Calum
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5dbc23866a
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Fixed start line boat position algorithm. Fixed map limits and max players. Fixed concurrency bug on token creation and pickup. Fixed mini map arrows not rendering correctly for finish lines on maps other than the original. Removed System.gc() call after memory issues causing pauses could not be replicated.
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2017-10-11 00:13:55 +13:00 |
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Calum
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0231c43a2c
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Arrows work. mark arrow thinner. refactored marker class.
#fix
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2017-09-28 16:01:24 +13:00 |
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cir27
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0bf6dd9e6b
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Added 3D window to GameView3D to begin adding assets to. Used it to refine all 3D assets implemented by ModelFactory and manually test that they work.
#implement #test
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2017-09-08 01:50:56 +12:00 |
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Calum
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3639e0d3ce
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Fixed disconnection issues. Fix is only temporary until a consistent interface for disconnections exists.
#bug #implement
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2017-08-17 14:10:38 +12:00 |
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Calum
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95b1c8a01f
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Arrows now work as intended. Case added for interior angles.
#implement #story[1118]
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2017-08-17 00:43:07 +12:00 |
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Calum
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3542c646f8
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Marker class can now store and show multiple arrows sequentially
#implement #story[1118]
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2017-08-16 14:51:05 +12:00 |
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Calum
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ac47e9d88a
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Game state now updates based on boat position. Arrows drawn as boat travels course. Currently do not point in correct direction, also the sparkline does not work.
#bug #refactor #implement #story[1118]
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2017-08-16 03:51:48 +12:00 |
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cir27
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a185c9dc96
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Implemented a factory class that creates mark arrows as needed. Needs to integrated with the real world data and tested to work. Works with all test data so far.
#implement #story[1118]
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2017-08-14 03:44:46 +12:00 |
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Calum
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126d8ea870
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Added factory class for producing mark arrows.
#story[1118]
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2017-08-09 15:24:32 +12:00 |
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Calum
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f1ad03e913
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Refactored the setup for MarkObjects (now renamed Markers) and made the CompoundMark + Mark + GeoPoint classes the standard across all classes instead of GateMark + SingleMark + Mark.
#refactor
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2017-07-31 02:19:19 +12:00 |
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