-26 23:34:19 +13:00
Calum
e990c68d40
#document
2017-09-26 01:12:43 +13:00
Calum
b3981b19e0
Merge branch 'develop' into story1275_host_customization
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/model/ServerYacht.java
# src/main/java/seng302/visualiser/ClientToServerThread.java
# src/main/java/seng302/visualiser/controllers/LobbyController.java
# src/test/java/seng302/models/YachtTest.java
2017-09-25 23:25:33 +13:00
Calum
c12f7408ad
experimenting with map scaling
...
#implement
2017-09-25 22:57:45 +13:00
Calum
7027de80c4
Fixed issues with correct protocol implementation.
...
#issue[64] #fix #testmanual
2017-09-25 22:09:26 +13:00
Calum
35b50d1436
Refactored 2d game view distance calculations to better size and sale the map,
...
#implement #refactor #story[1275]
2017-09-25 21:06:18 +13:00
Calum
9b00ba654a
Added a race importer. Added imported races to visualizer. Made it so that the host sets the race. Refactored server to no longer be dependant on a specific race. Tested functionality of map manually. Some bugs found and listed below.
...
#implement #testmanual #story[1275]
Known bugs:
* Can't move
* Map is off center in lobby view.
* 3D Map is off center
2017-09-23 22:45:53 +12:00
Haoming Yin
0bf83aa858
Merge remote-tracking branch 'origin/develop' into NewUI_merge
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/FinishScreenViewController.java
# src/main/java/seng302/visualiser/controllers/LobbyController.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
# src/main/java/seng302/visualiser/controllers/StartScreenController.java
# src/main/resources/views/LobbyView.fxml
# src/main/resources/views/RaceView.fxml
# src/main/resources/views/StartScreenView.fxml
2017-09-11 18:15:08 +12:00
Michael Rausch
76a1a3c7a0
Merge remote-tracking branch 'origin/story1266_3d_model_factory' into NewUI_merge
...
# Conflicts:
# pom.xml
# src/main/java/seng302/App.java
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/utilities/XMLGenerator.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
# src/main/resources/views/RaceView.fxml
# src/main/resources/views/StartScreenView.fxml
2017-09-11 15:29:33 +12:00
William Muir
1f9e6154ae
Merge branch 'develop' into 1250_SendingGameObjects
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-09-09 14:02:12 +12:00
Michael Rausch
cf4f8813d2
re-implemented existing functionality in UI
...
- Correct player count is shown in server list
- Servers now advertise their capacity and number of players connected
- Players can click join on the servers in the server list
- Direct connect works
- Can set max players / server name in host dialog
- Server starts correctly when host clicked
- Implemented boat customization
- Implemented 'begin race button', and disabled it for players that aren't hosts
- Added countdown timer in lobby
- Fixed bug where app wouldn't close
Tags: #story[1245]
2017-09-08 18:00:09 +12:00
Kusal Ekanayake
fce7aa4f9a
Started making a cucumber test for allchat.
...
Will need to incorporate mockito in order to mock controller input. Have commented out the tests as they are not working correctly yet.
#story[1246]
2017-09-04 19:43:05 +12:00
Peter Galloway
4ebf7d6104
chat packets sent to server and then sent back to all clients. #story[1246]
2017-08-30 20:42:11 +12:00
Peter Galloway
353dd48829
sending chatter packets to server #story[1246]
2017-08-30 19:14:47 +12:00
William Muir
ace48a8404
Refactored MainServer Class in prep for better sending out of XML messages
...
All messages are now created through MessageFactory class
Minor tweaks to improve code base server side
Removed observer from Server to Client threads
#story[1250]
2017-08-29 21:23:46 +12:00
Alistair McIntyre
d867a4b7a2
Fixed bug, should fix disconnection issues.
...
tags : #issue[47]
2017-08-17 14:53:54 +12:00
Alistair McIntyre
72a390b484
Fixed build bug.
...
tags : #issue[47]
2017-08-17 14:47:20 +12:00
Alistair McIntyre
978def4cf7
Merge remote-tracking branch 'origin/develop' into issue47_disconnect_crash_rebranch
...
# Conflicts:
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-17 14:36:16 +12:00
Alistair McIntyre
2331942bf9
Merge branch 'Story1124_Sparkline' into 'develop'
...
Fixing Ordering
# Changes
* Fixed ordering which was broken from a previous commit
* Removed Sparkline as we could not get it working in time
# Testing
* Manual testlog only
See merge request !65
2017-08-17 14:25:32 +12:00
Calum
d0565503e8
Merge branch 'develop' into issue47_disconnect_crash_rebranch
...
# Conflicts:
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/visualiser/ClientToServerThread.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-17 14:15:27 +12:00
Calum
0276911b88
Fixed disconnection issues. Fix is only temporary until a consistent interface for disconnections exists.
...
#bug #implement
2017-08-17 14:02:18 +12:00
Alistair McIntyre
faf4600f51
Fixed some weird bug with the messages package, trying to add some small QoL changes with potential interaction bugs with the customization/lobby menu.
...
tags : #story[1142]
2017-08-17 13:13:07 +12:00
Zhi You Tan
3e383465a9
Attempted to fix sparklines, temporarily disabled them for end of sprint.
2017-08-17 13:12:09 +12:00
Calum
769d1956b3
Moved client side disconnection handling to this branch and reimplemented it with develop functionality.
...
#refactor #issue[47]
2017-08-17 12:11:36 +12:00
Alistair McIntyre
1db75a8ae4
Request Messages now sending to server, need to update game and send response packet.
...
tags: #story[1142]
2017-08-16 14:54:50 +12:00
Calum
ac47e9d88a
Game state now updates based on boat position. Arrows drawn as boat travels course. Currently do not point in correct direction, also the sparkline does not work.
...
#bug #refactor #implement #story[1118]
2017-08-16 03:51:48 +12:00
Alistair McIntyre
c52c345e53
Merge branch 'develop' into Story64_SailsAnimations
...
# Conflicts:
# src/main/java/seng302/visualiser/GameClient.java
2017-08-14 14:04:53 +12:00
Zhi You Tan
c77adf385e
Terminating client thread before server thread to prevent alert box popping up
2017-08-14 11:21:33 +12:00
Zhi You Tan
9b7f4a93d8
Merge remote-tracking branch 'origin/issue38_irregular_key_event_packets' into issue38_irregular_key_event_packets
2017-08-14 11:02:19 +12:00
Zhi You Tan
e780b47160
Fix javafx error on ci
2017-08-14 11:02:07 +12:00
Calum
f2f750298c
Added print statements for determining where javaFX is accessed from in the test.
2017-08-13 21:05:28 +12:00
Calum
d79b0421c2
Fixed merged conflicts with merge onto develop.
...
#bug
2017-08-13 19:00:06 +12:00
Calum
8cb5b8caec
Merge branch 'develop' into issue38_irregular_key_event_packets
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/ServerPacketParser.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/visualiser/ClientToServerThread.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-13 18:44:34 +12:00
Calum
2093e79b6a
Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.
...
#implement #issue[38]
2017-08-13 18:38:24 +12:00
Kusal Ekanayake
2411a3cc2c
Merge branch 'develop' into Story64_SailsAnimations
...
# Conflicts:
# src/main/java/seng302/model/Yacht.java
2017-08-13 14:34:42 +12:00
Michael Rausch
09c4f98056
Implemented new client - server handshake protocol
...
- Implemented new packet types
- Changed server & client logic to use new protocol
Tags: #story[1124] (Issue 39)
2017-08-10 19:01:30 +12:00
Kusal Ekanayake
97696cc95b
Started work on cucumber tests. Trying to sort through threads, getting inconsistent results.
...
#story[1111] #pair[kre39,ptg19]
2017-08-07 17:54:34 +12:00
Calum
8a40119a98
Action packets now sent at regular 20ms intervals
...
#issue[38] #implement
2017-08-06 22:17:08 +12:00
William Muir
c655cb3fab
Fixed build. (Actually this time)
...
All doc string annotations were required to be fixed for all methods
tags: #issue[34]
2017-08-03 11:45:14 +12:00
Calum
87ef37a689
Fixed connecting to hosts. Fixed issue34 and 35 to the point where they can be developed off of.
...
#refactor #bug #issue[34, 35]
2017-08-02 00:26:57 +12:00
Calum
908c0749cf
Boats now move on screen as intended.
...
TODO - Make the client connect to the server.
2017-08-01 02:37:55 +12:00
Calum
47c5e6f155
Reverting some new graphics classes back to how they were on master.
2017-07-31 23:35:28 +12:00
Calum
b82d0d0137
Boats and map are now updated using the observer pattern.
...
#implement
2017-07-31 05:23:41 +12:00