William Muir
4b7dfe38c4
Fixed Boats powering up and down correctly. Icons respond correctly
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#story[1293]
2017-09-26 19:43:32 +13:00
William Muir
ab07c7f298
Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
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# Conflicts:
# src/main/java/seng302/visualiser/GameView3D.java
2017-09-26 19:01:53 +13:00
Haoming Yin
132a729758
Temporarily added more options in key binding dialog. But still need to implement binding after camera story has been merged into develop
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tags: #story[1273]
2017-09-26 15:49:16 +13:00
Haoming Yin
1bd4db73cd
Issue 66: client side error pop ups use default javaFx style
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- created JFeonix style pop up to replace the default one
tags: #story[1273]
2017-09-26 14:44:37 +13:00
Calum
7027de80c4
Fixed issues with correct protocol implementation.
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#issue[64] #fix #testmanual
2017-09-25 22:09:26 +13:00
William Muir
dba5a5680f
Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
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# Conflicts:
# src/main/java/seng302/model/ServerYacht.java
# src/main/resources/views/RaceView.fxml
2017-09-25 17:20:25 +13:00
Zhi You Tan
0e93be7b36
Fixed send button traversable issue.
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- removed sensitive characters.
#story[1278] #pair[hyi25, zyt10]
2017-09-25 17:06:36 +13:00
Zhi You Tan
191b818e38
Added close button for keyBindingDialog.
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- fixed that you cannot bind the key you are using.
#story[1278] #pair[hyi25, zyt10]
2017-09-25 16:31:28 +13:00
William Muir
8a0ad8d6a9
Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/model/ServerYacht.java
2017-09-25 11:19:10 +13:00
Haoming Yin
44275aec04
Merge branch 'develop' into Story1278_keybindings
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# Conflicts:
# src/main/java/seng302/model/ServerYacht.java
2017-09-25 11:06:28 +13:00
Haoming Yin
1042817e4e
Snackbar's color can be changed according to the message type
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- load a separate css file to change the color
- if the assignment failed, the snackbar prompt will be red, otherwise theme color
#story[1278]
2017-09-23 20:59:29 +12:00
Haoming Yin
066557584f
Implemented turning mode toggle
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- when the mode is toggled, a boat action package will be sent to notify server
to change the boat's turning mode
- turning mode toggle is now fully functional
#story[1245]
2017-09-23 19:37:13 +12:00
Haoming Yin
4011295b8b
Slightly optimised code style and add more functionality
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- optimised UI
- check conflicts when change key bind if the key has already been in use
- abstract keybind as a separate singleton class so all class can access it
- [WIP] turning mode is need to be finished
#story[1245]
2017-09-23 17:52:48 +12:00
Kusal Ekanayake
0a885dd8fd
Clean up changes
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#story[1274]
2017-09-23 15:37:16 +12:00
Kusal Ekanayake
364264377a
Fixed merge errors and reimplemented handling multiplier
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#story[1274]
2017-09-23 15:04:11 +12:00
Kusal Ekanayake
9112183ac3
Merge branch 'develop' into Story1274_custom_boat_stats
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# Conflicts:
# src/main/java/seng302/model/ServerYacht.java
# src/main/java/seng302/visualiser/controllers/dialogs/BoatCustomizeController.java
2017-09-23 14:48:50 +12:00
William Muir
8c7f9a878d
Created Boat bumper logic. Refactored logic for powering up / dpwn
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YachtEventType: Added some new events, a generic power down event and a bumper_crash event for an affected boat
GameState: Implemented boat bumper logic
MessageFactory: Made new messages for powerdown and status effect
ClientYacht: Had to create another powerDown functional interface to inform the race view controller when to turn off the icon
RaceViewController/GameClient: Now waits for a message about powering down before turning off rather than waiting time client side
#story[1293]
2017-09-23 13:23:16 +12:00
Zhi You Tan
957821f1f2
[WIP] Created a snackbar for notification. Currently used for keybinding success/fail. Need to show red if fails.
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#story[1278]
2017-09-23 01:39:26 +12:00
Zhi You Tan
094eb4c1cf
Merge remote-tracking branch 'origin/develop' into Story1278_keybindings
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# Conflicts:
# src/main/resources/views/RaceView.fxml
2017-09-22 21:22:06 +12:00
William Muir
a3c555d5fe
Merge remote-tracking branch 'origin/develop' into 1293_PowerUps
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# Conflicts:
# src/main/java/seng302/model/ClientYacht.java
2017-09-22 21:18:58 +12:00
William Muir
22fdf1e4ac
Changed the boatType attribute from all around the place from String lit to enum
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#story[1274]
2017-09-22 21:00:28 +12:00
William Muir
da8c91f5c1
Review fixes for merge request.
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PlayerCell now takes in the yacht for construction rather than taking in a whole lot of values extracted from the yacht
Reduced boiler plate in BoatCustomizeController
#story[1274]
2017-09-22 20:44:06 +12:00
Kusal Ekanayake
52dc7a956d
Turned handling into a multiplier.
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#story[1274]
2017-09-22 17:42:32 +12:00
Kusal Ekanayake
9f64b2380d
Implemented acceleration and full loading bars.
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#story[1274]
2017-09-22 17:28:42 +12:00
Kusal Ekanayake
b05580f018
Worked on making a visual component to the stats. Need to implement acceleration.
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#story[1274]
2017-09-22 16:45:10 +12:00
Kusal Ekanayake
c4a6113f6c
Minor bug fixes (like all enemy sails being toggled in when they should be out)
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#story[1274]
2017-09-20 21:07:49 +12:00
Kusal Ekanayake
307e79ecfc
Completed working boat selection screen.
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When a user selects a different boat, it is sent to all other clients and updates accordingly. Boats are all shown with their correct models in game.
#story[1274]
2017-09-20 20:46:23 +12:00
Kusal Ekanayake
7d8a6afa5f
Merge branch 'new_meshes' into Custom_boat_selection
2017-09-20 19:40:43 +12:00
Peter Galloway
ea0be5e952
Added pirate ship meshes to application. Updated boat model to allow for jib sails and a fixed sail. #story[1274]
2017-09-20 17:56:07 +12:00
Calum
fba522d0c3
Fixed BoatMeshType enum names.
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#fix
2017-09-20 16:44:38 +12:00
Kusal Ekanayake
410d765745
Started working on the boat selection screen.
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Customised the boat customisation UI to contain it. Need to have another boat to test whether we can switch boats and also if the messages get sent correctly.
#story[1274]
2017-09-20 16:36:27 +12:00
Calum
9d61a43bd7
Added catamaran mesh to possible boat meshes. Made catamaran the default boat.
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#implement #story[1274]
2017-09-20 15:58:22 +12:00
William Muir
034e4c252a
Icons now display, blink when they are about to run off, and turn off after their time out
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TokenType Enum now also has a timeout construction field
#story[1245]
2017-09-20 13:09:09 +12:00
Zhi You Tan
d4d7ddf8e2
Keybinding now works in the actual race. A map of keybind is shared between GameClient and KeyBindDialogController.
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#story[1278]
2017-09-20 11:02:13 +12:00
Zhi You Tan
a1933c2869
- Created keybindingcontroller which can detect keypress and can save the keybind throughout the app
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- Changed keybindingglyph to keyboard icon
- Fix button hover CSS to change text fill
#story[1278]
2017-09-20 02:42:02 +12:00
Zhi You Tan
8084a61333
Fix keybinding dialog creating on top of another keybinding dialog.
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#story[1278]
2017-09-19 23:41:06 +12:00
William Muir
52d3cea592
Added preliminary icons for pickups
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RaceView now has a grid pane to contain some icons to display power ups. These are just preliminary
ClientYacht now has a power up field that is set from recieveing messages in the Game Client, as well as observed by the RaceViewController to display the relevant icon when the powerup field is changed
#story[1245]
2017-09-19 23:04:17 +12:00
Zhi You Tan
027324cc4f
- Fixed JFXDialog initialised in lobby, raceview, serverlist controller by default. Now, dialog only appears when called.
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- [WIP] Created keybindingdialog fxml. CSS not yet done.
- Removed top most anchorpane on raceview so parent is stackpane like other views.
#story[1278]
2017-09-19 18:40:01 +12:00
Alistair McIntyre
02df69b7b4
- Merged Dev into branch
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Tags: #story[1245]
2017-09-14 15:27:10 +12:00
Alistair McIntyre
242132b800
Merge remote-tracking branch 'origin/develop' into NewUI_merge
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# Conflicts:
# src/main/resources/views/RaceView.fxml
2017-09-14 15:26:57 +12:00
Alistair McIntyre
3a671d4ed0
- Added Values to Finish Dialog.
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Tags: #story[1245]
2017-09-14 15:24:58 +12:00
Alistair McIntyre
482d987839
- Fixed Null Pointer
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- Build Should pass
Tags: #story[1245]
2017-09-14 15:10:48 +12:00
Alistair McIntyre
33779ad5c1
Merge remote-tracking branch 'origin/NewUI_merge' into NewUI_merge
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# Conflicts:
# src/main/resources/views/RaceView.fxml
2017-09-14 14:42:57 +12:00
Alistair McIntyre
3a41c27d8d
- Race Finish Dialog showing up, unsure if its actually showing the correct ordering or not.
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tags : #story[1245]
2017-09-14 14:42:25 +12:00
Calum
e24203904b
Removed print statements.
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#chore
2017-09-14 14:37:22 +12:00
Calum
62a7e2b8fa
Fixed position issues on entry arrows.
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#implement #story[1266] #fix
2017-09-14 14:21:04 +12:00
Michael Rausch
acd0e790fe
Added method to send server debug messages to players
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Tags: #story[1246]
2017-09-14 14:14:21 +12:00
Alistair McIntyre
bf427f24d3
- Created a Race Finish Dialog.
...
tags : #story[1245]
2017-09-14 13:34:48 +12:00
Alistair McIntyre
7d0a47446d
- Fixed bug in customize dialog.
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tags : #story[1245]
2017-09-14 13:02:31 +12:00
Alistair McIntyre
6223a8fc0b
Merge remote-tracking branch 'origin/story1266_3d_model_factory' into NewUI_merge
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# Conflicts:
# src/main/java/seng302/visualiser/GameView3D.java
2017-09-14 12:40:20 +12:00