Commit Graph

64 Commits

Author SHA1 Message Date
Zhi You Tan ee6a543f8d Fixed timer separator instead of dot to semicolon, and fixed the timer position in race canvas, and updated the start screen so it does not grow vertically
#story[572]
2017-05-01 18:35:17 +12:00
Zhi You Tan 9a864cc2bd Merge remote-tracking branch 'origin/Mark_to_MarkGroup' into wake_remake
# Conflicts:
#	src/main/java/seng302/App.java
#	src/main/java/seng302/controllers/Controller.java
#	src/main/java/seng302/models/BoatGroup.java
#	src/main/java/seng302/models/Wake.java
#	src/main/java/seng302/models/parsers/StreamParser.java
#	src/main/resources/views/MainView.fxml
2017-05-01 15:59:14 +12:00
William Muir ec57851de2 Created annotation slider to display different levels of annotations
Removed toggleAnnotations method as abstract from race object and made only for boat group as it didnt make sense for markgroup, at least not currently as they have no annotations to show

#story[558]
2017-04-30 23:24:24 +12:00
cir27 a0624cfef6 Merge branch 'wake_remake' into Mark_to_MarkGroup
# Conflicts:
#	src/main/java/seng302/controllers/CanvasController.java
#	src/main/java/seng302/models/BoatGroup.java
#	src/main/java/seng302/models/Wake.java
#	src/main/java/seng302/models/parsers/StreamParser.java
#	src/main/resources/views/RaceView.fxml
2017-04-29 14:29:12 +12:00
cir27 6149f7be60 Wakes no longer become out of sync with boats after extended periods of time. Added in
a limit to the length of boat trails.

#implement
2017-04-29 02:14:55 +12:00
Calum 474f0ee427 Further work on new wake system. Wakes turn correctly but need to scale with velocity and
eventually desync with the boats. Needs to reset to the boats position on straights.
2017-04-28 23:25:49 +12:00
Zhi You Tan f3ee618900 Fixed broken race timer and timer now using stream timer data.
#story[818]
2017-04-28 21:44:23 +12:00
Kusal Ekanayake 0f4ad48de0 Fixed and enables the old wakes. Enabled the fps counter by implementing the team-27s fps counter from their code, fixed trails from starting at the start of the startline no matter at what point in the race the stream is connected to (this is means the map starts a lot cleaner). Added live tracked speeds which are taken from the boat location packet. Linked the speeds coming in to their specified boats and allowed the onscreen speed tracker to keep up with the speeds. Linked the current speeds to the wakes so the wakes are redrawn for each change in speed and size to match the speed. Also added the toggle functionality back to the fps counter so they can be toggled on an off.
#story[818]
2017-04-28 16:41:35 +12:00
Kusal Ekanayake c776d22941 Linking up course stream with visualiser. Boats moving, and course drawing. Boats however are not moving as intended. Needs to be fixed/looked into.
#story[820] #pair[kre39,cir27]
2017-04-26 18:45:58 +12:00
Calum 46037b5aea Refactored Boat class to better fit the MVC model by moving all GUI parts to BoatPolygon. Changed the way animation works so that it will work with a constantly updated set of lats and lons.
TODO - Change Mark class to no longer store XY pixel data.
TODO - Add in a timer force updates boat position if a packet has not been recieved for a while.

#story30b #story30c #implement #refactor
2017-04-24 23:06:30 +12:00
Kusal Ekanayake 15ded667fe Started to implement the group over the canvas in the code. Removed basic boat redrawing and timeline and replaced with boats being placed into a group and given coordinates. 2017-04-11 17:46:02 +12:00
Haoming Yin 971a3920a3 Fixed race timer to display real race time, and made race time scalable.
#story[445]
2017-03-30 16:12:01 +13:00
Peter a95d030817 Controllers and Fxml nicely refactored, tests still broken #story[463] 2017-03-29 14:59:37 +13:00
Peter 4a6978ff79 Fxml refactored, partway through refactoring controllers (app does not run) #story[463] 2017-03-29 12:58:49 +13:00