Commit Graph

23 Commits

Author SHA1 Message Date
Kusal Ekanayake b1575e57df Host also can be it's own client.
The host can connect to itself to become a client, packets are also sending from the host to client, update method should be ready to fully implemented. Added chatter packets to packet types to be used mostly for testing but can be further implemented for proper use in the future.

#story[1055]
2017-07-20 13:53:53 +12:00
William Muir e83eaa38e1 Upon hosting, and then creating a new instance and connecting to that IP, button transmissions work and print out on server!! :D
Took the send method out of the Message class as it didnt make sense to have it there. This meant taking it out of all subclasses too

tags: #story[1055] pair[wmu16, zyt10]
2017-07-18 12:22:58 +12:00
Haoming Yin 63958a6717 WIP: Implemented a temporary workaround to send an instance test to client server upon connection.
Still needs reengineering to change socket channels for sending to ouput stream in the message class.
Only client to server "working".

#story[1047] #pair[hyi25, wmu16] #pair[cir27, zyt10]
2017-07-17 17:00:04 +12:00
Zhi You Tan e03e8825b2 Merge remote-tracking branch 'origin/1047_Hosting_Game' into Story62_Reading_Keystrokes 2017-07-14 18:23:28 +12:00
Zhi You Tan 355f8543f5 Implemented a more reliable way for keystroke input and added boat action packet type so stream parser is able to read and decode the message appropriately.
#story[988] #pair[hyi25, zyt10]
2017-07-14 18:23:07 +12:00
William Muir 77e7db79cc WIP: Worked on new server thread class that would create and store multiple THREADS of connections. Researched Authorative server structures.
Fixed the current structure of the server to work with the old StreamReciever style and hook up to the Stream Parser

tags: #story[1047] pair[wmu16, mra106]
2017-07-14 17:09:33 +12:00
Zhi You Tan 2809d0d832 Merge branch '1047_Hosting_Game' into Story62_Reading_Keystrokes
# Conflicts:
#	src/main/resources/views/RaceView.fxml
2017-07-14 16:28:42 +12:00
Michael Rausch c19f66a6a4 Added garbage collection for disconnected players
- Heartbeat messages are sent out from their own thread to each player
- If a heartbeat message can't be sent to a player, they are removed from the list of players
- Added equals method for players
Tags: #story[1047]
2017-07-13 22:07:03 +12:00
Michael Rausch 1e6fd1af09 Fixed bug where players were being added to the GameState twice
#story[1047]
2017-07-13 19:27:47 +12:00
Michael Rausch 55db2c9961 Fixed buffer overflow in message header
- Fixed buffer overflow by adding a reset method that  clears the buffer and sets the position to zero before re-writing the header
Tags: #story[1047]
2017-07-13 19:15:45 +12:00
Kusal Ekanayake 78557a4536 Key presses are transmitted to a host (but there is no host currently connected)
#pair[kre39,zyt10] #story[988]
2017-07-13 15:39:48 +12:00
Michael Rausch 3c418b2aa4 Changed boat location message to milliseconds 2017-05-17 14:57:31 +12:00
Michael Rausch e37b244f45 Fixed a bug where boat statuses were being sent incorrectly
- Boats now have an estimated time until finish
- Boat packets are being sent correctly

Tags: #story[829]
2017-05-04 12:27:59 +12:00
Michael Rausch 145d59df45 Removed unused imports 2017-05-04 01:18:41 +12:00
Michael Rausch d992422efd Various bug fixes
- Made canvas fill entire screen
- Made window scale to screens that aren't 1920x1080
- Changed boat speeds in mock so they aren't too fast
- Added command line options to switch server

Tags: #story[829]
2017-05-03 21:56:51 +12:00
Michael Rausch e7f9954970 Removed unneeded files, also fixed heading calculation
Tags #story[829]
2017-04-30 23:29:15 +12:00
Michael Rausch 6491efec4c Fixed race status sent in race status messages
#story[829]
2017-04-30 17:46:56 +12:00
Michael Rausch 1cf55f3e96 Fixed an issue where buffers aren't being sent properly
Tags #Story[829]
2017-04-30 16:16:44 +12:00
Michael Rausch 3e97f016d5 Getting boat locations from race simulator & bug fixes
- Boat locations that are generated by the simulator are sent to the client as they happen
- Fixed heading and lat/lon encoding
- Fixed a bug where the header wasn't included in the sent byte stream
- Fixed the format of data as it's sent to the client.
- Data is now sent using a channel
- Removed tests that don't work with channels

Tags: #story[829]
2017-04-29 19:38:21 +12:00
Michael Rausch bc31987f96 Added Boat location messages to the mock streaming data interface
- Added static methods to convert between binary packed lat/longs and floating point numbers

Tags: #story[829]
2017-04-26 22:38:39 +12:00
Michael Rausch 1f8f1f0f86 Added boat location, and race start messages to the mock data interface
- Added proper support for signed and unsigned types. This includes automatic conversion to the correct data type (long to int, short, or byte).

- Moved code related to adding values into the byte buffer into the abstract Message class

Tags: #story[29]
2017-04-25 21:49:51 +12:00
Michael Rausch 6874f288ee Added Race Status messages to the mock streaming data interface
Tags: #story[29]
2017-04-24 21:53:42 +12:00
Michael Rausch edc306da22 Created AC35 Streaming server
- Sends heartbeat messages every 5 seconds
- Sends XML at beginning

Tags: #story[29]
2017-04-19 19:05:19 +12:00